# osuve
**Repository Path**: gxdzyczl/osuve
## Basic Information
- **Project Name**: osuve
- **Description**: Open-Source Unity Voxel Engine
- **Primary Language**: Unknown
- **License**: MIT
- **Default Branch**: master
- **Homepage**: None
- **GVP Project**: No
## Statistics
- **Stars**: 0
- **Forks**: 0
- **Created**: 2019-12-13
- **Last Updated**: 2025-10-26
## Categories & Tags
**Categories**: Uncategorized
**Tags**: None
## README



[](https://www.gnu.org/licenses/gpl-3.0)
[](https://github.com/Rausy/osuve/issues)
[](http://osuve.readthedocs.io/en/latest/)
[](https://discord.gg/XuVzvX8)
**This game engine is an early prototype, expect things to break, if they're not already broken!**
OSUVE is my take on a voxel engine, made open-source to the world ~~to put to shame all paid voxel engines~~ so that others may benefit from the knowledge that is accumulated here, and perhaps contribute some of their own. I will be continually working on this until it becomes a working product. (After all, I have plans to make a game with it!)
## Show me the eye candy! :candy:
These images are likely to be outdated due to the current fast pace of changes.





## Getting Started :fast_forward:
Lucky for you, all you need to get this up and running is the latest copy of [Unity](https://unity3d.com/get-unity/download)—if it wasn't already obvious :stuck_out_tongue:
## License :lock_with_ink_pen:
This project is licensed under the GPL-3.0 License - see the [LICENSE](https://github.com/Rausy/osuve/blob/master/LICENSE) file for details.
This may change in the future.
## Acknowledgments :tada:
[Pixel Perfection](https://www.minecraftforum.net/forums/mapping-and-modding-java-edition/resource-packs/1242533) by XSSheep
[High Speed Priority Queue for C#](https://github.com/BlueRaja/High-Speed-Priority-Queue-for-C-Sharp) by BlueRaja
[UnityVertexColors](https://github.com/H-man/UnityVertexColors) by Henri Kähkönen
[KinoFog](https://github.com/keijiro/KinoFog) by Keijiro Takahashi