# WC3MapTranslator **Repository Path**: joygame/WC3MapTranslator ## Basic Information - **Project Name**: WC3MapTranslator - **Description**: No description available - **Primary Language**: Unknown - **License**: MIT - **Default Branch**: master - **Homepage**: None - **GVP Project**: No ## Statistics - **Stars**: 0 - **Forks**: 0 - **Created**: 2026-03-02 - **Last Updated**: 2026-03-02 ## Categories & Tags **Categories**: Uncategorized **Tags**: None ## README

WC3MapTranslator
Translate war3mapjson formats for WarCraft III .w3x maps

Quality

Known Vulnerabilities


Overview · Install · Usage · File Support · Specification · Contributing · Special Thanks


## Overview WC3MapTranslator is a TypeScript module and CLI to convert between JSON and WarCraft III (.w3x) `war3map` formats. This makes the map data readable and easily modifiable, a perfect format for storing WC3 maps in Git repositories and inspecting diffs! ![TranslationExample](https://user-images.githubusercontent.com/4079034/71315302-4947fb00-2427-11ea-8f50-edf05d6e5c6a.png) ## Install ```sh # Global install recommended for CLI usage; for local install drop the -g flag npm install -g wc3maptranslator ``` **Requires Node ≥ 24** ## Usage (CLI) ```sh # wc3maptranslator [output] # Usage (individual files, same directory) wc3maptranslator terrain.json # outputs war3map.w3e in CWD wc3maptranslator war3map.w3i # outputs info.json in CWD # Usage (translate an entire folder) wc3maptranslator ./path/to/war3mapFiles --toJson wc3maptranslator ./path/to/jsonFiles --toWar # See list of available translators and standard file names wc3maptranslator --list # See help wc3maptranslator --help # Useful flags --force / -f Overwrite existing files (by default, translation is skipped if it would overwrite an existing file) --silent / -s Silence success output messages (errors will still be shown) ``` ## Usage (programmatic) ```ts import { CamerasTranslator, DoodadsTranslator, ImportsTranslator, InfoTranslator, ObjectsTranslator, RegionsTranslator, SoundsTranslator, StringsTranslator, TerrainTranslator, UnitsTranslator } from 'wc3maptranslator'; // E.g. let's create a camera for the map const cameras = [ { "target": { "x": -319.01, "y": -90.18 }, "offsetZ": 0, "rotation": 90, "aoa": 304, "distance": 2657.34, "roll": 5, "fov": 70, "farClipping": 5000, "name": "MyCamera1" } ] // Now translate the JSON into the WarCraft III format // All translators have: `.jsonToWar` and `.warToJson` functions const translatedResult = CamerasTranslator.jsonToWar(cameras); // `translatedResult` contains a `buffer` which can be saved to disk // This war3map.w3c file can now be placed inside a .w3x via an MPQ // editor, and you should now see a camera in the Camera Palette! fs.writeFileSync('war3map.w3c', translatedResult.buffer); ``` ## File Support ### World files | Type | Json → War | War → Json | File | |-------------------------|:-----------:|:-----------:|---------------| | Terrain | ✅ | ✅ | war3map.w3e | | Units | ✅ | ✅ | war3mapUnits.doo | | Doodads | ✅ | ✅ | war3map.doo | | Regions | ✅ | ✅ | war3map.w3r | | Cameras | ✅ | ✅ | war3map.w3c | ### Object data files | Type | Json → War | War → Json | File | |-------------------------|:-----------:|:-----------:|---------------| | Units - Objects | ✅ | ✅ | war3map.w3u | | Items - Objects | ✅ | ✅ | war3map.w3t | | Abilities - Objects | ✅ | ✅ | war3map.w3a | | Destructables - Objects | ✅ | ✅ | war3map.w3b / war3mapSkin.w3b | | Doodads - Objects | ✅ | ✅ | war3map.w3d | | Upgrades - Objects | ✅ | ✅ | war3map.w3q | | Buffs - Objects | ✅ | ✅ | war3map.w3h | ### Map files | Type | Json → War | War → Json | File | |-------------------------|:-----------:|:-----------:|---------------| | Info File | ✅ | ✅ | war3map.w3i | | Imported Files | ✅ | ✅ | war3map.imp | | Sounds (definitions) | ✅ | ✅ | war3map.w3s | | Strings (triggers) | ✅ | ✅ | war3map.wts | | Pathing | ❌ | ❌ | war3map.wpm | | Shadow map | ❌ | ❌ | war3map.shd | ### Not relevant ➖ Triggers (war3map.j, war3map.lua) ➖ Custom Text Trigger File (war3map.wct) ➖ Trigger Names File (war3map.wtg) ➖ Menu Minimap (war3map.mmp) ➖ Minimap Image (war3mapMap.blp) ➖ Minimap Image (war3mapMap.b00) ➖ Minimap Image (war3mapMap.tga) ➖ Map Preview Image (war3mapPreview.tga) ## Specification ### WC3MapTranslator format We have a detailed explaining how to format a map in JSON. It explains everything from the high-level map object, all the way down to creating individual units, tiles, or custom objects. > 🔗 [WC3MapTranslator format](https://github.com/ChiefOfGxBxL/WC3MapTranslator/wiki) ### war3map format The underlying WarCraft map files (e.g. war3map.doo) have been documented in a separate repository. If you are curious about how a .w3x file is composed, this is the place to learn! > 🔗 [WC3MapSpecification](https://github.com/ChiefOfGxBxL/WC3MapSpecification) ## Contributing We encourage contributions! Generally, the process of making a change is: 1. Fork this repo 2. Develop your changes on a new branch 3. Submit a pull request to `master` **Your code should**: * **run** (your code needs to work, of course) * **include tests** (run `npm run test` and include unit tests to demonstrate your code works under different conditions) * **be linted** (run `npm run lint` and follow the project's coding standards) * **pass CI** (we enforce: ESLint, unit tests pass, code coverage) A code review is required on your PR to be accepted into `master`. A project member will get back to you within one week. If you haven't heard from someone regarding your PR, feel free to ping @chiefofgxbxl. Your pull request may update `package.json` to include your username under the `contributors` field. If you are updating the CLI, remember to run `npm link` during local development prior to testing out changes, so the `wc3maptranslator` command reflects your latest changes. ## Special Thanks We owe a lot of thanks to *Chocobo* on [TheHelper](http://www.thehelper.net/) for the detailed documentation of the files found in a .w3x archive. Two tutorials are [here (1)](http://www.thehelper.net/threads/guide-explanation-of-w3m-and-w3x-files.35292/) and [here (2)](http://world-editor-tutorials.thehelper.net/cat_usersubmit.php?view=42787).