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CaiJingLong / ijkplayer_thrid_party

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README.md

ijkplayer

Video player based on ffplay

Update for flutter

  1. Update ios files for support get CVPixelBufferRef.
  2. Update android code for support get bitmap from ffplay.
  3. Notify rotate message to get video degree.

Download

  • Android:
  • Gradle
# required
allprojects {
    repositories {
        jcenter()
    }
}

dependencies {
    # required, enough for most devices.
    compile 'tv.danmaku.ijk.media:ijkplayer-java:0.8.8'
    compile 'tv.danmaku.ijk.media:ijkplayer-armv7a:0.8.8'

    # Other ABIs: optional
    compile 'tv.danmaku.ijk.media:ijkplayer-armv5:0.8.8'
    compile 'tv.danmaku.ijk.media:ijkplayer-arm64:0.8.8'
    compile 'tv.danmaku.ijk.media:ijkplayer-x86:0.8.8'
    compile 'tv.danmaku.ijk.media:ijkplayer-x86_64:0.8.8'

    # ExoPlayer as IMediaPlayer: optional, experimental
    compile 'tv.danmaku.ijk.media:ijkplayer-exo:0.8.8'
}
  • iOS
  • in coming...

My Build Environment

Latest Changes

Features

  • Common
  • remove rarely used ffmpeg components to reduce binary size config/module-lite.sh
  • workaround for some buggy online video.
  • Android
  • platform: API 9~23
  • cpu: ARMv7a, ARM64v8a, x86 (ARMv5 is not tested on real devices)
  • api: MediaPlayer-like
  • video-output: NativeWindow, OpenGL ES 2.0
  • audio-output: AudioTrack, OpenSL ES
  • hw-decoder: MediaCodec (API 16+, Android 4.1+)
  • alternative-backend: android.media.MediaPlayer, ExoPlayer
  • iOS
  • platform: iOS 7.0~10.2.x
  • cpu: armv7, arm64, i386, x86_64, (armv7s is obselete)
  • api: MediaPlayer.framework-like
  • video-output: OpenGL ES 2.0
  • audio-output: AudioQueue, AudioUnit
  • hw-decoder: VideoToolbox (iOS 8+)
  • alternative-backend: AVFoundation.Framework.AVPlayer, MediaPlayer.Framework.MPMoviePlayerControlelr (obselete since iOS 8)

NOT-ON-PLAN

  • obsolete platforms (Android: API-8 and below; iOS: pre-6.0)
  • obsolete cpu: ARMv5, ARMv6, MIPS (I don't even have these types of devices…)
  • native subtitle render
  • avfilter support

Before Build

# install homebrew, git, yasm
ruby -e "$(curl -fsSL https://raw.githubusercontent.com/Homebrew/install/master/install)"
brew install git
brew install yasm

# add these lines to your ~/.bash_profile or ~/.profile
# export ANDROID_SDK=<your sdk path>
# export ANDROID_NDK=<your ndk path>

# on Cygwin (unmaintained)
# install git, make, yasm
  • If you prefer more codec/format
cd config
rm module.sh
ln -s module-default.sh module.sh
cd android/contrib
# cd ios
sh compile-ffmpeg.sh clean
  • If you prefer less codec/format for smaller binary size (include hevc function)
cd config
rm module.sh
ln -s module-lite-hevc.sh module.sh
cd android/contrib
# cd ios
sh compile-ffmpeg.sh clean
  • If you prefer less codec/format for smaller binary size (by default)
cd config
rm module.sh
ln -s module-lite.sh module.sh
cd android/contrib
# cd ios
sh compile-ffmpeg.sh clean
  • For Ubuntu/Debian users.
# choose [No] to use bash
sudo dpkg-reconfigure dash
  • If you'd like to share your config, pull request is welcome.

Build Android

git clone https://gitee.com/kikt/ijkplayer_thrid_party.git ijkplayer-android
cd ijkplayer-android
git checkout -B latest k0.8.8

./init-android.sh

cd android/contrib
./compile-ffmpeg.sh clean
./compile-ffmpeg.sh all

# build ijkplayer with shell or cmake

# build with shell
cd ..
./compile-ijk.sh all
# the so files will copy into the output

# cmake, you must install
cd android/ijkplayer
./gradlew ijkplayer-cmake:assembleRelease
# the so files will copy into the ijkplayer/so path

Build iOS

git clone https://github.com/Bilibili/ijkplayer.git ijkplayer-ios
cd ijkplayer-ios
git checkout -B latest k0.8.8

./init-ios.sh

cd ios
./compile-ffmpeg.sh clean
./compile-ffmpeg.sh all

# Demo
#     open ios/IJKMediaDemo/IJKMediaDemo.xcodeproj with Xcode
#
# Import into Your own Application
#     Select your project in Xcode.
#     File -> Add Files to ... -> Select ios/IJKMediaPlayer/IJKMediaPlayer.xcodeproj
#     Select your Application's target.
#     Build Phases -> Target Dependencies -> Select IJKMediaFramework
#     Build Phases -> Link Binary with Libraries -> Add:
#         IJKMediaFramework.framework
#
#         AudioToolbox.framework
#         AVFoundation.framework
#         CoreGraphics.framework
#         CoreMedia.framework
#         CoreVideo.framework
#         libbz2.tbd
#         libz.tbd
#         MediaPlayer.framework
#         MobileCoreServices.framework
#         OpenGLES.framework
#         QuartzCore.framework
#         UIKit.framework
#         VideoToolbox.framework
#
#         ... (Maybe something else, if you get any link error)
#

Support (支持)

  • Please do not send e-mail to me. Public technical discussion on github is preferred.
  • 请尽量在 github 上公开讨论技术问题,不要以邮件方式私下询问,恕不一一回复。

License

Copyright (c) 2017 Bilibili
Licensed under LGPLv2.1 or later

ijkplayer required features are based on or derives from projects below:

android/ijkplayer-exo is based on or derives from projects below:

android/example is based on or derives from projects below:

ios/IJKMediaDemo is based on or derives from projects below:

ijkplayer's build scripts are based on or derives from projects below:

Commercial Use

ijkplayer is licensed under LGPLv2.1 or later, so itself is free for commercial use under LGPLv2.1 or later

But ijkplayer is also based on other different projects under various licenses, which I have no idea whether they are compatible to each other or to your product.

IANAL, you should always ask your lawyer for these stuffs before use it in your product.

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主要是修改了iOS的文件以支持flutter spread retract
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GPL-2.0
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