# max_nx **Repository Path**: gxrsprite/max_nx ## Basic Information - **Project Name**: max_nx - **Description**: No description available - **Primary Language**: C - **License**: MIT - **Default Branch**: master - **Homepage**: None - **GVP Project**: No ## Statistics - **Stars**: 0 - **Forks**: 0 - **Created**: 2021-03-02 - **Last Updated**: 2021-03-02 ## Categories & Tags **Categories**: Uncategorized **Tags**: None ## README ## Max Payne Mobile Nintendo Switch port This is a wrapper/port of the Android version of Max Payne Mobile. It loads the original game binary, patches it and runs it. This is probably not entirely stable yet, so expect issues. This is a port of the [PS Vita version](https://github.com/fgsfdsfgs/max_vita) adapted to work on the Switch with AArch64 `.so` files. ### How to install This requires access to the following system calls: * `svcMapProcessCodeMemory` (0x77) * `svcUnmapProcessCodeMemory` (0x78) * `svcSetProcessMemoryPermission` (0x73) I actually have no idea what that entails except the fact that you have to be running a CFW. Good luck. You're going to need: * `.apk` file for version 1.7 (latest version at the time of writing) that includes `arm64-v8a` libraries; * `.obb` file for version 1.6 or 1.7 (usually located at `/sdcard/android/obb/com.rockstar.maxpayne/main.3.com.rockstar.maxpayne.obb`). Both files [can be obtained](https://stackoverflow.com/questions/11012976/how-do-i-get-the-apk-of-an-installed-app-without-root-access) from your phone if you have a copy of the game installed. Both files can be opened or extracted with anything that can extract `.zip` files. To install: 1. Create a folder called `maxpayne` in the `switch` folder on your SD card. 2. Extract **the contents of** the `assets` folder from your `.apk` to `/switch/maxpayne/`. 3. Extract `lib/arm64-v8a/libMaxPayne.so` from your `.apk` to `/switch/maxpayne/`. 4. Extract the contents of the `.obb` file into `/switch/maxpayne/`. You can skip all the `.msf` files except for `MaxPayneSoundsv2.msf` and any extra languages that you want. 5. Extract the contents of the `.zip` file from the latest release into `/switch/maxpayne/`. Replace everything. ### Notes This **will not work** in applet/album mode: even though `MEMORY_MB` can very well be lowered to 232MB in `config.h`, there's still 0MB left after the newlib heap is allocated. This can probably be fixed later. For now use a game override or NSP hbmenu. The port has an extra config file, located at `/switch/maxpayne/config.txt`. It is created when you first run the game and allows you to tweak some internal settings. For more detailed descriptions of said settings check the [wiki article](https://github.com/fgsfdsfgs/max_nx/wiki/Config-variables). The game will show an error message if it detects that anything is wrong. Please read those and check the relevant parts of your setup. If the error says `Could not find symbol ...`, that likely means you have the wrong `.apk` or `.so` file. You need version 1.7, others **will not work**. Make sure also that you've extracted `libMaxPayne.so` from the `arm64-v8a` subfolder. If the game crashes on startup, please post an issue with your last crash report attached. ### How to build You're going to need devkitA64 and the following libraries: * `switch-mesa` * `switch-libdrm_nouveau` * `switch-sdl2` * `devkitpro-pkgbuild-helpers` * [openal-soft](https://github.com/fgsfdsfgs/openal-soft) After you've obtained all the dependencies and ensured devkitA64 is properly installed and the `DEVKITPRO` environment variable is set, build this repository using the commands: ``` git clone https://github.com/fgsfdsfgs/max_nx.git && cd max_nx source $DEVKITPRO/switchvars.sh make ``` ### Credits * TheOfficialFloW for the method and work on the PS Vita port; * Rinnegatamante, Bythos, frangarcj, CBPS for help with the PS Vita port; * Freakler for providing the icon; * Switchbrew for libnx.