# LibNoiseTutorials **Repository Path**: eloncode/LibNoiseTutorials ## Basic Information - **Project Name**: LibNoiseTutorials - **Description**: Tutorials files for LibNoise.Unity - **Primary Language**: Unknown - **License**: LGPL-3.0 - **Default Branch**: master - **Homepage**: None - **GVP Project**: No ## Statistics - **Stars**: 0 - **Forks**: 0 - **Created**: 2020-11-09 - **Last Updated**: 2025-05-01 ## Categories & Tags **Categories**: Uncategorized **Tags**: None ## README # Examples for LibNoise.Unity This tutorial repository aims to follow the original LibNoise tutorials, [which you can find here at SourceForge](http://libnoise.sourceforge.net/tutorials/). The main repository for LibNoise.Unity is currently maintained by [Ricardo J. Méndez](https://github.com/ricardojmendez). Pull requests are welcome. # A word on methodology Since these are tutorial examples, I expect I’ll just run development straight off master. The LibNoise.Unity repository does follow git flow, so expect this tutorial repository will be a work-in-progress and might at any given point reference a LibNoise development branch. # Checking out the repository It includes the LibNoise.Unity Github repository as a submodule. If you have just cloned the project and find missing behaviors, make sure that: * You actually have some files inside the Assets/LibNoise folder; * You have run _git submodule update_ to check out the latest referenced version; Or you could use an application like [SourceTree](http://www.sourcetreeapp.com/) which handles the submodule semantics for you. # License LibNoise.Unity is released under the [LGPL license](https://www.gnu.org/licenses/lgpl.html). See COPYING.txt and COPYING.LESSER.txt for details.