# 3DTouch **Repository Path**: iOSlige/3DTouch ## Basic Information - **Project Name**: 3DTouch - **Description**: 3DTouch - iOS新特性 - **Primary Language**: Objective-C - **License**: Not specified - **Default Branch**: master - **Homepage**: None - **GVP Project**: No ## Statistics - **Stars**: 0 - **Forks**: 0 - **Created**: 2019-06-22 - **Last Updated**: 2020-12-19 ## Categories & Tags **Categories**: Uncategorized **Tags**: None ## README # 3DTouch 3DTouch - iOS新特性 6s和6s plus之后特有效果,对着应用图标用力按会触发3DTouch. ![](https://github.com/ZLFighting/3DTouch/blob/master/3DTouch/3DTouch%202%20下午11.34.50.gif) >第一步 : 3DTouch 设备支持检测 第二步 : 配置快捷视图列表 第三步 : 给列表视图中的cell注册 3DTouch 事件 第四步: 完成UIViewControllerPreviewingDelegate 协议回调,实现Peek Pop 第五步 : 在Peek状态下向上滑动出现的按钮配置方法 ### 第一步 : 3DTouch 设备支持检测: 检测当前的设备是否支持3DTouch ``` // 在iOS9中有一个新的枚举 typedef NS_ENUM(NSInteger, UIForceTouchCapability) { UIForceTouchCapabilityUnknown = 0, // 未知的支持属性 UIForceTouchCapabilityUnavailable = 1, // 不支持 UIForceTouchCapabilityAvailable = 2 // 支持 }; ``` 一般我们都在每个ViewController的生命周期中这样做: 定义一个是否设备支持的BOOL值属性 ``` @property (nonatomic , assign) BOOL support3DTouch; ``` 在生命周期函数中检测支持与否 ``` - (void)viewWillAppear:(BOOL)animated { [super viewWillAppear:animated]; //检测当前是否支持3DTouch self.support3DTouch = [self support3DTouch]; } ``` 在生命周期外检测支持与否(因为有可能出了生命周期函数而发生了变化) ``` - (void)traitCollectionDidChange:(nullable UITraitCollection *)previousTraitCollection NS_AVAILABLE_IOS(8_0) { self.support3DTouch = [self support3DTouch]; } ``` 检测是否支持3DTouch的方法 ``` - (BOOL)support3DTouch { // 如果开启了3D touch if (self.traitCollection.forceTouchCapability == UIForceTouchCapabilityAvailable) { return YES; } return NO; } } ``` ### 第二步 : 配置快捷视图列表 创建快捷视图列表有两种方法: 1,一种是编辑info.plist文件中的UIApplicationShortcutItems, 通过可视化的界面添加键值对直接配置info.plist ![](http://upload-images.jianshu.io/upload_images/576025-2d106da92a5e28d5.png?imageMogr2/auto-orient/strip%7CimageView2/2/w/1240) 2,另一种是使用代码在工程中加入items 在工程的 AppDelegate.m ``` - (BOOL)application:(UIApplication *)application didFinishLaunchingWithOptions:(NSDictionary *)launchOptions { self.window = [[UIWindow alloc] initWithFrame:[[UIScreen mainScreen] bounds]]; self.window.rootViewController = [[UINavigationController alloc] initWithRootViewController:[[HomeViewController alloc] init]]; [self.window makeKeyAndVisible]; // 代码创建快捷视图列表的方法, [self create3DTouchShotItems]; return YES; } - (void)create3DTouchShotItems { //创建快捷item的icon UIApplicationShortcutItemIconFile UIApplicationShortcutIcon *icon1 = [UIApplicationShortcutIcon iconWithTemplateImageName:@"icon1"]; UIApplicationShortcutIcon *icon2 = [UIApplicationShortcutIcon iconWithTemplateImageName:@"icon2"]; UIApplicationShortcutIcon *icon3 = [UIApplicationShortcutIcon iconWithTemplateImageName:@"icon3"]; //创建快捷item的userinfo UIApplicationShortcutItemUserInfo NSDictionary *info1 = @{@"url":@"url1"}; NSDictionary *info2 = @{@"url":@"url2"}; NSDictionary *info3 = @{@"url":@"url3"}; //创建ShortcutItem UIMutableApplicationShortcutItem *item1 = [[UIMutableApplicationShortcutItem alloc]initWithType:@"XS_3DTocuh_1" localizedTitle:@"扫一扫" localizedSubtitle:@"" icon:icon1 userInfo:info1]; UIMutableApplicationShortcutItem *item2 = [[UIMutableApplicationShortcutItem alloc]initWithType:@"XS_3DTocuh_2" localizedTitle:@"smile" localizedSubtitle:@"微笑面对生活" icon:icon2 userInfo:info2]; UIMutableApplicationShortcutItem *item3 = [[UIMutableApplicationShortcutItem alloc]initWithType:@"XS_3DTocuh_3" localizedTitle:@"购物" localizedSubtitle:@"Shopping" icon:icon3 userInfo:info3]; NSArray *items = @[item1, item2, item3]; [UIApplication sharedApplication].shortcutItems = items; } ``` ### 第三步 : 给列表视图中的cell注册 3DTouch 事件 1,首先,在首页当前控制器里遵守UIViewControllerPreviewingDelegate协议 UIViewControllerPreviewingDelegate 2,在注册前先判断是否设备支持(也就是第一步) 3,注册: [self registerForPreviewingWithDelegate:self sourceView:cell]; ``` - (UITableViewCell *)tableView:(UITableView *)tableView cellForRowAtIndexPath:(NSIndexPath *)indexPath { ZLTableViewCell *cell = [tableView dequeueReusableCellWithIdentifier:@"ZLTableViewCell"]; if (cell == nil) { cell = [ZLTableViewCell cellWithTableView:tableView]; } cell.dataFrame = self.dataSource[indexPath.row]; //给cell注册代理,使其支持3DTouch手势 if (self.support3DTouch) { [self registerForPreviewingWithDelegate:self sourceView:cell]; } return cell; } ``` ### 第四步: 完成UIViewControllerPreviewingDelegate 协议回调,实现Peek Pop 在首页当前控制器里, ``` #pragma mark - 3DTouch UIViewControllerPreviewingDelegate ``` **Peek 实现代码:** ``` // 此方法是轻按控件时,跳出peek的代理方法 - (UIViewController *)previewingContext:(id)previewingContext viewControllerForLocation:(CGPoint)location { //防止重复加入 if ([self.presentedViewController isKindOfClass:[ZLPeekViewController class]]) { return nil; } else { ZLTableViewCell *cell = (ZLTableViewCell *)previewingContext.sourceView; ZLCellData * cellData = cell.dataFrame.cellData; ZLPeekViewController *peekViewController = [[ZLPeekViewController alloc] init]; peekViewController.cellData = cellData; peekViewController.delegate = self; return peekViewController; } } ``` **Pop 代码** ``` //此方法是重按peek时,跳入pop的代理方法 - (void)previewingContext:(id)previewingContext commitViewController:(UIViewController *)viewControllerToCommit { ZLTableViewCell *cell = (ZLTableViewCell *)previewingContext.sourceView; ZLCellData * cellData = cell.dataFrame.cellData; ZLPopViewController *popViewController = [[ZLPopViewController alloc] init]; popViewController.cellData = cellData; // 以prentViewController的形式展现 [self showViewController:popViewController sender:self]; // 以push的形势展现 // [self.navigationController pushViewController:popViewController animated:YES]; } ``` ### 第五步 : 在Peek状态下向上滑动出现的按钮配置方法 在 ZLPeekViewController.m 里, 实现 - (NSArray> *)previewActionItems 回调方法 ``` #pragma mark - Preview Actions - (NSArray> *)previewActionItems { // 生成UIPreviewAction UIPreviewAction *action1 = [UIPreviewAction actionWithTitle:@"事件 1" style:UIPreviewActionStyleDefault handler:^(UIPreviewAction * _Nonnull action, UIViewController * _Nonnull previewViewController) { NSLog(@"Action 1 selected"); [self.delegate pushToPopViewControllerWithCellData:self.cellData]; }]; UIPreviewAction *action2 = [UIPreviewAction actionWithTitle:@"事件 2" style:UIPreviewActionStyleDestructive handler:^(UIPreviewAction * _Nonnull action, UIViewController * _Nonnull previewViewController) { NSLog(@"Action 2 selected"); }]; UIPreviewAction *action3 = [UIPreviewAction actionWithTitle:@"事件 3" style:UIPreviewActionStyleSelected handler:^(UIPreviewAction * _Nonnull action, UIViewController * _Nonnull previewViewController) { NSLog(@"Action 3 selected"); }]; UIPreviewAction *tap1 = [UIPreviewAction actionWithTitle:@"按钮 1" style:UIPreviewActionStyleDefault handler:^(UIPreviewAction * _Nonnull action, UIViewController * _Nonnull previewViewController) { NSLog(@"tap 1 selected"); }]; UIPreviewAction *tap2 = [UIPreviewAction actionWithTitle:@"按钮 2" style:UIPreviewActionStyleDestructive handler:^(UIPreviewAction * _Nonnull action, UIViewController * _Nonnull previewViewController) { NSLog(@"tap 2 selected"); }]; UIPreviewAction *tap3 = [UIPreviewAction actionWithTitle:@"按钮 3" style:UIPreviewActionStyleSelected handler:^(UIPreviewAction * _Nonnull action, UIViewController * _Nonnull previewViewController) { NSLog(@"tap 3 selected"); }]; NSArray *actions = @[action1, action2, action3]; NSArray *taps = @[tap1, tap2, tap3]; UIPreviewActionGroup *group1 = [UIPreviewActionGroup actionGroupWithTitle:@"一组事件" style:UIPreviewActionStyleDefault actions:actions]; UIPreviewActionGroup *group2 = [UIPreviewActionGroup actionGroupWithTitle:@"一组按钮" style:UIPreviewActionStyleDefault actions:taps]; NSArray *group = @[group1,group2]; //当然你也可以返回三个单独的action对象的数组,而不是group,具体效果,可以自己试一下 return group; } ``` 思路详情请移步技术文章:[3DTouch - iOS新特性](http://blog.csdn.net/smilezhangli/article/details/78557685) 您的支持是作为程序媛的我最大的动力, 如果觉得对你有帮助请送个Star吧,谢谢啦