# BundleFusion **Repository Path**: fenneishi/BundleFusion ## Basic Information - **Project Name**: BundleFusion - **Description**: [Siggraph 2017] BundleFusion: Real-time Globally Consistent 3D Reconstruction using Online Surface Re-integration - **Primary Language**: C++ - **License**: Not specified - **Default Branch**: master - **Homepage**: None - **GVP Project**: No ## Statistics - **Stars**: 0 - **Forks**: 0 - **Created**: 2019-07-27 - **Last Updated**: 2024-10-15 ## Categories & Tags **Categories**: Uncategorized **Tags**: None ## README # BundleFusion ![BundleFusion](img/teaser.jpg) You are free to use this code with proper attribution in non-commercial applications (Please see [License.txt](License.txt)). More information about this project can be found in our [paper](https://arxiv.org/pdf/1604.01093.pdf) and [project website](http://graphics.stanford.edu/projects/bundlefusion/). ## Installation The code was developed under VS2013, and tested with a Structure Sensor. Requirements: - DirectX SDK June 2010 - NVIDIA CUDA 7.0 - our research library mLib, a git submodule in external/mLib - mLib external libraries can be downloaded [here](http://kaldir.vc.in.tum.de/mLib/mLibExternal.zip) Optional: - Kinect SDK (2.0 and above) - Prime sense SDK ## Citation: ``` @article{dai2017bundlefusion, title={BundleFusion: Real-time Globally Consistent 3D Reconstruction using On-the-fly Surface Re-integration}, author={Dai, Angela and Nie{\ss}ner, Matthias and Zoll{\"o}fer, Michael and Izadi, Shahram and Theobalt, Christian}, journal={ACM Transactions on Graphics 2017 (TOG)}, year={2017} } ``` ## Contact: If you have any questions, please email Angela Dai at adai@cs.stanford.edu. We are also looking for active participation in this open source effort making large-scale 3D scanning publically accessible. Please contact us :)