# inner-game **Repository Path**: ilxna/inner-game ## Basic Information - **Project Name**: inner-game - **Description**: 【游戏案例】unity rpg - **Primary Language**: Unknown - **License**: MIT - **Default Branch**: master - **Homepage**: None - **GVP Project**: No ## Statistics - **Stars**: 0 - **Forks**: 1 - **Created**: 2018-07-05 - **Last Updated**: 2024-09-17 ## Categories & Tags **Categories**: Uncategorized **Tags**: None ## README # RPG style battle simulation example ## Impl. details ## * Actors state are distributed along models to keep the code clear, flexible and testable * Code style - For the project I used Golang style for getters/setters insted of native C# to compare * Views and Presenter are as simple because they're out of this project scope at this point * Engineer-style UI ## Abbilities ## * Attack * Heal * Move * Change Faction ## Stats ## * Levels * Configs * Move and Attack Ranges ## Controls ## ### Action ### * **Q** Select Character * **W** Attack * **E** Heal (and click on Character to apply) ### Move ### Select character and click on "highlited" tiles ### Change Faction ### * **1** Red * **2** Green * **3** Blue