# pubg_mobile_memory_hacking_examples **Repository Path**: kifast/pubg_mobile_memory_hacking_examples ## Basic Information - **Project Name**: pubg_mobile_memory_hacking_examples - **Description**: No description available - **Primary Language**: Unknown - **License**: Not specified - **Default Branch**: master - **Homepage**: None - **GVP Project**: No ## Statistics - **Stars**: 0 - **Forks**: 0 - **Created**: 2020-08-26 - **Last Updated**: 2020-12-19 ## Categories & Tags **Categories**: Uncategorized **Tags**: None ## README # Pubg Mobile Gameloop ESP Source [![GitHub](https://img.shields.io/badge/Author-Amiral%20Router-blue)]() [![Hits](https://hits.seeyoufarm.com/api/count/incr/badge.svg?url=https%3A%2F%2Fgithub.com%2Fatiksoftware%2Fpubg_mobile_memory_hacking_examples)]() [![GitHub stars](https://img.shields.io/github/stars/atiksoftware/pubg_mobile_memory_hacking_examples?color=brightgreen)]() [![GitHub contributors](https://img.shields.io/github/contributors/atiksoftware/pubg_mobile_memory_hacking_examples?color=brightgreen)]() [![GitHub issues](https://img.shields.io/github/issues/atiksoftware/pubg_mobile_memory_hacking_examples?color=blue)]() [https://discord.gg/r29z6XW](https://discord.gg/r29z6XW) Pubg Mobile Emulator Gameloop Memory Hacking C++ code examples. Ex: Name, Coord, Bones, Weapons, Items, Box, Drop etc. **[Youtube Video](https://www.youtube.com/watch?v=4KoCf4DoBKQ)** [![PUBG ESP EXAMPLE SCREENSHOT](https://raw.githubusercontent.com/atiksoftware/pubg_mobile_memory_hacking_examples/master/screens/example_screen.jpg)](https://www.youtube.com/watch?v=4KoCf4DoBKQ) I just created this quickly. Then text not pretty good. `I not share project. because i cant share bypass methos. I just share how can you find detas in memory` ## Tutorial [![#1 - How Can I Find Pubg Mobile View Matrix Pattern](https://i3.ytimg.com/vi/ya0rbAwFKdY/default.jpg)](https://www.youtube.com/watch?v=ya0rbAwFKdY) [![#2 - Create a New C++ Console Application | Pubg Mobile Hacking Tutorial](https://i3.ytimg.com/vi/8DxZExFLges/default.jpg)](https://www.youtube.com/watch?v=8DxZExFLges) [![#3 - Create a Overlay Window - Import SFML Library | Pubg Mobile Hacking Tutorial](https://i3.ytimg.com/vi/mukNNm5MxJE/default.jpg)](https://www.youtube.com/watch?v=mukNNm5MxJE) [![#4 - Process Manager - Find Aow Process ID | Pubg Mobile Hacking Tutorial](https://i3.ytimg.com/vi/nVuDz1hbYEs/default.jpg)](https://www.youtube.com/watch?v=nVuDz1hbYEs) [![#5 - How Can I Change Driver Name - kprocesshacker.sys | Pubg Mobile Hacking Tutorial](https://i3.ytimg.com/vi/uJiurAlhsWw/default.jpg)](https://www.youtube.com/watch?v=uJiurAlhsWw) [![#6 - Colorful Terminal Output | Pubg Mobile Hacking Tutorial](https://i3.ytimg.com/vi/UI6xyrmGtQ4/default.jpg)](https://www.youtube.com/watch?v=UI6xyrmGtQ4) [![#7 - Memory Manager - Connect to Driver | Pubg Mobile Hacking Tutorial](https://i3.ytimg.com/vi/V3bd7XEfW68/default.jpg)](https://www.youtube.com/watch?v=V3bd7XEfW68) [![#8 - ESP - Find Base Points | Pubg Mobile Hacking Tutorial](https://i3.ytimg.com/vi/TpCXqkRH08A/default.jpg)](https://www.youtube.com/watch?v=TpCXqkRH08A) [![#9 - Switch to Smartgaga | Pubg Mobile Hacking Tutorial](https://i3.ytimg.com/vi/RYxih0Phqgg/default.jpg)](https://www.youtube.com/watch?v=RYxih0Phqgg) [![#10 - Scan Entity List And Draw | Pubg Mobile Hacking Tutorial](https://i3.ytimg.com/vi/RXzzC8rI6H4/default.jpg)](https://www.youtube.com/watch?v=RXzzC8rI6H4) ## Just Examples Hi dear visitor. Its not hacking app or shared app. It just example codes pool. I will push here simples code about what i know and what i experied on pubg memory hacking. My purpose is find again if i forget or if some one need it, he can find it. ## What I do I used C++, and used SFML library I have find patterns and ofsets about pubg gameloop ## Referances + ESP source for PUBGM v0.17.0 on Gameloop Author : xiderowg Link : [https://www.unknowncheats.me/forum/pubg-mobile/379241-esp-source-pubgm-v0-17-0-gameloop.html](https://www.unknowncheats.me/forum/pubg-mobile/379241-esp-source-pubgm-v0-17-0-gameloop.html) i start with xiderowg's source it was C#. i created c++ project and used his pattern and offsets + BypaPH - Process Hacker's bypass (read/write any process virtual memory & kernel mem) Author : harakirinox Link : [https://www.unknowncheats.me/forum/anti-cheat-bypass/312791-bypaph-process-hackers-bypass-read-write-process-virtual-memory-kernel-mem.html](https://www.unknowncheats.me/forum/anti-cheat-bypass/312791-bypaph-process-hackers-bypass-read-write-process-virtual-memory-kernel-mem.html) ## Whats my news + Vehicle HP + Vehicle Fuel + PlayerDeadInventoryBox + PlayerDeadInventoryBox Items + Airdrop Items You can see my codes and offsets [ESP Source File ](https://github.com/atiksoftware/pubg_mobile_memory_hacking_examples/blob/master/Esp.cpp) --- ## Whats defferent between Gameloop/Smartgaga and LDPlayer/Memu As **xiderowg**'s says on https://www.unknowncheats.me/forum/pubg-mobile/379241-esp-source-pubgm-v0-17-0-gameloop.html `Gameloop is based on AOW/QEMU Engine, while LDPlayer is using VirtualBox, these offsets and pattern may not be applicable to LDPlayer.