2 Star 1 Fork 2

guolupeng / Unity_RuntimeEditor

加入 Gitee
与超过 1200万 开发者一起发现、参与优秀开源项目,私有仓库也完全免费 :)
免费加入
该仓库未声明开源许可证文件(LICENSE),使用请关注具体项目描述及其代码上游依赖。
克隆/下载
Unity_RuntimeEditor.Player.csproj 129.04 KB
一键复制 编辑 原始数据 按行查看 历史
Battlehub0x 提交于 2019-05-15 10:10 . WSA adjustments
1234567891011121314151617181920212223242526272829303132333435363738394041424344454647484950515253545556575859606162636465666768697071727374757677787980818283848586878889909192939495969798991001011021031041051061071081091101111121131141151161171181191201211221231241251261271281291301311321331341351361371381391401411421431441451461471481491501511521531541551561571581591601611621631641651661671681691701711721731741751761771781791801811821831841851861871881891901911921931941951961971981992002012022032042052062072082092102112122132142152162172182192202212222232242252262272282292302312322332342352362372382392402412422432442452462472482492502512522532542552562572582592602612622632642652662672682692702712722732742752762772782792802812822832842852862872882892902912922932942952962972982993003013023033043053063073083093103113123133143153163173183193203213223233243253263273283293303313323333343353363373383393403413423433443453463473483493503513523533543553563573583593603613623633643653663673683693703713723733743753763773783793803813823833843853863873883893903913923933943953963973983994004014024034044054064074084094104114124134144154164174184194204214224234244254264274284294304314324334344354364374384394404414424434444454464474484494504514524534544554564574584594604614624634644654664674684694704714724734744754764774784794804814824834844854864874884894904914924934944954964974984995005015025035045055065075085095105115125135145155165175185195205215225235245255265275285295305315325335345355365375385395405415425435445455465475485495505515525535545555565575585595605615625635645655665675685695705715725735745755765775785795805815825835845855865875885895905915925935945955965975985996006016026036046056066076086096106116126136146156166176186196206216226236246256266276286296306316326336346356366376386396406416426436446456466476486496506516526536546556566576586596606616626636646656666676686696706716726736746756766776786796806816826836846856866876886896906916926936946956966976986997007017027037047057067077087097107117127137147157167177187197207217227237247257267277287297307317327337347357367377387397407417427437447457467477487497507517527537547557567577587597607617627637647657667677687697707717727737747757767777787797807817827837847857867877887897907917927937947957967977987998008018028038048058068078088098108118128138148158168178188198208218228238248258268278288298308318328338348358368378388398408418428438448458468478488498508518528538548558568578588598608618628638648658668678688698708718728738748758768778788798808818828838848858868878888898908918928938948958968978988999009019029039049059069079089099109119129139149159169179189199209219229239249259269279289299309319329339349359369379389399409419429439449459469479489499509519529539549559569579589599609619629639649659669679689699709719729739749759769779789799809819829839849859869879889899909919929939949959969979989991000100110021003100410051006100710081009101010111012101310141015101610171018101910201021102210231024102510261027102810291030103110321033103410351036103710381039104010411042104310441045104610471048104910501051105210531054105510561057105810591060106110621063106410651066106710681069107010711072107310741075107610771078107910801081108210831084108510861087108810891090109110921093109410951096109710981099110011011102110311041105110611071108110911101111111211131114111511161117111811191120112111221123112411251126112711281129113011311132113311341135113611371138113911401141114211431144114511461147114811491150115111521153115411551156115711581159116011611162116311641165116611671168116911701171117211731174117511761177117811791180118111821183118411851186118711881189119011911192119311941195119611971198119912001201120212031204120512061207120812091210121112121213121412151216121712181219122012211222122312241225122612271228122912301231123212331234123512361237123812391240124112421243124412451246124712481249125012511252125312541255125612571258125912601261126212631264126512661267126812691270127112721273127412751276127712781279128012811282128312841285128612871288128912901291129212931294129512961297129812991300130113021303130413051306130713081309131013111312131313141315131613171318131913201321132213231324132513261327132813291330133113321333133413351336133713381339134013411342134313441345134613471348134913501351135213531354135513561357135813591360136113621363136413651366136713681369137013711372137313741375137613771378137913801381138213831384138513861387138813891390139113921393139413951396139713981399140014011402140314041405140614071408140914101411141214131414141514161417141814191420142114221423142414251426142714281429143014311432143314341435143614371438143914401441144214431444144514461447144814491450145114521453145414551456145714581459146014611462146314641465146614671468146914701471147214731474147514761477147814791480148114821483148414851486148714881489149014911492149314941495149614971498149915001501150215031504150515061507150815091510151115121513151415151516151715181519152015211522152315241525152615271528152915301531153215331534153515361537153815391540154115421543154415451546
<?xml version="1.0" encoding="utf-8"?>
<Project ToolsVersion="4.0" DefaultTargets="Build" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
<PropertyGroup>
<Configuration Condition=" '$(Configuration)' == '' ">Debug</Configuration>
<Platform Condition=" '$(Platform)' == '' ">AnyCPU</Platform>
<ProductVersion>10.0.20506</ProductVersion>
<SchemaVersion>2.0</SchemaVersion>
<ProjectGuid>{35545362-7130-2905-1ADE-BC060EB18E44}</ProjectGuid>
<OutputType>Library</OutputType>
<AssemblyName>Assembly-CSharp-player</AssemblyName>
<FileAlignment>512</FileAlignment>
<ProjectTypeGuids>{E097FAD1-6243-4DAD-9C02-E9B9EFC3FFC1};{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}</ProjectTypeGuids>
<TargetFrameworkIdentifier>.NETFramework</TargetFrameworkIdentifier>
<TargetFrameworkVersion>v4.6</TargetFrameworkVersion>
<TargetFrameworkProfile></TargetFrameworkProfile>
<CompilerResponseFile></CompilerResponseFile>
<UnityProjectGenerator>VSTU</UnityProjectGenerator>
<UnityProjectType>Game:1</UnityProjectType>
<UnityBuildTarget>WSAPlayer:21</UnityBuildTarget>
<UnityVersion>2018.3.0f2</UnityVersion>
<RootNamespace></RootNamespace>
<LangVersion>6</LangVersion>
</PropertyGroup>
<PropertyGroup>
<NoConfig>true</NoConfig>
<NoStdLib>true</NoStdLib>
<AddAdditionalExplicitAssemblyReferences>false</AddAdditionalExplicitAssemblyReferences>
</PropertyGroup>
<PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Debug|AnyCPU' ">
<DebugType>pdbonly</DebugType>
<Optimize>false</Optimize>
<OutputPath>Temp\UnityVS_bin\Debug\</OutputPath>
<IntermediateOutputPath>Temp\UnityVS_obj\Debug\</IntermediateOutputPath>
<ErrorReport>prompt</ErrorReport>
<WarningLevel>4</WarningLevel>
<DefineConstants>DEBUG;TRACE;UNITY_5_3_OR_NEWER;UNITY_5_4_OR_NEWER;UNITY_5_5_OR_NEWER;UNITY_5_6_OR_NEWER;UNITY_2017_1_OR_NEWER;UNITY_2017_2_OR_NEWER;UNITY_2017_3_OR_NEWER;UNITY_2017_4_OR_NEWER;UNITY_2018_1_OR_NEWER;UNITY_2018_2_OR_NEWER;UNITY_2018_3_OR_NEWER;UNITY_2018_3_0;UNITY_2018_3;UNITY_2018;UNITY_INCLUDE_TESTS;UNITY_ANALYTICS;ENABLE_AUDIO;ENABLE_CACHING;ENABLE_CLOTH;ENABLE_MICROPHONE;ENABLE_MULTIPLE_DISPLAYS;ENABLE_PHYSICS;ENABLE_SPRITES;ENABLE_GRID;ENABLE_TILEMAP;ENABLE_TERRAIN;ENABLE_TEXTURE_STREAMING;ENABLE_DIRECTOR;ENABLE_UNET;ENABLE_LZMA;ENABLE_UNITYEVENTS;ENABLE_WEBCAM;ENABLE_WWW;ENABLE_CLOUD_SERVICES_COLLAB;ENABLE_CLOUD_SERVICES_COLLAB_SOFTLOCKS;ENABLE_CLOUD_HUB;ENABLE_CLOUD_PROJECT_ID;ENABLE_CLOUD_SERVICES_USE_WEBREQUEST;ENABLE_CLOUD_SERVICES_UNET;ENABLE_CLOUD_SERVICES_BUILD;ENABLE_CLOUD_LICENSE;ENABLE_EDITOR_HUB;ENABLE_EDITOR_HUB_LICENSE;ENABLE_WEBSOCKET_CLIENT;ENABLE_DIRECTOR_AUDIO;ENABLE_DIRECTOR_TEXTURE;ENABLE_TIMELINE;ENABLE_EDITOR_METRICS;ENABLE_EDITOR_METRICS_CACHING;ENABLE_MANAGED_TRANSFORM_JOBS;ENABLE_MANAGED_ANIMATION_JOBS;INCLUDE_DYNAMIC_GI;INCLUDE_GI;ENABLE_MONO_BDWGC;RENDER_SOFTWARE_CURSOR;INCLUDE_PUBNUB;ENABLE_VIDEO;ENABLE_CUSTOM_RENDER_TEXTURE;ENABLE_LOCALIZATION;PLATFORM_METRO;UNITY_METRO;UNITY_METRO_API;UNITY_WSA;UNITY_WSA_10_0;UNITY_WINRT_10_0;PLATFORM_WINRT;UNITY_WINRT;ENABLE_WINRT_PINVOKE;ENABLE_LAZY_METHOD_CACHING;ENABLE_MOVIES;ENABLE_CRUNCH_TEXTURE_COMPRESSION;ENABLE_NETWORK;ENABLE_EVENT_QUEUE;UNITY_PLATFORM_THREAD_TO_CORE_MAPPING;ENABLE_SUBSTANCE;PLATFORM_SUPPORTS_ADS_ID;ENABLE_UNITYWEBREQUEST;ENABLE_CLOUD_SERVICES;ENABLE_CLOUD_SERVICES_ADS;ENABLE_CLOUD_SERVICES_ANALYTICS;ENABLE_CLOUD_SERVICES_PURCHASING;ENABLE_CLOUD_SERVICES_CRASH_REPORTING;CURL_STATICLIB;ENABLE_VR;ENABLE_AR;PLATFORM_OVERRIDES_APPLICATION_PACKAGE_NAME;ENABLE_DOTNET;ENABLE_MANAGED_JOBS;CSHARP_7_OR_LATER;CSHARP_7_3_OR_NEWER;ENABLE_WINMD_SUPPORT;WINDOWS_UWP</DefineConstants>
<AllowUnsafeBlocks>true</AllowUnsafeBlocks>
</PropertyGroup>
<PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Release|AnyCPU' ">
<DebugType>pdbonly</DebugType>
<Optimize>false</Optimize>
<OutputPath>Temp\UnityVS_bin\Release\</OutputPath>
<IntermediateOutputPath>Temp\UnityVS_obj\Release\</IntermediateOutputPath>
<ErrorReport>prompt</ErrorReport>
<WarningLevel>4</WarningLevel>
<DefineConstants>TRACE;UNITY_5_3_OR_NEWER;UNITY_5_4_OR_NEWER;UNITY_5_5_OR_NEWER;UNITY_5_6_OR_NEWER;UNITY_2017_1_OR_NEWER;UNITY_2017_2_OR_NEWER;UNITY_2017_3_OR_NEWER;UNITY_2017_4_OR_NEWER;UNITY_2018_1_OR_NEWER;UNITY_2018_2_OR_NEWER;UNITY_2018_3_OR_NEWER;UNITY_2018_3_0;UNITY_2018_3;UNITY_2018;UNITY_INCLUDE_TESTS;UNITY_ANALYTICS;ENABLE_AUDIO;ENABLE_CACHING;ENABLE_CLOTH;ENABLE_MICROPHONE;ENABLE_MULTIPLE_DISPLAYS;ENABLE_PHYSICS;ENABLE_SPRITES;ENABLE_GRID;ENABLE_TILEMAP;ENABLE_TERRAIN;ENABLE_TEXTURE_STREAMING;ENABLE_DIRECTOR;ENABLE_UNET;ENABLE_LZMA;ENABLE_UNITYEVENTS;ENABLE_WEBCAM;ENABLE_WWW;ENABLE_CLOUD_SERVICES_COLLAB;ENABLE_CLOUD_SERVICES_COLLAB_SOFTLOCKS;ENABLE_CLOUD_HUB;ENABLE_CLOUD_PROJECT_ID;ENABLE_CLOUD_SERVICES_USE_WEBREQUEST;ENABLE_CLOUD_SERVICES_UNET;ENABLE_CLOUD_SERVICES_BUILD;ENABLE_CLOUD_LICENSE;ENABLE_EDITOR_HUB;ENABLE_EDITOR_HUB_LICENSE;ENABLE_WEBSOCKET_CLIENT;ENABLE_DIRECTOR_AUDIO;ENABLE_DIRECTOR_TEXTURE;ENABLE_TIMELINE;ENABLE_EDITOR_METRICS;ENABLE_EDITOR_METRICS_CACHING;ENABLE_MANAGED_TRANSFORM_JOBS;ENABLE_MANAGED_ANIMATION_JOBS;INCLUDE_DYNAMIC_GI;INCLUDE_GI;ENABLE_MONO_BDWGC;RENDER_SOFTWARE_CURSOR;INCLUDE_PUBNUB;ENABLE_VIDEO;ENABLE_CUSTOM_RENDER_TEXTURE;ENABLE_LOCALIZATION;PLATFORM_METRO;UNITY_METRO;UNITY_METRO_API;UNITY_WSA;UNITY_WSA_10_0;UNITY_WINRT_10_0;PLATFORM_WINRT;UNITY_WINRT;ENABLE_WINRT_PINVOKE;ENABLE_LAZY_METHOD_CACHING;ENABLE_MOVIES;ENABLE_CRUNCH_TEXTURE_COMPRESSION;ENABLE_NETWORK;ENABLE_EVENT_QUEUE;UNITY_PLATFORM_THREAD_TO_CORE_MAPPING;ENABLE_SUBSTANCE;PLATFORM_SUPPORTS_ADS_ID;ENABLE_UNITYWEBREQUEST;ENABLE_CLOUD_SERVICES;ENABLE_CLOUD_SERVICES_ADS;ENABLE_CLOUD_SERVICES_ANALYTICS;ENABLE_CLOUD_SERVICES_PURCHASING;ENABLE_CLOUD_SERVICES_CRASH_REPORTING;CURL_STATICLIB;ENABLE_VR;ENABLE_AR;PLATFORM_OVERRIDES_APPLICATION_PACKAGE_NAME;ENABLE_DOTNET;ENABLE_MANAGED_JOBS;CSHARP_7_OR_LATER;CSHARP_7_3_OR_NEWER;ENABLE_WINMD_SUPPORT;WINDOWS_UWP</DefineConstants>
<AllowUnsafeBlocks>true</AllowUnsafeBlocks>
</PropertyGroup>
<ItemGroup>
<Reference Include="MetroSupport/Managed/il2cpp/UnityEngine">
<HintPath>D:\Program Files\Unity_2018_3_0_f2\Editor\Data\PlaybackEngines\MetroSupport/Managed/il2cpp/UnityEngine.dll</HintPath>
</Reference>
<Reference Include="MetroSupport/Managed/il2cpp/UnityEngine.AIModule">
<HintPath>D:\Program Files\Unity_2018_3_0_f2\Editor\Data\PlaybackEngines\MetroSupport/Managed/il2cpp/UnityEngine.AIModule.dll</HintPath>
</Reference>
<Reference Include="MetroSupport/Managed/il2cpp/UnityEngine.ARModule">
<HintPath>D:\Program Files\Unity_2018_3_0_f2\Editor\Data\PlaybackEngines\MetroSupport/Managed/il2cpp/UnityEngine.ARModule.dll</HintPath>
</Reference>
<Reference Include="MetroSupport/Managed/il2cpp/UnityEngine.AccessibilityModule">
<HintPath>D:\Program Files\Unity_2018_3_0_f2\Editor\Data\PlaybackEngines\MetroSupport/Managed/il2cpp/UnityEngine.AccessibilityModule.dll</HintPath>
</Reference>
<Reference Include="MetroSupport/Managed/il2cpp/UnityEngine.AnimationModule">
<HintPath>D:\Program Files\Unity_2018_3_0_f2\Editor\Data\PlaybackEngines\MetroSupport/Managed/il2cpp/UnityEngine.AnimationModule.dll</HintPath>
</Reference>
<Reference Include="MetroSupport/Managed/il2cpp/UnityEngine.AssetBundleModule">
<HintPath>D:\Program Files\Unity_2018_3_0_f2\Editor\Data\PlaybackEngines\MetroSupport/Managed/il2cpp/UnityEngine.AssetBundleModule.dll</HintPath>
</Reference>
<Reference Include="MetroSupport/Managed/il2cpp/UnityEngine.AudioModule">
<HintPath>D:\Program Files\Unity_2018_3_0_f2\Editor\Data\PlaybackEngines\MetroSupport/Managed/il2cpp/UnityEngine.AudioModule.dll</HintPath>
</Reference>
<Reference Include="MetroSupport/Managed/il2cpp/UnityEngine.BaselibModule">
<HintPath>D:\Program Files\Unity_2018_3_0_f2\Editor\Data\PlaybackEngines\MetroSupport/Managed/il2cpp/UnityEngine.BaselibModule.dll</HintPath>
</Reference>
<Reference Include="MetroSupport/Managed/il2cpp/UnityEngine.ClothModule">
<HintPath>D:\Program Files\Unity_2018_3_0_f2\Editor\Data\PlaybackEngines\MetroSupport/Managed/il2cpp/UnityEngine.ClothModule.dll</HintPath>
</Reference>
<Reference Include="MetroSupport/Managed/il2cpp/UnityEngine.CoreModule">
<HintPath>D:\Program Files\Unity_2018_3_0_f2\Editor\Data\PlaybackEngines\MetroSupport/Managed/il2cpp/UnityEngine.CoreModule.dll</HintPath>
</Reference>
<Reference Include="MetroSupport/Managed/il2cpp/UnityEngine.CrashReportingModule">
<HintPath>D:\Program Files\Unity_2018_3_0_f2\Editor\Data\PlaybackEngines\MetroSupport/Managed/il2cpp/UnityEngine.CrashReportingModule.dll</HintPath>
</Reference>
<Reference Include="MetroSupport/Managed/il2cpp/UnityEngine.DirectorModule">
<HintPath>D:\Program Files\Unity_2018_3_0_f2\Editor\Data\PlaybackEngines\MetroSupport/Managed/il2cpp/UnityEngine.DirectorModule.dll</HintPath>
</Reference>
<Reference Include="MetroSupport/Managed/il2cpp/UnityEngine.FileSystemHttpModule">
<HintPath>D:\Program Files\Unity_2018_3_0_f2\Editor\Data\PlaybackEngines\MetroSupport/Managed/il2cpp/UnityEngine.FileSystemHttpModule.dll</HintPath>
</Reference>
<Reference Include="MetroSupport/Managed/il2cpp/UnityEngine.GameCenterModule">
<HintPath>D:\Program Files\Unity_2018_3_0_f2\Editor\Data\PlaybackEngines\MetroSupport/Managed/il2cpp/UnityEngine.GameCenterModule.dll</HintPath>
</Reference>
<Reference Include="MetroSupport/Managed/il2cpp/UnityEngine.GridModule">
<HintPath>D:\Program Files\Unity_2018_3_0_f2\Editor\Data\PlaybackEngines\MetroSupport/Managed/il2cpp/UnityEngine.GridModule.dll</HintPath>
</Reference>
<Reference Include="MetroSupport/Managed/il2cpp/UnityEngine.HotReloadModule">
<HintPath>D:\Program Files\Unity_2018_3_0_f2\Editor\Data\PlaybackEngines\MetroSupport/Managed/il2cpp/UnityEngine.HotReloadModule.dll</HintPath>
</Reference>
<Reference Include="MetroSupport/Managed/il2cpp/UnityEngine.IMGUIModule">
<HintPath>D:\Program Files\Unity_2018_3_0_f2\Editor\Data\PlaybackEngines\MetroSupport/Managed/il2cpp/UnityEngine.IMGUIModule.dll</HintPath>
</Reference>
<Reference Include="MetroSupport/Managed/il2cpp/UnityEngine.ImageConversionModule">
<HintPath>D:\Program Files\Unity_2018_3_0_f2\Editor\Data\PlaybackEngines\MetroSupport/Managed/il2cpp/UnityEngine.ImageConversionModule.dll</HintPath>
</Reference>
<Reference Include="MetroSupport/Managed/il2cpp/UnityEngine.InputModule">
<HintPath>D:\Program Files\Unity_2018_3_0_f2\Editor\Data\PlaybackEngines\MetroSupport/Managed/il2cpp/UnityEngine.InputModule.dll</HintPath>
</Reference>
<Reference Include="MetroSupport/Managed/il2cpp/UnityEngine.JSONSerializeModule">
<HintPath>D:\Program Files\Unity_2018_3_0_f2\Editor\Data\PlaybackEngines\MetroSupport/Managed/il2cpp/UnityEngine.JSONSerializeModule.dll</HintPath>
</Reference>
<Reference Include="MetroSupport/Managed/il2cpp/UnityEngine.LocalizationModule">
<HintPath>D:\Program Files\Unity_2018_3_0_f2\Editor\Data\PlaybackEngines\MetroSupport/Managed/il2cpp/UnityEngine.LocalizationModule.dll</HintPath>
</Reference>
<Reference Include="MetroSupport/Managed/il2cpp/UnityEngine.ParticleSystemModule">
<HintPath>D:\Program Files\Unity_2018_3_0_f2\Editor\Data\PlaybackEngines\MetroSupport/Managed/il2cpp/UnityEngine.ParticleSystemModule.dll</HintPath>
