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README

一个人最需要明白的一件事就是"为什么要做这些?"

快速开发框架的原则:代码少写一行,生活就多一秒; 源代码模块说明:

antistatic.spinnerwheel :holo风格的转轮 spinner控件

com.aphidmobile.flip :一个立体反转界面的控件,用于内容阅读类应用.非常酷

net.tsz.afinal :一个封装好的HTTP请求框架,数据库操作框架,

uk.co.senab.photoview : 一个图片手势浏览组件.兼容viewpager

des.jar:应用网络传输DES加解密(可用于java web服务端).

libGoogleAnalyticsV2.jar:用户行为统计

**nineoldandroids-2.4.0.jar:高级动画低版本SDK兼容包

universal-image-loader-1.8.6-with-sources.jar:优秀的内存控制,图片缓存加载框架

org.gl:

** org.gl.customview.charview:一个线性统计组件;**

** org.gl.customview.gifview:一个GIF图片组件;**

** org.gl.customview.PullToRefreshView:一个下拉刷新,上拉更多**

** org.gl.customview.listview.ListViewEmpty:当无内容时一个listview动态显示一个图片**

** org.gl.customview.search:用于应用内的搜索组件**

** org.gl.customview.viewpager.PagerSlidingTabStrip:一个横向滑动的VIEWpager指示器,类似4.3版本的googleplay主界面效果**

** org.gl.customview.EditView:一个输入框组件.内置日期 数字,字母等形式的输入组件**

** org.gl.customview.ViewPager:自定义的VIEWPAGER**

** org.gl.customview.ScenesAnimationSteteI:游戏场景是开发接口,作用机理见android 4.4中Scene**

** org.gl.ui.manger.AjaxCallBackProxy: 在 Afinal框架上封装了进度条的加载状态组件**

** org.gl.utils:各种工具 日历开关 全局异常持有**

** org.gl.GlobalVariable:继承自android Application,全局持有某些数据 ,做一些应用启动的初始化工作**

** org.gl.UpdateManager:应用版本更新.**


UI 模板的使用方法

https://github.com/jgilfelt/android-adt-templates

注意:.新版的SDK目录已经更改.下文中提到的模板路径对应新版的~/sdk/tools/templates

ADT Templates

A small collection of ADT templates for Android development to help quickly scaffold common Activity and UI patterns.

Read more about ADT templates and their format here: https://plus.google.com/113735310430199015092/posts/XTKTamk4As8

To use these templates you will need Eclipse and ADT version 21 or above. Copy the appropriate folders into <android-sdk-folder>/extras/templates/ and they will appear in the project explorer context menu under:

New > Other... > Android > Android Object

templates

Note that ADT templates do not manage external dependencies for you (outside of the official support library). For the Sherlock templates you should ensure your projects include the ActionBarSherlock library dependency and the application theme inherits from a Theme.Sherlock.* base before using them.

EfficientListAdapter

This template creates an efficient list adapter using the view holder pattern, a sample list item layout and an optional alphabetic section indexer.

MapFragmentMasterDetail

template

DEPRECATED - use Google Maps Android API v2: https://developers.google.com/maps/documentation/android/

This template creates an API 4+ compatible map based master/detail activity using a LocalActivityManager hack to enable MapView within a support fragment. Ensure that your project builds against a Google APIs platform version before using this template.

ParcelableType

This template creates a new class implementing Parcelable (including the required static CREATOR object boilerplate) for temporal high-performance IPC serialization and transport.

SherlockBlankActivity

This template is an API 7+ ActionBarSherlock compatible version of the official BlankActivity template. It creates a new blank activity, with optional inner navigation (list, tabs, swipe tabs or pager strip).

SherlockMasterDetailFlow

This template is an API 7+ ActionBarSherlock compatible version of the official MasterDetailFlow template. It creates a new master/detail flow, which is two columns on tablets, and one column on smaller screens. This creates a master fragment, detail fragment, and two activities.

MasterDetailFlow (SlidingPaneLayout)

This template is a SlidingPaneLayout version of the MasterDetailFlow template. Creates a new master/detail flow, allowing users to view a collection of objects as well as details for each object. This flow is presented using two columns. If the combined width of the two columns exceeds the available space, then the content (detail) pane overlaps the master (list) pane. This template creates one activity, a master fragment, and a detail fragment.