` --- ## Pubg Mobile Entity Offsets [![Pubg Mobile Player Entity Offsets](https://raw.githubusercontent.com/atiksoftware/pubg_mobile_memory_hacking_examples/master/Offsets/images/ReClassThumbnailPlayer.png)](Offsets/Player.md) [![Pubg Mobile Vehicle Entity Offsets](https://raw.githubusercontent.com/atiksoftware/pubg_mobile_memory_hacking_examples/master/Offsets/images/ReClassThumbnailVehicle.png)](Offsets/Vehicle.md) [![Pubg Mobile Invetory Entity Offsets](https://raw.githubusercontent.com/atiksoftware/pubg_mobile_memory_hacking_examples/master/Offsets/images/ReClassThumbnailInventory.png)](Offsets/Inventory.md) --- ## Player Details ![](https://raw.githubusercontent.com/atiksoftware/pubg_mobile_memory_hacking_examples/master/screens/example_player_reclass.jpg) --- ## Player Details ```c++ DWORD NavMesh = dGet(Entities[i]->entityAddv + 312); Entities[i]->position = v3fGet(NavMesh + 0x150); Entities[i]->onEntiyPositionChanged(); Entities[i]->velocity = v3fGet(NavMesh + 0x1A0); Entities[i]->onEntiyVelocityChanged(); Entities[i]->playerWorld = dGet(entityAddv + 0x138); // Thats UFT16 wchar strcpy(Entities[i]->playerName, strGet(dGet(entityAddv + 0x5E8), iGet(entityAddv + 0x5EC) * 2)); strcpy(Entities[i]->playerFlag, strGet(dGet(entityAddv + 0x5F4), 4)); strcpy(Entities[i]->playerID, strGet(dGet(entityAddv + 0x604), 22)); Entities[i]->playerStatus = iGet(Entities[i]->playerWorld + 0x364); Entities[i]->playerTeamId = iGet(entityAddv + 0x610); Entities[i]->itsMe = 0; if(entityAddv == uMyObject){ myTeamID = Entities[i]->playerTeamId; MeEntity = Entities[i]; Entities[i]->itsMe = 1; } Entities[i]->itsFriend = 0; if(myTeamID == Entities[i]->playerTeamId){ Entities[i]->itsFriend = 1; } Entities[i]->playerIsBot = iGet(entityAddv + 0x2B4) == 0 ? true : false; DWORD tmpAddv = dGet(entityAddv + 0x308); Entities[i]->bodyAddv = tmpAddv + 0x140; Entities[i]->boneAddv = dGet(tmpAddv + 0x580) + 0x30; Entities[i]->rotation = fGet(Entities[i]->playerWorld + 0x128); // ROTATE /* PSOE Ites not ineger, bytes, but we will read as integer. 1144306736 standing 1143847984 crouched 1143684144 creep */ Entities[i]->playerPose = iGet(Entities[i]->playerWorld + 0x130); Entities[i]->playerHealth.max = fGet(Entities[i]->entityAddv + 0x77C); Entities[i]->playerHealth.cur = fGet(Entities[i]->entityAddv + 0x778); Entities[i]->playerEnergy.max = fGet(Entities[i]->entityAddv + 0x1408); Entities[i]->playerEnergy.cur = fGet(Entities[i]->entityAddv + 0x140C); DWORD weaponsCapsule = dGet(Entities[i]->entityAddv + 0x12C); Entities[i]->playerIsAttacking = false; for(int w = 0; w < 4; w++){ DWORD weaponBase = dGet(weaponsCapsule + w * 4); DWORD weaponAmmoBase = dGet(weaponBase + 0x54); Entities[i]->playerWeapons[w].activity = iGet(weaponBase + 0xDC); Entities[i]->playerWeapons[w].state = iGet(weaponBase + 0x4C0); Entities[i]->playerWeapons[w].entityId = iGet(dGet(weaponBase + 0x4BC) + 0xC0); Entities[i]->playerWeapons[w].maxAmmo = iGet(weaponAmmoBase + 0x7D4); Entities[i]->playerWeapons[w].curAmmo = iGet(weaponAmmoBase + 0x7D0); } // Bones Entities[i]->boneActor = vectorBoneRead(Entities[i]->bodyAddv); for(int