</Reference>
<Reference Include="MetroSupport/Managed/il2cpp/UnityEngine.PerformanceReportingModule">
<HintPath>D:\Program Files\Unity_2018_3_0_f2\Editor\Data\PlaybackEngines\MetroSupport/Managed/il2cpp/UnityEngine.PerformanceReportingModule.dll</HintPath>
</Reference>
<Reference Include="MetroSupport/Managed/il2cpp/UnityEngine.PhysicsModule">
<HintPath>D:\Program Files\Unity_2018_3_0_f2\Editor\Data\PlaybackEngines\MetroSupport/Managed/il2cpp/UnityEngine.PhysicsModule.dll</HintPath>
</Reference>
<Reference Include="MetroSupport/Managed/il2cpp/UnityEngine.Physics2DModule">
<HintPath>D:\Program Files\Unity_2018_3_0_f2\Editor\Data\PlaybackEngines\MetroSupport/Managed/il2cpp/UnityEngine.Physics2DModule.dll</HintPath>
</Reference>
<Reference Include="MetroSupport/Managed/il2cpp/UnityEngine.ProfilerModule">
<HintPath>D:\Program Files\Unity_2018_3_0_f2\Editor\Data\PlaybackEngines\MetroSupport/Managed/il2cpp/UnityEngine.ProfilerModule.dll</HintPath>
</Reference>
<Reference Include="MetroSupport/Managed/il2cpp/UnityEngine.ScreenCaptureModule">
<HintPath>D:\Program Files\Unity_2018_3_0_f2\Editor\Data\PlaybackEngines\MetroSupport/Managed/il2cpp/UnityEngine.ScreenCaptureModule.dll</HintPath>
</Reference>
<Reference Include="MetroSupport/Managed/il2cpp/UnityEngine.SharedInternalsModule">
<HintPath>D:\Program Files\Unity_2018_3_0_f2\Editor\Data\PlaybackEngines\MetroSupport/Managed/il2cpp/UnityEngine.SharedInternalsModule.dll</HintPath>
</Reference>
<Reference Include="MetroSupport/Managed/il2cpp/UnityEngine.SpriteMaskModule">
<HintPath>D:\Program Files\Unity_2018_3_0_f2\Editor\Data\PlaybackEngines\MetroSupport/Managed/il2cpp/UnityEngine.SpriteMaskModule.dll</HintPath>
</Reference>
<Reference Include="MetroSupport/Managed/il2cpp/UnityEngine.SpriteShapeModule">
<HintPath>D:\Program Files\Unity_2018_3_0_f2\Editor\Data\PlaybackEngines\MetroSupport/Managed/il2cpp/UnityEngine.SpriteShapeModule.dll</HintPath>
</Reference>
<Reference Include="MetroSupport/Managed/il2cpp/UnityEngine.StreamingModule">
<HintPath>D:\Program Files\Unity_2018_3_0_f2\Editor\Data\PlaybackEngines\MetroSupport/Managed/il2cpp/UnityEngine.StreamingModule.dll</HintPath>
</Reference>
<Reference Include="MetroSupport/Managed/il2cpp/UnityEngine.StyleSheetsModule">
<HintPath>D:\Program Files\Unity_2018_3_0_f2\Editor\Data\PlaybackEngines\MetroSupport/Managed/il2cpp/UnityEngine.StyleSheetsModule.dll</HintPath>
</Reference>
<Reference Include="MetroSupport/Managed/il2cpp/UnityEngine.SubstanceModule">
<HintPath>D:\Program Files\Unity_2018_3_0_f2\Editor\Data\PlaybackEngines\MetroSupport/Managed/il2cpp/UnityEngine.SubstanceModule.dll</HintPath>
</Reference>
<Reference Include="MetroSupport/Managed/il2cpp/UnityEngine.TLSModule">
<HintPath>D:\Program Files\Unity_2018_3_0_f2\Editor\Data\PlaybackEngines\MetroSupport/Managed/il2cpp/UnityEngine.TLSModule.dll</HintPath>
</Reference>
<Reference Include="MetroSupport/Managed/il2cpp/UnityEngine.TerrainModule">
<HintPath>D:\Program Files\Unity_2018_3_0_f2\Editor\Data\PlaybackEngines\MetroSupport/Managed/il2cpp/UnityEngine.TerrainModule.dll</HintPath>
</Reference>
<Reference Include="MetroSupport/Managed/il2cpp/UnityEngine.TerrainPhysicsModule">
<HintPath>D:\Program Files\Unity_2018_3_0_f2\Editor\Data\PlaybackEngines\MetroSupport/Managed/il2cpp/UnityEngine.TerrainPhysicsModule.dll</HintPath>
</Reference>
<Reference Include="MetroSupport/Managed/il2cpp/UnityEngine.TextCoreModule">
<HintPath>D:\Program Files\Unity_2018_3_0_f2\Editor\Data\PlaybackEngines\MetroSupport/Managed/il2cpp/UnityEngine.TextCoreModule.dll</HintPath>
</Reference>
<Reference Include="MetroSupport/Managed/il2cpp/UnityEngine.TextRenderingModule">
<HintPath>D:\Program Files\Unity_2018_3_0_f2\Editor\Data\PlaybackEngines\MetroSupport/Managed/il2cpp/UnityEngine.TextRenderingModule.dll</HintPath>
</Reference>
<Reference Include="MetroSupport/Managed/il2cpp/UnityEngine.TilemapModule">
<HintPath>D:\Program Files\Unity_2018_3_0_f2\Editor\Data\PlaybackEngines\MetroSupport/Managed/il2cpp/UnityEngine.TilemapModule.dll</HintPath>
</Reference>
<Reference Include="MetroSupport/Managed/il2cpp/UnityEngine.TimelineModule">
<HintPath>D:\Program Files\Unity_2018_3_0_f2\Editor\Data\PlaybackEngines\MetroSupport/Managed/il2cpp/UnityEngine.TimelineModule.dll</HintPath>
</Reference>
<Reference Include="MetroSupport/Managed/il2cpp/UnityEngine.UIModule">
<HintPath>D:\Program Files\Unity_2018_3_0_f2\Editor\Data\PlaybackEngines\MetroSupport/Managed/il2cpp/UnityEngine.UIModule.dll</HintPath>
</Reference>
<Reference Include="MetroSupport/Managed/il2cpp/UnityEngine.UIElementsModule">
<HintPath>D:\Program Files\Unity_2018_3_0_f2\Editor\Data\PlaybackEngines\MetroSupport/Managed/il2cpp/UnityEngine.UIElementsModule.dll</HintPath>
</Reference>
<Reference Include="MetroSupport/Managed/il2cpp/UnityEngine.UNETModule">
<HintPath>D:\Program Files\Unity_2018_3_0_f2\Editor\Data\PlaybackEngines\MetroSupport/Managed/il2cpp/UnityEngine.UNETModule.dll</HintPath>
</Reference>
<Reference Include="MetroSupport/Managed/il2cpp/UnityEngine.UmbraModule">
<HintPath>D:\Program Files\Unity_2018_3_0_f2\Editor\Data\PlaybackEngines\MetroSupport/Managed/il2cpp/UnityEngine.UmbraModule.dll</HintPath>
</Reference>
<Reference Include="MetroSupport/Managed/il2cpp/UnityEngine.UnityAnalyticsModule">
<HintPath>D:\Program Files\Unity_2018_3_0_f2\Editor\Data\PlaybackEngines\MetroSupport/Managed/il2cpp/UnityEngine.UnityAnalyticsModule.dll</HintPath>
</Reference>
<Reference Include="MetroSupport/Managed/il2cpp/UnityEngine.UnityConnectModule">
<HintPath>D:\Program Files\Unity_2018_3_0_f2\Editor\Data\PlaybackEngines\MetroSupport/Managed/il2cpp/UnityEngine.UnityConnectModule.dll</HintPath>
</Reference>
<Reference Include="MetroSupport/Managed/il2cpp/UnityEngine.UnityTestProtocolModule">
<HintPath>D:\Program Files\Unity_2018_3_0_f2\Editor\Data\PlaybackEngines\MetroSupport/Managed/il2cpp/UnityEngine.UnityTestProtocolModule.dll</HintPath>
</Reference>
<Reference Include="MetroSupport/Managed/il2cpp/UnityEngine.UnityWebRequestModule">
<HintPath>D:\Program Files\Unity_2018_3_0_f2\Editor\Data\PlaybackEngines\MetroSupport/Managed/il2cpp/UnityEngine.UnityWebRequestModule.dll</HintPath>
</Reference>
<Reference Include="MetroSupport/Managed/il2cpp/UnityEngine.UnityWebRequestAssetBundleModule">
<HintPath>D:\Program Files\Unity_2018_3_0_f2\Editor\Data\PlaybackEngines\MetroSupport/Managed/il2cpp/UnityEngine.UnityWebRequestAssetBundleModule.dll</HintPath>
</Reference>
<Reference Include="MetroSupport/Managed/il2cpp/UnityEngine.UnityWebRequestAudioModule">
<HintPath>D:\Program Files\Unity_2018_3_0_f2\Editor\Data\PlaybackEngines\MetroSupport/Managed/il2cpp/UnityEngine.UnityWebRequestAudioModule.dll</HintPath>
</Reference>
<Reference Include="MetroSupport/Managed/il2cpp/UnityEngine.UnityWebRequestTextureModule">
<HintPath>D:\Program Files\Unity_2018_3_0_f2\Editor\Data\PlaybackEngines\MetroSupport/Managed/il2cpp/UnityEngine.UnityWebRequestTextureModule.dll</HintPath>
</Reference>
<Reference Include="MetroSupport/Managed/il2cpp/UnityEngine.UnityWebRequestWWWModule">
<HintPath>D:\Program Files\Unity_2018_3_0_f2\Editor\Data\PlaybackEngines\MetroSupport/Managed/il2cpp/UnityEngine.UnityWebRequestWWWModule.dll</HintPath>
</Reference>
<Reference Include="MetroSupport/Managed/il2cpp/UnityEngine.VFXModule">
<HintPath>D:\Program Files\Unity_2018_3_0_f2\Editor\Data\PlaybackEngines\MetroSupport/Managed/il2cpp/UnityEngine.VFXModule.dll</HintPath>
</Reference>
<Reference Include="MetroSupport/Managed/il2cpp/UnityEngine.VRModule">
<HintPath>D:\Program Files\Unity_2018_3_0_f2\Editor\Data\PlaybackEngines\MetroSupport/Managed/il2cpp/UnityEngine.VRModule.dll</HintPath>
</Reference>
<Reference Include="MetroSupport/Managed/il2cpp/UnityEngine.VehiclesModule">
<HintPath>D:\Program Files\Unity_2018_3_0_f2\Editor\Data\PlaybackEngines\MetroSupport/Managed/il2cpp/UnityEngine.VehiclesModule.dll</HintPath>
</Reference>
<Reference Include="MetroSupport/Managed/il2cpp/UnityEngine.VideoModule">
<HintPath>D:\Program Files\Unity_2018_3_0_f2\Editor\Data\PlaybackEngines\MetroSupport/Managed/il2cpp/UnityEngine.VideoModule.dll</HintPath>
</Reference>
<Reference Include="MetroSupport/Managed/il2cpp/UnityEngine.WindModule">
<HintPath>D:\Program Files\Unity_2018_3_0_f2\Editor\Data\PlaybackEngines\MetroSupport/Managed/il2cpp/UnityEngine.WindModule.dll</HintPath>
</Reference>
<Reference Include="MetroSupport/Managed/il2cpp/UnityEngine.XRModule">
<HintPath>D:\Program Files\Unity_2018_3_0_f2\Editor\Data\PlaybackEngines\MetroSupport/Managed/il2cpp/UnityEngine.XRModule.dll</HintPath>
</Reference>
<Reference Include="Unity.ProBuilder.AssetIdRemapUtility">
<HintPath>Library/ScriptAssemblies/Unity.ProBuilder.AssetIdRemapUtility.dll</HintPath>
</Reference>
<Reference Include="Unity.ProBuilder.Examples.Editor">
<HintPath>Library/ScriptAssemblies/Unity.ProBuilder.Examples.Editor.dll</HintPath>
</Reference>
<Reference Include="Unity.TextMeshPro.Editor">
<HintPath>Library/ScriptAssemblies/Unity.TextMeshPro.Editor.dll</HintPath>
</Reference>
<Reference Include="Unity.PackageManagerUI.Editor">
<HintPath>Library/ScriptAssemblies/Unity.PackageManagerUI.Editor.dll</HintPath>
</Reference>
<Reference Include="Unity.CollabProxy.Editor">
<HintPath>Library/ScriptAssemblies/Unity.CollabProxy.Editor.dll</HintPath>
</Reference>
<Reference Include="Unity.ProBuilder.AddOns.Editor">
<HintPath>Library/ScriptAssemblies/Unity.ProBuilder.AddOns.Editor.dll</HintPath>
</Reference>
<Reference Include="UnityEngine.UI">
<HintPath>D:/Program Files/Unity_2018_3_0_f2/Editor/Data/UnityExtensions/Unity/GUISystem/Standalone/UnityEngine.UI.dll</HintPath>
</Reference>
<Reference Include="UnityEngine.TestRunner">
<HintPath>D:/Program Files/Unity_2018_3_0_f2/Editor/Data/UnityExtensions/Unity/TestRunner/UnityEngine.TestRunner.dll</HintPath>
</Reference>
<Reference Include="nunit.framework">
<HintPath>D:/Program Files/Unity_2018_3_0_f2/Editor/Data/UnityExtensions/Unity/TestRunner/net35/unity-custom/nunit.framework.dll</HintPath>
</Reference>
<Reference Include="UnityEngine.Timeline">
<HintPath>D:/Program Files/Unity_2018_3_0_f2/Editor/Data/UnityExtensions/Unity/Timeline/Runtime/UnityEngine.Timeline.dll</HintPath>
</Reference>
<Reference Include="UnityEngine.Networking">
<HintPath>D:/Program Files/Unity_2018_3_0_f2/Editor/Data/UnityExtensions/Unity/Networking/Standalone/UnityEngine.Networking.dll</HintPath>
</Reference>
<Reference Include="UnityEngine.SpatialTracking">
<HintPath>D:/Program Files/Unity_2018_3_0_f2/Editor/Data/UnityExtensions/Unity/UnitySpatialTracking/Runtime/UnityEngine.SpatialTracking.dll</HintPath>
</Reference>
<Reference Include="Google.Apis.Auth">
<HintPath>Assets/Battlehub/Deps/GoogleDriveAPI/Google.Apis.Auth.dll</HintPath>
</Reference>
<Reference Include="Google.Apis.Auth.PlatformServices">
<HintPath>Assets/Battlehub/Deps/GoogleDriveAPI/Google.Apis.Auth.PlatformServices.dll</HintPath>
</Reference>
<Reference Include="Google.Apis.Core">
<HintPath>Assets/Battlehub/Deps/GoogleDriveAPI/Google.Apis.Core.dll</HintPath>
</Reference>
<Reference Include="Google.Apis">
<HintPath>Assets/Battlehub/Deps/GoogleDriveAPI/Google.Apis.dll</HintPath>
</Reference>
<Reference Include="Google.Apis.Drive.v3">
<HintPath>Assets/Battlehub/Deps/GoogleDriveAPI/Google.Apis.Drive.v3.dll</HintPath>
</Reference>
<Reference Include="Google.Apis.PlatformServices">
<HintPath>Assets/Battlehub/Deps/GoogleDriveAPI/Google.Apis.PlatformServices.dll</HintPath>
</Reference>
<Reference Include="Newtonsoft.Json">
<HintPath>Assets/Battlehub/Deps/GoogleDriveAPI/Newtonsoft.Json.dll</HintPath>
</Reference>
<Reference Include="protobuf-net">
<HintPath>Assets/Battlehub/Deps/WSA/protobuf-net.dll</HintPath>
</Reference>
<Reference Include="UnityEngine.Advertisements">
<HintPath>E:/Development/GitHub/Unity_RuntimeEditor/Library/PackageCache/com.unity.ads@2.3.1/Runtime/UnityEngine.Advertisements.dll</HintPath>
</Reference>
<Reference Include="Unity.Analytics.StandardEvents">
<HintPath>E:/Development/GitHub/Unity_RuntimeEditor/Library/PackageCache/com.unity.analytics@3.2.2/Unity.Analytics.StandardEvents.dll</HintPath>
</Reference>
<Reference Include="Unity.Analytics.Tracker">
<HintPath>E:/Development/GitHub/Unity_RuntimeEditor/Library/PackageCache/com.unity.analytics@3.2.2/Unity.Analytics.Tracker.dll</HintPath>
</Reference>
<Reference Include="mscorlib">
<HintPath>D:\Program Files\Unity_2018_3_0_f2\Editor\Data\MonoBleedingEdge\lib\mono\4.7.1-api\mscorlib.dll</HintPath>
</Reference>
<Reference Include="System">
<HintPath>D:\Program Files\Unity_2018_3_0_f2\Editor\Data\MonoBleedingEdge\lib\mono\4.7.1-api\System.dll</HintPath>
</Reference>
<Reference Include="System.Core">
<HintPath>D:\Program Files\Unity_2018_3_0_f2\Editor\Data\MonoBleedingEdge\lib\mono\4.7.1-api\System.Core.dll</HintPath>
</Reference>
<Reference Include="System.Runtime.Serialization">
<HintPath>D:\Program Files\Unity_2018_3_0_f2\Editor\Data\MonoBleedingEdge\lib\mono\4.7.1-api\System.Runtime.Serialization.dll</HintPath>
</Reference>
<Reference Include="System.Xml">
<HintPath>D:\Program Files\Unity_2018_3_0_f2\Editor\Data\MonoBleedingEdge\lib\mono\4.7.1-api\System.Xml.dll</HintPath>
</Reference>
<Reference Include="System.Xml.Linq">
<HintPath>D:\Program Files\Unity_2018_3_0_f2\Editor\Data\MonoBleedingEdge\lib\mono\4.7.1-api\System.Xml.Linq.dll</HintPath>
</Reference>
<Reference Include="System.Numerics">
<HintPath>D:\Program Files\Unity_2018_3_0_f2\Editor\Data\MonoBleedingEdge\lib\mono\4.7.1-api\System.Numerics.dll</HintPath>
</Reference>
<Reference Include="System.Numerics.Vectors">
<HintPath>D:\Program Files\Unity_2018_3_0_f2\Editor\Data\MonoBleedingEdge\lib\mono\4.7.1-api\System.Numerics.Vectors.dll</HintPath>
</Reference>
<Reference Include="System.Net.Http">
<HintPath>D:\Program Files\Unity_2018_3_0_f2\Editor\Data\MonoBleedingEdge\lib\mono\4.7.1-api\System.Net.Http.dll</HintPath>
</Reference>
<Reference Include="Microsoft.CSharp">
<HintPath>D:\Program Files\Unity_2018_3_0_f2\Editor\Data\MonoBleedingEdge\lib\mono\4.7.1-api\Microsoft.CSharp.dll</HintPath>
</Reference>
<Reference Include="System.Data">
<HintPath>D:\Program Files\Unity_2018_3_0_f2\Editor\Data\MonoBleedingEdge\lib\mono\4.7.1-api\System.Data.dll</HintPath>
</Reference>
<Reference Include="Microsoft.Win32.Primitives">
<HintPath>D:\Program Files\Unity_2018_3_0_f2\Editor\Data\MonoBleedingEdge\lib\mono\4.7.1-api\Facades\Microsoft.Win32.Primitives.dll</HintPath>
</Reference>
<Reference Include="netstandard">
<HintPath>D:\Program Files\Unity_2018_3_0_f2\Editor\Data\MonoBleedingEdge\lib\mono\4.7.1-api\Facades\netstandard.dll</HintPath>
</Reference>
<Reference Include="System.AppContext">
<HintPath>D:\Program Files\Unity_2018_3_0_f2\Editor\Data\MonoBleedingEdge\lib\mono\4.7.1-api\Facades\System.AppContext.dll</HintPath>
</Reference>
<Reference Include="System.Collections.Concurrent">
<HintPath>D:\Program Files\Unity_2018_3_0_f2\Editor\Data\MonoBleedingEdge\lib\mono\4.7.1-api\Facades\System.Collections.Concurrent.dll</HintPath>
</Reference>
<Reference Include="System.Collections">
<HintPath>D:\Program Files\Unity_2018_3_0_f2\Editor\Data\MonoBleedingEdge\lib\mono\4.7.1-api\Facades\System.Collections.dll</HintPath>
</Reference>
<Reference Include="System.Collections.NonGeneric">
<HintPath>D:\Program Files\Unity_2018_3_0_f2\Editor\Data\MonoBleedingEdge\lib\mono\4.7.1-api\Facades\System.Collections.NonGeneric.dll</HintPath>
</Reference>
<Reference Include="System.Collections.Specialized">
<HintPath>D:\Program Files\Unity_2018_3_0_f2\Editor\Data\MonoBleedingEdge\lib\mono\4.7.1-api\Facades\System.Collections.Specialized.dll</HintPath>
</Reference>
<Reference Include="System.ComponentModel.Annotations">
<HintPath>D:\Program Files\Unity_2018_3_0_f2\Editor\Data\MonoBleedingEdge\lib\mono\4.7.1-api\Facades\System.ComponentModel.Annotations.dll</HintPath>
</Reference>
<Reference Include="System.ComponentModel">
<HintPath>D:\Program Files\Unity_2018_3_0_f2\Editor\Data\MonoBleedingEdge\lib\mono\4.7.1-api\Facades\System.ComponentModel.dll</HintPath>
</Reference>
<Reference Include="System.ComponentModel.EventBasedAsync">
<HintPath>D:\Program Files\Unity_2018_3_0_f2\Editor\Data\MonoBleedingEdge\lib\mono\4.7.1-api\Facades\System.ComponentModel.EventBasedAsync.dll</HintPath>
</Reference>
<Reference Include="System.ComponentModel.Primitives">
