# ElectronicNodes **Repository Path**: eloncode/ElectronicNodes ## Basic Information - **Project Name**: ElectronicNodes - **Description**: Wiring style for blueprint and material editors in Unreal Engine 4 - **Primary Language**: Unknown - **License**: Not specified - **Default Branch**: master - **Homepage**: None - **GVP Project**: No ## Statistics - **Stars**: 0 - **Forks**: 0 - **Created**: 2020-11-09 - **Last Updated**: 2020-12-19 ## Categories & Tags **Categories**: Uncategorized **Tags**: None ## README ![Logo Electronic Nodes](https://user-images.githubusercontent.com/4563971/66260688-39befb80-e7c2-11e9-85c3-dcdaef506e84.png) # Electronic Nodes Wiring style for blueprint and material editors in Unreal Engine 4 ## How to use **Electronic Nodes** can be bought from the [Unreal Engine marketplace](https://www.unrealengine.com/marketplace/en-US/slug/electronic-nodes). Once you buy it, it will be automatically downloaded with compatible engine version. You can find help on how to configure and use the plugin on the wiki: [Getting started](https://github.com/TheHerobrine/ElectronicNodes/wiki/Getting-started) You can find answers for frequently questions on the wiki: [FAQ](https://github.com/TheHerobrine/ElectronicNodes/wiki/FAQ) ## Compatible Engine Version Engine Version | Plugin Version | Support -------------- | -------------- | ---- UE 4.20 | EN 1.1 | ❎* UE 4.21 | EN 2.2 | ❎* UE 4.22 | EN 2.2 | ❎* UE 4.23 | EN 2.2 | ✅ UE 4.24 | EN 2.4 | ✅ UE 4.25 | EN 2.6 | ✅ *(\* those versions will not receive updates, as Epic Game does not allow it for versions before the 3 last ones)* You can make it work on any version (even before 4.20) by compiling it yourself. ## Changelog **Version 2.6** > - Features: > - Add compatibility with [VoxelPlugin](https://voxelplugin.com/) > - Add shortcut to master activate/deactivate **Version 2.5** > - Bugfixes: > - Solve a selection bug with Default wire style **Version 2.4** > - Bugfixes: > - Remove spamming logs "LogTemp: schematype Default__EdGraphSchema_K2" **Version 2.3** > - Bugfixes: > - Rename vars to avoid warning during compilation **Version 2.2** > - Features: > - Add activation checkbox for blueprints, materials and animation bps > - Add default wire to work with other features > - Add bubble display rules (always one, display on selection, move on selection) > - Add bubble selection rules (near nodes, far nodes) > - Bugfixes: > - Fix bubbles on animation blueprints > - Add some more security to avoid crashes **Version 2.1** > - Features: > - Add documentation link > - Bugfixes: > - Fix display with low angle > - *(experimental)* Fix ribbon not being offset **Version 2.0** > - Features: > - Completly rewritten algorithm to better handle edge cases > - Add wire alignment to float left or right > - Add wire alignment priority toward nodes or pins > - Add custom alignement for exec wires > - Add option to disable pin offset > - Improve bubbles draw on angles > - Add zoom threshold to display bubbles > - Make execution bubbles bigger than custom bubbles > - Bugfixes: > - Fix edge cases where small wires does weird things > - *(experimental)* Make ribbons not split when coming from the same node **Version 1.1** > - Features: > - Change the horizontal offset of wires > - Bubbles customization (movement style, size, speed, space) > - Specify wirestyle for exec wire > - *(experimental)* Ribbon style (offset overlapping wires) > - Bugfixes: > - Fix offset on junctions when zoom out **Version 1.0** > - Features: > - Simple wiring style (90° corners) > - Complex wiring style (45° corners) > - Draw moving bubbles on wires > - Change the radius or wires