# godot-3.2-3d-randerbug **Repository Path**: jumpcoder/godot-3.2-3d-randerbug ## Basic Information - **Project Name**: godot-3.2-3d-randerbug - **Description**: No description available - **Primary Language**: Unknown - **License**: Not specified - **Default Branch**: master - **Homepage**: None - **GVP Project**: No ## Statistics - **Stars**: 0 - **Forks**: 0 - **Created**: 2022-03-03 - **Last Updated**: 2022-03-03 ## Categories & Tags **Categories**: Uncategorized **Tags**: bug ## README # godot-3.2-3d-randerbug #### Description 3.2 render bug , This bug has been fixed in 3.3 Node structure: ![输入图片说明](%E6%88%AA%E5%9B%BE%E6%9C%AA%E5%91%BD%E5%90%8D0303104902.png) Only Base Node: ![输入图片说明](%E6%88%AA%E5%9B%BE%E6%9C%AA%E5%91%BD%E5%90%8D0303104935.png) Only Terrain Node: ![输入图片说明](%E6%88%AA%E5%9B%BE%E6%9C%AA%E5%91%BD%E5%90%8D0303104943.png) 3.2: The Terrain will penetrate the house ![输入图片说明](%E6%88%AA%E5%9B%BE%E6%9C%AA%E5%91%BD%E5%90%8D0303105254.png) 3.3 or 3.4: ![输入图片说明](%E6%88%AA%E5%9B%BE%E6%9C%AA%E5%91%BD%E5%90%8D0303110232.png)