# MediaPipeUnityPlugin **Repository Path**: flyingakain/MediaPipeUnityPlugin ## Basic Information - **Project Name**: MediaPipeUnityPlugin - **Description**: No description available - **Primary Language**: Unknown - **License**: MIT - **Default Branch**: master - **Homepage**: None - **GVP Project**: No ## Statistics - **Stars**: 0 - **Forks**: 0 - **Created**: 2024-06-10 - **Last Updated**: 2024-06-10 ## Categories & Tags **Categories**: Uncategorized **Tags**: None ## README # MediaPipe Unity Plugin This is a Unity (2022.3.16f1) [Native Plugin](https://docs.unity3d.com/Manual/NativePlugins.html) to use [MediaPipe](https://github.com/google/mediapipe) (0.10.9). The goal of this project is to port the MediaPipe API (C++) _one by one_ to C# so that it can be called from Unity.\ This approach may sacrifice performance when you need to call multiple APIs in a loop, but it gives you the flexibility to use MediaPipe instead. With this plugin, you can - Write MediaPipe code in C#. - Run MediaPipe's official solution on Unity. - Run your custom `Calculator` and `CalculatorGraph` on Unity. - :warning: Depending on the type of input/output, you may need to write C++ code. ## :smile_cat: Hello World! Here is a Hello World! example.\ Compare it with [the official code](https://github.com/google/mediapipe/blob/cf101e62a9d49a51be76836b2b8e5ba5c06b5da0/mediapipe/examples/desktop/hello_world/hello_world.cc)! ```cs using Mediapipe; using UnityEngine; public sealed class HelloWorld : MonoBehaviour { private const string _ConfigText = @" input_stream: ""in"" output_stream: ""out"" node { calculator: ""PassThroughCalculator"" input_stream: ""in"" output_stream: ""out1"" } node { calculator: ""PassThroughCalculator"" input_stream: ""out1"" output_stream: ""out"" } "; private void Start() { using var graph = new CalculatorGraph(_ConfigText); using var poller = graph.AddOutputStreamPoller("out"); graph.StartRun(); for (var i = 0; i < 10; i++) { graph.AddPacketToInputStream("in", Packet.CreateStringAt("Hello World!", i)); } graph.CloseInputStream("in"); var packet = new Packet(); while (poller.Next(packet)) { Debug.Log(packet.Get()); } graph.WaitUntilDone(); } } ``` For more detailed usage, see [the API Overview](https://github.com/homuler/MediaPipeUnityPlugin/wiki/API-Overview) page or the tutorial on [the Getting Started page](https://github.com/homuler/MediaPipeUnityPlugin/wiki/Getting-Started). ## :hammer_and_wrench: Installation This repository **does not contain required libraries** (e.g. `libmediapipe_c.so`, `Google.Protobuf.dll`, etc).\ You can download them from [the release page](https://github.com/homuler/MediaPipeUnityPlugin/releases) instead. | file | contents | | :-----------------------------------: | :----------------------------------------------------------------------------------------------------------------: | | `MediaPipeUnityPlugin-all.zip` | All the source code with required libraries. If you need to run sample scenes on your mobile devices, prefer this. | | `com.github.homuler.mediapipe-*.tgz` | [A tarball package](https://docs.unity3d.com/Manual/upm-ui-tarball.html) | | `MediaPipeUnityPlugin.*.unitypackage` | A `.unitypackage` file | If you want to customize the package or minify the package size, you need to build them by yourself.\ For a step-by-step guide, please refer to the [Installation Guide](https://github.com/homuler/MediaPipeUnityPlugin/wiki/Installation-Guide) on Wiki.\ You can also make use of [the Package Workflow](https://github.com/homuler/MediaPipeUnityPlugin/blob/master/.github/workflows/package.yml) on Github Actions after forking this repository. > :warning: libraries that can be built differ depending on your environment. ### Supported Platforms > :warning: GPU mode is not supported on macOS and Windows. | | Editor | Linux (x86_64) | macOS (x86_64) | macOS (ARM64) | Windows (x86_64) | Android | iOS | WebGL | | :------------------------: | :----------------: | :----------------: | :----------------: | :----------------: | :----------------: | :----------------: | :----------------: | :---: | | Linux (AMD64) [^1] | :heavy_check_mark: | :heavy_check_mark: | | | | :heavy_check_mark: | | | | Intel Mac | :heavy_check_mark: | | :heavy_check_mark: | | | :heavy_check_mark: | :heavy_check_mark: | | | M1 Mac | :heavy_check_mark: | | | :heavy_check_mark: | | :heavy_check_mark: | :heavy_check_mark: | | | Windows 10/11 (AMD64) [^2] | :heavy_check_mark: | | | | :heavy_check_mark: | :heavy_check_mark: | | | [^1]: Tested on Arch Linux. [^2]: Running MediaPipe on Windows is [experimental](https://google.github.io/mediapipe/getting_started/install.html#installing-on-windows). ## :plate_with_cutlery: Try the sample app ### Example Solutions Here is a list of [solutions](https://google.github.io/mediapipe/solutions/solutions.html) that you can try in the sample app. > :bell: The graphs you can run are not limited to the ones in this list. | | Android | iOS | Linux (GPU) | Linux (CPU) | macOS (CPU) | Windows (CPU) | WebGL | | :---------------------: | :----------------: | :----------------: | :----------------: | :----------------: | :----------------: | :----------------: | ----- | | Face Detection | :heavy_check_mark: | :heavy_check_mark: | :heavy_check_mark: | :heavy_check_mark: | :heavy_check_mark: | :heavy_check_mark: | | | Face Mesh | :heavy_check_mark: | :heavy_check_mark: | :heavy_check_mark: | :heavy_check_mark: | :heavy_check_mark: | :heavy_check_mark: | | | Iris | :heavy_check_mark: | :heavy_check_mark: | :heavy_check_mark: | :heavy_check_mark: | :heavy_check_mark: | :heavy_check_mark: | | | Hands | :heavy_check_mark: | :heavy_check_mark: | :heavy_check_mark: | :heavy_check_mark: | :heavy_check_mark: | :heavy_check_mark: | | | Pose | :heavy_check_mark: | :heavy_check_mark: | :heavy_check_mark: | :heavy_check_mark: | :heavy_check_mark: | :heavy_check_mark: | | | Holistic | :heavy_check_mark: | :heavy_check_mark: | :heavy_check_mark: | :heavy_check_mark: | :heavy_check_mark: | :heavy_check_mark: | | | Selfie Segmentation | :heavy_check_mark: | :heavy_check_mark: | :heavy_check_mark: | :heavy_check_mark: | :heavy_check_mark: | :heavy_check_mark: | | | Hair Segmentation | :heavy_check_mark: | :heavy_check_mark: | :heavy_check_mark: | :heavy_check_mark: | :heavy_check_mark: | :heavy_check_mark: | | | Object Detection | :heavy_check_mark: | :heavy_check_mark: | :heavy_check_mark: | :heavy_check_mark: | :heavy_check_mark: | :heavy_check_mark: | | ### UnityEditor Select any scenes under `Mediapipe/Samples/Scenes` and play. ### Desktop, Android, iOS Select proper Inference Mode and Asset Loader Type from the Inspector Window. #### Preferable Inference Mode If you've built native libraries for CPU (i.e. `--desktop cpu`), select `CPU` for inference mode.\ When building for Android/iOS, make sure that you select `GPU` for inference mode, because `CPU` inference mode is not supported currently. ![preferable-inference-mode](https://github.com/homuler/MediaPipeUnityPlugin/assets/4690128/129d18be-8184-43f7-8ac8-56db4df9f9a7) #### Asset Loader Type The default Asset Loader Type is set to `Local`, which only works on UnityEditor.\ To run it on your devices, switch it to `StreamingAssets` and copy the required resources under [`StreamingAssets`](https://docs.unity3d.com/2022.3/Documentation/Manual/StreamingAssets.html) (if you're using `MediaPipeUnityPlugin-all.zip`, the `StreamingAssets` directory already contains them). ![asset-loader-type](https://github.com/homuler/MediaPipeUnityPlugin/assets/4690128/f7059140-4da9-4201-a232-83ff07cd63df) See [the tutorial](https://github.com/homuler/MediaPipeUnityPlugin/wiki/Getting-Started#load-model-files) for more details. ## :book: Wiki https://github.com/homuler/MediaPipeUnityPlugin/wiki ## :scroll: LICENSE [MIT](https://github.com/homuler/MediaPipeUnityPlugin/blob/master/LICENSE) Note that some files are distributed under other licenses. - MediaPipe ([Apache Licence 2.0](https://github.com/google/mediapipe/blob/e6c19885c6d3c6f410c730952aeed2852790d306/LICENSE)) - emscripten ([MIT](https://github.com/emscripten-core/emscripten/blob/7c873832e933e86855f5ef5f7c6438f0e457c94e/LICENSE)) - `third_party/mediapipe_emscripten_patch.diff` contains code copied from emscripten - FontAwesome ([LICENSE](https://github.com/FortAwesome/Font-Awesome/blob/7cbd7f9951be31f9d06b6ac97739a700320b9130/LICENSE.txt)) - Sample scenes use Font Awesome fonts See also [Third Party Notices.md](https://github.com/homuler/MediaPipeUnityPlugin/blob/master/Third%20Party%20Notices.md).