Based on this blog post by Gabriele Mariotti

TVLeftNavBarActivity

template

This template creates a new blank activity with a left navigation/action bar implementation optimized for Google TV. You can select different visual behaviors (expanded, collapsed, or expand on focus) and navigation modes (standard, tabs or list). This template has a dependency on the Google TV LeftNavBarLibrary project which is available here.

Credits

License

Copyright 2012 readyState Software Limited

Licensed under the Apache License, Version 2.0 (the "License");
you may not use this file except in compliance with the License.
You may obtain a copy of the License at

   http://www.apache.org/licenses/LICENSE-2.0

Unless required by applicable law or agreed to in writing, software
distributed under the License is distributed on an "AS IS" BASIS,
WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
See the License for the specific language governing permissions and
limitations under the License.

第三方库官方说明

mahua Afinal简介

  • Afinal 是一个android的sqlite orm 和 ioc 框架。同时封装了android中的http框架,使其更加简单易用;
  • 使用finalBitmap,无需考虑bitmap在android中加载的时候oom的问题和快速滑动的时候图片加载位置错位等问题。
  • Afinal的宗旨是简洁,快速。约定大于配置的方式。尽量一行代码完成所有事情。

##目前Afinal主要有四大模块:

  • FinalDB模块:android中的orm框架,一行代码就可以进行增删改查。支持一对多,多对一等查询。

  • FinalActivity模块:android中的ioc框架,完全注解方式就可以进行UI绑定和事件绑定。无需findViewById和setClickListener等。

  • FinalHttp模块:通过httpclient进行封装http数据请求,支持ajax方式加载。

  • FinalBitmap模块:通过FinalBitmap,imageview加载bitmap的时候无需考虑bitmap加载过程中出现的oom和android容器快速滑动时候出现的图片错位等现象。FinalBitmap可以配置线程加载线程数量,缓存大小,缓存路径,加载显示动画等。FinalBitmap的内存管理使用lru算法,没有使用弱引用(android2.3以后google已经不建议使用弱引用,android2.3后强行回收软引用和弱引用,详情查看android官方文档),更好的管理bitmap内存。FinalBitmap可以自定义下载器,用来扩展其他协议显示网络图片,比如ftp等。同时可以自定义bitmap显示器,在imageview显示图片的时候播放动画等(默认是渐变动画显示)。


使用afinal快速开发框架需要有以下权限:

<uses-permission android:name="android.permission.INTERNET" />
<uses-permission android:name="android.permission.WRITE_EXTERNAL_STORAGE" />
  • 第一个是访问网络
  • 第二个是访问sdcard
  • 访问网络是请求网络图片的时候需要或者是http数据请求时候需要,访问sdcard是图片缓存的需要。

##FinalDB使用方法: 关于finalDb的更多介绍,请点击这里

FinalDb db = FinalDb.create(this);
User user = new User(); //这里需要注意的是User对象必须有id属性,或者有通过@ID注解的属性
user.setEmail("mail@tsz.net");
user.setName("michael yang");
db.save(user);

##FinalActivity使用方法:

  • 完全注解方式就可以进行UI绑定和事件绑定
  • 无需findViewById和setClickListener等
public class AfinalDemoActivity extends FinalActivity {

    //无需调用findViewById和setOnclickListener等
    @ViewInject(id=R.id.button,click="btnClick") Button button;
    @ViewInject(id=R.id.textView) TextView textView;

    public void onCreate(Bundle savedInstanceState) {
       super.onCreate(savedInstanceState);
       setContentView(R.layout.main);
    }
    
    public void btnClick(View v){
       textView.setText("text set form button");
    }
}

##FinalHttp使用方法: ###普通get方法

FinalHttp fh = new FinalHttp();
fh.get("http://www.yangfuhai.com", new AjaxCallBack(){

    @Override
    public void onLoading(long count, long current) { //每1秒钟自动被回调一次
        	textView.setText(current+"/"+count);
	}

	@Override
	public void onSuccess(String t) {
			textView.setText(t==null?"null":t);
	}

	@Override
	public void onStart() {
		//开始http请求的时候回调
	}

	@Override
	public void onFailure(Throwable t, String strMsg) {
		//加载失败的时候回调
	}
});

使用FinalHttp上传文件 或者 提交数据 到服务器(post方法)

