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egametang / ETC#MIT

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ET是一个开源的游戏客户端(基于unity3d)服务端双端框架,服务端是使用C# .net core开发的分布式游戏服务端,其特点是开发效率高,性能强,双端共享逻辑代码,客户端服务端热更机制完善,同时支持可靠udp tcp websocket协议,支持服务端3D recast寻路等 spread retract

  • C# 88.0%
  • HTML 6.1%
  • Smalltalk 5.5%
  • ShaderLab 0.2%
  • HLSL 0.1%
  • Other 0.1%
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.cproject
.project
.pydevproject
.sconsign.dblite
*.pyc
*.suo
.settings/
.localhistory/
Dbg/
Opt/
*/Temp/
*/TestResults/
*/.svn/
.svn/
bin/
Bin/
obj/
_ReSharper.CSharp/
*.opensdf
*.sdf
/CSharp/CSharp.sln.ide
/Unity/Library
/Unity/CSharp60Support/compilation log.txt
/CSharp/CSharp.VC.opendb
/Server/Server.VC.opendb
/Log
/Temp
/Logs
/Unity/CSharp60Support/compilation.log
/.vs
/Server/.vs/
/Unity/.vs/
/Tools/MongoDB
/Excel/md5.txt
/Release
.idea/
/Unity/Logs
/Unity/Assets/StreamingAssets/
/netcoreapp2.0
/Unity/Assets/StreamingAssets.meta
.DS_Store
Server/.DS_Store
/Server/.vscode/
.vs/
.objs/
/Unity/.gradle
/*.user

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https://gitee.com/egametang/ET.git
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