# OrbisAFR **Repository Path**: jiangwei0402/OrbisAFR ## Basic Information - **Project Name**: OrbisAFR - **Description**: No description available - **Primary Language**: Unknown - **License**: Not specified - **Default Branch**: master - **Homepage**: None - **GVP Project**: No ## Statistics - **Stars**: 0 - **Forks**: 0 - **Created**: 2021-12-09 - **Last Updated**: 2022-02-12 ## Categories & Tags **Categories**: Uncategorized **Tags**: None ## README # OrbisAFR Orbis (PS4) Application File Redirector # NOTE: Use Mira OverlayFS instead (more stable) OrbisAFR is a payload for edit in-game file easily. Add Skyrim mods, Minecraft texture or any other things without re-buid PKG ! The principe is simple, all new (or replace) data is stocked in /data ## Example For example, i want to edit the intro of Black Ops 3 The introduction is here: /mnt/sandbox/CUSA02624_000/app0/intro/bo3_global_logo_logosequence.mkv I have just to upload a new .mkv in /data/CUSA02624/app0/intro/bo3_global_logo_logosequence.mkv Now if OrbisAFP is loaded, the .mkv was loaded from /data and not /mnt/sandbox/... ! All file added in `/data/CUSA02624/` is like file in `/mnt/sandbox/CUSA02624_000/` - If the file exist in `/data/CUSA02624/` and in `/mnt/sandbox/CUSA02624_000/`, the file in data is used - If the file doesn't exist in `/data/CUSA02624/`, OrbisAFR use original file from `/mnt/sandbox/CUSA02624_000/` - If the file exist in `/data/CUSA02624/` and not in `/mnt/sandbox/CUSA02624_000/`, the file in data is used OrbisAFR doesn't just replace, but can also add new file in a game ! (Sorry for my bad english :P)