文件上传到服务器,服务器如何接收,请查看这里

  AjaxParams params = new AjaxParams();
  params.put("username", "michael yang");
  params.put("password", "123456");
  params.put("email", "test@tsz.net");
  params.put("profile_picture", new File("/mnt/sdcard/pic.jpg")); // 上传文件
  params.put("profile_picture2", inputStream); // 上传数据流
  params.put("profile_picture3", new ByteArrayInputStream(bytes)); // 提交字节流
 
  FinalHttp fh = new FinalHttp();
  fh.post("http://www.yangfuhai.com", params, new AjaxCallBack(){
  		@Override
 		public void onLoading(long count, long current) {
 				textView.setText(current+"/"+count);
 		}
 
 		@Override
 		public void onSuccess(String t) {
 			textView.setText(t==null?"null":t);
 		}
  });

###使用FinalHttp下载文件:

  • 支持断点续传,随时停止下载任务 或者 开始任务
    FinalHttp fh = new FinalHttp();  
    //调用download方法开始下载
    HttpHandler handler = fh.download("http://www.xxx.com/下载路径/xxx.apk", //这里是下载的路径
    true,//true:断点续传 false:不断点续传(全新下载)
    "/mnt/sdcard/testapk.apk", //这是保存到本地的路径
    new AjaxCallBack() {  
                @Override  
                public void onLoading(long count, long current) {  
                     textView.setText("下载进度:"+current+"/"+count);  
                }  
  
                @Override  
                public void onSuccess(File t) {  
                    textView.setText(t==null?"null":t.getAbsoluteFile().toString());  
                }  
  
            });  

	
   //调用stop()方法停止下载
   handler.stop();

   

##FinalBitmap 使用方法 加载网络图片就一行代码 fb.display(imageView,url) ,更多的display重载请看帮助文档

private GridView gridView;
	private FinalBitmap fb;
	@Override
	protected void onCreate(Bundle savedInstanceState) {
		super.onCreate(savedInstanceState);
		setContentView(R.layout.images);
		
		gridView = (GridView) findViewById(R.id.gridView);
		gridView.setAdapter(mAdapter);
		
		fb = FinalBitmap.create(this);//初始化FinalBitmap模块
		fb.configLoadingImage(R.drawable.downloading);
		//这里可以进行其他十几项的配置,也可以不用配置,配置之后必须调用init()函数,才生效
		//fb.configBitmapLoadThreadSize(int size)
		//fb.configBitmapMaxHeight(bitmapHeight)
	}


///////////////////////////adapter getView////////////////////////////////////////////

public View getView(int position, View convertView, ViewGroup parent) {
	ImageView iv;
	if(convertView == null){
	    convertView = View.inflate(BitmapCacheActivity.this,R.layout.image_item, null);
	    iv = (ImageView) convertView.findViewById(R.id.imageView);
	    iv.setScaleType(ScaleType.CENTER_CROP);
	    convertView.setTag(iv);
	}else{
	    iv = (ImageView) convertView.getTag();
	}
	//bitmap加载就这一行代码,display还有其他重载,详情查看源码
	fb.display(iv,Images.imageUrls[position]);

>>> Add by fantouch

配置成Android Library Project

解决需求:有多个项目依赖afinal,并且想修改afinal源码

  • clone到本地
  • 添加AndroidManifest.xml文件:
<?xml version="1.0" encoding="utf-8"?>
<manifest xmlns:android="http://schemas.android.com/apk/res/android"
    package="net.tsz.afinal" >
    <uses-sdk
        android:minSdkVersion="5"
        android:targetSdkVersion="7" />
</manifest>
  • 导入到 Eclipse:
    Import => Android => Existing Android Code Into Workspace
  • 工程上按右键 => Properties => Android => √ Is Library
  • 完成,你的项目可以引用这个afinal Library了.

排除不需要Git管理的文件

解决需求:想修改源码,但不想让Eclipse把工程弄脏

  • 忽略已经被Git管理的./bin目录:
    导入Eclipse前执行: git update-index --assume-unchanged ./bin/*
  • 忽略未被Git管理的文件和目录: 添加/.gitignore 文件:
/gen
/assets
/bin
/res
/.classpath
/.project
/AndroidManifest.xml
/project.properties
/.gitignore
  • 导入到Eclipse,git status可见Repository依旧干净.