<HintPath>D:\Program Files\Unity_2018_3_0_f2\Editor\Data\MonoBleedingEdge\lib\mono\4.7.1-api\Facades\System.ComponentModel.Primitives.dll</HintPath>
</Reference>
<Reference Include="System.ComponentModel.TypeConverter">
<HintPath>D:\Program Files\Unity_2018_3_0_f2\Editor\Data\MonoBleedingEdge\lib\mono\4.7.1-api\Facades\System.ComponentModel.TypeConverter.dll</HintPath>
</Reference>
<Reference Include="System.Console">
<HintPath>D:\Program Files\Unity_2018_3_0_f2\Editor\Data\MonoBleedingEdge\lib\mono\4.7.1-api\Facades\System.Console.dll</HintPath>
</Reference>
<Reference Include="System.Data.Common">
<HintPath>D:\Program Files\Unity_2018_3_0_f2\Editor\Data\MonoBleedingEdge\lib\mono\4.7.1-api\Facades\System.Data.Common.dll</HintPath>
</Reference>
<Reference Include="System.Diagnostics.Contracts">
<HintPath>D:\Program Files\Unity_2018_3_0_f2\Editor\Data\MonoBleedingEdge\lib\mono\4.7.1-api\Facades\System.Diagnostics.Contracts.dll</HintPath>
</Reference>
<Reference Include="System.Diagnostics.Debug">
<HintPath>D:\Program Files\Unity_2018_3_0_f2\Editor\Data\MonoBleedingEdge\lib\mono\4.7.1-api\Facades\System.Diagnostics.Debug.dll</HintPath>
</Reference>
<Reference Include="System.Diagnostics.FileVersionInfo">
<HintPath>D:\Program Files\Unity_2018_3_0_f2\Editor\Data\MonoBleedingEdge\lib\mono\4.7.1-api\Facades\System.Diagnostics.FileVersionInfo.dll</HintPath>
</Reference>
<Reference Include="System.Diagnostics.Process">
<HintPath>D:\Program Files\Unity_2018_3_0_f2\Editor\Data\MonoBleedingEdge\lib\mono\4.7.1-api\Facades\System.Diagnostics.Process.dll</HintPath>
</Reference>
<Reference Include="System.Diagnostics.StackTrace">
<HintPath>D:\Program Files\Unity_2018_3_0_f2\Editor\Data\MonoBleedingEdge\lib\mono\4.7.1-api\Facades\System.Diagnostics.StackTrace.dll</HintPath>
</Reference>
<Reference Include="System.Diagnostics.TextWriterTraceListener">
<HintPath>D:\Program Files\Unity_2018_3_0_f2\Editor\Data\MonoBleedingEdge\lib\mono\4.7.1-api\Facades\System.Diagnostics.TextWriterTraceListener.dll</HintPath>
</Reference>
<Reference Include="System.Diagnostics.Tools">
<HintPath>D:\Program Files\Unity_2018_3_0_f2\Editor\Data\MonoBleedingEdge\lib\mono\4.7.1-api\Facades\System.Diagnostics.Tools.dll</HintPath>
</Reference>
<Reference Include="System.Diagnostics.TraceSource">
<HintPath>D:\Program Files\Unity_2018_3_0_f2\Editor\Data\MonoBleedingEdge\lib\mono\4.7.1-api\Facades\System.Diagnostics.TraceSource.dll</HintPath>
</Reference>
<Reference Include="System.Drawing.Primitives">
<HintPath>D:\Program Files\Unity_2018_3_0_f2\Editor\Data\MonoBleedingEdge\lib\mono\4.7.1-api\Facades\System.Drawing.Primitives.dll</HintPath>
</Reference>
<Reference Include="System.Dynamic.Runtime">
<HintPath>D:\Program Files\Unity_2018_3_0_f2\Editor\Data\MonoBleedingEdge\lib\mono\4.7.1-api\Facades\System.Dynamic.Runtime.dll</HintPath>
</Reference>
<Reference Include="System.Globalization.Calendars">
<HintPath>D:\Program Files\Unity_2018_3_0_f2\Editor\Data\MonoBleedingEdge\lib\mono\4.7.1-api\Facades\System.Globalization.Calendars.dll</HintPath>
</Reference>
<Reference Include="System.Globalization">
<HintPath>D:\Program Files\Unity_2018_3_0_f2\Editor\Data\MonoBleedingEdge\lib\mono\4.7.1-api\Facades\System.Globalization.dll</HintPath>
</Reference>
<Reference Include="System.Globalization.Extensions">
<HintPath>D:\Program Files\Unity_2018_3_0_f2\Editor\Data\MonoBleedingEdge\lib\mono\4.7.1-api\Facades\System.Globalization.Extensions.dll</HintPath>
</Reference>
<Reference Include="System.IO.Compression.ZipFile">
<HintPath>D:\Program Files\Unity_2018_3_0_f2\Editor\Data\MonoBleedingEdge\lib\mono\4.7.1-api\Facades\System.IO.Compression.ZipFile.dll</HintPath>
</Reference>
<Reference Include="System.IO">
<HintPath>D:\Program Files\Unity_2018_3_0_f2\Editor\Data\MonoBleedingEdge\lib\mono\4.7.1-api\Facades\System.IO.dll</HintPath>
</Reference>
<Reference Include="System.IO.FileSystem">
<HintPath>D:\Program Files\Unity_2018_3_0_f2\Editor\Data\MonoBleedingEdge\lib\mono\4.7.1-api\Facades\System.IO.FileSystem.dll</HintPath>
</Reference>
<Reference Include="System.IO.FileSystem.DriveInfo">
<HintPath>D:\Program Files\Unity_2018_3_0_f2\Editor\Data\MonoBleedingEdge\lib\mono\4.7.1-api\Facades\System.IO.FileSystem.DriveInfo.dll</HintPath>
</Reference>
<Reference Include="System.IO.FileSystem.Primitives">
<HintPath>D:\Program Files\Unity_2018_3_0_f2\Editor\Data\MonoBleedingEdge\lib\mono\4.7.1-api\Facades\System.IO.FileSystem.Primitives.dll</HintPath>
</Reference>
<Reference Include="System.IO.FileSystem.Watcher">
<HintPath>D:\Program Files\Unity_2018_3_0_f2\Editor\Data\MonoBleedingEdge\lib\mono\4.7.1-api\Facades\System.IO.FileSystem.Watcher.dll</HintPath>
</Reference>
<Reference Include="System.IO.IsolatedStorage">
<HintPath>D:\Program Files\Unity_2018_3_0_f2\Editor\Data\MonoBleedingEdge\lib\mono\4.7.1-api\Facades\System.IO.IsolatedStorage.dll</HintPath>
</Reference>
<Reference Include="System.IO.MemoryMappedFiles">
<HintPath>D:\Program Files\Unity_2018_3_0_f2\Editor\Data\MonoBleedingEdge\lib\mono\4.7.1-api\Facades\System.IO.MemoryMappedFiles.dll</HintPath>
</Reference>
<Reference Include="System.IO.Pipes">
<HintPath>D:\Program Files\Unity_2018_3_0_f2\Editor\Data\MonoBleedingEdge\lib\mono\4.7.1-api\Facades\System.IO.Pipes.dll</HintPath>
</Reference>
<Reference Include="System.IO.UnmanagedMemoryStream">
<HintPath>D:\Program Files\Unity_2018_3_0_f2\Editor\Data\MonoBleedingEdge\lib\mono\4.7.1-api\Facades\System.IO.UnmanagedMemoryStream.dll</HintPath>
</Reference>
<Reference Include="System.Linq">
<HintPath>D:\Program Files\Unity_2018_3_0_f2\Editor\Data\MonoBleedingEdge\lib\mono\4.7.1-api\Facades\System.Linq.dll</HintPath>
</Reference>
<Reference Include="System.Linq.Expressions">
<HintPath>D:\Program Files\Unity_2018_3_0_f2\Editor\Data\MonoBleedingEdge\lib\mono\4.7.1-api\Facades\System.Linq.Expressions.dll</HintPath>
</Reference>
<Reference Include="System.Linq.Parallel">
<HintPath>D:\Program Files\Unity_2018_3_0_f2\Editor\Data\MonoBleedingEdge\lib\mono\4.7.1-api\Facades\System.Linq.Parallel.dll</HintPath>
</Reference>
<Reference Include="System.Linq.Queryable">
<HintPath>D:\Program Files\Unity_2018_3_0_f2\Editor\Data\MonoBleedingEdge\lib\mono\4.7.1-api\Facades\System.Linq.Queryable.dll</HintPath>
</Reference>
<Reference Include="System.Net.Http.Rtc">
<HintPath>D:\Program Files\Unity_2018_3_0_f2\Editor\Data\MonoBleedingEdge\lib\mono\4.7.1-api\Facades\System.Net.Http.Rtc.dll</HintPath>
</Reference>
<Reference Include="System.Net.NameResolution">
<HintPath>D:\Program Files\Unity_2018_3_0_f2\Editor\Data\MonoBleedingEdge\lib\mono\4.7.1-api\Facades\System.Net.NameResolution.dll</HintPath>
</Reference>
<Reference Include="System.Net.NetworkInformation">
<HintPath>D:\Program Files\Unity_2018_3_0_f2\Editor\Data\MonoBleedingEdge\lib\mono\4.7.1-api\Facades\System.Net.NetworkInformation.dll</HintPath>
</Reference>
<Reference Include="System.Net.Ping">
<HintPath>D:\Program Files\Unity_2018_3_0_f2\Editor\Data\MonoBleedingEdge\lib\mono\4.7.1-api\Facades\System.Net.Ping.dll</HintPath>
</Reference>
<Reference Include="System.Net.Primitives">
<HintPath>D:\Program Files\Unity_2018_3_0_f2\Editor\Data\MonoBleedingEdge\lib\mono\4.7.1-api\Facades\System.Net.Primitives.dll</HintPath>
</Reference>
<Reference Include="System.Net.Requests">
<HintPath>D:\Program Files\Unity_2018_3_0_f2\Editor\Data\MonoBleedingEdge\lib\mono\4.7.1-api\Facades\System.Net.Requests.dll</HintPath>
</Reference>
<Reference Include="System.Net.Security">
<HintPath>D:\Program Files\Unity_2018_3_0_f2\Editor\Data\MonoBleedingEdge\lib\mono\4.7.1-api\Facades\System.Net.Security.dll</HintPath>
</Reference>
<Reference Include="System.Net.Sockets">
<HintPath>D:\Program Files\Unity_2018_3_0_f2\Editor\Data\MonoBleedingEdge\lib\mono\4.7.1-api\Facades\System.Net.Sockets.dll</HintPath>
</Reference>
<Reference Include="System.Net.WebHeaderCollection">
<HintPath>D:\Program Files\Unity_2018_3_0_f2\Editor\Data\MonoBleedingEdge\lib\mono\4.7.1-api\Facades\System.Net.WebHeaderCollection.dll</HintPath>
</Reference>
<Reference Include="System.Net.WebSockets.Client">
<HintPath>D:\Program Files\Unity_2018_3_0_f2\Editor\Data\MonoBleedingEdge\lib\mono\4.7.1-api\Facades\System.Net.WebSockets.Client.dll</HintPath>
</Reference>
<Reference Include="System.Net.WebSockets">
<HintPath>D:\Program Files\Unity_2018_3_0_f2\Editor\Data\MonoBleedingEdge\lib\mono\4.7.1-api\Facades\System.Net.WebSockets.dll</HintPath>
</Reference>
<Reference Include="System.ObjectModel">
<HintPath>D:\Program Files\Unity_2018_3_0_f2\Editor\Data\MonoBleedingEdge\lib\mono\4.7.1-api\Facades\System.ObjectModel.dll</HintPath>
</Reference>
<Reference Include="System.Reflection">
<HintPath>D:\Program Files\Unity_2018_3_0_f2\Editor\Data\MonoBleedingEdge\lib\mono\4.7.1-api\Facades\System.Reflection.dll</HintPath>
</Reference>
<Reference Include="System.Reflection.Emit">
<HintPath>D:\Program Files\Unity_2018_3_0_f2\Editor\Data\MonoBleedingEdge\lib\mono\4.7.1-api\Facades\System.Reflection.Emit.dll</HintPath>
</Reference>
<Reference Include="System.Reflection.Emit.ILGeneration">
<HintPath>D:\Program Files\Unity_2018_3_0_f2\Editor\Data\MonoBleedingEdge\lib\mono\4.7.1-api\Facades\System.Reflection.Emit.ILGeneration.dll</HintPath>
</Reference>
<Reference Include="System.Reflection.Emit.Lightweight">
<HintPath>D:\Program Files\Unity_2018_3_0_f2\Editor\Data\MonoBleedingEdge\lib\mono\4.7.1-api\Facades\System.Reflection.Emit.Lightweight.dll</HintPath>
</Reference>
<Reference Include="System.Reflection.Extensions">
<HintPath>D:\Program Files\Unity_2018_3_0_f2\Editor\Data\MonoBleedingEdge\lib\mono\4.7.1-api\Facades\System.Reflection.Extensions.dll</HintPath>
</Reference>
<Reference Include="System.Reflection.Primitives">
<HintPath>D:\Program Files\Unity_2018_3_0_f2\Editor\Data\MonoBleedingEdge\lib\mono\4.7.1-api\Facades\System.Reflection.Primitives.dll</HintPath>
</Reference>
<Reference Include="System.Resources.Reader">
<HintPath>D:\Program Files\Unity_2018_3_0_f2\Editor\Data\MonoBleedingEdge\lib\mono\4.7.1-api\Facades\System.Resources.Reader.dll</HintPath>
</Reference>
<Reference Include="System.Resources.ResourceManager">
<HintPath>D:\Program Files\Unity_2018_3_0_f2\Editor\Data\MonoBleedingEdge\lib\mono\4.7.1-api\Facades\System.Resources.ResourceManager.dll</HintPath>
</Reference>
<Reference Include="System.Resources.Writer">
<HintPath>D:\Program Files\Unity_2018_3_0_f2\Editor\Data\MonoBleedingEdge\lib\mono\4.7.1-api\Facades\System.Resources.Writer.dll</HintPath>
</Reference>
<Reference Include="System.Runtime.CompilerServices.VisualC">
<HintPath>D:\Program Files\Unity_2018_3_0_f2\Editor\Data\MonoBleedingEdge\lib\mono\4.7.1-api\Facades\System.Runtime.CompilerServices.VisualC.dll</HintPath>
</Reference>
<Reference Include="System.Runtime">
<HintPath>D:\Program Files\Unity_2018_3_0_f2\Editor\Data\MonoBleedingEdge\lib\mono\4.7.1-api\Facades\System.Runtime.dll</HintPath>
</Reference>
<Reference Include="System.Runtime.Extensions">
<HintPath>D:\Program Files\Unity_2018_3_0_f2\Editor\Data\MonoBleedingEdge\lib\mono\4.7.1-api\Facades\System.Runtime.Extensions.dll</HintPath>
</Reference>
<Reference Include="System.Runtime.Handles">
<HintPath>D:\Program Files\Unity_2018_3_0_f2\Editor\Data\MonoBleedingEdge\lib\mono\4.7.1-api\Facades\System.Runtime.Handles.dll</HintPath>
</Reference>
<Reference Include="System.Runtime.InteropServices">
<HintPath>D:\Program Files\Unity_2018_3_0_f2\Editor\Data\MonoBleedingEdge\lib\mono\4.7.1-api\Facades\System.Runtime.InteropServices.dll</HintPath>
</Reference>
<Reference Include="System.Runtime.InteropServices.RuntimeInformation">
<HintPath>D:\Program Files\Unity_2018_3_0_f2\Editor\Data\MonoBleedingEdge\lib\mono\4.7.1-api\Facades\System.Runtime.InteropServices.RuntimeInformation.dll</HintPath>
</Reference>
<Reference Include="System.Runtime.InteropServices.WindowsRuntime">
<HintPath>D:\Program Files\Unity_2018_3_0_f2\Editor\Data\MonoBleedingEdge\lib\mono\4.7.1-api\Facades\System.Runtime.InteropServices.WindowsRuntime.dll</HintPath>
</Reference>
<Reference Include="System.Runtime.Numerics">
<HintPath>D:\Program Files\Unity_2018_3_0_f2\Editor\Data\MonoBleedingEdge\lib\mono\4.7.1-api\Facades\System.Runtime.Numerics.dll</HintPath>
</Reference>
<Reference Include="System.Runtime.Serialization.Formatters">
<HintPath>D:\Program Files\Unity_2018_3_0_f2\Editor\Data\MonoBleedingEdge\lib\mono\4.7.1-api\Facades\System.Runtime.Serialization.Formatters.dll</HintPath>
</Reference>
<Reference Include="System.Runtime.Serialization.Json">
<HintPath>D:\Program Files\Unity_2018_3_0_f2\Editor\Data\MonoBleedingEdge\lib\mono\4.7.1-api\Facades\System.Runtime.Serialization.Json.dll</HintPath>
</Reference>
<Reference Include="System.Runtime.Serialization.Primitives">
<HintPath>D:\Program Files\Unity_2018_3_0_f2\Editor\Data\MonoBleedingEdge\lib\mono\4.7.1-api\Facades\System.Runtime.Serialization.Primitives.dll</HintPath>
</Reference>
<Reference Include="System.Runtime.Serialization.Xml">
<HintPath>D:\Program Files\Unity_2018_3_0_f2\Editor\Data\MonoBleedingEdge\lib\mono\4.7.1-api\Facades\System.Runtime.Serialization.Xml.dll</HintPath>
</Reference>
<Reference Include="System.Security.Claims">
<HintPath>D:\Program Files\Unity_2018_3_0_f2\Editor\Data\MonoBleedingEdge\lib\mono\4.7.1-api\Facades\System.Security.Claims.dll</HintPath>
</Reference>
<Reference Include="System.Security.Cryptography.Algorithms">
<HintPath>D:\Program Files\Unity_2018_3_0_f2\Editor\Data\MonoBleedingEdge\lib\mono\4.7.1-api\Facades\System.Security.Cryptography.Algorithms.dll</HintPath>
</Reference>
<Reference Include="System.Security.Cryptography.Csp">
<HintPath>D:\Program Files\Unity_2018_3_0_f2\Editor\Data\MonoBleedingEdge\lib\mono\4.7.1-api\Facades\System.Security.Cryptography.Csp.dll</HintPath>
</Reference>
<Reference Include="System.Security.Cryptography.Encoding">
<HintPath>D:\Program Files\Unity_2018_3_0_f2\Editor\Data\MonoBleedingEdge\lib\mono\4.7.1-api\Facades\System.Security.Cryptography.Encoding.dll</HintPath>
</Reference>
<Reference Include="System.Security.Cryptography.Primitives">
<HintPath>D:\Program Files\Unity_2018_3_0_f2\Editor\Data\MonoBleedingEdge\lib\mono\4.7.1-api\Facades\System.Security.Cryptography.Primitives.dll</HintPath>
</Reference>
<Reference Include="System.Security.Cryptography.X509Certificates">
<HintPath>D:\Program Files\Unity_2018_3_0_f2\Editor\Data\MonoBleedingEdge\lib\mono\4.7.1-api\Facades\System.Security.Cryptography.X509Certificates.dll</HintPath>
</Reference>
<Reference Include="System.Security.Principal">
<HintPath>D:\Program Files\Unity_2018_3_0_f2\Editor\Data\MonoBleedingEdge\lib\mono\4.7.1-api\Facades\System.Security.Principal.dll</HintPath>
</Reference>
<Reference Include="System.Security.SecureString">
<HintPath>D:\Program Files\Unity_2018_3_0_f2\Editor\Data\MonoBleedingEdge\lib\mono\4.7.1-api\Facades\System.Security.SecureString.dll</HintPath>
</Reference>
<Reference Include="System.ServiceModel.Duplex">
<HintPath>D:\Program Files\Unity_2018_3_0_f2\Editor\Data\MonoBleedingEdge\lib\mono\4.7.1-api\Facades\System.ServiceModel.Duplex.dll</HintPath>
</Reference>
<Reference Include="System.ServiceModel.Http">
<HintPath>D:\Program Files\Unity_2018_3_0_f2\Editor\Data\MonoBleedingEdge\lib\mono\4.7.1-api\Facades\System.ServiceModel.Http.dll</HintPath>
</Reference>
<Reference Include="System.ServiceModel.NetTcp">
<HintPath>D:\Program Files\Unity_2018_3_0_f2\Editor\Data\MonoBleedingEdge\lib\mono\4.7.1-api\Facades\System.ServiceModel.NetTcp.dll</HintPath>
</Reference>
<Reference Include="System.ServiceModel.Primitives">
<HintPath>D:\Program Files\Unity_2018_3_0_f2\Editor\Data\MonoBleedingEdge\lib\mono\4.7.1-api\Facades\System.ServiceModel.Primitives.dll</HintPath>
</Reference>
<Reference Include="System.ServiceModel.Security">
<HintPath>D:\Program Files\Unity_2018_3_0_f2\Editor\Data\MonoBleedingEdge\lib\mono\4.7.1-api\Facades\System.ServiceModel.Security.dll</HintPath>
</Reference>
<Reference Include="System.Text.Encoding">
<HintPath>D:\Program Files\Unity_2018_3_0_f2\Editor\Data\MonoBleedingEdge\lib\mono\4.7.1-api\Facades\System.Text.Encoding.dll</HintPath>
</Reference>
<Reference Include="System.Text.Encoding.Extensions">
<HintPath>D:\Program Files\Unity_2018_3_0_f2\Editor\Data\MonoBleedingEdge\lib\mono\4.7.1-api\Facades\System.Text.Encoding.Extensions.dll</HintPath>
</Reference>
<Reference Include="System.Text.RegularExpressions">
<HintPath>D:\Program Files\Unity_2018_3_0_f2\Editor\Data\MonoBleedingEdge\lib\mono\4.7.1-api\Facades\System.Text.RegularExpressions.dll</HintPath>
