# roadbuilder **Repository Path**: eloncode/roadbuilder ## Basic Information - **Project Name**: roadbuilder - **Description**: Easy-to-build realistic roads in Unity. Foundation of any simcity game. - **Primary Language**: Unknown - **License**: Not specified - **Default Branch**: Traffic - **Homepage**: None - **GVP Project**: No ## Statistics - **Stars**: 0 - **Forks**: 0 - **Created**: 2020-11-09 - **Last Updated**: 2020-12-19 ## Categories & Tags **Categories**: Uncategorized **Tags**: None ## README # Editor-mode Builder Compared to working in Play-mode, it makes our life easier to takes advantage of Unity Editor's extension capacities and avoid heavy UI design / implementation at this stage. ![Edit](https://user-images.githubusercontent.com/12555907/68464322-71b0c880-01de-11ea-9bce-42558773a42e.png) The main focus of this branch would be high-efficiency traffic simulation and customized Unity Editor for road network editing, rather than road mesh generation in the [master](https://github.com/guotata1996/roadbuilder/tree/master). [![Play](https://img.youtube.com/vi/w2wkv6ZvKrc/0.jpg)](https://www.youtube.com/watch?v=w2wkv6ZvKrc)