<<< Add by fantouch


#关于作者michael

=============================================================================================================================================================

Logo Universal Image Loader for Android

This project aims to provide a reusable instrument for asynchronous image loading, caching and displaying. It is originally based on Fedor Vlasov's project and has been vastly refactored and improved since then.

Screenshot

Features

  • Multithread image loading
  • Possibility of wide tuning ImageLoader's configuration (thread executors, downlaoder, decoder, memory and disc cache, display image options, and others)
  • Possibility of image caching in memory and/or on device's file sysytem (or SD card)
  • Possibility to "listen" loading process
  • Possibility to customize every display image call with separated options
  • Widget support

Android 2.0+ support

Downloads

Latest snapshot of the library - here

Documentation*

  • Universal Image Loader. Part 1 - Introduction [RU | EN]
  • Universal Image Loader. Part 2 - Configuration [RU | EN]
  • Universal Image Loader. Part 3 - Usage [RU | EN]

(*) a bit outdated

Changelog

User Support

  1. Look into Useful Info
  2. Search problem solution on StackOverFlow
  3. Ask your own question on StackOverFlow.
    Be sure to mention following information in your question:
  • UIL version (e.g. 1.8.4)
  • Android version tested on (e.g. 2.1)
  • your configuration (ImageLoaderConfiguration)
  • display options (DisplayImageOptions)
  • getView() method code of your adapter (if you use it)
  • XML layout of your ImageView you load image into

Bugs and feature requests put here.
If you have some issues on migration to newer library version - be sure to ask for help here

Quick Setup

1. Include library

Manual:

  • Download JAR
  • Put the JAR in the libs subfolder of your Android project

or

Maven dependency:

<dependency>
	<groupId>com.nostra13.universalimageloader</groupId>
	<artifactId>universal-image-loader</artifactId>
	<version>1.8.4</version>
</dependency>

2. Android Manifest

<manifest>
	<uses-permission android:name="android.permission.INTERNET" />
	<!-- Include next permission if you want to allow UIL to cache images on SD card -->
	<uses-permission android:name="android.permission.WRITE_EXTERNAL_STORAGE" />
	...
	<application android:name="MyApplication">
		...
	</application>
</manifest>

3. Application class

public class MyApplication extends Application {
	@Override
	public void onCreate() {
		super.onCreate();

		// Create global configuration and initialize ImageLoader with this configuration
		ImageLoaderConfiguration config = new ImageLoaderConfiguration.Builder(getApplicationContext())
			...
			.build();
		ImageLoader.getInstance().init(config);
	}
}

Configuration and Display Options

  • ImageLoader Configuration (ImageLoaderConfiguration) is global for application.
  • Display Options (DisplayImageOptions) are local for every display task (ImageLoader.displayImage(...)).

Configuration

All options in Configuration builder are optional. Use only those you really want to customize.
See default values for config options in Java docs for every option.

// DON'T COPY THIS CODE TO YOUR PROJECT! This is just example of ALL options using.
File cacheDir = StorageUtils.getCacheDirectory(context);
ImageLoaderConfiguration config = new ImageLoaderConfiguration.Builder(context)
		.memoryCacheExtraOptions(480, 800) // default = device screen dimensions
		.discCacheExtraOptions(480, 800, CompressFormat.JPEG, 75)
		.taskExecutor(AsyncTask.THREAD_POOL_EXECUTOR)
		.taskExecutorForCachedImages(AsyncTask.THREAD_POOL_EXECUTOR)
		.threadPoolSize(3) // default
		.threadPriority(Thread.NORM_PRIORITY - 1) // default
		.tasksProcessingOrder(QueueProcessingType.FIFO) // default
		.denyCacheImageMultipleSizesInMemory()
		.memoryCache(new LruMemoryCache(2 * 1024 * 1024))
		.memoryCacheSize(2 * 1024 * 1024)
		.discCache(new UnlimitedDiscCache(cacheDir)) // default
		.discCacheSize(50 * 1024 * 1024)
		.discCacheFileCount(100)
		.discCacheFileNameGenerator(new HashCodeFileNameGenerator()) // default
		.imageDownloader(new BaseImageDownloader(context)) // default
		.imageDecoder(new BaseImageDecoder()) // default
		.defaultDisplayImageOptions(DisplayImageOptions.createSimple()) // default
		.enableLogging()
		.build();

Display Options

Display Options can be applied to every display task (ImageLoader.displayImage(...) call).