</Reference>
<Reference Include="System.Threading">
<HintPath>D:\Program Files\Unity_2018_3_0_f2\Editor\Data\MonoBleedingEdge\lib\mono\4.7.1-api\Facades\System.Threading.dll</HintPath>
</Reference>
<Reference Include="System.Threading.Overlapped">
<HintPath>D:\Program Files\Unity_2018_3_0_f2\Editor\Data\MonoBleedingEdge\lib\mono\4.7.1-api\Facades\System.Threading.Overlapped.dll</HintPath>
</Reference>
<Reference Include="System.Threading.Tasks">
<HintPath>D:\Program Files\Unity_2018_3_0_f2\Editor\Data\MonoBleedingEdge\lib\mono\4.7.1-api\Facades\System.Threading.Tasks.dll</HintPath>
</Reference>
<Reference Include="System.Threading.Tasks.Parallel">
<HintPath>D:\Program Files\Unity_2018_3_0_f2\Editor\Data\MonoBleedingEdge\lib\mono\4.7.1-api\Facades\System.Threading.Tasks.Parallel.dll</HintPath>
</Reference>
<Reference Include="System.Threading.Thread">
<HintPath>D:\Program Files\Unity_2018_3_0_f2\Editor\Data\MonoBleedingEdge\lib\mono\4.7.1-api\Facades\System.Threading.Thread.dll</HintPath>
</Reference>
<Reference Include="System.Threading.ThreadPool">
<HintPath>D:\Program Files\Unity_2018_3_0_f2\Editor\Data\MonoBleedingEdge\lib\mono\4.7.1-api\Facades\System.Threading.ThreadPool.dll</HintPath>
</Reference>
<Reference Include="System.Threading.Timer">
<HintPath>D:\Program Files\Unity_2018_3_0_f2\Editor\Data\MonoBleedingEdge\lib\mono\4.7.1-api\Facades\System.Threading.Timer.dll</HintPath>
</Reference>
<Reference Include="System.ValueTuple">
<HintPath>D:\Program Files\Unity_2018_3_0_f2\Editor\Data\MonoBleedingEdge\lib\mono\4.7.1-api\Facades\System.ValueTuple.dll</HintPath>
</Reference>
<Reference Include="System.Xml.ReaderWriter">
<HintPath>D:\Program Files\Unity_2018_3_0_f2\Editor\Data\MonoBleedingEdge\lib\mono\4.7.1-api\Facades\System.Xml.ReaderWriter.dll</HintPath>
</Reference>
<Reference Include="System.Xml.XDocument">
<HintPath>D:\Program Files\Unity_2018_3_0_f2\Editor\Data\MonoBleedingEdge\lib\mono\4.7.1-api\Facades\System.Xml.XDocument.dll</HintPath>
</Reference>
<Reference Include="System.Xml.XmlDocument">
<HintPath>D:\Program Files\Unity_2018_3_0_f2\Editor\Data\MonoBleedingEdge\lib\mono\4.7.1-api\Facades\System.Xml.XmlDocument.dll</HintPath>
</Reference>
<Reference Include="System.Xml.XmlSerializer">
<HintPath>D:\Program Files\Unity_2018_3_0_f2\Editor\Data\MonoBleedingEdge\lib\mono\4.7.1-api\Facades\System.Xml.XmlSerializer.dll</HintPath>
</Reference>
<Reference Include="System.Xml.XPath">
<HintPath>D:\Program Files\Unity_2018_3_0_f2\Editor\Data\MonoBleedingEdge\lib\mono\4.7.1-api\Facades\System.Xml.XPath.dll</HintPath>
</Reference>
<Reference Include="System.Xml.XPath.XDocument">
<HintPath>D:\Program Files\Unity_2018_3_0_f2\Editor\Data\MonoBleedingEdge\lib\mono\4.7.1-api\Facades\System.Xml.XPath.XDocument.dll</HintPath>
</Reference>
<Reference Include="UnityScript">
<HintPath>D:\Program Files\Unity_2018_3_0_f2\Editor\Data\MonoBleedingEdge\lib\mono\unityscript\UnityScript.dll</HintPath>
</Reference>
<Reference Include="UnityScript.Lang">
<HintPath>D:\Program Files\Unity_2018_3_0_f2\Editor\Data\MonoBleedingEdge\lib\mono\unityscript\UnityScript.Lang.dll</HintPath>
</Reference>
<Reference Include="Boo.Lang">
<HintPath>D:\Program Files\Unity_2018_3_0_f2\Editor\Data\MonoBleedingEdge\lib\mono\unityscript\Boo.Lang.dll</HintPath>
</Reference>
<Reference Include="Windows">
<HintPath>C:\Program Files (x86)\Windows Kits\10\UnionMetadata\10.0.17134.0\Facade\Windows.winmd</HintPath>
</Reference>
<Reference Include="Windows.AI.MachineLearning.Preview.MachineLearningPreviewContract">
<HintPath>C:\Program Files (x86)\Windows Kits\10\References\10.0.17134.0\Windows.AI.MachineLearning.Preview.MachineLearningPreviewContract\1.0.0.0\Windows.AI.MachineLearning.Preview.MachineLearningPreviewContract.winmd</HintPath>
</Reference>
<Reference Include="Windows.ApplicationModel.Calls.CallsVoipContract">
<HintPath>C:\Program Files (x86)\Windows Kits\10\References\10.0.17134.0\Windows.ApplicationModel.Calls.CallsVoipContract\3.0.0.0\Windows.ApplicationModel.Calls.CallsVoipContract.winmd</HintPath>
</Reference>
<Reference Include="Windows.ApplicationModel.SocialInfo.SocialInfoContract">
<HintPath>C:\Program Files (x86)\Windows Kits\10\References\10.0.17134.0\Windows.ApplicationModel.SocialInfo.SocialInfoContract\2.0.0.0\Windows.ApplicationModel.SocialInfo.SocialInfoContract.winmd</HintPath>
</Reference>
<Reference Include="Windows.ApplicationModel.StartupTaskContract">
<HintPath>C:\Program Files (x86)\Windows Kits\10\References\10.0.17134.0\Windows.ApplicationModel.StartupTaskContract\3.0.0.0\Windows.ApplicationModel.StartupTaskContract.winmd</HintPath>
</Reference>
<Reference Include="Windows.Devices.Custom.CustomDeviceContract">
<HintPath>C:\Program Files (x86)\Windows Kits\10\References\10.0.17134.0\Windows.Devices.Custom.CustomDeviceContract\1.0.0.0\Windows.Devices.Custom.CustomDeviceContract.winmd</HintPath>
</Reference>
<Reference Include="Windows.Devices.DevicesLowLevelContract">
<HintPath>C:\Program Files (x86)\Windows Kits\10\References\10.0.17134.0\Windows.Devices.DevicesLowLevelContract\3.0.0.0\Windows.Devices.DevicesLowLevelContract.winmd</HintPath>
</Reference>
<Reference Include="Windows.Devices.Printers.PrintersContract">
<HintPath>C:\Program Files (x86)\Windows Kits\10\References\10.0.17134.0\Windows.Devices.Printers.PrintersContract\1.0.0.0\Windows.Devices.Printers.PrintersContract.winmd</HintPath>
</Reference>
<Reference Include="Windows.Devices.SmartCards.SmartCardBackgroundTriggerContract">
<HintPath>C:\Program Files (x86)\Windows Kits\10\References\10.0.17134.0\Windows.Devices.SmartCards.SmartCardBackgroundTriggerContract\3.0.0.0\Windows.Devices.SmartCards.SmartCardBackgroundTriggerContract.winmd</HintPath>
</Reference>
<Reference Include="Windows.Devices.SmartCards.SmartCardEmulatorContract">
<HintPath>C:\Program Files (x86)\Windows Kits\10\References\10.0.17134.0\Windows.Devices.SmartCards.SmartCardEmulatorContract\5.0.0.0\Windows.Devices.SmartCards.SmartCardEmulatorContract.winmd</HintPath>
</Reference>
<Reference Include="Windows.Foundation.FoundationContract">
<HintPath>C:\Program Files (x86)\Windows Kits\10\References\10.0.17134.0\Windows.Foundation.FoundationContract\3.0.0.0\Windows.Foundation.FoundationContract.winmd</HintPath>
</Reference>
<Reference Include="Windows.Foundation.UniversalApiContract">
<HintPath>C:\Program Files (x86)\Windows Kits\10\References\10.0.17134.0\Windows.Foundation.UniversalApiContract\6.0.0.0\Windows.Foundation.UniversalApiContract.winmd</HintPath>
</Reference>
<Reference Include="Windows.Gaming.XboxLive.StorageApiContract">
<HintPath>C:\Program Files (x86)\Windows Kits\10\References\10.0.17134.0\Windows.Gaming.XboxLive.StorageApiContract\1.0.0.0\Windows.Gaming.XboxLive.StorageApiContract.winmd</HintPath>
</Reference>
<Reference Include="Windows.Graphics.Printing3D.Printing3DContract">
<HintPath>C:\Program Files (x86)\Windows Kits\10\References\10.0.17134.0\Windows.Graphics.Printing3D.Printing3DContract\4.0.0.0\Windows.Graphics.Printing3D.Printing3DContract.winmd</HintPath>
</Reference>
<Reference Include="Windows.Networking.Connectivity.WwanContract">
<HintPath>C:\Program Files (x86)\Windows Kits\10\References\10.0.17134.0\Windows.Networking.Connectivity.WwanContract\2.0.0.0\Windows.Networking.Connectivity.WwanContract.winmd</HintPath>
</Reference>
<Reference Include="Windows.Services.Store.StoreContract">
<HintPath>C:\Program Files (x86)\Windows Kits\10\References\10.0.17134.0\Windows.Services.Store.StoreContract\3.0.0.0\Windows.Services.Store.StoreContract.winmd</HintPath>
</Reference>
<Reference Include="Windows.Services.TargetedContent.TargetedContentContract">
<HintPath>C:\Program Files (x86)\Windows Kits\10\References\10.0.17134.0\Windows.Services.TargetedContent.TargetedContentContract\1.0.0.0\Windows.Services.TargetedContent.TargetedContentContract.winmd</HintPath>
</Reference>
<Reference Include="Windows.System.Profile.ProfileHardwareTokenContract">
<HintPath>C:\Program Files (x86)\Windows Kits\10\References\10.0.17134.0\Windows.System.Profile.ProfileHardwareTokenContract\1.0.0.0\Windows.System.Profile.ProfileHardwareTokenContract.winmd</HintPath>
</Reference>
<Reference Include="Windows.System.Profile.ProfileSharedModeContract">
<HintPath>C:\Program Files (x86)\Windows Kits\10\References\10.0.17134.0\Windows.System.Profile.ProfileSharedModeContract\2.0.0.0\Windows.System.Profile.ProfileSharedModeContract.winmd</HintPath>
</Reference>
<Reference Include="Windows.UI.ViewManagement.ViewManagementViewScalingContract">
<HintPath>C:\Program Files (x86)\Windows Kits\10\References\10.0.17134.0\Windows.UI.ViewManagement.ViewManagementViewScalingContract\1.0.0.0\Windows.UI.ViewManagement.ViewManagementViewScalingContract.winmd</HintPath>
</Reference>
<Reference Include="Windows.ApplicationModel.Activation.ActivatedEventsContract">
<HintPath>C:\Program Files (x86)\Windows Kits\10\References\10.0.17134.0\Windows.ApplicationModel.Activation.ActivatedEventsContract\1.0.0.0\Windows.ApplicationModel.Activation.ActivatedEventsContract.winmd</HintPath>
</Reference>
<Reference Include="Windows.ApplicationModel.Activation.ActivationCameraSettingsContract">
<HintPath>C:\Program Files (x86)\Windows Kits\10\References\10.0.17134.0\Windows.ApplicationModel.Activation.ActivationCameraSettingsContract\1.0.0.0\Windows.ApplicationModel.Activation.ActivationCameraSettingsContract.winmd</HintPath>
</Reference>
<Reference Include="Windows.ApplicationModel.Activation.ContactActivatedEventsContract">
<HintPath>C:\Program Files (x86)\Windows Kits\10\References\10.0.17134.0\Windows.ApplicationModel.Activation.ContactActivatedEventsContract\1.0.0.0\Windows.ApplicationModel.Activation.ContactActivatedEventsContract.winmd</HintPath>
</Reference>
<Reference Include="Windows.ApplicationModel.Activation.WebUISearchActivatedEventsContract">
<HintPath>C:\Program Files (x86)\Windows Kits\10\References\10.0.17134.0\Windows.ApplicationModel.Activation.WebUISearchActivatedEventsContract\1.0.0.0\Windows.ApplicationModel.Activation.WebUISearchActivatedEventsContract.winmd</HintPath>
</Reference>
<Reference Include="Windows.ApplicationModel.Background.BackgroundAlarmApplicationContract">
<HintPath>C:\Program Files (x86)\Windows Kits\10\References\10.0.17134.0\Windows.ApplicationModel.Background.BackgroundAlarmApplicationContract\1.0.0.0\Windows.ApplicationModel.Background.BackgroundAlarmApplicationContract.winmd</HintPath>
</Reference>
<Reference Include="Windows.ApplicationModel.Calls.Background.CallsBackgroundContract">
<HintPath>C:\Program Files (x86)\Windows Kits\10\References\10.0.17134.0\Windows.ApplicationModel.Calls.Background.CallsBackgroundContract\1.0.0.0\Windows.ApplicationModel.Calls.Background.CallsBackgroundContract.winmd</HintPath>
</Reference>
<Reference Include="Windows.ApplicationModel.Calls.LockScreenCallContract">
<HintPath>C:\Program Files (x86)\Windows Kits\10\References\10.0.17134.0\Windows.ApplicationModel.Calls.LockScreenCallContract\1.0.0.0\Windows.ApplicationModel.Calls.LockScreenCallContract.winmd</HintPath>
</Reference>
<Reference Include="Windows.ApplicationModel.FullTrustAppContract">
<HintPath>C:\Program Files (x86)\Windows Kits\10\References\10.0.17134.0\Windows.ApplicationModel.FullTrustAppContract\1.0.0.0\Windows.ApplicationModel.FullTrustAppContract.winmd</HintPath>
</Reference>
<Reference Include="Windows.ApplicationModel.Preview.InkWorkspace.PreviewInkWorkspaceContract">
<HintPath>C:\Program Files (x86)\Windows Kits\10\References\10.0.17134.0\Windows.ApplicationModel.Preview.InkWorkspace.PreviewInkWorkspaceContract\1.0.0.0\Windows.ApplicationModel.Preview.InkWorkspace.PreviewInkWorkspaceContract.winmd</HintPath>
</Reference>
<Reference Include="Windows.ApplicationModel.Preview.Notes.PreviewNotesContract">
<HintPath>C:\Program Files (x86)\Windows Kits\10\References\10.0.17134.0\Windows.ApplicationModel.Preview.Notes.PreviewNotesContract\2.0.0.0\Windows.ApplicationModel.Preview.Notes.PreviewNotesContract.winmd</HintPath>
</Reference>
<Reference Include="Windows.ApplicationModel.Resources.Management.ResourceIndexerContract">
<HintPath>C:\Program Files (x86)\Windows Kits\10\References\10.0.17134.0\Windows.ApplicationModel.Resources.Management.ResourceIndexerContract\1.0.0.0\Windows.ApplicationModel.Resources.Management.ResourceIndexerContract.winmd</HintPath>
</Reference>
<Reference Include="Windows.ApplicationModel.Search.Core.SearchCoreContract">
<HintPath>C:\Program Files (x86)\Windows Kits\10\References\10.0.17134.0\Windows.ApplicationModel.Search.Core.SearchCoreContract\1.0.0.0\Windows.ApplicationModel.Search.Core.SearchCoreContract.winmd</HintPath>
</Reference>
<Reference Include="Windows.ApplicationModel.Search.SearchContract">
<HintPath>C:\Program Files (x86)\Windows Kits\10\References\10.0.17134.0\Windows.ApplicationModel.Search.SearchContract\1.0.0.0\Windows.ApplicationModel.Search.SearchContract.winmd</HintPath>
</Reference>
<Reference Include="Windows.ApplicationModel.Wallet.WalletContract">
<HintPath>C:\Program Files (x86)\Windows Kits\10\References\10.0.17134.0\Windows.ApplicationModel.Wallet.WalletContract\1.0.0.0\Windows.ApplicationModel.Wallet.WalletContract.winmd</HintPath>
</Reference>
<Reference Include="Windows.Devices.Portable.PortableDeviceContract">
<HintPath>C:\Program Files (x86)\Windows Kits\10\References\10.0.17134.0\Windows.Devices.Portable.PortableDeviceContract\1.0.0.0\Windows.Devices.Portable.PortableDeviceContract.winmd</HintPath>
</Reference>
<Reference Include="Windows.Devices.Printers.Extensions.ExtensionsContract">
<HintPath>C:\Program Files (x86)\Windows Kits\10\References\10.0.17134.0\Windows.Devices.Printers.Extensions.ExtensionsContract\2.0.0.0\Windows.Devices.Printers.Extensions.ExtensionsContract.winmd</HintPath>
</Reference>
<Reference Include="Windows.Devices.Scanners.ScannerDeviceContract">
<HintPath>C:\Program Files (x86)\Windows Kits\10\References\10.0.17134.0\Windows.Devices.Scanners.ScannerDeviceContract\1.0.0.0\Windows.Devices.Scanners.ScannerDeviceContract.winmd</HintPath>
</Reference>
<Reference Include="Windows.Devices.Sms.LegacySmsApiContract">
<HintPath>C:\Program Files (x86)\Windows Kits\10\References\10.0.17134.0\Windows.Devices.Sms.LegacySmsApiContract\1.0.0.0\Windows.Devices.Sms.LegacySmsApiContract.winmd</HintPath>
</Reference>
<Reference Include="Windows.Gaming.Input.GamingInputPreviewContract">
<HintPath>C:\Program Files (x86)\Windows Kits\10\References\10.0.17134.0\Windows.Gaming.Input.GamingInputPreviewContract\1.0.0.0\Windows.Gaming.Input.GamingInputPreviewContract.winmd</HintPath>
</Reference>
<Reference Include="Windows.Gaming.Preview.GamesEnumerationContract">
<HintPath>C:\Program Files (x86)\Windows Kits\10\References\10.0.17134.0\Windows.Gaming.Preview.GamesEnumerationContract\2.0.0.0\Windows.Gaming.Preview.GamesEnumerationContract.winmd</HintPath>
</Reference>
<Reference Include="Windows.Gaming.UI.GameChatOverlayContract">
<HintPath>C:\Program Files (x86)\Windows Kits\10\References\10.0.17134.0\Windows.Gaming.UI.GameChatOverlayContract\1.0.0.0\Windows.Gaming.UI.GameChatOverlayContract.winmd</HintPath>
</Reference>
<Reference Include="Windows.Gaming.UI.GamingUIProviderContract">
<HintPath>C:\Program Files (x86)\Windows Kits\10\References\10.0.17134.0\Windows.Gaming.UI.GamingUIProviderContract\1.0.0.0\Windows.Gaming.UI.GamingUIProviderContract.winmd</HintPath>
</Reference>
<Reference Include="Windows.Globalization.GlobalizationJapanesePhoneticAnalyzerContract">
<HintPath>C:\Program Files (x86)\Windows Kits\10\References\10.0.17134.0\Windows.Globalization.GlobalizationJapanesePhoneticAnalyzerContract\1.0.0.0\Windows.Globalization.GlobalizationJapanesePhoneticAnalyzerContract.winmd</HintPath>
</Reference>
<Reference Include="Windows.Management.Deployment.Preview.DeploymentPreviewContract">
<HintPath>C:\Program Files (x86)\Windows Kits\10\References\10.0.17134.0\Windows.Management.Deployment.Preview.DeploymentPreviewContract\1.0.0.0\Windows.Management.Deployment.Preview.DeploymentPreviewContract.winmd</HintPath>
</Reference>
<Reference Include="Windows.Management.Workplace.WorkplaceSettingsContract">
<HintPath>C:\Program Files (x86)\Windows Kits\10\References\10.0.17134.0\Windows.Management.Workplace.WorkplaceSettingsContract\1.0.0.0\Windows.Management.Workplace.WorkplaceSettingsContract.winmd</HintPath>
