# cocos2d-x-qt **Repository Path**: delun-zhu/cocos2d-x-qt ## Basic Information - **Project Name**: cocos2d-x-qt - **Description**: cocos2d-x-qt with cocos2d-x 1.0.x - **Primary Language**: C++ - **License**: Not specified - **Default Branch**: master - **Homepage**: None - **GVP Project**: No ## Statistics - **Stars**: 11 - **Forks**: 2 - **Created**: 2014-04-22 - **Last Updated**: 2025-08-25 ## Categories & Tags **Categories**: game-dev **Tags**: None ## README ref: - [https://github.com/honghui/cocos2d-x](https://github.com/honghui/cocos2d-x) - [https://projects.developer.nokia.com/cocos2dxqt/wiki](https://projects.developer.nokia.com/cocos2dxqt/wiki) ENV * Qt 5.* * Using Clang on OS X HelloLua ![](https://raw.github.com/ascetic85/quick-cocos2d-x-20130509/QtPort/images/HelloLua.png) CoinFlip ![](https://raw.github.com/ascetic85/quick-cocos2d-x-20130509/QtPort/images/QuickCoinFlip.png) ## CHINESE => [README_CN.md](https://github.com/dualface/quick-cocos2d-x/blob/master/README_CN.md) [quick-cocos2d-x](https://github.com/dualface/quick-cocos2d-x) is a **quick** framework, based cocos2d-x. Make mobile games in Lua. CODE LESS, PLAY MORE ! > [cocos2d-x](http://www.cocos2d-x.org) is a multi-platform 2D game engine in C++, based on cocos2d-iphone and licensed under MIT. Now this engine has been expanded to iOS, Android, Bada, BlackBerry, Marmalade and desktop operating systems like Linux, WindowsXP & Windows7.
## GET STARTED #### SYSTEM AND SOFTWARE REQUIREMENTS - Latest Xcode (4.6 current) and iOS SDK (6.1 current) - Android SDK (2.2) and Android NDK (r8b, DON'T USE OTHER VERSION) #### DOWNLOADS - **LATEST**: [quick-cocos2d-x-20130508.zip](http://quick-x.com/downloads/quick-cocos2d-x-20130508.zip) - **CHINA DOWNLOAD LINK**: [quick-cocos2d-x-20130508.zip](http://17wanapp.cn/quickx/quick-cocos2d-x-20130508.zip) #### RUN SIMULATOR Open quick-cocos2d-x/simulator/bin/mac/LuaHostMac.app, or quick-cocos2d-x/simulator/bin/win32/LuaHostWin32.exe 1. Select menu: File -> Open Project 2. Set Project Director to **quick-cocos2d-x/sample/CoinFlip** 3. Set Script File to **$WORKDIR/scripts/main.lua** ![](https://raw.github.com/dualface/quick-cocos2d-x/master/doc/img/RUN_SIMULATOR_WINDOWS_01.png) 4. Click "Open Project" button. ![](https://raw.github.com/dualface/quick-cocos2d-x/master/doc/img/RUN_SIMULATOR_WINDOWS_02.png) #### BUILD - [Install Android SDK/NDK - Mac](https://github.com/dualface/quick-cocos2d-x/blob/master/doc/INSTALL_ANDROID_SDK_MAC.md) - [Install Android SDK/NDK - Windows](https://github.com/dualface/quick-cocos2d-x/blob/master/doc/INSTALL_ANDROID_SDK_WINDOWS.md) - [Build from source - Mac](https://github.com/dualface/quick-cocos2d-x/blob/master/doc/BUILD_FROM_SOURCE_MAC.md) - [Build from source - Windows](https://github.com/dualface/quick-cocos2d-x/blob/master/doc/BUILD_FROM_SOURCE_WINDOWS.md) - [Create new project](https://github.com/dualface/quick-cocos2d-x/blob/master/doc/CREATE_NEW_PROJECT.md) #### DOCUMENTS - [API Documents](http://quick-x.com/docs/api/) - [Manual](http://quick-x.com/docs/manual/)
---- ## Why quick-cocos2d-x QUICK = SUCCESS ! - **No risk**: cocos2d-x's Lua support already exists two years, mature, reliable, the choice of large companies. - **Full-featured framework**: Write the entire game using Lua, no C++ requirements. - **Native extensions**: Integration of third-party components, including Payment, Ad, Analysis. Lua-ObjectiveC and Lua-Java bridge make life easy. - **Enhanced Simulator**: Run the game from any directory, multiple resolution switching, debug console. - **100% FREE**: cocos2d-x, Lua, quick-cocos2d-x all is Open-Sources project. licensed under MIT.
### Framework main features: - display: creates scenes, display objects, animation ... - transition: moving, fades, creates animation programing easy ... - audio: play background music, effect sounds ... - ui: creates button, menu, label ... - luaoc: Lua call Objective-C, Objective-C call Lua ... - luaj: Lua call Java, Java call Lua ... - network: Asynchronous HTTP requests, JSON, check the network status ...