# TexturePaint **Repository Path**: gxdzyczl/TexturePaint ## Basic Information - **Project Name**: TexturePaint - **Description**: Painting directly in mesh textures in Unity 3d with shaders - **Primary Language**: Unknown - **License**: MIT - **Default Branch**: master - **Homepage**: None - **GVP Project**: No ## Statistics - **Stars**: 0 - **Forks**: 0 - **Created**: 2020-01-05 - **Last Updated**: 2020-12-18 ## Categories & Tags **Categories**: Uncategorized **Tags**: None ## README Texture painting in Unity using shaders ================= This repo contains a setup to render directly in the texture of a mesh. The code renders the mesh using commandbuffer in the uv space of the mesh's texture. For more have a look at the blog post: https://medium.com/@shahriyarshahrabi/mesh-texture-painting-in-unity-using-shaders-8eb7fc31221c ![screenshot](https://i.imgur.com/cAA22EW.gif) Edit: Added support for painting in Albedo, Metalic and Gloss. Known Issues ================= There is no support for mipmapping at the moment.