b = 0; b < 15; b++){ Entities[i]->playerBones[b] = getPlayerBone(Entities[i]->boneAddv, Entities[i]->boneActor, i, b); } ``` --- ## Vehicle Details ```c++ DWORD NavMesh = dGet(Entities[i]->entityAddv + 312); Entities[i]->position = v3fGet(NavMesh + 0x150); Entities[i]->onEntiyPositionChanged(); Entities[i]->velocity = v3fGet(dGet(Entities[i]->entityAddv + 0x54) + 0x78); Entities[i]->onEntiyVelocityChanged(); DWORD vehicleCommon = dGet(dGet(Entities[i]->entityAddv + 0x54) + 0x4D8); Entities[i]->vehicleHealth.max = fGet(vehicleCommon + 0x108); Entities[i]->vehicleHealth.cur = fGet(vehicleCommon + 0x10C); Entities[i]->vehicleFuel.max = fGet(vehicleCommon + 0x120); Entities[i]->vehicleFuel.cur = fGet(vehicleCommon + 0x124); ``` --- ## Inventory Details ```c++ int boxItemCount = iGet(entityAddv + 0x440); Entities[i]->inventoryItemCount = 0; if(boxItemCount < 60){ DWORD itemEntry = iGet(entityAddv + 0x43C); if(itemEntry > 50000){ for(int h = 0; h < boxItemCount; h++){ DWORD itemAddv = itemEntry + h * 48; Entities[i]->inventoryItems[Entities[i]->inventoryItemCount].entityId = iGet(itemAddv + 0x4); if(Entities[i]->inventoryItems[Entities[i]->inventoryItemCount].entityId > 0){ Entities[i]->inventoryItems[Entities[i]->inventoryItemCount].count = iGet(itemAddv + 0x18); Entities[i]->inventoryItemCount++; } } } } ``` --- ## Item Details Item Types 1 : Loot - Item 2 : InventoryBox or AirDrop 5 : Vehicle 8 : Player | entityId | itemType | className | displayName | |----------|----------|------------------------------------------|-----------------------------------| | 103003 | 1 | BP\_Sniper\_AWM\_Wrapper\_C | AWM | | 103010 | 1 | BP\_Sniper\_QBU\_Wrapper\_C | QBU | | 103009 | 1 | BP\_Sniper\_SLR\_Wrapper\_C | SLR | | 103004 | 1 | BP\_Sniper\_SKS\_Wrapper\_C | SKS | | 103006 | 1 | BP\_Sniper\_Mini14\_Wrapper\_C | Mini14 | | 103002 | 1 | BP\_Sniper\_M24\_Wrapper\_C | M24 | | 103001 | 1 | BP\_Sniper\_Kar98k\_Wrapper\_C | Kar98k | | 103005 | 1 | BP\_Sniper\_VSS\_Wrapper\_C | VSS | | 103008 | 1 | BP\_Sniper\_Win94\_Wrapper\_C | Win94 | | 103003 | 7 | BP\_Sniper\_AWM\_C | AWM\_C | | 101006 | 7 | BP\_Rifle\_AUG\_C | AUG | | 101008 | 1 | BP\_Rifle\_M762\_Wrapper\_C | M762 | | 101003 | 1 | BP\_Rifle\_SCAR\_Wrapper\_C | SCAR\-L | | 101004 | 1 | BP\_Rifle\_M416\_Wrapper\_C | M416 | | 101002 | 1 | BP\_Rifle\_M16A4\_Wrapper\_C | M16A\-4 | | 101009 | 1 | BP\_Rifle\_Mk47\_Wrapper\_C | Mk47 Mutant | | 101010 | 1 | BP\_Rifle\_G36\_Wrapper\_C | G36C | | 101007 | 1 | BP\_Rifle\_QBZ\_Wrapper\_C | QBZ | | 101001 | 1 | BP\_Rifle\_AKM\_Wrapper\_C | AKM | | 101005 | 1 | BP\_Rifle\_Groza\_Wrapper\_C | Groza | | 101006 | 1 | BP\_Rifle\_AUG\_Wrapper\_C | AUG\_A3 | | 104003 | 1 | BP\_ShotGun\_S12K\_Wrapper\_C | S12K | | 104004 | 1 | BP\_ShotGun\_DP12\_Wrapper\_C | DBS | | 104001 | 1 | BP\_ShotGun\_S686\_Wrapper\_C | S686 | | 104002 | 1 | BP\_ShotGun\_S1897\_Wrapper\_C | S1897 | | 106006 | 1 | BP\_ShotGun\_SawedOff\_Wrapper\_C | SawedOff | | 102005 | 1 | BP\_MachineGun\_PP19\_Wrapper\_C | PP19Bizon | | 102004 | 1 | BP\_MachineGun\_TommyGun\_Wrapper\_C | TommyGun | | 102007 | 1 | BP\_MachineGun\_MP5K\_Wrapper\_C | MP5K | | 102002 | 1 | BP\_MachineGun\_UMP9\_Wrapper\_C | UMP9 | | 102003 | 1 | BP\_MachineGun\_Vector\_Wrapper\_C | Vector | | 102001 | 1 | BP\_MachineGun\_Uzi\_Wrapper\_C | Uzi | | 106003 | 1 | BP\_Pistol\_R1895\_Wrapper\_C | R1895 | | 106008 | 1 | BP\_Pistol\_Vz61\_Wrapper\_C | Vz61 | | 106001 | 1 | BP\_Pistol\_P92\_Wrapper\_C | P92 | | 106004 | 1 | BP\_Pistol\_P18C\_Wrapper\_C | P18C | | 106005 | 1 | BP\_Pistol\_R45\_Wrapper\_C | R45 | | 106002 | 1 | BP\_Pistol\_P1911\_Wrapper\_C | P1911 | | 106010 | 1 | BP\_Pistol\_DesertEagle\_Wrapper\_C | DesertEagle | | 108003 | 1 | BP\_WEP\_Sickle\_Pickup\_C | Sickle | | 108001 | 1 | BP\_WEP\_Machete\_Pickup\_C | Machete | | 107001 | 1 | BP\_WEP\_Cowbar\_Pickup\_C | Levye | | 108004 | 1 | BP\_WEP\_Pan\_Pickup\_C | Pan | | 103007 | 1 | BP\_WEP\_Mk14\_Pickup\_C | Mk14 | | 108004 | 7 | BP\_WEP\_Pan\_C | Pan\_C | | 302001 | 1 | BP\_Ammo\_762mm\_Pickup\_C | 7\.62 | | 305001 | 1 | BP\_Ammo\_45ACP\_Pickup\_C | 45ACP | | 303001 | 1 | BP\_Ammo\_556mm\_Pickup\_C | 5\.56 | | 301001 | 1 | BP\_Ammo\_9mm\_Pickup\_C | 9mm | | 306001 | 1 | BP\_Ammo\_300Magnum\_Pickup\_C | 300Magnum | | 304001 | 1 | BP\_Ammo\_12Guage\_Pickup\_C | 12Guage | | 307001 | 1 | BP\_Ammo\_Bolt\_Pickup\_C | Arbalet Oku | | 201004 | 1 | BP\_QK\_Mid\_FlashHider\_Pickup\_C | Alev Gizl \(Haf\. Mak\.\.\) | | 201010 | 1 | BP\_QK\_Large\_FlashHider\_Pickup\_C | Alev Gizl \(Oto\.\) | | 201009 | 1 | BP\_QK\_Large\_Compensator\_Pickup\_C | Otomatik Kompensator | | 201004 | 1 | BP\_QK\_Mid\_Compensator\_Pickup\_C | Kompensator \(Haf\.Mak\.\) | | 205002 | 1 | BP\_QT\_A\_Pickup\_C | Taktik Dipcik | | 201012 | 1 | BP\_QK\_DuckBill\_Pickup\_C | Duckbill \(Pompalı\) | | 201005 | 1 | BP\_QK\_Sniper\_FlashHider\_Pickup\_C | Alev Gizl\. Sniper | | 201006 | 1 | BP\_QK\_Mid\_Suppressor\_Pickup\_C | Susturucu \(Haf\. Mak\. Tabanca\) | | 205003 | 1 | BP\_QT\_Sniper\_Pickup\_C | Chekpad Sniper | | 201001 | 1 | BP\_QK\_Choke\_Pickup\_C | Choke | | 205001 | 1 | BP\_QT\_UZI\_Pickup\_C | Dipcik \(Micro UZI\) | | 201003 | 1 | BP\_QK\_Sniper\_Compensator\_Pickup\_C | Sniper Kompensator | | 201007 | 1 | BP\_QK\_Sniper\_Suppressor\_Pickup\_C | Susuturucu Sniper | | 201011 | 1 | BP\_QK\_Large\_Suppressor\_Pickup\_C | Susuturucu Oto\. | | 204009 | 1 | BP\_DJ\_Sniper\_EQ\_Pickup\_C | Hc\.Uz\.Snip\.Sarjor | | 204004 | 1 | BP\_DJ\_Mid\_E\_Pickup\_C | Uz\.Haf\.Sarjor | | 204005 | 1 | BP\_DJ\_Mid\_Q\_Pickup\_C | Hc\.Haf\.Sarjor | | 204007 | 1 | BP\_DJ\_Sniper\_E\_Pickup\_C | Uz\.Snip\.Sarjor | | 204008 | 1 | BP\_DJ\_Sniper\_Q\_Pickup\_C | Hc\.Snip\.Sarjor | | 204012 | 1 | BP\_DJ\_Large\_Q\_Pickup\_C | Hc\.Oto\.Sarjor | | 204013 | 1 | BP\_DJ\_Large\_EQ\_Pickup\_C | Hc\.Uz\.Oto\.Sarjor | | 204011 | 1 | BP\_DJ\_Large\_E\_Pickup\_C | Uz\.Oto\.Sarjor | | 204006 | 1 | BP\_DJ\_Mid\_EQ\_Pickup\_C | Hc\.Uz\.Haf\.Sarjor | | 205004 | 1 | BP\_ZDD\_Crossbow\_Q\_Pickup\_C | Sadak \(Arbalet\) | | 204014 | 1 | BP\_ZDD\_Sniper\_Pickup\_C | Mermilik | | 203005 | 1 | BP\_MZJ\_8X\_Pickup\_C | 8x | | 203003 | 1 | BP\_MZJ\_2X\_Pickup\_C | 2x | | 203001 | 1 | BP\_MZJ\_HD\_Pickup\_C | Lazer | | 203014 | 1 | BP\_MZJ\_3X\_Pickup\_C | 3X | | 203002 | 1 | BP\_MZJ\_QX\_Pickup\_C | Holo | | 203015 | 1 | BP\_MZJ\_6X\_Pickup\_C | 6x | | 203004 | 1 | BP\_MZJ\_4X\_Pickup\_C | 4x | | 105002 | 1 | BP\_Other\_DP28\_Wrapper\_C | DP28 | | 107001 | 1 | BP\_Other\_CrossBow\_Wrapper\_C | Arbalet | | 105001 | 1 | BP\_Other\_M249\_Wrapper\_C | M249 | | 501006 | 1 | PickUp\_BP\_Bag\_Lv3\_C | Canta 3 | | 501006 | 1 | PickUp\_BP\_Bag\_Lv3\_B\_C | Canta 3 | | 501004 | 1 | PickUp\_BP\_Bag\_Lv1\_C | Canta 1 | | 501004 | 1 | PickUp\_BP\_Bag\_Lv1\_B\_C | Canta 1 | | 501005 | 1 | PickUp\_BP\_Bag\_Lv2\_C | Canta 2 | | 501005 | 1 | PickUp\_BP\_Bag\_Lv2\_B\_C | Canta 2 | | 503002 | 1 | PickUp\_BP\_Armor\_Lv2\_C | Yelek 2 | | 503002 | 1 | PickUp\_BP\_Armor\_Lv2\_B\_C | Yelek 2 | | 503001 | 1 | PickUp\_BP\_Armor\_Lv1\_C | Yelek 1 | | 503001 | 1 | PickUp\_BP\_Armor\_Lv1\_B\_C | Yelek 1 | | 503003 | 1 | PickUp\_BP\_Armor\_Lv3\_C | Yelek 3 | | 503003 | 1 | PickUp\_BP\_Armor\_Lv3\_B\_C | Yelek 3 | | 502002 | 1 | PickUp\_BP\_Helmet\_Lv2\_C | Kask 2 | | 502002 | 1 | PickUp\_BP\_Helmet\_Lv2\_B\_C | Kask 2 | | 502001 | 1 | PickUp\_BP\_Helmet\_Lv1\_C | Kask 1 | | 502001 | 1 | PickUp\_BP\_Helmet\_Lv1\_B\_C | Kask 1 | | 502003 | 1 | PickUp\_BP\_Helmet\_Lv3\_C | Kask 3 | | 502003 | 1 | PickUp\_BP\_Helmet\_Lv3\_B\_C | Kask 3 | | 0 | 5 | BP\_VH\_Buggy\_2\_C | Buggy | | 0 | 5 | BP\_VH\_Buggy\_3\_C | Buggy | | 0 | 5 | BP\_VH\_Tuk\_1\_C | Tuk | | 602004 | 1 | BP\_Grenade\_Shoulei\_Weapon\_Wrapper\_C | Grenade | | 0 | 1 | BP\_Grenade\_Shoulei\_C | Bomb\! | | 602002 | 1 | BP\_Grenade\_Smoke\_Weapon\_Wrapper\_C | Smoke | | 602003 | 1 | BP\_Grenade\_Burn\_Weapon\_Wrapper\_C | Molotof | | 0 | 1 | BP\_Grenade\_Burn\_C | Burn\! | | 602002 | 0 | BP\_Grenade\_Smoke\_C | Smoke\! | | 602005 | 1 | BP\_Grenade\_Apple\_Weapon\_Wrapper\_C | Apple | | 601003 | 1 | Pills\_Pickup\_C | Painkiller | | 601002 | 1 | Injection\_Pickup\_C | Adrenaline Syringe | | 601001 | 1 | Drink\_Pickup\_C | Energy Drink | | 601005 | 1 | Firstaid\_Pickup\_C | FirstaidKit | | 