Note: If Display Options wasn't passed to ImageLoader.displayImage(...)method then default Display Options from configuration (ImageLoaderConfiguration.defaultDisplayImageOptions(...)) will be used.

// DON'T COPY THIS CODE TO YOUR PROJECT! This is just example of ALL options using.
DisplayImageOptions options = new DisplayImageOptions.Builder()
		.showStubImage(R.drawable.ic_stub)
		.showImageForEmptyUri(R.drawable.ic_empty)
		.showImageOnFail(R.drawable.ic_error)
		.resetViewBeforeLoading()
		.delayBeforeLoading(1000)
		.cacheInMemory()
		.cacheOnDisc()
		.preProcessor(...)
		.postProcessor(...)
		.extraForDownloader(...)
		.imageScaleType(ImageScaleType.IN_SAMPLE_POWER_OF_2) // default
		.bitmapConfig(Bitmap.Config.ARGB_8888) // default
		.decodingOptions(...)
		.displayer(new SimpleBitmapDisplayer()) // default
		.handler(new Handler()) // default
		.build();

Usage

Acceptable URIs examples

String imageUri = "http://site.com/image.png"; // from Web
String imageUri = "file:///mnt/sdcard/image.png"; // from SD card
String imageUri = "content://media/external/audio/albumart/13"; // from content provider
String imageUri = "assets://image.png"; // from assets
String imageUri = "drawable://" + R.drawable.image; // from drawables (only images, non-9patch)

NOTE: Use drawable:// only if you really need it! Always consider the native way to load drawables - ImageView.setImageResource(...) instead of using of ImageLoader.

Simple

// Load image, decode it to Bitmap and display Bitmap in ImageView
imageLoader.displayImage(imageUri, imageView);
// Load image, decode it to Bitmap and return Bitmap to callback
imageLoader.loadImage(imageUri, new SimpleImageLoadingListener() {
	@Override
	public void onLoadingComplete(String imageUri, View view, Bitmap loadedImage) {
		// Do whatever you want with Bitmap
	}
});

Complete

// Load image, decode it to Bitmap and display Bitmap in ImageView
imageLoader.displayImage(imageUri, imageView, displayOptions, new ImageLoadingListener() {
	@Override
	public void onLoadingStarted(String imageUri, View view) {
		...
	}
	@Override
	public void onLoadingFailed(String imageUri, View view, FailReason failReason) {
		...
	}
	@Override
	public void onLoadingComplete(String imageUri, View view, Bitmap loadedImage) {
		...
	}
	@Override
	public void onLoadingCancelled(String imageUri, View view) {
		...
	}
});
// Load image, decode it to Bitmap and return Bitmap to callback
ImageSize targetSize = new ImageSize(120, 80); // result Bitmap will be fit to this size
imageLoader.loadImage(imageUri, targetSize, displayOptions, new SimpleImageLoadingListener() {
	@Override
	public void onLoadingComplete(String imageUri, View view, Bitmap loadedImage) {
		// Do whatever you want with Bitmap
	}
});

ImageLoader Helpers

Other useful methods and classes to consider.

ImageLoader |
			| - getMemoryCache()
			| - clearMemoryCache()
			| - getDiscCache()
			| - clearDiscCache()
			| - denyNetworkDownloads(boolean)
			| - handleSlowNetwork(boolean)
			| - pause()
			| - resume()
			| - stop()
			| - destroy()
			| - getLoadingUriForView(ImageView)
			| - cancelDisplayTask(ImageView)

MemoryCacheUtil |
				| - findCachedBitmapsForImageUri(...)
				| - findCacheKeysForImageUri(...)
				| - removeFromCache(...)

DiscCacheUtil |
			  | - findInCache(...)
			  | - removeFromCache(...)

