# TickedPriorityQueue **Repository Path**: iceRabbit/TickedPriorityQueue ## Basic Information - **Project Name**: TickedPriorityQueue - **Description**: unity Steer 依赖之一 - **Primary Language**: Unknown - **License**: MIT - **Default Branch**: master - **Homepage**: None - **GVP Project**: No ## Statistics - **Stars**: 0 - **Forks**: 0 - **Created**: 2021-06-15 - **Last Updated**: 2021-06-15 ## Categories & Tags **Categories**: Uncategorized **Tags**: None ## README # TickedPriorityQueue A small library for .NET, giving access to priority based ticking of any number of objects. It load balances the invocation of the tick events for object event handler, with a user definable maximum limit for objects to be processed in a single update. Originally created by [Michael Garforth](https://github.com/Garufortho/) and currently maintained by [Ricardo J. Méndez](http://www.linkedin.com/in/ricardojmendez). Pull requests are welcome. # Usage You’ll need to build TickedPriorityQueue.dll from the included solution. If you plan to use it with Unity, [UnityTickedQueue ](https://github.com/ricardojmendez/TickedPriorityQueue/blob/master/UnityTickedQueue/UnityTickedQueue.cs) is a singleton that will simplify your life. See the [unit tests](https://github.com/ricardojmendez/TickedPriorityQueue/tree/master/TickedPriorityQueue%20Unit%20Tests/Source/Unit%20Tests) for use examples. # License TickedPriorityQueue is open source software released under the [MIT license](https://en.wikipedia.org/wiki/MIT_License). See LICENSE.txt for more details.