# xNode **Repository Path**: heartSora/xNode ## Basic Information - **Project Name**: xNode - **Description**: Lets you view and edit node graphs inside Unity - **Primary Language**: C# - **License**: MIT - **Default Branch**: master - **Homepage**: None - **GVP Project**: No ## Statistics - **Stars**: 0 - **Forks**: 0 - **Created**: 2019-03-09 - **Last Updated**: 2020-12-19 ## Categories & Tags **Categories**: Uncategorized **Tags**: None ## README [![Discord](https://img.shields.io/discord/361769369404964864.svg)](https://discord.gg/qgPrHv4) [![GitHub issues](https://img.shields.io/github/issues/Siccity/xNode.svg)](https://github.com/Siccity/xNode/issues) [![GitHub license](https://img.shields.io/badge/license-MIT-blue.svg)](https://raw.githubusercontent.com/Siccity/xNode/master/LICENSE.md) [![GitHub Wiki](https://img.shields.io/badge/wiki-available-brightgreen.svg)](https://github.com/Siccity/xNode/wiki) [Downloads](https://github.com/Siccity/xNode/releases) / [Asset Store](http://u3d.as/108S) / [Documentation](https://github.com/Siccity/xNode/wiki) [Support Me on Ko-fi](https://ko-fi.com/Z8Z5DYWA) ### xNode Thinking of developing a node-based plugin? Then this is for you. You can download it as an archive and unpack to a new unity project, or connect it as git submodule. xNode is super userfriendly, intuitive and will help you reap the benefits of node graphs in no time. With a minimal footprint, it is ideal as a base for custom state machines, dialogue systems, decision makers etc.

### Key features * Lightweight in runtime * Very little boilerplate code * Strong separation of editor and runtime code * No runtime reflection (unless you need to edit/build node graphs at runtime. In this case, all reflection is cached.) * Does not rely on any 3rd party plugins * Custom node inspector code is very similar to regular custom inspector code * Supported from Unity 5.3 and up ### Wiki * [Getting started](https://github.com/Siccity/xNode/wiki/Getting%20Started) - create your very first node node and graph * [Examples branch](https://github.com/Siccity/xNode/tree/examples) - look at other small projects ### Node example: ```csharp // public classes deriving from Node are registered as nodes for use within a graph public class MathNode : Node { // Adding [Input] or [Output] is all you need to do to register a field as a valid port on your node [Input] public float a; [Input] public float b; // The value of an output node field is not used for anything, but could be used for caching output results [Output] public float result; [Output] public float sum; // The value of 'mathType' will be displayed on the node in an editable format, similar to the inspector public MathType mathType = MathType.Add; public enum MathType { Add, Subtract, Multiply, Divide} // GetValue should be overridden to return a value for any specified output port public override object GetValue(NodePort port) { // Get new a and b values from input connections. Fallback to field values if input is not connected float a = GetInputValue("a", this.a); float b = GetInputValue("b", this.b); // After you've gotten your input values, you can perform your calculations and return a value if (port.fieldName == "result") switch(mathType) { case MathType.Add: default: return a + b; case MathType.Subtract: return a - b; case MathType.Multiply: return a * b; case MathType.Divide: return a / b; } else if (port.fieldName == "sum") return a + b; else return 0f; } } ``` Join the [Discord](https://discord.gg/qgPrHv4 "Join Discord server") server to leave feedback or get support. Feel free to also leave suggestions/requests in the [issues](https://github.com/Siccity/xNode/issues "Go to Issues") page. Projects using xNode: * [Graphmesh](https://github.com/Siccity/Graphmesh "Go to github page") * [Dialogue](https://github.com/Siccity/Dialogue "Go to github page") * [qAI](https://github.com/jlreymendez/qAI "Go to github page")