601004 | 1 | Bandage\_Pickup\_C | Bandage | | 0 | 8 | BP\_PlayerPawn\_C | BP\_PlayerPawn\_C | | 0 | 8 | BP\_PlayerPawn\_ZNQ\_C | BP\_PlayerPawn\_ZNQ\_C | | 202006 | 1 | BP\_WB\_ThumbGrip\_Pickup\_C | Basparmaklik | | 202007 | 1 | BP\_WB\_Lasersight\_Pickup\_C | Silah Lazeri | | 202001 | 1 | BP\_WB\_Angled\_Pickup\_C | Acili El Tutamagi | | 202004 | 1 | BP\_WB\_LightGrip\_Pickup\_C | Hafif Tutamak | | 0 | 1 | BP\_WB\_HalfGrip\_Pickup\_C | Yarım Tutamak | | 202002 | 1 | BP\_WB\_Vertical\_Pickup\_C | DikeyTutamac | | 0 | 5 | VH\_Motorcycle\_C | Motor | | 0 | 5 | VH\_Motorcycle\_1\_C | Motor | | 0 | 5 | Mirado\_open\_4\_C | Mirado Open | | 0 | 5 | VH\_Dacia\_C | Toros | | 0 | 5 | VH\_Dacia\_1\_C | Toros | | 0 | 5 | VH\_Dacia\_4\_C | Toros | | 0 | 5 | Rony\_01\_C | Rony | | 0 | 5 | VH\_Snowmobile\_C | Snowmobile | | 0 | 5 | Mirado\_close\_3\_C | Mirado Blue | | 0 | 5 | LadaNiva\_01\_C | Lada Niva | | 0 | 5 | VH\_Scooter\_C | Scooter | | 0 | 5 | VH\_BRDM\_C | Tank | | 0 | 5 | PickUp\_02\_C | PickUp | | 0 | 5 | VH\_MiniBus\_01\_C | MiniBus | | 0 | 5 | VH\_MotorcycleCart\_C | Motor 3Teker | | 0 | 5 | VH\_MotorcycleCart\_1\_C | Motor 3Teker | | 0 | 5 | VH\_Snowbike\_C | Snowbike | | 0 | 5 | VH\_PG117\_C | Boat | | 0 | 5 | VH\_UAZ01\_C | UAZ1 | | 0 | 5 | VH\_UAZ02\_C | UAZ2 | | 0 | 5 | VH\_UAZ03\_C | UAZ2 | | 0 | 5 | VH\_UAZ04\_C | UAZ2 | | 0 | 2 | AquaRail\_1\_C | JetSki | | 106007 | 1 | BP\_Pistol\_Flaregun\_Wrapper\_C | Flaregun | | 0 | 1 | BP\_AirDropBox\_C | AirDrop | | 0 | 1 | BP\_AirDropPlane\_C | Plane | | 0 | 1 | PlayerDeadInventoryBox\_C | Player Box | | 603001 | 1 | GasCan\_Destructible\_Pickup\_C | Benzin | | 0 | 2 | PickUpListWrapperActor | Create Box | | 0 | 5 | VH\_Dacia\_2\_C | Toros | | 0 | 5 | VH\_Dacia\_3\_C | Toros | | 3000312 | 1 | BP\_GameCoin\_Pickup\_C | GameCoin | | 0 | 1 | BP\_BlindBoxMachine\_C | BlindBoxMachine | | 0 | 1 | BP\_MiniGameMachine\_C | MiniGameMachine | | 0 | 1 | BP\_Grenade\_ColorBall\_C | ColorBall | | 0 | 2 | AirDropListWrapperActor | AirDrop | | 601006 | 1 | FirstAidbox\_Pickup\_C | Medkit | | 308001 | 1 | BP\_Ammo\_Flare\_Pickup\_C | Flaregun | | 501003 | 1 | PickUp\_BP\_Bag\_Lv3\_Inbox\_C | Canta 3 | | 501002 | 1 | PickUp\_BP\_Bag\_Lv2\_Inbox\_C | Canta 2 | | 501001 | 1 | PickUp\_BP\_Bag\_Lv1\_Inbox\_C | Canta 1 | | 201002 | 1 | BP\_QK\_Mid\_Compensator\_Inbox\_C | Kompensator \(Haf\.Mak\.\) | | 502005 | 1 | PickUp\_BP\_Helmet\_Lv2\_Inbox\_C | Kask 2 | | 403989 | 1 | PickUp\_BP\_Ghillie\_4\_C | Suit \- Arctic | | 403045 | 1 | PickUp\_BP\_Ghillie\_1\_C | Suit \- Woodland | | 403187 | 1 | PickUp\_BP\_Ghillie\_2\_C | Suit \- Desert | | 403188 | 1 | PickUp\_BP\_Ghillie\_3\_C | Suit \- Desert | --- #### If you like this document, you can give a star. Thank you **Amiral Router!**