# UnitySkidmarks **Repository Path**: gxdzyczl/UnitySkidmarks ## Basic Information - **Project Name**: UnitySkidmarks - **Description**: A simple skidmark effect generator for Unity3D - **Primary Language**: Unknown - **License**: BSD-2-Clause - **Default Branch**: master - **Homepage**: None - **GVP Project**: No ## Statistics - **Stars**: 0 - **Forks**: 0 - **Created**: 2020-02-07 - **Last Updated**: 2020-12-18 ## Categories & Tags **Categories**: Uncategorized **Tags**: None ## README # UnitySkidmarks A basic skidmark system intended for vehicles. Originally written for my game [Scraps](http://www.scrapsgame.com) but intended to be general-purpose. UnitySkidmarks is loosely based on a script from an old official Unity car tutorial, but with improved performance and zero garbage generation. This repository comes with an example scene built with Unity 5.6, using Unity 5 standard assets for the vehicle and terrain. ![Visualisation example.](https://raw.github.com/nition/UnitySkidmarks/master/skid.gif) The **UnitySkidmarks** folder is the only content required to make the system work on its own. **Skidmarks.cs** is the main controller script, and all skidmark-making objects in the scene should call it. You could turn this into a singleton for easier access. **WheelSkid.cs** is an example script for what you might put on a wheel to generate skidmarks. In the example scene, each wheel on the car has a copy of this script.