</Reference>
<Reference Include="Windows.Media.AppBroadcasting.AppBroadcastingContract">
<HintPath>C:\Program Files (x86)\Windows Kits\10\References\10.0.17134.0\Windows.Media.AppBroadcasting.AppBroadcastingContract\1.0.0.0\Windows.Media.AppBroadcasting.AppBroadcastingContract.winmd</HintPath>
</Reference>
<Reference Include="Windows.Media.AppRecording.AppRecordingContract">
<HintPath>C:\Program Files (x86)\Windows Kits\10\References\10.0.17134.0\Windows.Media.AppRecording.AppRecordingContract\1.0.0.0\Windows.Media.AppRecording.AppRecordingContract.winmd</HintPath>
</Reference>
<Reference Include="Windows.Media.Capture.AppBroadcastContract">
<HintPath>C:\Program Files (x86)\Windows Kits\10\References\10.0.17134.0\Windows.Media.Capture.AppBroadcastContract\2.0.0.0\Windows.Media.Capture.AppBroadcastContract.winmd</HintPath>
</Reference>
<Reference Include="Windows.Media.Capture.AppCaptureContract">
<HintPath>C:\Program Files (x86)\Windows Kits\10\References\10.0.17134.0\Windows.Media.Capture.AppCaptureContract\4.0.0.0\Windows.Media.Capture.AppCaptureContract.winmd</HintPath>
</Reference>
<Reference Include="Windows.Media.Capture.AppCaptureMetadataContract">
<HintPath>C:\Program Files (x86)\Windows Kits\10\References\10.0.17134.0\Windows.Media.Capture.AppCaptureMetadataContract\1.0.0.0\Windows.Media.Capture.AppCaptureMetadataContract.winmd</HintPath>
</Reference>
<Reference Include="Windows.Media.Capture.CameraCaptureUIContract">
<HintPath>C:\Program Files (x86)\Windows Kits\10\References\10.0.17134.0\Windows.Media.Capture.CameraCaptureUIContract\1.0.0.0\Windows.Media.Capture.CameraCaptureUIContract.winmd</HintPath>
</Reference>
<Reference Include="Windows.Media.Capture.GameBarContract">
<HintPath>C:\Program Files (x86)\Windows Kits\10\References\10.0.17134.0\Windows.Media.Capture.GameBarContract\1.0.0.0\Windows.Media.Capture.GameBarContract.winmd</HintPath>
</Reference>
<Reference Include="Windows.Media.Devices.CallControlContract">
<HintPath>C:\Program Files (x86)\Windows Kits\10\References\10.0.17134.0\Windows.Media.Devices.CallControlContract\1.0.0.0\Windows.Media.Devices.CallControlContract.winmd</HintPath>
</Reference>
<Reference Include="Windows.Media.MediaControlContract">
<HintPath>C:\Program Files (x86)\Windows Kits\10\References\10.0.17134.0\Windows.Media.MediaControlContract\1.0.0.0\Windows.Media.MediaControlContract.winmd</HintPath>
</Reference>
<Reference Include="Windows.Media.Playlists.PlaylistsContract">
<HintPath>C:\Program Files (x86)\Windows Kits\10\References\10.0.17134.0\Windows.Media.Playlists.PlaylistsContract\1.0.0.0\Windows.Media.Playlists.PlaylistsContract.winmd</HintPath>
</Reference>
<Reference Include="Windows.Media.Protection.ProtectionRenewalContract">
<HintPath>C:\Program Files (x86)\Windows Kits\10\References\10.0.17134.0\Windows.Media.Protection.ProtectionRenewalContract\1.0.0.0\Windows.Media.Protection.ProtectionRenewalContract.winmd</HintPath>
</Reference>
<Reference Include="Windows.Networking.NetworkOperators.LegacyNetworkOperatorsContract">
<HintPath>C:\Program Files (x86)\Windows Kits\10\References\10.0.17134.0\Windows.Networking.NetworkOperators.LegacyNetworkOperatorsContract\1.0.0.0\Windows.Networking.NetworkOperators.LegacyNetworkOperatorsContract.winmd</HintPath>
</Reference>
<Reference Include="Windows.Networking.Sockets.ControlChannelTriggerContract">
<HintPath>C:\Program Files (x86)\Windows Kits\10\References\10.0.17134.0\Windows.Networking.Sockets.ControlChannelTriggerContract\3.0.0.0\Windows.Networking.Sockets.ControlChannelTriggerContract.winmd</HintPath>
</Reference>
<Reference Include="Windows.Networking.XboxLive.XboxLiveSecureSocketsContract">
<HintPath>C:\Program Files (x86)\Windows Kits\10\References\10.0.17134.0\Windows.Networking.XboxLive.XboxLiveSecureSocketsContract\1.0.0.0\Windows.Networking.XboxLive.XboxLiveSecureSocketsContract.winmd</HintPath>
</Reference>
<Reference Include="Windows.Perception.Automation.Core.PerceptionAutomationCoreContract">
<HintPath>C:\Program Files (x86)\Windows Kits\10\References\10.0.17134.0\Windows.Perception.Automation.Core.PerceptionAutomationCoreContract\1.0.0.0\Windows.Perception.Automation.Core.PerceptionAutomationCoreContract.winmd</HintPath>
</Reference>
<Reference Include="Windows.Security.EnterpriseData.EnterpriseDataContract">
<HintPath>C:\Program Files (x86)\Windows Kits\10\References\10.0.17134.0\Windows.Security.EnterpriseData.EnterpriseDataContract\5.0.0.0\Windows.Security.EnterpriseData.EnterpriseDataContract.winmd</HintPath>
</Reference>
<Reference Include="Windows.Security.ExchangeActiveSyncProvisioning.EasContract">
<HintPath>C:\Program Files (x86)\Windows Kits\10\References\10.0.17134.0\Windows.Security.ExchangeActiveSyncProvisioning.EasContract\1.0.0.0\Windows.Security.ExchangeActiveSyncProvisioning.EasContract.winmd</HintPath>
</Reference>
<Reference Include="Windows.Services.Maps.GuidanceContract">
<HintPath>C:\Program Files (x86)\Windows Kits\10\References\10.0.17134.0\Windows.Services.Maps.GuidanceContract\3.0.0.0\Windows.Services.Maps.GuidanceContract.winmd</HintPath>
</Reference>
<Reference Include="Windows.Services.Maps.LocalSearchContract">
<HintPath>C:\Program Files (x86)\Windows Kits\10\References\10.0.17134.0\Windows.Services.Maps.LocalSearchContract\4.0.0.0\Windows.Services.Maps.LocalSearchContract.winmd</HintPath>
</Reference>
<Reference Include="Windows.Storage.Provider.CloudFilesContract">
<HintPath>C:\Program Files (x86)\Windows Kits\10\References\10.0.17134.0\Windows.Storage.Provider.CloudFilesContract\2.0.0.0\Windows.Storage.Provider.CloudFilesContract.winmd</HintPath>
</Reference>
<Reference Include="Windows.System.Profile.SystemManufacturers.SystemManufacturersContract">
<HintPath>C:\Program Files (x86)\Windows Kits\10\References\10.0.17134.0\Windows.System.Profile.SystemManufacturers.SystemManufacturersContract\2.0.0.0\Windows.System.Profile.SystemManufacturers.SystemManufacturersContract.winmd</HintPath>
</Reference>
<Reference Include="Windows.System.Profile.ProfileRetailInfoContract">
<HintPath>C:\Program Files (x86)\Windows Kits\10\References\10.0.17134.0\Windows.System.Profile.ProfileRetailInfoContract\1.0.0.0\Windows.System.Profile.ProfileRetailInfoContract.winmd</HintPath>
</Reference>
<Reference Include="Windows.System.UserProfile.UserProfileContract">
<HintPath>C:\Program Files (x86)\Windows Kits\10\References\10.0.17134.0\Windows.System.UserProfile.UserProfileContract\1.0.0.0\Windows.System.UserProfile.UserProfileContract.winmd</HintPath>
</Reference>
<Reference Include="Windows.System.UserProfile.UserProfileLockScreenContract">
<HintPath>C:\Program Files (x86)\Windows Kits\10\References\10.0.17134.0\Windows.System.UserProfile.UserProfileLockScreenContract\1.0.0.0\Windows.System.UserProfile.UserProfileLockScreenContract.winmd</HintPath>
</Reference>
<Reference Include="Windows.UI.ApplicationSettings.ApplicationsSettingsContract">
<HintPath>C:\Program Files (x86)\Windows Kits\10\References\10.0.17134.0\Windows.UI.ApplicationSettings.ApplicationsSettingsContract\1.0.0.0\Windows.UI.ApplicationSettings.ApplicationsSettingsContract.winmd</HintPath>
</Reference>
<Reference Include="Windows.UI.Core.AnimationMetrics.AnimationMetricsContract">
<HintPath>C:\Program Files (x86)\Windows Kits\10\References\10.0.17134.0\Windows.UI.Core.AnimationMetrics.AnimationMetricsContract\1.0.0.0\Windows.UI.Core.AnimationMetrics.AnimationMetricsContract.winmd</HintPath>
</Reference>
<Reference Include="Windows.UI.Core.CoreWindowDialogsContract">
<HintPath>C:\Program Files (x86)\Windows Kits\10\References\10.0.17134.0\Windows.UI.Core.CoreWindowDialogsContract\1.0.0.0\Windows.UI.Core.CoreWindowDialogsContract.winmd</HintPath>
</Reference>
<Reference Include="Windows.UI.Xaml.Hosting.HostingContract">
<HintPath>C:\Program Files (x86)\Windows Kits\10\References\10.0.17134.0\Windows.UI.Xaml.Hosting.HostingContract\2.0.0.0\Windows.UI.Xaml.Hosting.HostingContract.winmd</HintPath>
</Reference>
<Reference Include="Windows.Web.Http.Diagnostics.HttpDiagnosticsContract">
<HintPath>C:\Program Files (x86)\Windows Kits\10\References\10.0.17134.0\Windows.Web.Http.Diagnostics.HttpDiagnosticsContract\2.0.0.0\Windows.Web.Http.Diagnostics.HttpDiagnosticsContract.winmd</HintPath>
</Reference>
<Reference Include="Windows.System.SystemManagementContract">
<HintPath>C:\Program Files (x86)\Windows Kits\10\References\10.0.17134.0\Windows.System.SystemManagementContract\5.0.0.0\Windows.System.SystemManagementContract.winmd</HintPath>
</Reference>
<Reference Include="Windows.ApplicationModel.Calls.CallsPhoneContract">
<HintPath>C:\Program Files (x86)\Windows Kits\10\References\10.0.17134.0\Windows.ApplicationModel.Calls.CallsPhoneContract\4.0.0.0\Windows.ApplicationModel.Calls.CallsPhoneContract.winmd</HintPath>
</Reference>
<Reference Include="Windows.ApplicationModel.CommunicationBlocking.CommunicationBlockingContract">
<HintPath>C:\Program Files (x86)\Windows Kits\10\References\10.0.17134.0\Windows.ApplicationModel.CommunicationBlocking.CommunicationBlockingContract\2.0.0.0\Windows.ApplicationModel.CommunicationBlocking.CommunicationBlockingContract.winmd</HintPath>
</Reference>
<Reference Include="Windows.Embedded.DeviceLockdown.DeviceLockdownContract">
<HintPath>C:\Program Files (x86)\Windows Kits\10\References\10.0.17134.0\Windows.Embedded.DeviceLockdown.DeviceLockdownContract\1.0.0.0\Windows.Embedded.DeviceLockdown.DeviceLockdownContract.winmd</HintPath>
</Reference>
<Reference Include="Windows.Networking.NetworkOperators.NetworkOperatorsFdnContract">
<HintPath>C:\Program Files (x86)\Windows Kits\10\References\10.0.17134.0\Windows.Networking.NetworkOperators.NetworkOperatorsFdnContract\1.0.0.0\Windows.Networking.NetworkOperators.NetworkOperatorsFdnContract.winmd</HintPath>
</Reference>
<Reference Include="Windows.Phone.PhoneContract">
<HintPath>C:\Program Files (x86)\Windows Kits\10\References\10.0.17134.0\Windows.Phone.PhoneContract\1.0.0.0\Windows.Phone.PhoneContract.winmd</HintPath>
</Reference>
<Reference Include="Windows.Phone.StartScreen.DualSimTileContract">
<HintPath>C:\Program Files (x86)\Windows Kits\10\References\10.0.17134.0\Windows.Phone.StartScreen.DualSimTileContract\1.0.0.0\Windows.Phone.StartScreen.DualSimTileContract.winmd</HintPath>
</Reference>
<Reference Include="Windows.UI.WebUI.Core.WebUICommandBarContract">
<HintPath>C:\Program Files (x86)\Windows Kits\10\References\10.0.17134.0\Windows.UI.WebUI.Core.WebUICommandBarContract\1.0.0.0\Windows.UI.WebUI.Core.WebUICommandBarContract.winmd</HintPath>
</Reference>
<Reference Include="Windows">
<HintPath>C:\Program Files (x86)\Windows Kits\10\UnionMetadata\10.0.17134.0\Facade\Windows.winmd</HintPath>
</Reference>
<Reference Include="System.Runtime.WindowsRuntime">
<HintPath>D:\Program Files\Unity_2018_3_0_f2\Editor\Data\il2cpp\BCLExtensions\System.Runtime.WindowsRuntime.dll</HintPath>
</Reference>
<Reference Include="System.Runtime.WindowsRuntime.UI.Xaml">
<HintPath>D:\Program Files\Unity_2018_3_0_f2\Editor\Data\il2cpp\BCLExtensions\System.Runtime.WindowsRuntime.UI.Xaml.dll</HintPath>
</Reference>
</ItemGroup>
<ItemGroup>
<ProjectReference Include="Unity.ProBuilder.Examples.Player.csproj">
<Project>{DCB9153D-0C28-D5BF-3F6F-42CBE90299C1}</Project>
<Name>Unity.ProBuilder.Examples.Player</Name>
</ProjectReference>
<ProjectReference Include="Unity.TextMeshPro.Player.csproj">
<Project>{F1CA471D-22AC-18A9-132D-9C670FF66678}</Project>
<Name>Unity.TextMeshPro.Player</Name>
</ProjectReference>
<ProjectReference Include="Unity.Analytics.DataPrivacy.Player.csproj">
<Project>{42411805-2A76-B786-50D5-240EEE2DE49C}</Project>
<Name>Unity.Analytics.DataPrivacy.Player</Name>
</ProjectReference>
</ItemGroup>
<ItemGroup>
<Compile Include="Assets\Battlehub\ARCore\RTHandles\Demo\Scripts\DemoEditorAR.cs" />
<Compile Include="Assets\Battlehub\ARCore\RTHandles\Scripts\PrefabSpawnPointAR.cs" />
<Compile Include="Assets\Battlehub\HSVPicker\Enums\ColorValues.cs" />
<Compile Include="Assets\Battlehub\HSVPicker\Events\ColorChangedEvent.cs" />
<Compile Include="Assets\Battlehub\HSVPicker\Events\HSVChangedEvent.cs" />
<Compile Include="Assets\Battlehub\HSVPicker\Other\ColorPickerTester.cs" />
<Compile Include="Assets\Battlehub\HSVPicker\Other\TiltWindow.cs" />
<Compile Include="Assets\Battlehub\HSVPicker\UI\ColorImage.cs" />
<Compile Include="Assets\Battlehub\HSVPicker\UI\ColorLabel.cs" />
<Compile Include="Assets\Battlehub\HSVPicker\UI\ColorPicker.cs" />
<Compile Include="Assets\Battlehub\HSVPicker\UI\ColorPresets.cs" />
<Compile Include="Assets\Battlehub\HSVPicker\UI\ColorSlider.cs" />
<Compile Include="Assets\Battlehub\HSVPicker\UI\ColorSliderImage.cs" />
<Compile Include="Assets\Battlehub\HSVPicker\UI\HexColorField.cs" />
<Compile Include="Assets\Battlehub\HSVPicker\UI\SVBoxSlider.cs" />
<Compile Include="Assets\Battlehub\HSVPicker\UtilityScripts\BoxSlider.cs" />
<Compile Include="Assets\Battlehub\HSVPicker\UtilityScripts\HSVUtil.cs" />
<Compile Include="Assets\Battlehub\Integration\IntegrationCommon.cs" />
<Compile Include="Assets\Battlehub\Integration\MeshCombinerIntegration.cs" />
<Compile Include="Assets\Battlehub\Integration\MeshDeformerIntegration.cs" />
<Compile Include="Assets\Battlehub\Integration\WiresIntegration.cs" />
<Compile Include="Assets\Battlehub\ObjectToTexture\Scripts\ObjectToTexture.cs" />
<Compile Include="Assets\Battlehub\ObjectToTexture\Scripts\TakeSnapshot.cs" />
<Compile Include="Assets\Battlehub\ObjectToTexture\Scripts\TextureScale.cs" />
<Compile Include="Assets\Battlehub\OculusIntegration\SampleScenes\OVRInspector\Scripts\OVRMousePointer.cs" />
<Compile Include="Assets\Battlehub\OculusIntegration\VR\Scripts\Stubs\OVRCameraRig.cs" />
<Compile Include="Assets\Battlehub\OculusIntegration\VR\Scripts\Stubs\OVRInput.cs" />
<Compile Include="Assets\Battlehub\OculusIntegration\VR\Scripts\Util\OVRGazePointer.cs" />
<Compile Include="Assets\Battlehub\OculusIntegration\VR\Scripts\Util\OVRInputModule.cs" />
<Compile Include="Assets\Battlehub\OculusIntegration\VR\Scripts\Util\OVRPhysicsRaycaster.cs" />
<Compile Include="Assets\Battlehub\OculusIntegration\VR\Scripts\Util\OVRPointerEventData.cs" />
<Compile Include="Assets\Battlehub\OculusIntegration\VR\Scripts\Util\OVRProgressIndicator.cs" />
<Compile Include="Assets\Battlehub\OculusIntegration\VR\Scripts\Util\OVRRaycaster.cs" />
<Compile Include="Assets\Battlehub\RootPath.cs" />
<Compile Include="Assets\Battlehub\RTCommon\Scripts\DragDrop.cs" />
<Compile Include="Assets\Battlehub\RTCommon\Scripts\DragDropTarget.cs" />
<Compile Include="Assets\Battlehub\RTCommon\Scripts\ExposeToEditor.cs" />
<Compile Include="Assets\Battlehub\RTCommon\Scripts\Graphics\GLCamera.cs" />
<Compile Include="Assets\Battlehub\RTCommon\Scripts\Graphics\GLRenderer.cs" />
<Compile Include="Assets\Battlehub\RTCommon\Scripts\Graphics\RuntimeGraphics.cs" />
<Compile Include="Assets\Battlehub\RTCommon\Scripts\Graphics\RuntimeGraphicsLayer.cs" />
<Compile Include="Assets\Battlehub\RTCommon\Scripts\Graphics\SpriteGizmo.cs" />
<Compile Include="Assets\Battlehub\RTCommon\Scripts\Graphics\SpriteGizmoManager.cs" />
<Compile Include="Assets\Battlehub\RTCommon\Scripts\Input\InputLow.cs" />
<Compile Include="Assets\Battlehub\RTCommon\Scripts\Input\MultitouchEmulator\EmuTouchControl.cs" />
<Compile Include="Assets\Battlehub\RTCommon\Scripts\Input\MultitouchEmulator\MultitouchEmulator.cs" />
<Compile Include="Assets\Battlehub\RTCommon\Scripts\Input\Pointer.cs" />
<Compile Include="Assets\Battlehub\RTCommon\Scripts\Input\RTEBaseInput.cs" />
<Compile Include="Assets\Battlehub\RTCommon\Scripts\Input\RTEVRGazePointer.cs" />
<Compile Include="Assets\Battlehub\RTCommon\Scripts\Input\RTEVRGraphicsRaycaster.cs" />
<Compile Include="Assets\Battlehub\RTCommon\Scripts\Input\RTEVRInputModule.cs" />
<Compile Include="Assets\Battlehub\RTCommon\Scripts\Input\RuntimeUndoInput.cs" />
<Compile Include="Assets\Battlehub\RTCommon\Scripts\Input\VRPointer.cs" />
<Compile Include="Assets\Battlehub\RTCommon\Scripts\LockAxes.cs" />
<Compile Include="Assets\Battlehub\RTCommon\Scripts\RenderTextureCamera.cs" />
<Compile Include="Assets\Battlehub\RTCommon\Scripts\ResourcePreviewUtility.cs" />
<Compile Include="Assets\Battlehub\RTCommon\Scripts\RTEBase.cs" />
<Compile Include="Assets\Battlehub\RTCommon\Scripts\RTEComponent.cs" />
<Compile Include="Assets\Battlehub\RTCommon\Scripts\RuntimeObjects.cs" />
