# VaTexAtlas **Repository Path**: eloncode/VaTexAtlas ## Basic Information - **Project Name**: VaTexAtlas - **Description**: Simple way to use texture atlases for Unreal Engine 4 UMG - **Primary Language**: Unknown - **License**: MIT - **Default Branch**: develop - **Homepage**: None - **GVP Project**: No ## Statistics - **Stars**: 0 - **Forks**: 0 - **Created**: 2020-11-09 - **Last Updated**: 2020-12-19 ## Categories & Tags **Categories**: Uncategorized **Tags**: None ## README VaTexAtlas ========== [![statusIcon](https://teamcity.ufna.dev/app/rest/builds/buildType:(id:UfnaDev_VaTexAtlas_ClangFormatCheck)/statusIcon.svg)](https://teamcity.ufna.dev/viewType.html?buildTypeId=UfnaDev_VaTexAtlas_ClangFormatCheck&guest=1) Welcome to the VaTexAtlas source code! **VaTexAtlas** is the plugin for [Unreal Engine 4](https://www.unrealengine.com/) that makes texture atlases simpler to use with **UMG system**. The plugin is designed to work with **sprite sheet data** exported from [TexturePacker](https://www.codeandweb.com/texturepacker) using **JSON Array** data format. Check the [Wiki](http://bit.ly/VaTexAtlas-Docs) for plugin usage examples and installation notes. Current version: **1.0 R 7** (UE 4.24) ![SCREENSHOT](SCREENSHOT.jpg) Legal info ---------- Unreal® is a trademark or registered trademark of Epic Games, Inc. in the United States of America and elsewhere. Unreal® Engine, Copyright 1998 – 2016, Epic Games, Inc. All rights reserved.