# DivideSpaceDemo **Repository Path**: eighthoursleep/DivideSpaceDemo ## Basic Information - **Project Name**: DivideSpaceDemo - **Description**: No description available - **Primary Language**: C# - **License**: Not specified - **Default Branch**: main - **Homepage**: None - **GVP Project**: No ## Statistics - **Stars**: 0 - **Forks**: 0 - **Created**: 2023-10-26 - **Last Updated**: 2023-10-26 ## Categories & Tags **Categories**: Uncategorized **Tags**: None ## README StudyDemo PlaneDivideDemo Asynchronous loading of multiple objects in a large map involves instantiating and destroying objects by determining whether the bounding box of the node is within the camera's view cone space. https://github.com/DonnQuixote/DivideSpaceDemo/assets/39556865/4620cd6f-f116-424a-850e-9ad07d99fa2a SimpleOctree You can set the number, position and size of the generated objects in the editor, and generate the visual part of the octree at the same time https://github.com/DonnQuixote/DivideSpaceDemo/assets/39556865/60a5e252-4ad6-48bb-b3c0-8a8a40c796b3