<Compile Include="Assets\Battlehub\RTCommon\Scripts\RuntimeSelection.cs" />
<Compile Include="Assets\Battlehub\RTCommon\Scripts\RuntimeTools.cs" />
<Compile Include="Assets\Battlehub\RTCommon\Scripts\RuntimeUndo.cs" />
<Compile Include="Assets\Battlehub\RTCommon\Scripts\RuntimeWindow.cs" />
<Compile Include="Assets\Battlehub\RTCommon\Scripts\TreeViewDataModel\TreeElement.cs" />
<Compile Include="Assets\Battlehub\RTCommon\Scripts\TreeViewDataModel\TreeElementUtility.cs" />
<Compile Include="Assets\Battlehub\RTCommon\Scripts\TreeViewDataModel\TreeModel.cs" />
<Compile Include="Assets\Battlehub\RTCommon\Scripts\Utils\CreateEditor.cs" />
<Compile Include="Assets\Battlehub\RTCommon\Scripts\Utils\IOC.cs" />
<Compile Include="Assets\Battlehub\RTCommon\Scripts\Utils\IRTEState.cs" />
<Compile Include="Assets\Battlehub\RTCommon\Scripts\Utils\Reflection.cs" />
<Compile Include="Assets\Battlehub\RTCommon\Scripts\Utils\Splash.cs" />
<Compile Include="Assets\Battlehub\RTDemoGame\Scripts\CubemanCharacter.cs" />
<Compile Include="Assets\Battlehub\RTDemoGame\Scripts\CubemanUserControl.cs" />
<Compile Include="Assets\Battlehub\RTDemoGame\Scripts\CubemenGame.cs" />
<Compile Include="Assets\Battlehub\RTDemoGame\Scripts\GameCameraFollow.cs" />
<Compile Include="Assets\Battlehub\RTDemoGame\Scripts\GameCharacter.cs" />
<Compile Include="Assets\Battlehub\RTDemoGame\Scripts\GameFerry.cs" />
<Compile Include="Assets\Battlehub\RTDemoGame\Scripts\GameFerryBehavior.cs" />
<Compile Include="Assets\Battlehub\RTDemoGame\Scripts\GameFerryButton.cs" />
<Compile Include="Assets\Battlehub\RTDemoGame\Scripts\GameGoal.cs" />
<Compile Include="Assets\Battlehub\RTEditor\Demo\Scripts\BeforeSaveSceneExample.cs" />
<Compile Include="Assets\Battlehub\RTEditor\Demo\Scripts\FbxImporterExample.cs" />
<Compile Include="Assets\Battlehub\RTEditor\Demo\Scripts\JpgImporterExample.cs" />
<Compile Include="Assets\Battlehub\RTEditor\Demo\Scripts\LayoutOverrideExample.cs" />
<Compile Include="Assets\Battlehub\RTEditor\Demo\Scripts\PersistentLayoutExample.cs" />
<Compile Include="Assets\Battlehub\RTEditor\Demo\Scripts\SceneParametersOverrideExample.cs" />
<Compile Include="Assets\Battlehub\RTEditor\Demo\Scripts\ToolbarsOverrideExample.cs" />
<Compile Include="Assets\Battlehub\RTEditor\Demo\Scripts\ToolsPanelOverrideExample.cs" />
<Compile Include="Assets\Battlehub\RTEditor\Demo\Scripts\UIColorsOverrideExample.cs" />
<Compile Include="Assets\Battlehub\RTEditor\Demo\Scripts\UIScaleOverrideExample.cs" />
<Compile Include="Assets\Battlehub\RTEditor\Scripts\Commands\ComponentCmd.cs" />
<Compile Include="Assets\Battlehub\RTEditor\Scripts\Commands\EditCmd.cs" />
<Compile Include="Assets\Battlehub\RTEditor\Scripts\Commands\GameObjectCmd.cs" />
<Compile Include="Assets\Battlehub\RTEditor\Scripts\Commands\HelpCmd.cs" />
<Compile Include="Assets\Battlehub\RTEditor\Scripts\Commands\ToolsPanel.cs" />
<Compile Include="Assets\Battlehub\RTEditor\Scripts\ConsoleView.cs" />
<Compile Include="Assets\Battlehub\RTEditor\Scripts\ContextMenu.cs" />
<Compile Include="Assets\Battlehub\RTEditor\Scripts\Dialogs\AboutDialog.cs" />
<Compile Include="Assets\Battlehub\RTEditor\Scripts\Dialogs\AssetLibraryImportDialog.cs" />
<Compile Include="Assets\Battlehub\RTEditor\Scripts\Dialogs\AssetLibraryImportStatus.cs" />
<Compile Include="Assets\Battlehub\RTEditor\Scripts\Dialogs\AssetLibraryImportToggle.cs" />
<Compile Include="Assets\Battlehub\RTEditor\Scripts\Dialogs\AssetLibrarySelectDialog.cs" />
<Compile Include="Assets\Battlehub\RTEditor\Scripts\Dialogs\FileBrowser.cs" />
<Compile Include="Assets\Battlehub\RTEditor\Scripts\Dialogs\ImportFileDialog.cs" />
<Compile Include="Assets\Battlehub\RTEditor\Scripts\Dialogs\InputDialog.cs" />
<Compile Include="Assets\Battlehub\RTEditor\Scripts\Dialogs\ProjectsDialog.cs" />
<Compile Include="Assets\Battlehub\RTEditor\Scripts\Dialogs\SaveSceneDialog.cs" />
<Compile Include="Assets\Battlehub\RTEditor\Scripts\Dialogs\SelectColorDialog.cs" />
<Compile Include="Assets\Battlehub\RTEditor\Scripts\Dialogs\SelectObjectDialog.cs" />
<Compile Include="Assets\Battlehub\RTEditor\Scripts\EditorOverride.cs" />
<Compile Include="Assets\Battlehub\RTEditor\Scripts\Editors\AddComponentControl.cs" />
<Compile Include="Assets\Battlehub\RTEditor\Scripts\Editors\ColliderEditor.cs" />
<Compile Include="Assets\Battlehub\RTEditor\Scripts\Editors\ComponentDescriptors\AudioSourceComponentDescriptor.cs" />
<Compile Include="Assets\Battlehub\RTEditor\Scripts\Editors\ComponentDescriptors\BoxColliderComponentDescriptor.cs" />
<Compile Include="Assets\Battlehub\RTEditor\Scripts\Editors\ComponentDescriptors\CameraComponentDescriptor.cs" />
<Compile Include="Assets\Battlehub\RTEditor\Scripts\Editors\ComponentDescriptors\CapsuleColliderComponentDescriptor.cs" />
<Compile Include="Assets\Battlehub\RTEditor\Scripts\Editors\ComponentDescriptors\FixedJointComponentDescriptor.cs" />
<Compile Include="Assets\Battlehub\RTEditor\Scripts\Editors\ComponentDescriptors\HingeJointComponentDescriptor.cs" />
<Compile Include="Assets\Battlehub\RTEditor\Scripts\Editors\ComponentDescriptors\IComponentDescriptor.cs" />
<Compile Include="Assets\Battlehub\RTEditor\Scripts\Editors\ComponentDescriptors\LightComponentDescriptor.cs" />
<Compile Include="Assets\Battlehub\RTEditor\Scripts\Editors\ComponentDescriptors\MaterialDescriptor.cs" />
<Compile Include="Assets\Battlehub\RTEditor\Scripts\Editors\ComponentDescriptors\MeshColliderComponentDescriptor.cs" />
<Compile Include="Assets\Battlehub\RTEditor\Scripts\Editors\ComponentDescriptors\MeshFilterComponentDescriptor.cs" />
<Compile Include="Assets\Battlehub\RTEditor\Scripts\Editors\ComponentDescriptors\MeshRendererComponentDescriptor.cs" />
<Compile Include="Assets\Battlehub\RTEditor\Scripts\Editors\ComponentDescriptors\RigidbodyComponentDescriptor.cs" />
<Compile Include="Assets\Battlehub\RTEditor\Scripts\Editors\ComponentDescriptors\SkinnedMeshRendererComponentDescriptor.cs" />
<Compile Include="Assets\Battlehub\RTEditor\Scripts\Editors\ComponentDescriptors\SphereColliderComponentDescriptor.cs" />
<Compile Include="Assets\Battlehub\RTEditor\Scripts\Editors\ComponentDescriptors\SpringJointComponentDescriptor.cs" />
<Compile Include="Assets\Battlehub\RTEditor\Scripts\Editors\ComponentDescriptors\StandardMaterialComponentDescriptor.cs" />
<Compile Include="Assets\Battlehub\RTEditor\Scripts\Editors\ComponentDescriptors\TransformComponentDescriptor.cs" />
<Compile Include="Assets\Battlehub\RTEditor\Scripts\Editors\ComponentEditor.cs" />
<Compile Include="Assets\Battlehub\RTEditor\Scripts\Editors\EditorsMap.cs" />
<Compile Include="Assets\Battlehub\RTEditor\Scripts\Editors\EditorsMapStorage.cs" />
<Compile Include="Assets\Battlehub\RTEditor\Scripts\Editors\GameObjectEditor.cs" />
<Compile Include="Assets\Battlehub\RTEditor\Scripts\Editors\MaterialEditor.cs" />
<Compile Include="Assets\Battlehub\RTEditor\Scripts\Editors\PropertyEditors\ArrayEditor.cs" />
<Compile Include="Assets\Battlehub\RTEditor\Scripts\Editors\PropertyEditors\BoolEditor.cs" />
<Compile Include="Assets\Battlehub\RTEditor\Scripts\Editors\PropertyEditors\BoundsEditor.cs" />
<Compile Include="Assets\Battlehub\RTEditor\Scripts\Editors\PropertyEditors\ColorEditor.cs" />
<Compile Include="Assets\Battlehub\RTEditor\Scripts\Editors\PropertyEditors\CustomTypeEditor.cs" />
<Compile Include="Assets\Battlehub\RTEditor\Scripts\Editors\PropertyEditors\DragField.cs" />
<Compile Include="Assets\Battlehub\RTEditor\Scripts\Editors\PropertyEditors\EnumEditor.cs" />
<Compile Include="Assets\Battlehub\RTEditor\Scripts\Editors\PropertyEditors\Expander.cs" />
<Compile Include="Assets\Battlehub\RTEditor\Scripts\Editors\PropertyEditors\FloatEditor.cs" />
<Compile Include="Assets\Battlehub\RTEditor\Scripts\Editors\PropertyEditors\FloatValidator.cs" />
<Compile Include="Assets\Battlehub\RTEditor\Scripts\Editors\PropertyEditors\FourFloatEditor.cs" />
<Compile Include="Assets\Battlehub\RTEditor\Scripts\Editors\PropertyEditors\IListEditor.cs" />
<Compile Include="Assets\Battlehub\RTEditor\Scripts\Editors\PropertyEditors\IntEditor.cs" />
<Compile Include="Assets\Battlehub\RTEditor\Scripts\Editors\PropertyEditors\ListEditor.cs" />
<Compile Include="Assets\Battlehub\RTEditor\Scripts\Editors\PropertyEditors\ObjectEditor.cs" />
<Compile Include="Assets\Battlehub\RTEditor\Scripts\Editors\PropertyEditors\PropertyEditor.cs" />
<Compile Include="Assets\Battlehub\RTEditor\Scripts\Editors\PropertyEditors\QuaternionEditor.cs" />
<Compile Include="Assets\Battlehub\RTEditor\Scripts\Editors\PropertyEditors\RangeEditor.cs" />
<Compile Include="Assets\Battlehub\RTEditor\Scripts\Editors\PropertyEditors\RangeIntEditor.cs" />
<Compile Include="Assets\Battlehub\RTEditor\Scripts\Editors\PropertyEditors\SliderOverride.cs" />
<Compile Include="Assets\Battlehub\RTEditor\Scripts\Editors\PropertyEditors\StringEditor.cs" />
<Compile Include="Assets\Battlehub\RTEditor\Scripts\Editors\PropertyEditors\Vector2Editor.cs" />
<Compile Include="Assets\Battlehub\RTEditor\Scripts\Editors\PropertyEditors\Vector3Editor.cs" />
<Compile Include="Assets\Battlehub\RTEditor\Scripts\Editors\PropertyEditors\Vector4Editor.cs" />
<Compile Include="Assets\Battlehub\RTEditor\Scripts\Editors\TransformEditor.cs" />
<Compile Include="Assets\Battlehub\RTEditor\Scripts\GameView.cs" />
<Compile Include="Assets\Battlehub\RTEditor\Scripts\GameViewCamera.cs" />
<Compile Include="Assets\Battlehub\RTEditor\Scripts\HierarchyView.cs" />
<Compile Include="Assets\Battlehub\RTEditor\Scripts\HierarchyViewImpl.cs" />
<Compile Include="Assets\Battlehub\RTEditor\Scripts\Importers\FastObjImporter.cs" />
<Compile Include="Assets\Battlehub\RTEditor\Scripts\Importers\PngImporter.cs" />
<Compile Include="Assets\Battlehub\RTEditor\Scripts\Input\BaseViewInput.cs" />
<Compile Include="Assets\Battlehub\RTEditor\Scripts\Input\HierarchyViewInput.cs" />
<Compile Include="Assets\Battlehub\RTEditor\Scripts\Input\ProjectFolderViewInput.cs" />
<Compile Include="Assets\Battlehub\RTEditor\Scripts\Input\ProjectTreeViewInput.cs" />
<Compile Include="Assets\Battlehub\RTEditor\Scripts\Input\RuntimeEditorInput.cs" />
<Compile Include="Assets\Battlehub\RTEditor\Scripts\Input\SceneViewInput.cs" />
<Compile Include="Assets\Battlehub\RTEditor\Scripts\InspectorView.cs" />
<Compile Include="Assets\Battlehub\RTEditor\Scripts\ProjectFolderView.cs" />
<Compile Include="Assets\Battlehub\RTEditor\Scripts\ProjectItemView.cs" />
<Compile Include="Assets\Battlehub\RTEditor\Scripts\ProjectTreeView.cs" />
<Compile Include="Assets\Battlehub\RTEditor\Scripts\ProjectView.cs" />
<Compile Include="Assets\Battlehub\RTEditor\Scripts\RTEAppearance.cs" />
<Compile Include="Assets\Battlehub\RTEditor\Scripts\RTEDeps.cs" />
<Compile Include="Assets\Battlehub\RTEditor\Scripts\RuntimeConsole.cs" />
<Compile Include="Assets\Battlehub\RTEditor\Scripts\RuntimeEditor.cs" />
<Compile Include="Assets\Battlehub\RTEditor\Scripts\SceneView.cs" />
<Compile Include="Assets\Battlehub\RTEditor\Scripts\SceneViewImpl.cs" />
<Compile Include="Assets\Battlehub\RTEditor\Scripts\UIControls\BusyIndicator.cs" />
<Compile Include="Assets\Battlehub\RTEditor\Scripts\UIControls\UIStyle.cs" />
<Compile Include="Assets\Battlehub\RTEditor\Scripts\WindowManager.cs" />
<Compile Include="Assets\Battlehub\RTGizmos\Scripts\AudioReverbZoneGizmo.cs" />
<Compile Include="Assets\Battlehub\RTGizmos\Scripts\AudioSourceGizmo.cs" />
<Compile Include="Assets\Battlehub\RTGizmos\Scripts\BaseGizmo.cs" />
<Compile Include="Assets\Battlehub\RTGizmos\Scripts\BoxColliderGizmo.cs" />
<Compile Include="Assets\Battlehub\RTGizmos\Scripts\BoxGizmo.cs" />
<Compile Include="Assets\Battlehub\RTGizmos\Scripts\CapsuleColliderGizmo.cs" />
<Compile Include="Assets\Battlehub\RTGizmos\Scripts\CapsuleGizmo.cs" />
<Compile Include="Assets\Battlehub\RTGizmos\Scripts\ConeGizmo.cs" />
<Compile Include="Assets\Battlehub\RTGizmos\Scripts\DirectionalLightGizmo.cs" />
<Compile Include="Assets\Battlehub\RTGizmos\Scripts\Input\BaseGizmoInput.cs" />
<Compile Include="Assets\Battlehub\RTGizmos\Scripts\LightGizmo.cs" />
<Compile Include="Assets\Battlehub\RTGizmos\Scripts\PointLightGizmo.cs" />
<Compile Include="Assets\Battlehub\RTGizmos\Scripts\RuntimeGizmos.cs" />
<Compile Include="Assets\Battlehub\RTGizmos\Scripts\SkinnedMeshRendererGizmo.cs" />
<Compile Include="Assets\Battlehub\RTGizmos\Scripts\SphereColliderGizmo.cs" />
<Compile Include="Assets\Battlehub\RTGizmos\Scripts\SphereGizmo.cs" />
<Compile Include="Assets\Battlehub\RTGizmos\Scripts\SpotlightGizmo.cs" />
<Compile Include="Assets\Battlehub\RTHandles\Demo\Scripts\DemoEditor.cs" />
<Compile Include="Assets\Battlehub\RTHandles\Demo\Scripts\SimpleEditor.cs" />
<Compile Include="Assets\Battlehub\RTHandles\Scripts\BaseHandle.cs" />
<Compile Include="Assets\Battlehub\RTHandles\Scripts\BaseHandleModel.cs" />
<Compile Include="Assets\Battlehub\RTHandles\Scripts\BillboardFacingCamera.cs" />
<Compile Include="Assets\Battlehub\RTHandles\Scripts\BoxSelection.cs" />
<Compile Include="Assets\Battlehub\RTHandles\Scripts\Experimental\VRTools\PointerOverButton.cs" />
<Compile Include="Assets\Battlehub\RTHandles\Scripts\Experimental\VRTools\RuntimeSceneVRInput.cs" />
<Compile Include="Assets\Battlehub\RTHandles\Scripts\Experimental\VRTools\RuntimeSceneVRMenu.cs" />
<Compile Include="Assets\Battlehub\RTHandles\Scripts\Experimental\VRTools\VRBaseTool.cs" />
<Compile Include="Assets\Battlehub\RTHandles\Scripts\Experimental\VRTools\VRMoveXZTool.cs" />
<Compile Include="Assets\Battlehub\RTHandles\Scripts\Experimental\VRTools\VRMoveYTool.cs" />
<Compile Include="Assets\Battlehub\RTHandles\Scripts\Experimental\VRTools\VRPhysicsRaycastTool.cs" />
<Compile Include="Assets\Battlehub\RTHandles\Scripts\Experimental\VRTools\VRRecenterCtrl.cs" />
<Compile Include="Assets\Battlehub\RTHandles\Scripts\Experimental\VRTools\VRRecenterTool.cs" />
<Compile Include="Assets\Battlehub\RTHandles\Scripts\Input\BaseHandleInput.cs" />
<Compile Include="Assets\Battlehub\RTHandles\Scripts\Input\BoxSelectionInput.cs" />
<Compile Include="Assets\Battlehub\RTHandles\Scripts\Input\PositionHandleInput.cs" />
<Compile Include="Assets\Battlehub\RTHandles\Scripts\Input\RuntimeSceneInput.cs" />
<Compile Include="Assets\Battlehub\RTHandles\Scripts\Input\RuntimeSceneMobileInput.cs" />
<Compile Include="Assets\Battlehub\RTHandles\Scripts\Input\RuntimeSelectionInput.cs" />
<Compile Include="Assets\Battlehub\RTHandles\Scripts\Input\RuntimeSelectionInputBase.cs" />
<Compile Include="Assets\Battlehub\RTHandles\Scripts\Input\RuntimeToolsInput.cs" />
<Compile Include="Assets\Battlehub\RTHandles\Scripts\Input\SceneGizmoInput.cs" />
<Compile Include="Assets\Battlehub\RTHandles\Scripts\MouseOrbit.cs" />
<Compile Include="Assets\Battlehub\RTHandles\Scripts\PositionHandle.cs" />
<Compile Include="Assets\Battlehub\RTHandles\Scripts\PositionHandleModel.cs" />
<Compile Include="Assets\Battlehub\RTHandles\Scripts\PrefabSpawnPoint.cs" />
<Compile Include="Assets\Battlehub\RTHandles\Scripts\RotationHandle.cs" />
<Compile Include="Assets\Battlehub\RTHandles\Scripts\RotationHandleModel.cs" />
<Compile Include="Assets\Battlehub\RTHandles\Scripts\RuntimeGrid.cs" />
<Compile Include="Assets\Battlehub\RTHandles\Scripts\RuntimeHandlesComponent.cs" />
<Compile Include="Assets\Battlehub\RTHandles\Scripts\RuntimeSceneComponent.cs" />
<Compile Include="Assets\Battlehub\RTHandles\Scripts\RuntimeSceneVRComponent.cs" />
<Compile Include="Assets\Battlehub\RTHandles\Scripts\RuntimeSelectionComponent.cs" />
<Compile Include="Assets\Battlehub\RTHandles\Scripts\RuntimeSelectionComponentUI.cs" />
<Compile Include="Assets\Battlehub\RTHandles\Scripts\ScaleHandle.cs" />
<Compile Include="Assets\Battlehub\RTHandles\Scripts\ScaleHandleModel.cs" />
<Compile Include="Assets\Battlehub\RTHandles\Scripts\SceneGizmo.cs" />
<Compile Include="Assets\Battlehub\RTHandles\Scripts\SelectionGizmo.cs" />
<Compile Include="Assets\Battlehub\RTHandles\Scripts\SelectionGizmoModel.cs" />
<Compile Include="Assets\Battlehub\RTSL\Demo\RTSLDemo.cs" />
<Compile Include="Assets\Battlehub\RTSL\Interface\Error.cs" />
<Compile Include="Assets\Battlehub\RTSL\Interface\IProject.cs" />
<Compile Include="Assets\Battlehub\RTSL\Interface\IUnityObjectFactory.cs" />
<Compile Include="Assets\Battlehub\RTSL\Interface\ProjectItem.cs" />
<Compile Include="Assets\Battlehub\RTSL\Interface\RTSLIgnore.cs" />
<Compile Include="Assets\Battlehub\RTSL\Scripts\AssetBundleLoader.cs" />
