# procedural-tileable-shaders **Repository Path**: eloncode/procedural-tileable-shaders ## Basic Information - **Project Name**: procedural-tileable-shaders - **Description**: Collection of tileable procedural textures such as: cellular noise, fbm, voronoi, perlin and other. - **Primary Language**: Unknown - **License**: MIT - **Default Branch**: master - **Homepage**: None - **GVP Project**: No ## Statistics - **Stars**: 0 - **Forks**: 0 - **Created**: 2020-11-09 - **Last Updated**: 2021-03-30 ## Categories & Tags **Categories**: Uncategorized **Tags**: None ## README # Tileable procedural textures Collection of tileable procedural textures: - value noise (with derivatives and gradient rotation) - gradient noise (with derivatives) - perlin noise (with gradient rotation) - checkers (diagonal) - celullar noise - metaballs (variant of cellular noise) - voronoi (edges, cells) - fbm (value, perlin, voronoi and derivative) - domain warping (fbnm and gradient curl) ## Preview [![shadertoy](screenshots/preview.png)](https://www.shadertoy.com/view/3sKXWh) ## Contributing Based on: - [Filtering the checkerboard pattern by Inigo Quilez](https://www.iquilezles.org/www/articles/checkerfiltering/checkerfiltering.htm). - [Value noise derivatives by Inigo Quilez](https://www.iquilezles.org/www/articles/morenoise/morenoise.htm). - [Voronoi edges by Inigo Quilez](https://www.iquilezles.org/www/articles/voronoilines/voronoilines.htm). - Perlin noise by Stefan Gustavson. Bug reports and pull requests are welcome on GitHub at https://github.com/tuxalin/procedural-tileable-shaders. ## License The code is available as open source under the terms of the [MIT License](http://opensource.org/licenses/MIT).