# Pyrr **Repository Path**: hoopoo/Pyrr ## Basic Information - **Project Name**: Pyrr - **Description**: 3D mathematical functions using NumPy - **Primary Language**: Unknown - **License**: Not specified - **Default Branch**: master - **Homepage**: None - **GVP Project**: No ## Statistics - **Stars**: 0 - **Forks**: 0 - **Created**: 2021-01-12 - **Last Updated**: 2024-11-30 ## Categories & Tags **Categories**: Uncategorized **Tags**: None ## README # Pyrr [![Build Status](https://travis-ci.org/adamlwgriffiths/Pyrr.png?branch=master)](https://travis-ci.org/adamlwgriffiths/Pyrr) Provides 3D mathematical functions using the power of NumPy. ## Features - Object Oriented and Procedural interfaces - Matrix (3x3, 4x4) - Quaternion - Vector (3D, 4D) - Plane - Ray - Line / Line Segment (3D) - Rectangle (2D) - Axis Aligned Bounding Box (AABB / AAMBB) - Geometric collision / intersection testing ## Documentation [View Pyrr's documentation online](https://pyrr.readthedocs.org/en/latest/). ## Examples Maintain a rotation (quaternion) and translation (vector) and convert to a matrix ### Object Oriented Interface This is a long winded example to demonstrate various features. ```python from pyrr import Quaternion, Matrix44, Vector3 import numpy as np point = Vector3([1.,2.,3.]) orientation = Quaternion() translation = Vector3() scale = Vector3([1.,1.,1.]) # translate along X by 1 translation += [1.0, 0.0, 0.0] # rotate about Y by pi/2 rotation = Quaternion.from_y_rotation(np.pi / 2.0) orientation = rotation * orientation # create a matrix matrix = Matrix44.identity() # apply our translation matrix = matrix * Matrix44.from_translation(translation) # apply our orientation # we can multiply matricies and quaternions directly! matrix = matrix * orientation # apply our scale matrix = matrix * Matrix44.from_scale(scale) # transform our point by the matrix # vectors are transformable by matrices and quaternions directly point = matrix * point ``` ### Procedural Interface ```python from pyrr import quaternion, matrix44, vector3 import numpy as np point = vector3.create(1.,2.,3.) orientation = quaternion.create() translation = vector3.create() scale = vector3.create(1,1,1) # translate along X by 1 translation += [1.0, 0.0, 0.0] # rotate about Y by pi/2 rotation = quaternion.create_from_y_rotation(np.pi / 2.0) orientation = quaternion.cross(rotation, orientation) # create a matrix matrix = matrix44.create_identity() # apply our translation translation_matrix = matrix44.create_from_translation(translation) matrix = matrix44.multiply(matrix, translation_matrix) # apply our orientation orientation_matrix = matrix44.create_from_quaternion(orientation) matrix = matrix44.multiply(matrix, orientation_matrix) # start our matrix off using the scale scale_matrix = matrix44.create_from_scale(scale) matrix = matrix44.multiply(matrix, scale_matrix) # transform our point by the matrix point = matrix44.apply_to_vector(matrix, point) ``` ## Object Oriented Features ### Convertable types ```python from pyrr import Quaternion, Matrix33, Matrix44, Vector3, Vector4 v3 = Vector3([1.,0.,0.]) v4 = Vector4.from_vector3(v3, w=1.0) v3, w = Vector3.from_vector4(v4) m44 = Matrix44() q = Quaternion(m44) m33 = Matrix33(q) m33 = Matrix44().matrix33 m44 = Matrix33().matrix44 q = Matrix44().quaternion q = Matrix33().quaternion m33 = Quaternion().matrix33 m44 = Quaternion().matrix44 ``` ### Convenient Operators ```python from pyrr import Quaternion, Matrix44, Matrix33, Vector3, Vector4 import numpy as np # matrix multiplication m = Matrix44() * Matrix33() m = Matrix44() * Quaternion() m = Matrix33() * Quaternion() # matrix inverse m = ~Matrix44.from_x_rotation(np.pi) # quaternion multiplication q = Quaternion() * Quaternion() q = Quaternion() * Matrix44() q = Quaternion() * Matrix33() # quaternion inverse (conjugate) q = ~Quaternion() # quaternion dot product d = Quaternion() | Quaternion() # vector oprations v = Vector3() + Vector3() v = Vector4() - Vector4() # vector transform v = Quaternion() * Vector3() v = Matrix44() * Vector3() v = Matrix44() * Vector4() v = Matrix33() * Vector3() # dot and cross products dot = Vector3() | Vector3() cross = Vector3() ^ Vector3() ``` ## Installation Pyrr is in the PyPI database and can be installed via pip: ```s pip install pyrr ``` Pyrr requires the following software: - Python 2.7+ / 3.4+ - NumPy - [multipledispatch](https://github.com/mrocklin/multipledispatch/) ## Changelog [View the changelog](CHANGELOG.md). ## Authors - [Adam Griffiths](https://github.com/adamlwgriffiths/) - [Chris Bates](https://github.com/chrsbats/) - [Jakub Stasiak](https://github.com/jstasiak/) - [Bogdan Teleaga](https://github.com/bogdanteleaga/) - [Szabolcs Dombi](https://github.com/cprogrammer1994/) - [Korijn van Golen](https://github.com/Korijn/) - [Armin Becher](https://github.com/ArminBecher) Contributions are welcome. ## License Pyrr is released under the BSD 2-clause license (a very relaxed licence), but it is encouraged that any modifications are submitted back to the master for inclusion. Created by Adam Griffiths. Copyright (c) 2012, Twisted Pair Development. All rights reserved. twistedpairdevelopment.wordpress.com @twistedpairdev Redistribution and use in source and binary forms, with or without modification, are permitted provided that the following conditions are met: 1. Redistributions of source code must retain the above copyright notice, this list of conditions and the following disclaimer. 1. Redistributions in binary form must reproduce the above copyright notice, this list of conditions and the following disclaimer in the documentation and/or other materials provided with the distribution. THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. 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