# Smrvfx **Repository Path**: happyle666/Smrvfx ## Basic Information - **Project Name**: Smrvfx - **Description**: An example that shows how to pass data from a skinned mesh renderer to a visual effect graph. - **Primary Language**: Unknown - **License**: Unlicense - **Default Branch**: master - **Homepage**: None - **GVP Project**: No ## Statistics - **Stars**: 0 - **Forks**: 0 - **Created**: 2021-11-22 - **Last Updated**: 2021-11-22 ## Categories & Tags **Categories**: Uncategorized **Tags**: None ## README Smrvfx ------ ![gif](https://i.imgur.com/HWwnljE.gif) ![gif](https://i.imgur.com/Tk1IlOb.gif) **Smrvfx** is a Unity sample project that shows how to use an animated [skinned mesh] as a particle source in a [visual effect graph]. [skinned mesh]: https://docs.unity3d.com/Manual/class-SkinnedMeshRenderer.html [visual effect graph]: https://unity.com/visual-effect-graph System Requirements ------------------- - Unity 2020.1 How To Install -------------- This package uses the [scoped registry] feature to resolve package dependencies. Please add the following sections to the manifest file (Packages/manifest.json). [scoped registry]: https://docs.unity3d.com/Manual/upm-scoped.html To the `scopedRegistries` section: ``` { "name": "Keijiro", "url": "https://registry.npmjs.com", "scopes": [ "jp.keijiro" ] } ``` To the `dependencies` section: ``` "jp.keijiro.smrvfx": "1.1.4" ``` After changes, the manifest file should look like below: ``` { "scopedRegistries": [ { "name": "Keijiro", "url": "https://registry.npmjs.com", "scopes": [ "jp.keijiro" ] } ], "dependencies": { "jp.keijiro.smrvfx": "1.1.4", ... ```