<Compile Include="Assets\Battlehub\RTSL\Scripts\AssetDB.cs" />
<Compile Include="Assets\Battlehub\RTSL\Scripts\AssetLibrariesListAsset.cs" />
<Compile Include="Assets\Battlehub\RTSL\Scripts\AssetLibraryAsset.cs" />
<Compile Include="Assets\Battlehub\RTSL\Scripts\AssetLibraryInfo.cs" />
<Compile Include="Assets\Battlehub\RTSL\Scripts\DynamicTypeContracts.cs" />
<Compile Include="Assets\Battlehub\RTSL\Scripts\Internal\FilePathStorage.cs" />
<Compile Include="Assets\Battlehub\RTSL\Scripts\Internal\PersistentClassMapping.cs" />
<Compile Include="Assets\Battlehub\RTSL\Scripts\MustHavePersistentClasses\PersistentColor.cs" />
<Compile Include="Assets\Battlehub\RTSL\Scripts\MustHavePersistentClasses\PersistentComponent.cs" />
<Compile Include="Assets\Battlehub\RTSL\Scripts\MustHavePersistentClasses\PersistentGameObject.cs" />
<Compile Include="Assets\Battlehub\RTSL\Scripts\MustHavePersistentClasses\PersistentObject.cs" />
<Compile Include="Assets\Battlehub\RTSL\Scripts\MustHavePersistentClasses\PersistentQuaternion.cs" />
<Compile Include="Assets\Battlehub\RTSL\Scripts\MustHavePersistentClasses\PersistentRuntimePrefab.cs" />
<Compile Include="Assets\Battlehub\RTSL\Scripts\MustHavePersistentClasses\PersistentRuntimeScene.cs" />
<Compile Include="Assets\Battlehub\RTSL\Scripts\MustHavePersistentClasses\PersistentTransform.cs" />
<Compile Include="Assets\Battlehub\RTSL\Scripts\MustHavePersistentClasses\PersistentUnityEventBase.cs" />
<Compile Include="Assets\Battlehub\RTSL\Scripts\MustHavePersistentClasses\PersistentVector3.cs" />
<Compile Include="Assets\Battlehub\RTSL\Scripts\MustHavePersistentClasses\PersistentVector4.cs" />
<Compile Include="Assets\Battlehub\RTSL\Scripts\PersistentDescriptor.cs" />
<Compile Include="Assets\Battlehub\RTSL\Scripts\PersistentSurrogate.cs" />
<Compile Include="Assets\Battlehub\RTSL\Scripts\Project\PathHelper.cs" />
<Compile Include="Assets\Battlehub\RTSL\Scripts\Project\Project.cs" />
<Compile Include="Assets\Battlehub\RTSL\Scripts\Project\Storage.cs" />
<Compile Include="Assets\Battlehub\RTSL\Scripts\RTSLDeps.cs" />
<Compile Include="Assets\Battlehub\RTSL\Scripts\RTSLVersion.cs" />
<Compile Include="Assets\Battlehub\RTSL\Scripts\RuntimeShaderProfilesAsset.cs" />
<Compile Include="Assets\Battlehub\RTSL\Scripts\RuntimeShaderUtil.cs" />
<Compile Include="Assets\Battlehub\RTSL\Scripts\Serializer.cs" />
<Compile Include="Assets\Battlehub\RTSL\Scripts\TypeMap.cs" />
<Compile Include="Assets\Battlehub\RTSL\Scripts\TypeModelCreator.cs" />
<Compile Include="Assets\Battlehub\RTSL\Scripts\UnityObjectFactory.cs" />
<Compile Include="Assets\Battlehub\UIControls\Common\CancelArgs.cs" />
<Compile Include="Assets\Battlehub\UIControls\Common\Demo\Scripts\RotateCamera.cs" />
<Compile Include="Assets\Battlehub\UIControls\Common\InputProvider.cs" />
<Compile Include="Assets\Battlehub\UIControls\Common\InputProviderAdapter.cs" />
<Compile Include="Assets\Battlehub\UIControls\Common\ProgressBar.cs" />
<Compile Include="Assets\Battlehub\UIControls\Common\RectTransformChangeListener.cs" />
<Compile Include="Assets\Battlehub\UIControls\Common\RectTransformExtensions.cs" />
<Compile Include="Assets\Battlehub\UIControls\Common\Repeater.cs" />
<Compile Include="Assets\Battlehub\UIControls\Common\TransformChildrenChangeListener.cs" />
<Compile Include="Assets\Battlehub\UIControls\Common\UIStyle.cs" />
<Compile Include="Assets\Battlehub\UIControls\Dialog\Dialog.cs" />
<Compile Include="Assets\Battlehub\UIControls\Dialog\DialogManager.cs" />
<Compile Include="Assets\Battlehub\UIControls\DockPanels\Demo\Scripts\TestCommands.cs" />
<Compile Include="Assets\Battlehub\UIControls\DockPanels\Scripts\DepthMaskingBehavior.cs" />
<Compile Include="Assets\Battlehub\UIControls\DockPanels\Scripts\DockPanel.cs" />
<Compile Include="Assets\Battlehub\UIControls\DockPanels\Scripts\EatDragEvent.cs" />
<Compile Include="Assets\Battlehub\UIControls\DockPanels\Scripts\Region.cs" />
<Compile Include="Assets\Battlehub\UIControls\DockPanels\Scripts\RepeatButton.cs" />
<Compile Include="Assets\Battlehub\UIControls\DockPanels\Scripts\Resizer.cs" />
<Compile Include="Assets\Battlehub\UIControls\DockPanels\Scripts\Tab.cs" />
<Compile Include="Assets\Battlehub\UIControls\DockPanels\Scripts\TabPanelScroller.cs" />
<Compile Include="Assets\Battlehub\UIControls\DockPanels\Scripts\TabPreview.cs" />
<Compile Include="Assets\Battlehub\UIControls\Menu\Demo\MenuDemo.cs" />
<Compile Include="Assets\Battlehub\UIControls\Menu\Scripts\ContextMenuTrigger.cs" />
<Compile Include="Assets\Battlehub\UIControls\Menu\Scripts\MainMenuButton.cs" />
<Compile Include="Assets\Battlehub\UIControls\Menu\Scripts\Menu.cs" />
<Compile Include="Assets\Battlehub\UIControls\Menu\Scripts\MenuCreator.cs" />
<Compile Include="Assets\Battlehub\UIControls\Menu\Scripts\MenuItem.cs" />
<Compile Include="Assets\Battlehub\UIControls\Menu\Scripts\UIStyle.cs" />
<Compile Include="Assets\Battlehub\UIControls\PopupWindow\Scripts\PopupWindow.cs" />
<Compile Include="Assets\Battlehub\UIControls\TreeView\Demo\Scripts\ExternalDragItem.cs" />
<Compile Include="Assets\Battlehub\UIControls\TreeView\Demo\Scripts\ListBoxDemo.cs" />
<Compile Include="Assets\Battlehub\UIControls\TreeView\Demo\Scripts\Rotation.cs" />
<Compile Include="Assets\Battlehub\UIControls\TreeView\Demo\Scripts\TreeViewDemo.cs" />
<Compile Include="Assets\Battlehub\UIControls\TreeView\Scripts\ItemContainer.cs" />
<Compile Include="Assets\Battlehub\UIControls\TreeView\Scripts\ItemDropMarker.cs" />
<Compile Include="Assets\Battlehub\UIControls\TreeView\Scripts\ItemsControl.cs" />
<Compile Include="Assets\Battlehub\UIControls\TreeView\Scripts\LayoutElementResizer.cs" />
<Compile Include="Assets\Battlehub\UIControls\TreeView\Scripts\ListBox.cs" />
<Compile Include="Assets\Battlehub\UIControls\TreeView\Scripts\ListBoxItem.cs" />
<Compile Include="Assets\Battlehub\UIControls\TreeView\Scripts\TreeView.cs" />
<Compile Include="Assets\Battlehub\UIControls\TreeView\Scripts\TreeViewDropMarker.cs" />
<Compile Include="Assets\Battlehub\UIControls\TreeView\Scripts\TreeViewExpander.cs" />
<Compile Include="Assets\Battlehub\UIControls\TreeView\Scripts\TreeViewItem.cs" />
<Compile Include="Assets\Battlehub\UIControls\VirtualizingTreeView\Demo\Scripts\VirtualizingExternalDragItem.cs" />
<Compile Include="Assets\Battlehub\UIControls\VirtualizingTreeView\Demo\Scripts\VirtualizingTreeViewDemo.cs" />
<Compile Include="Assets\Battlehub\UIControls\VirtualizingTreeView\Demo\Scripts\VirtualizingTreeViewDemo_DataItems.cs" />
<Compile Include="Assets\Battlehub\UIControls\VirtualizingTreeView\Scripts\PointerEnterExitListener.cs" />
<Compile Include="Assets\Battlehub\UIControls\VirtualizingTreeView\Scripts\VirtualizingItemContainer.cs" />
<Compile Include="Assets\Battlehub\UIControls\VirtualizingTreeView\Scripts\VirtualizingItemDropMarker.cs" />
<Compile Include="Assets\Battlehub\UIControls\VirtualizingTreeView\Scripts\VirtualizingItemsControl.cs" />
<Compile Include="Assets\Battlehub\UIControls\VirtualizingTreeView\Scripts\VirtualizingItemsControlInputProvider.cs" />
<Compile Include="Assets\Battlehub\UIControls\VirtualizingTreeView\Scripts\VirtualizingScrollRect.cs" />
<Compile Include="Assets\Battlehub\UIControls\VirtualizingTreeView\Scripts\VirtualizingTreeView.cs" />
<Compile Include="Assets\Battlehub\UIControls\VirtualizingTreeView\Scripts\VirtualizingTreeViewDropMarker.cs" />
<Compile Include="Assets\Battlehub\UIControls\VirtualizingTreeView\Scripts\VirtualizingTreeViewItem.cs" />
<Compile Include="Assets\Battlehub\Utils\BtnRepeat.cs" />
<Compile Include="Assets\Battlehub\Utils\CursorHelper.cs" />
<Compile Include="Assets\Battlehub\Utils\Dispatcher\Dispatcher.cs" />
<Compile Include="Assets\Battlehub\Utils\Dispatcher\DispatcherTest.cs" />
<Compile Include="Assets\Battlehub\Utils\EditorStopwatch.cs" />
<Compile Include="Assets\Battlehub\Utils\EnumFlagsAttribute.cs" />
<Compile Include="Assets\Battlehub\Utils\ExposePropertyAttribute.cs" />
<Compile Include="Assets\Battlehub\Utils\GameObjectExtensions.cs" />
<Compile Include="Assets\Battlehub\Utils\PsAutoDestroy.cs" />
<Compile Include="Assets\Battlehub\Utils\ReadonlyAttribute.cs" />
<Compile Include="Assets\Battlehub\Utils\Run.cs" />
<Compile Include="Assets\Battlehub\Utils\Strong.cs" />
<Compile Include="Assets\Battlehub\Utils\TextureExtensions.cs" />
<Compile Include="Assets\Battlehub\Utils\XmlSerializerExtensions.cs" />
<Compile Include="Assets\GoogleARCore\Examples\AugmentedFaces\Scripts\ARCoreAugmentedFaceMeshFilter.cs" />
<Compile Include="Assets\GoogleARCore\Examples\AugmentedFaces\Scripts\ARCoreAugmentedFaceRig.cs" />
<Compile Include="Assets\GoogleARCore\Examples\AugmentedFaces\Scripts\AugmentedFacesExampleController.cs" />
<Compile Include="Assets\GoogleARCore\Examples\AugmentedImage\Scripts\AugmentedImageExampleController.cs" />
<Compile Include="Assets\GoogleARCore\Examples\AugmentedImage\Scripts\AugmentedImageVisualizer.cs" />
<Compile Include="Assets\GoogleARCore\Examples\CloudAnchors\Scripts\AnchorController.cs" />
<Compile Include="Assets\GoogleARCore\Examples\CloudAnchors\Scripts\ARCoreWorldOriginHelper.cs" />
<Compile Include="Assets\GoogleARCore\Examples\CloudAnchors\Scripts\ARKitHelper.cs" />
<Compile Include="Assets\GoogleARCore\Examples\CloudAnchors\Scripts\CloudAnchorsExampleController.cs" />
<Compile Include="Assets\GoogleARCore\Examples\CloudAnchors\Scripts\LocalPlayerController.cs" />
<Compile Include="Assets\GoogleARCore\Examples\CloudAnchors\Scripts\MultiplatformMeshSelector.cs" />
<Compile Include="Assets\GoogleARCore\Examples\CloudAnchors\Scripts\NetworkManagerUIController.cs" />
<Compile Include="Assets\GoogleARCore\Examples\Common\Scripts\DetectedPlaneGenerator.cs" />
<Compile Include="Assets\GoogleARCore\Examples\Common\Scripts\DetectedPlaneVisualizer.cs" />
<Compile Include="Assets\GoogleARCore\Examples\Common\Scripts\PlaneDiscoveryGuide.cs" />
<Compile Include="Assets\GoogleARCore\Examples\Common\Scripts\PointcloudVisualizer.cs" />
<Compile Include="Assets\GoogleARCore\Examples\Common\Scripts\RawImageVideoPlayer.cs" />
<Compile Include="Assets\GoogleARCore\Examples\ComputerVision\Scripts\ComputerVisionController.cs" />
<Compile Include="Assets\GoogleARCore\Examples\ComputerVision\Scripts\EdgeDetector.cs" />
<Compile Include="Assets\GoogleARCore\Examples\ComputerVision\Scripts\PointClickHandler.cs" />
<Compile Include="Assets\GoogleARCore\Examples\ComputerVision\Scripts\TextureReader.cs" />
<Compile Include="Assets\GoogleARCore\Examples\ComputerVision\Scripts\TextureReaderApi.cs" />
<Compile Include="Assets\GoogleARCore\Examples\HelloAR\Scripts\HelloARController.cs" />
<Compile Include="Assets\GoogleARCore\Examples\ObjectManipulation\Scripts\AndyPlacementManipulator.cs" />
<Compile Include="Assets\GoogleARCore\Examples\ObjectManipulation\Scripts\Gestures\DragGesture.cs" />
<Compile Include="Assets\GoogleARCore\Examples\ObjectManipulation\Scripts\Gestures\DragGestureRecognizer.cs" />
<Compile Include="Assets\GoogleARCore\Examples\ObjectManipulation\Scripts\Gestures\Gesture.cs" />
<Compile Include="Assets\GoogleARCore\Examples\ObjectManipulation\Scripts\Gestures\GestureRecognizer.cs" />
<Compile Include="Assets\GoogleARCore\Examples\ObjectManipulation\Scripts\Gestures\GestureTouchesUtility.cs" />
<Compile Include="Assets\GoogleARCore\Examples\ObjectManipulation\Scripts\Gestures\PinchGesture.cs" />
<Compile Include="Assets\GoogleARCore\Examples\ObjectManipulation\Scripts\Gestures\PinchGestureRecognizer.cs" />
<Compile Include="Assets\GoogleARCore\Examples\ObjectManipulation\Scripts\Gestures\TapGesture.cs" />
<Compile Include="Assets\GoogleARCore\Examples\ObjectManipulation\Scripts\Gestures\TapGestureRecognizer.cs" />
<Compile Include="Assets\GoogleARCore\Examples\ObjectManipulation\Scripts\Gestures\TwistGesture.cs" />
<Compile Include="Assets\GoogleARCore\Examples\ObjectManipulation\Scripts\Gestures\TwistGestureRecognizer.cs" />
<Compile Include="Assets\GoogleARCore\Examples\ObjectManipulation\Scripts\Gestures\TwoFingerDragGesture.cs" />
<Compile Include="Assets\GoogleARCore\Examples\ObjectManipulation\Scripts\Gestures\TwoFingerDragGestureRecognizer.cs" />
<Compile Include="Assets\GoogleARCore\Examples\ObjectManipulation\Scripts\ManipulationSystem.cs" />
<Compile Include="Assets\GoogleARCore\Examples\ObjectManipulation\Scripts\Manipulators\ElevationManipulator.cs" />
<Compile Include="Assets\GoogleARCore\Examples\ObjectManipulation\Scripts\Manipulators\Manipulator.cs" />
<Compile Include="Assets\GoogleARCore\Examples\ObjectManipulation\Scripts\Manipulators\RotationManipulator.cs" />
<Compile Include="Assets\GoogleARCore\Examples\ObjectManipulation\Scripts\Manipulators\ScaleManipulator.cs" />
<Compile Include="Assets\GoogleARCore\Examples\ObjectManipulation\Scripts\Manipulators\SelectionManipulator.cs" />
<Compile Include="Assets\GoogleARCore\Examples\ObjectManipulation\Scripts\Manipulators\TranslationManipulator.cs" />
<Compile Include="Assets\GoogleARCore\Examples\ObjectManipulation\Scripts\ObjectManipulationController.cs" />
<Compile Include="Assets\GoogleARCore\SDK\InstantPreview\Scripts\InstantPreviewInput.cs" />
<Compile Include="Assets\GoogleARCore\SDK\InstantPreview\Scripts\InstantPreviewManager.cs" />
<Compile Include="Assets\GoogleARCore\SDK\InstantPreview\Scripts\InstantPreviewTrackedPoseDriver.cs" />
<Compile Include="Assets\GoogleARCore\SDK\InstantPreview\Scripts\InstantPreviewWarning.cs" />
<Compile Include="Assets\GoogleARCore\SDK\Scripts\Anchor.cs" />
<Compile Include="Assets\GoogleARCore\SDK\Scripts\AndroidPermissionsManager.cs" />
<Compile Include="Assets\GoogleARCore\SDK\Scripts\AndroidPermissionsRequestResult.cs" />
<Compile Include="Assets\GoogleARCore\SDK\Scripts\Api\NativeSession.cs" />
<Compile Include="Assets\GoogleARCore\SDK\Scripts\Api\Types\ApiApkInstallationStatus.cs" />
<Compile Include="Assets\GoogleARCore\SDK\Scripts\Api\Types\ApiApkInstallStatusExtensions.cs" />
<Compile Include="Assets\GoogleARCore\SDK\Scripts\Api\Types\ApiArStatus.cs" />
<Compile Include="Assets\GoogleARCore\SDK\Scripts\Api\Types\ApiArStatusExtensions.cs" />
<Compile Include="Assets\GoogleARCore\SDK\Scripts\Api\Types\ApiAugmentedFaceMode.cs" />
<Compile Include="Assets\GoogleARCore\SDK\Scripts\Api\Types\ApiAugmentedFaceRegionType.cs" />
<Compile Include="Assets\GoogleARCore\SDK\Scripts\Api\Types\ApiAvailability.cs" />
<Compile Include="Assets\GoogleARCore\SDK\Scripts\Api\Types\ApiAvailabilityExtensions.cs" />
<Compile Include="Assets\GoogleARCore\SDK\Scripts\Api\Types\ApiCameraFocusMode.cs" />
<Compile Include="Assets\GoogleARCore\SDK\Scripts\Api\Types\ApiCameraMetadata.cs" />
<Compile Include="Assets\GoogleARCore\SDK\Scripts\Api\Types\ApiCloudAnchorMode.cs" />
<Compile Include="Assets\GoogleARCore\SDK\Scripts\Api\Types\ApiCloudAnchorState.cs" />
<Compile Include="Assets\GoogleARCore\SDK\Scripts\Api\Types\ApiCloudAnchorStateExtensions.cs" />
<Compile Include="Assets\GoogleARCore\SDK\Scripts\Api\Types\ApiConstants.cs" />
<Compile Include="Assets\GoogleARCore\SDK\Scripts\Api\Types\ApiCoordinates2dType.cs" />
<Compile Include="Assets\GoogleARCore\SDK\Scripts\Api\Types\ApiDisplayUvCoords.cs" />
<Compile Include="Assets\GoogleARCore\SDK\Scripts\Api\Types\ApiDisplayUvCoordsExtensions.cs" />
<Compile Include="Assets\GoogleARCore\SDK\Scripts\Api\Types\ApiFeaturePointOrientationMode.cs" />
<Compile Include="Assets\GoogleARCore\SDK\Scripts\Api\Types\ApiFeaturePointOrientationModeExtensions.cs" />
<Compile Include="Assets\GoogleARCore\SDK\Scripts\Api\Types\ApiLightEstimateState.cs" />
<Compile Include="Assets\GoogleARCore\SDK\Scripts\Api\Types\ApiLightEstimateStateExtensions.cs" />
<Compile Include="Assets\GoogleARCore\SDK\Scripts\Api\Types\ApiLightEstimationMode.cs" />
<Compile Include="Assets\GoogleARCore\SDK\Scripts\Api\Types\ApiPlaneFindingMode.cs" />
<Compile Include="Assets\GoogleARCore\SDK\Scripts\Api\Types\ApiPlaneType.cs" />
<Compile Include="Assets\GoogleARCore\SDK\Scripts\Api\Types\ApiPlaneTypeExtensions.cs" />
<Compile Include="Assets\GoogleARCore\SDK\Scripts\Api\Types\ApiPoseData.cs" />
<Compile Include="Assets\GoogleARCore\SDK\Scripts\Api\Types\ApiPrestoConfig.cs" />
<Compile Include="Assets\GoogleARCore\SDK\Scripts\Api\Types\ApiPrestoDeviceCameraDirection.cs" />
<Compile Include="Assets\GoogleARCore\SDK\Scripts\Api\Types\ApiPrestoStatus.cs" />
<Compile Include="Assets\GoogleARCore\SDK\Scripts\Api\Types\ApiPrestoStatusExtensions.cs" />
