# protobuf_for_unity
**Repository Path**: googleapp/protobuf_for_unity
## Basic Information
- **Project Name**: protobuf_for_unity
- **Description**: No description available
- **Primary Language**: Unknown
- **License**: Not specified
- **Default Branch**: master
- **Homepage**: None
- **GVP Project**: No
## Statistics
- **Stars**: 0
- **Forks**: 0
- **Created**: 2021-08-12
- **Last Updated**: 2021-08-12
## Categories & Tags
**Categories**: Uncategorized
**Tags**: None
## README
# protobuf_for_unity
google's protobuf 3.x for unity3D 5.x
来源:
[google's protobuf](https://github.com/google/protobuf/tree/master/csharp)
版本号:3.x
适用:unity3d 5.x
备注:unity 2017 及以后版本请使用 google 官方版本
使用方法:
将目录 Google.Protobuf 下的所有文件拷到 Unity 工程中。

接下来可以参考 test_msg.proto
```protobuf
syntax = "proto3";
message TheMsg {
string name = 1;
int32 num = 2;
}
```
以及 Test.cs
```C#
void Start ()
{
TheMsg msg = new TheMsg();
msg.Name = "am the name";
msg.Num = 32;
Debug.Log(string.Format("The Msg is ( Name:{0},Num:{1} )",msg.Name,msg.Num));
byte[] bmsg;
using (MemoryStream ms = new MemoryStream())
{
msg.WriteTo(ms);
bmsg = ms.ToArray();
}
TheMsg msg2 = TheMsg.Parser.ParseFrom(bmsg);
Debug.Log(string.Format("The Msg2 is ( Name:{0},Num:{1} )",msg2.Name,msg2.Num));
}
```
测试输出:
