# Starlink0031 **Repository Path**: haygon/Starlink0031 ## Basic Information - **Project Name**: Starlink0031 - **Description**: No description available - **Primary Language**: Unknown - **License**: Not specified - **Default Branch**: master - **Homepage**: None - **GVP Project**: No ## Statistics - **Stars**: 0 - **Forks**: 0 - **Created**: 2021-03-28 - **Last Updated**: 2021-03-28 ## Categories & Tags **Categories**: Uncategorized **Tags**: None ## README #Starlink Simulator for Unity3d This is a basic connection-level simulator for the SpaceX Starlink network. It simulates routing across a mesh of inter-satellite links and via ground relays. It does not simulator packet-level behaviour, and also ignores the reachability constraints imposed by needing to avoid transmissions too close to the geostationary arc. As a result, RF links are permitted that should not be. Most of the time this is not an issue because shortest path routing ususally chooses low elevation satellites, but for east-west paths near to the equator, the results are unrealistically good. ## Running the Simulator To run the simulator, use a recent version of Unity 3d. Clone the github repo, and from UnityHub, add the repo directory as a new project. Select the project from UnityHub and Unity should start. In the Project tab near to the bottom of the screen, open the Assets/Orbits folder, and select Scene_SP_basic. You should be able to run a simulation using the Play icon at the top of the screen. To select simulation parameters, select the EarthHigh object on the left.