<Compile Include="Assets\GoogleARCore\SDK\Scripts\Api\Types\ApiTrackableType.cs" />
<Compile Include="Assets\GoogleARCore\SDK\Scripts\Api\Types\ApiTrackingFailureReason.cs" />
<Compile Include="Assets\GoogleARCore\SDK\Scripts\Api\Types\ApiTrackingFailureReasonExtensions.cs" />
<Compile Include="Assets\GoogleARCore\SDK\Scripts\Api\Types\ApiTrackingState.cs" />
<Compile Include="Assets\GoogleARCore\SDK\Scripts\Api\Types\ApiTrackingStateExtensions.cs" />
<Compile Include="Assets\GoogleARCore\SDK\Scripts\Api\Types\ApiTrackingStateXPExtensions.cs" />
<Compile Include="Assets\GoogleARCore\SDK\Scripts\Api\Types\ApiUpdateMode.cs" />
<Compile Include="Assets\GoogleARCore\SDK\Scripts\Api\Wrappers\AnchorApi.cs" />
<Compile Include="Assets\GoogleARCore\SDK\Scripts\Api\Wrappers\AugmentedFaceApi.cs" />
<Compile Include="Assets\GoogleARCore\SDK\Scripts\Api\Wrappers\AugmentedImageApi.cs" />
<Compile Include="Assets\GoogleARCore\SDK\Scripts\Api\Wrappers\AugmentedImageDatabaseApi.cs" />
<Compile Include="Assets\GoogleARCore\SDK\Scripts\Api\Wrappers\CameraApi.cs" />
<Compile Include="Assets\GoogleARCore\SDK\Scripts\Api\Wrappers\CameraConfigApi.cs" />
<Compile Include="Assets\GoogleARCore\SDK\Scripts\Api\Wrappers\CameraConfigListApi.cs" />
<Compile Include="Assets\GoogleARCore\SDK\Scripts\Api\Wrappers\CameraMetadataApi.cs" />
<Compile Include="Assets\GoogleARCore\SDK\Scripts\Api\Wrappers\FrameApi.cs" />
<Compile Include="Assets\GoogleARCore\SDK\Scripts\Api\Wrappers\HitTestApi.cs" />
<Compile Include="Assets\GoogleARCore\SDK\Scripts\Api\Wrappers\ImageApi.cs" />
<Compile Include="Assets\GoogleARCore\SDK\Scripts\Api\Wrappers\LightEstimateApi.cs" />
<Compile Include="Assets\GoogleARCore\SDK\Scripts\Api\Wrappers\PlaneApi.cs" />
<Compile Include="Assets\GoogleARCore\SDK\Scripts\Api\Wrappers\PointApi.cs" />
<Compile Include="Assets\GoogleARCore\SDK\Scripts\Api\Wrappers\PointCloudApi.cs" />
<Compile Include="Assets\GoogleARCore\SDK\Scripts\Api\Wrappers\PoseApi.cs" />
<Compile Include="Assets\GoogleARCore\SDK\Scripts\Api\Wrappers\SessionApi.cs" />
<Compile Include="Assets\GoogleARCore\SDK\Scripts\Api\Wrappers\SessionConfigApi.cs" />
<Compile Include="Assets\GoogleARCore\SDK\Scripts\Api\Wrappers\TrackableApi.cs" />
<Compile Include="Assets\GoogleARCore\SDK\Scripts\Api\Wrappers\TrackableListApi.cs" />
<Compile Include="Assets\GoogleARCore\SDK\Scripts\ApkAvailabilityStatus.cs" />
<Compile Include="Assets\GoogleARCore\SDK\Scripts\ApkInstallationStatus.cs" />
<Compile Include="Assets\GoogleARCore\SDK\Scripts\ARCoreBackgroundRenderer.cs" />
<Compile Include="Assets\GoogleARCore\SDK\Scripts\ARCoreSession.cs" />
<Compile Include="Assets\GoogleARCore\SDK\Scripts\ARCoreSessionConfig.cs" />
<Compile Include="Assets\GoogleARCore\SDK\Scripts\Async\WaitForTaskCompletionYieldInstruction.cs" />
<Compile Include="Assets\GoogleARCore\SDK\Scripts\AsyncTask.cs" />
<Compile Include="Assets\GoogleARCore\SDK\Scripts\AugmentedFace.cs" />
<Compile Include="Assets\GoogleARCore\SDK\Scripts\AugmentedFaceMode.cs" />
<Compile Include="Assets\GoogleARCore\SDK\Scripts\AugmentedFaceRegion.cs" />
<Compile Include="Assets\GoogleARCore\SDK\Scripts\AugmentedImage.cs" />
<Compile Include="Assets\GoogleARCore\SDK\Scripts\AugmentedImageDatabase.cs" />
<Compile Include="Assets\GoogleARCore\SDK\Scripts\AugmentedImageDatabaseEntry.cs" />
<Compile Include="Assets\GoogleARCore\SDK\Scripts\CameraConfig.cs" />
<Compile Include="Assets\GoogleARCore\SDK\Scripts\CameraFocusMode.cs" />
<Compile Include="Assets\GoogleARCore\SDK\Scripts\CameraImageBytes.cs" />
<Compile Include="Assets\GoogleARCore\SDK\Scripts\CameraIntrinsics.cs" />
<Compile Include="Assets\GoogleARCore\SDK\Scripts\CameraMetadataTag.cs" />
<Compile Include="Assets\GoogleARCore\SDK\Scripts\CameraMetadataValue.cs" />
<Compile Include="Assets\GoogleARCore\SDK\Scripts\CloudAnchorResult.cs" />
<Compile Include="Assets\GoogleARCore\SDK\Scripts\CloudServiceResponse.cs" />
<Compile Include="Assets\GoogleARCore\SDK\Scripts\Deprecated\TrackedPlane.cs" />
<Compile Include="Assets\GoogleARCore\SDK\Scripts\Deprecated\TrackedPoint.cs" />
<Compile Include="Assets\GoogleARCore\SDK\Scripts\Deprecated\TrackedPointOrientationMode.cs" />
<Compile Include="Assets\GoogleARCore\SDK\Scripts\DetectedPlane.cs" />
<Compile Include="Assets\GoogleARCore\SDK\Scripts\DetectedPlaneFindingMode.cs" />
<Compile Include="Assets\GoogleARCore\SDK\Scripts\DetectedPlaneType.cs" />
<Compile Include="Assets\GoogleARCore\SDK\Scripts\DeviceCameraDirection.cs" />
<Compile Include="Assets\GoogleARCore\SDK\Scripts\DisplayUvCoordinateType.cs" />
<Compile Include="Assets\GoogleARCore\SDK\Scripts\DisplayUvCoordinateTypeExtension.cs" />
<Compile Include="Assets\GoogleARCore\SDK\Scripts\DisplayUvCoords.cs" />
<Compile Include="Assets\GoogleARCore\SDK\Scripts\EnvironmentalLight.cs" />
<Compile Include="Assets\GoogleARCore\SDK\Scripts\ExperimentSupport\ExperimentBase.cs" />
<Compile Include="Assets\GoogleARCore\SDK\Scripts\ExperimentSupport\ExperimentManager.cs" />
<Compile Include="Assets\GoogleARCore\SDK\Scripts\FeaturePoint.cs" />
<Compile Include="Assets\GoogleARCore\SDK\Scripts\FeaturePointOrientationMode.cs" />
<Compile Include="Assets\GoogleARCore\SDK\Scripts\Frame.cs" />
<Compile Include="Assets\GoogleARCore\SDK\Scripts\LightEstimate.cs" />
<Compile Include="Assets\GoogleARCore\SDK\Scripts\LightEstimateState.cs" />
<Compile Include="Assets\GoogleARCore\SDK\Scripts\LostTrackingReason.cs" />
<Compile Include="Assets\GoogleARCore\SDK\Scripts\Managers\ARCoreAndroidLifecycleManager.cs" />
<Compile Include="Assets\GoogleARCore\SDK\Scripts\Managers\ARCoreIOSLifecycleManager.cs" />
<Compile Include="Assets\GoogleARCore\SDK\Scripts\Managers\ARPrestoCallbackManager.cs" />
<Compile Include="Assets\GoogleARCore\SDK\Scripts\Managers\CloudServiceManager.cs" />
<Compile Include="Assets\GoogleARCore\SDK\Scripts\Managers\ILifecycleManager.cs" />
<Compile Include="Assets\GoogleARCore\SDK\Scripts\Managers\LifecycleManager.cs" />
<Compile Include="Assets\GoogleARCore\SDK\Scripts\Managers\PointCloudManager.cs" />
<Compile Include="Assets\GoogleARCore\SDK\Scripts\Managers\TrackableManager.cs" />
<Compile Include="Assets\GoogleARCore\SDK\Scripts\PointCloudPoint.cs" />
<Compile Include="Assets\GoogleARCore\SDK\Scripts\Session.cs" />
<Compile Include="Assets\GoogleARCore\SDK\Scripts\SessionStatus.cs" />
<Compile Include="Assets\GoogleARCore\SDK\Scripts\SessionStatusExtensions.cs" />
<Compile Include="Assets\GoogleARCore\SDK\Scripts\Trackable.cs" />
<Compile Include="Assets\GoogleARCore\SDK\Scripts\TrackableHit.cs" />
<Compile Include="Assets\GoogleARCore\SDK\Scripts\TrackableHitFlags.cs" />
<Compile Include="Assets\GoogleARCore\SDK\Scripts\TrackableQueryFilter.cs" />
<Compile Include="Assets\GoogleARCore\SDK\Scripts\TrackingState.cs" />
<Compile Include="Assets\GoogleARCore\SDK\Scripts\Utility\AndroidNativeHelper.cs" />
<Compile Include="Assets\GoogleARCore\SDK\Scripts\Utility\ARCoreProjectSettings.cs" />
<Compile Include="Assets\GoogleARCore\SDK\Scripts\Utility\ARDebug.cs" />
<Compile Include="Assets\GoogleARCore\SDK\Scripts\Utility\ConversionHelper.cs" />
<Compile Include="Assets\GoogleARCore\SDK\Scripts\Utility\DllImportNoop.cs" />
<Compile Include="Assets\GoogleARCore\SDK\Scripts\Utility\IntPtrEqualityComparer.cs" />
<Compile Include="Assets\GoogleARCore\SDK\Scripts\Utility\MarshalingHelper.cs" />
<Compile Include="Assets\GoogleARCore\SDK\Scripts\Utility\ShellHelper.cs" />
<Compile Include="Assets\GoogleARCore\SDK\Scripts\Utility\SuppressMemoryAllocationErrorAttribute.cs" />
<Compile Include="Assets\GoogleARCore\SDK\Scripts\Utility\ThrottledLogMessage.cs" />
<Compile Include="Assets\GoogleARCore\SDK\Scripts\VersionInfo.cs" />
<Compile Include="Assets\GoogleARCore\SDK\Scripts\XPAnchor.cs" />
<Compile Include="Assets\GoogleARCore\SDK\Scripts\XPSession.cs" />
<Compile Include="Assets\GoogleARCore\SDK\Scripts\XPSessionStatus.cs" />
<Compile Include="Assets\GoogleARCore\SDK\Scripts\XPTrackingState.cs" />
</ItemGroup>
<ItemGroup>
<None Include="Assets\Battlehub\HSVPicker\Resources\Shaders\Compute\GenerateSVTexture.compute" />
<None Include="Assets\Battlehub\ProBuilderIntegration\Runtime\Icosphere FFT\README.txt" />
<None Include="Assets\Battlehub\README.txt" />
<None Include="Assets\Battlehub\README_DOCKPANEL.txt" />
<None Include="Assets\Battlehub\README_MENU.txt" />
<None Include="Assets\Battlehub\README_RTSL.txt" />
<None Include="Assets\Battlehub\RTCommon\Resources\Billboard.shader" />
<None Include="Assets\Battlehub\RTCommon\Resources\MobileDiffuseZTestAlways.shader" />
<None Include="Assets\Battlehub\RTCommon\Resources\RenderTextureOverlay.shader" />
<None Include="Assets\Battlehub\RTCommon\Resources\SpritesZTestAlways.shader" />
<None Include="Assets\Battlehub\RTEditor\Demo\BundledObject\NewSurfaceShader.shader" />
<None Include="Assets\Battlehub\RTGizmos\Shaders\Resources\Handles.shader" />
<None Include="Assets\Battlehub\RTHandles\Fonts\FontLicense!.txt" />
<None Include="Assets\Battlehub\RTHandles\Prefabs\Models\Materials\Shaders\ArrowShader.shader" />
<None Include="Assets\Battlehub\RTHandles\Prefabs\Models\Materials\Shaders\AxisShader.shader" />
<None Include="Assets\Battlehub\RTHandles\Prefabs\Models\Materials\Shaders\DepthMaskColorBillboardShader.shader" />
<None Include="Assets\Battlehub\RTHandles\Prefabs\Models\Materials\Shaders\DepthMaskColorShader.shader" />
<None Include="Assets\Battlehub\RTHandles\Prefabs\Models\Materials\Shaders\QuadShader.shader" />
<None Include="Assets\Battlehub\RTHandles\Prefabs\Models\Materials\Shaders\SSCircleShader.shader" />
<None Include="Assets\Battlehub\RTHandles\Prefabs\Models\Materials\Shaders\SSQuadShader.shader" />
<None Include="Assets\Battlehub\RTHandles\Shaders\Resources\Grid.shader" />
<None Include="Assets\Battlehub\RTHandles\Shaders\Resources\Outline.shader" />
<None Include="Assets\Battlehub\RTHandles\Shaders\Resources\Shape.shader" />
<None Include="Assets\Battlehub\RTHandles\Shaders\Resources\VertexColor.shader" />
<None Include="Assets\Battlehub\RTHandles\Shaders\Resources\VertexColorBillboard.shader" />
<None Include="Assets\Battlehub\RTHandles\Shaders\Resources\VertexColorClip.shader" />
<None Include="Assets\Battlehub\RTHandles\Shaders\Resources\VertexColorClipUsingClipPlane.shader" />
<None Include="Assets\Battlehub\TextMesh Pro\Resources\LineBreaking Following Characters.txt" />
<None Include="Assets\Battlehub\TextMesh Pro\Resources\LineBreaking Leading Characters.txt" />
<None Include="Assets\Battlehub\TextMesh Pro\Resources\Shaders\TMP_Bitmap-Custom-Atlas.shader" />
<None Include="Assets\Battlehub\TextMesh Pro\Resources\Shaders\TMP_Bitmap-Mobile.shader" />
<None Include="Assets\Battlehub\TextMesh Pro\Resources\Shaders\TMP_Bitmap.shader" />
<None Include="Assets\Battlehub\TextMesh Pro\Resources\Shaders\TMP_SDF Overlay.shader" />
<None Include="Assets\Battlehub\TextMesh Pro\Resources\Shaders\TMP_SDF-Mobile Masking.shader" />
<None Include="Assets\Battlehub\TextMesh Pro\Resources\Shaders\TMP_SDF-Mobile Overlay.shader" />
<None Include="Assets\Battlehub\TextMesh Pro\Resources\Shaders\TMP_SDF-Mobile.shader" />
<None Include="Assets\Battlehub\TextMesh Pro\Resources\Shaders\TMP_SDF-Surface-Mobile.shader" />
<None Include="Assets\Battlehub\TextMesh Pro\Resources\Shaders\TMP_SDF-Surface.shader" />
<None Include="Assets\Battlehub\TextMesh Pro\Resources\Shaders\TMP_SDF.shader" />
<None Include="Assets\Battlehub\TextMesh Pro\Resources\Shaders\TMP_Sprite.shader" />
<None Include="Assets\Battlehub\TextMesh Pro\Resources\Shaders\TMPro.cginc" />
<None Include="Assets\Battlehub\TextMesh Pro\Resources\Shaders\TMPro_Properties.cginc" />
<None Include="Assets\Battlehub\TextMesh Pro\Resources\Shaders\TMPro_Surface.cginc" />
<None Include="Assets\Battlehub\TextMesh Pro\Sprites\EmojiOne Attribution.txt" />
<None Include="Assets\Battlehub\UIControls\DockPanels\Shaders\DepthMask.shader" />
<None Include="Assets\Battlehub\Utils\Dispatcher\Dispatcher Documentation.txt" />
<None Include="Assets\GoogleARCore\Editor\ARCoreiOSDependencies.template" />
<None Include="Assets\GoogleARCore\Examples\AugmentedFaces\Materials\Shaders\AugmentedFaceOccluder.shader" />
<None Include="Assets\GoogleARCore\Examples\Common\Materials\Shaders\MobileDiffuseWithLightEstimation.shader" />
<None Include="Assets\GoogleARCore\Examples\Common\Materials\Shaders\MobileSpecularWithLightEstimation.shader" />
<None Include="Assets\GoogleARCore\Examples\Common\Materials\Shaders\PlaneGrid.shader" />
<None Include="Assets\GoogleARCore\Examples\Common\Materials\Shaders\PointCloud.shader" />
<None Include="Assets\GoogleARCore\Examples\ComputerVision\Materials\EdgeDetectionBackground.shader" />
<None Include="Assets\GoogleARCore\SDK\Materials\ARBackground.shader" />
<None Include="Assets\PlayServicesResolver\Editor\play-services-resolver_v1.2.95.0.txt" />
<None Include="Packages\com.unity.collab-proxy\Editor\Resources\Styles\CollabHistoryCommon.uss" />
<None Include="Packages\com.unity.collab-proxy\Editor\Resources\Styles\CollabHistoryDark.uss" />
<None Include="Packages\com.unity.collab-proxy\Editor\Resources\Styles\CollabHistoryLight.uss" />
<None Include="Packages\com.unity.package-manager-ui\Editor\Resources\Styles\Main_Dark.uss" />
<None Include="Packages\com.unity.package-manager-ui\Editor\Resources\Styles\Main_Light.uss" />
<None Include="Packages\com.unity.package-manager-ui\Editor\Resources\Templates\Alert.uxml" />
<None Include="Packages\com.unity.package-manager-ui\Editor\Resources\Templates\PackageAddFromUrlField.uxml" />
<None Include="Packages\com.unity.package-manager-ui\Editor\Resources\Templates\PackageDetails.uxml" />
<None Include="Packages\com.unity.package-manager-ui\Editor\Resources\Templates\PackageGroup.uxml" />
<None Include="Packages\com.unity.package-manager-ui\Editor\Resources\Templates\PackageItem.uxml" />
<None Include="Packages\com.unity.package-manager-ui\Editor\Resources\Templates\PackageList.uxml" />
<None Include="Packages\com.unity.package-manager-ui\Editor\Resources\Templates\PackageManagerToolbar.uxml" />
<None Include="Packages\com.unity.package-manager-ui\Editor\Resources\Templates\PackageManagerWindow.uxml" />
<None Include="Packages\com.unity.package-manager-ui\Editor\Resources\Templates\PackageSearchToolbar.uxml" />
<None Include="Packages\com.unity.package-manager-ui\Editor\Resources\Templates\PackageStatusBar.uxml" />
<None Include="Packages\com.unity.probuilder\Content\Shader\DiffuseTextureBlend.shader" />
<None Include="Packages\com.unity.probuilder\Content\Shader\DiffuseVertexColor.shader" />
<None Include="Packages\com.unity.probuilder\Content\Shader\EdgePicker.shader" />
<None Include="Packages\com.unity.probuilder\Content\Shader\FaceHighlight.shader" />
<None Include="Packages\com.unity.probuilder\Content\Shader\FacePicker.shader" />
<None Include="Packages\com.unity.probuilder\Content\Shader\HideVertices.shader" />
<None Include="Packages\com.unity.probuilder\Content\Shader\LineBillboard.shader" />
<None Include="Packages\com.unity.probuilder\Content\Shader\NormalPreview.shader" />
<None Include="Packages\com.unity.probuilder\Content\Shader\PointBillboard.shader" />
<None Include="Packages\com.unity.probuilder\Content\Shader\ReferenceUnlit.shader" />
<None Include="Packages\com.unity.probuilder\Content\Shader\ScrollHighlight.shader" />
<None Include="Packages\com.unity.probuilder\Content\Shader\SelectionPicker.shader" />
<None Include="Packages\com.unity.probuilder\Content\Shader\SmoothingPreview.shader" />
<None Include="Packages\com.unity.probuilder\Content\Shader\StandardVertexColor.shader" />
<None Include="Packages\com.unity.probuilder\Content\Shader\TransparentOverlay.shader" />
<None Include="Packages\com.unity.probuilder\Content\Shader\UnlitSolidColor.shader" />
<None Include="Packages\com.unity.probuilder\Content\Shader\UnlitVertexColor.shader" />
<None Include="Packages\com.unity.probuilder\Content\Shader\VertexPicker.shader" />
<None Include="Packages\com.unity.probuilder\Content\Shader\VertexShader.shader" />
</ItemGroup>
<Import Project="$(MSBuildToolsPath)\Microsoft.CSharp.targets" />
<Target Name="GenerateTargetFrameworkMonikerAttribute" />
</Project>
1
https://gitee.com/github-31790744/Unity_RuntimeEditor.git
git@gitee.com:github-31790744/Unity_RuntimeEditor.git
github-31790744
Unity_RuntimeEditor
Unity_RuntimeEditor
master

搜索帮助