StorageUtils |
			 | - getCacheDirectory(Context)
			 | - getIndividualCacheDirectory(Context)
			 | - getOwnCacheDirectory(Context, String)

PauseOnScrollListener

Also look into more detailed Library Map

Useful Info

  1. Caching is NOT enabled by default. If you want loaded images will be cached in memory and/or on disc then you should enable caching in DisplayImageOptions this way:
// Create default options which will be used for every 
//  displayImage(...) call if no options will be passed to this method
DisplayImageOptions defaultOptions = new DisplayImageOptions.Builder()
			...
            .cacheInMemory()
            .cacheOnDisc()
            ...
            .build();
ImageLoaderConfiguration config = new ImageLoaderConfiguration.Builder(getApplicationContext())
            ...
            .defaultDisplayImageOptions(defaultOptions)
            ...
            .build();
ImageLoader.getInstance().init(config); // Do it on Application start
// Then later, when you want to display image
ImageLoader.getInstance().displayImage(imageUrl, imageView); // Default options will be used

or this way:

DisplayImageOptions options = new DisplayImageOptions.Builder()
			...
            .cacheInMemory()
            .cacheOnDisc()
            ...
            .build();
ImageLoader.getInstance().displayImage(imageUrl, imageView, options); // Incoming options will be used
  1. If you enabled disc caching then UIL try to cache images on external storage (/sdcard/Android/data/[package_name]/cache). If external storage is not available then images are cached on device's filesytem. To provide caching on external storage (SD card) add following permission to AndroidManifest.xml:
<uses-permission android:name="android.permission.WRITE_EXTERNAL_STORAGE"/>
  1. How UIL define Bitmap size needed for exact ImageView? It searches defined parameters:
  • Get actual measured width and height of ImageView
  • Get android:layout_width and android:layout_height parameters
  • Get android:maxWidth and/or android:maxHeight parameters
  • Get maximum width and/or height parameters from configuration (memoryCacheExtraOptions(int, int) option)
  • Get width and/or height of device screen

So try to set android:layout_width|android:layout_height or android:maxWidth|android:maxHeight parameters for ImageView if you know approximate maximum size of it. It will help correctly compute Bitmap size needed for this view and save memory.

  1. If you often got OutOfMemoryError in your app using Universal Image Loader then try next (all of them or several):
  • Reduce thread pool size in configuration (.threadPoolSize(...)). 1 - 5 is recommended.
  • Use .bitmapConfig(Bitmap.Config.RGB_565) in display options. Bitmaps in RGB_565 consume 2 times less memory than in ARGB_8888.
  • Use .memoryCache(new WeakMemoryCache()) in configuration or disable caching in memory at all in display options (don't call .cacheInMemory()).
  • Use .imageScaleType(ImageScaleType.IN_SAMPLE_INT) in display options. Or try .imageScaleType(ImageScaleType.EXACTLY).
  • Avoid using RoundedBitmapDisplayer. It creates new Bitmap object with ARGB_8888 config for displaying during work.
  1. For memory cache configuration (ImageLoaderConfiguration.memoryCache(...)) you can use already prepared implementations.
  • Cache using only strong references:
    • LruMemoryCache (Least recently used bitmap is deleted when cache size limit is exceeded) - Used by default for API >= 9
  • Caches using weak and strong references:
    • UsingFreqLimitedMemoryCache (Least frequently used bitmap is deleted when cache size limit is exceeded)
    • LRULimitedMemoryCache (Least recently used bitmap is deleted when cache size limit is exceeded) - Used by default for API < 9
    • FIFOLimitedMemoryCache (FIFO rule is used for deletion when cache size limit is exceeded)
    • LargestLimitedMemoryCache (The largest bitmap is deleted when cache size limit is exceeded)
    • LimitedAgeMemoryCache (Decorator. Cached object is deleted when its age exceeds defined value)
  • Cache using only weak references:
    • WeakMemoryCache (Unlimited cache)
  1. For disc cache configuration (ImageLoaderConfiguration.discCache(...)) you can use already prepared implementations:
  • UnlimitedDiscCache (The fastest cache, doesn't limit cache size) - Used by default
  • TotalSizeLimitedDiscCache (Cache limited by total cache size. If cache size exceeds specified limit then file with the most oldest last usage date will be deleted)
  • FileCountLimitedDiscCache (Cache limited by file count. If file count in cache directory exceeds specified limit then file with the most oldest last usage date will be deleted. Use it if your cached files are of about the same size.)
  • LimitedAgeDiscCache (Size-unlimited cache with limited files' lifetime. If age of cached file exceeds defined limit then it will be deleted from cache.)

NOTE: UnlimitedDiscCache is 30%-faster than other limited disc cache implementations.

