# moonlight-common-c **Repository Path**: glem/moonlight-common-c ## Basic Information - **Project Name**: moonlight-common-c - **Description**: 明月心(Moonlight-common-c)包含着英伟达 GameStream 客户端代码。用于 明月光不同平台的应用中。 当需要开发独立的串流应用时,可以调用该库。 - **Primary Language**: Unknown - **License**: GPL-3.0 - **Default Branch**: master - **Homepage**: None - **GVP Project**: No ## Statistics - **Stars**: 1 - **Forks**: 0 - **Created**: 2020-08-30 - **Last Updated**: 2022-04-24 ## Categories & Tags **Categories**: Uncategorized **Tags**: None ## README # Moonlight Streaming Core Library Moonlight-common-c contains the core GameStream client code shared between [Moonlight](https://moonlight-stream.org) clients, including [Moonlight PC](https://github.com/moonlight-stream/moonlight-qt), [Moonlight Android](https://github.com/moonlight-stream/moonlight-android), [Moonlight iOS](https://github.com/moonlight-stream/moonlight-ios), and [Moonlight Chrome](https://github.com/moonlight-stream/moonlight-chrome). If you are implementing your own Moonlight game streaming client that can use a C library, you probably want the code here. ## Note to Developers Moonlight-common-c requires the _specific_ version of ENet that is bundled as a submodule. This version has changes required for IPv6 compatibility and retransmission reliability, among other things. These are breaking API/ABI changes which make Moonlight-common-c incompatible with other versions of the ENet library. Attempting to runtime link to another libenet library will cause your client to crash when connecting to recent versions of GeForce Experience.