# PlayHomeTrialVR **Repository Path**: dv_zheng/PlayHomeTrialVR ## Basic Information - **Project Name**: PlayHomeTrialVR - **Description**: Experimental VR Plugin for PlayHome Trial - **Primary Language**: Unknown - **License**: MIT - **Default Branch**: master - **Homepage**: None - **GVP Project**: No ## Statistics - **Stars**: 0 - **Forks**: 0 - **Created**: 2021-09-30 - **Last Updated**: 2021-09-30 ## Categories & Tags **Categories**: Uncategorized **Tags**: None ## README # VRGIN.Template Generic template project that illustrates how to use [VRGIN](https://github.com/Eusth/VRGIN). ## Using the source code ### Building 1. Checkout the project (recursively, because VRGIN is included as a submodule) ```sh git clone --recursive https://github.com/Eusth/VRGIN.Template.git cd VRGIN.Template ``` 2. *(Optional)* Launch **Bootstrapper.exe** and set your project name. This will automatically rename the project file to your liking. 3. Open the solution (**\*.sln**) file 4. *(Optional)* Open **Deploy.props** and set `` to the directory where your game resides. This will automatically deploy your mod when you build 4. Start the build in the Release configuration This will generate all you need inside `bin\Release`. (This should be the same output as on the [releases page](https://github.com/Eusth/VRGIN.Template/releases)). If you've set the game directory, your game will also have been updated. ### Running 1. Patch your game by dragging its executable on **IPA.exe** (only has to be done once) 2. By default, the game will now boot into VR mode when SteamVR is running (make sure Desktop Game Theatre is disabled) ## Using the release ### Installation 1. Download release from [the release page](https://github.com/Eusth/VRGIN.Template/releases) 2. Extract contents into a Unity folder 3. Drag the game executable onto **IPA.exe** ### Running Start the game while SteamVR is running or use the `--vr` flag.