  1. To display bitmap (DisplayImageOptions.displayer(...)) you can use already prepared implementations:
  • RoundedBitmapDisplayer (Displays bitmap with rounded corners)
  • FadeInBitmapDisplayer (Displays image with "fade in" animation)
  1. To avoid list (grid, ...) scrolling lags you can use PauseOnScrollListener:
boolean pauseOnScroll = false; // or true
boolean pauseOnFling = true; // or false
PauseOnScrollListener listener = new PauseOnScrollListener(imageLoader, pauseOnScroll, pauseOnFling);
listView.setOnScrollListener(listener);

Applications using Universal Image Loader

MediaHouse, UPnP/DLNA Browser | Деловой Киров | Бизнес-завтрак | Menu55 | SpokenPic | Kumir | EUKO 2012 | TuuSo Image Search | Газета Стройка | Prezzi Benzina (AndroidFuel) | [Quiz Guess The Guy] (https://play.google.com/store/apps/details?id=com.game.guesstheguy) | Volksempfänger (alpha) | ROM Toolbox Lite, Pro | London 2012 Games | 카톡 이미지 - 예쁜 프로필 이미지 | dailyPen | Mania! | Stadium Astro | Chef Astro | Lafemme Fashion Finder | FastPaleo | Sporee - Live Soccer Scores | friendizer | LowPrice lowest book price | bluebee | Game PromoBox | EyeEm - Photo Filter Camera | Festival Wallpaper | Gaudi Hall | Spocal | PhotoDownloader for Facebook | Вкладыши | Dressdrobe | mofferin | WordBoxer | EZ Imgur | Ciudad en línea | Urbanismo en línea | Waypost | Moonrise Kingdom Wallpapers HD | Chic or Shock? | Auto Wallpapers | Heyou | Brasil Notícias | ProfiAuto’s VideoBlog | CarteleraApp (Cine), AdsFree | Listonic - Zamów Zakupy | Topface - meeting is easy | Name The Meme | Name The World | Pregnancy Tickers - Widget | User Manager ROOT Android 4.2 | Theke | SensibleJournal | PiCorner for Flickr, Instagram | Survey-n-More - Paid Surveys | STROBEL Verlag Basic | reddit is fun, golden platinum | iDukan Diet Tracker | Geek Hero Comic | Sprinter | Twxter | Locaside ★ Parties und Events | fileboost | Urbanoe Mobile | What Channel's the Game On...? | MythTV Android Frontend | Diaro - personal diary | AwwBrowser | KCCO Pro | STQRY | Forbes Reader Holo | Pönis Filmclub | Socially You - Free, PRO | КПРФ.ру | Moment.me | Colonial Club | Plex for PlexPass | Perfect Spot | My Diet Tracker | All Cebu | WebMoney Keeper Mobile | Ja, Rock! | Art Widget, Pro | Sensbeat | Le Monde Archives | LoL Memento League of Legends | WANNA B! 워너비! | Alcázar de San Juan | PetsDaily | CarCrazee | Meetup

Donation

You can support the project and thank the author for his hard work :)

Click here to lend your support to: Universal Image Loader for Android and make a donation at www.pledgie.com ! Flattr this

  • PayPal - nostra.uil[at]gmail[dot]com
  • WebMoney - Z417203268219
  • GitTip - nostra13

License

If you use Universal Image Loader code in your application you should inform the author about it ( email: nostra13[at]gmail[dot]com ) like this:

Subject: UIL usage notification
Text: I use Universal Image Loader <lib_version> in <application_name> - http://link_to_google_play. I [allow | don't allow] to mention my app in section "Applications using Universal Image Loader" on GitHub.

Also I'll be grateful if you mention UIL in application UI with string "Using Universal Image Loader (c) 2011-2013, Sergey Tarasevich" (e.g. in some "About" section).

Copyright 2011-2013 Sergey Tarasevich

Licensed under the Apache License, Version 2.0 (the "License");
you may not use this file except in compliance with the License.
You may obtain a copy of the License at

   http://www.apache.org/licenses/LICENSE-2.0

Unless required by applicable law or agreed to in writing, software
distributed under the License is distributed on an "AS IS" BASIS,
WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
See the License for the specific language governing permissions and
limitations under the License.

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封装很多APP常用功能,图片加载 异步网络数据获取 ,XML对象映射,全局属性 图片缩放,文件读写.流行UI组件 下拉刷新 .3D ListView 内存管理等等 tab viewpager等等属性 展开 收起
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