# UvSquares **Repository Path**: eloncode/UvSquares ## Basic Information - **Project Name**: UvSquares - **Description**: Blender addon for reshaping UV selection into grid. - **Primary Language**: Unknown - **License**: GPL-2.0 - **Default Branch**: master - **Homepage**: None - **GVP Project**: No ## Statistics - **Stars**: 0 - **Forks**: 0 - **Created**: 2020-11-09 - **Last Updated**: 2021-03-13 ## Categories & Tags **Categories**: Uncategorized **Tags**: None ## README Uv Squares == Blender's UV Editor tool that reshapes UV selection into grid. Installation -- Go to `Edit > Preferences > Addons > Install` and either select .zip file or the unzipped `uv_squares.py` file. Location -- `UV Editor > N Panel > UV Squares` Features -- * Reshape selected UV faces (quads) to **grid** of either: * equivalent **squares** (each square area is the same) * or by respect to **shape** of an active quad (area of rectangles can differ but they fit into straight lines) * convert multiple islands at once (select more than one separate UV chunk) * Align sequenced vertices on an **axis** (X or Y axis is determined by slope automatically): * make them **equally** distanced * **Rip** faces (deselect vertices from unselected faces, as if there were seams) * Join selected vertices to any closest unselected vertices * Select single vertex and snap 2d cursor to it Shortcuts -- * **grid**/**aligning** is **Alt + E** * Rip faces is **Alt + V** * Join vertices is **Shift + Alt + V** Notes -- **Aligning to axis** * All vertices have to be ordered/sequenced by x/y value depending of X/Y axis that they are getting aligned to. Otherwise you will have swapped vertices in the result. * What script does here: * set pivot to cursor (sets it back after) * 2d cursor will snap to closest vertex and the alignment will be made at that verts x/y value, depending on the axis * restrict scale to axis (recognize X or Y by the slope) * scale to 0 to where the cursor has snapped **Reshaping to grid** * Works on any UV selection shape of quad faces * You can specify an **active quad** by making it the last selected face. If not, one face will **automatically** be taken * 2d cursor is snapped to closest **corner** and is determining the direction for calculating the length of start and end of grid as well as **length** of one unit for square grid **Rip faces** * Rip/separate any selected faces * Rip single **vertex** **Join vertices** * Snaps selected vertices to closest non selected * For faces, if you want to connect islands back to their original place - use stitch (shortcut: V, while stitching press I to toggle island) Development * When bumping versions increment both `bl_info` objects, one in `__init__.py` which is used for .zip install, and another in the main `uv_squares.py` file. For any questions, bug reports or suggestions please contact me at **reslav.hollos@gmail.com**