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README
LGPL-3.0

本画板在WPF-Diagram-Designer的基础上进行的开发,界面框架使用Fluent.Ribbon的框架。

先上源码地址:https://gitee.com/akwkevin/aistudio.-wpf.-diagram

写在前面

友情提示 很多朋友老问为什么编译不过去,您需要安装对应的net版本,或者修改工程的net版本,如下图。 输入图片说明

2023年7月2日更新内容(做一个Block编程画板)

先上一张效果动图,本次更新主要仿照Scratch,目前仅完成拖拽部分,逻辑部分后续完善。 输入图片说明

本次扩展主要内容:

1.Block模块,入口在文件新建下。

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2.简易Block的使用:

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3.仿Scratch的Block的使用(完成图鉴,准备编写逻辑):

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2023年5月17日更新内容(做一个画笔画板)

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更新内容如下

  • [1] 画笔实现
  • [2] 封闭画笔实现
  • [3] 钢笔实现
  • [4] 文字画笔
  • [5] 直线,矩形,椭圆
  • [6] Path形状
  • [7] 取色器
  • [8] 三种画笔可选

画笔示例入口

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画笔示例截图

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2023年5月1号更新内容(做一个可编程画板):

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1.简单使用,自定义一个text模块的代码如下:

Code = @"using System;
namespace AIStudio.Wpf.CSharpScript
{
    public class Writer
    {   
        public string StringValue{ get; set;} = ""Welcome to AIStudio.Wpf.Diagram"";

        public string Execute()
        {
            return StringValue;
        }
    }
}";

是不是很简单。

2.本次扩展的主要内容

【1】.可编程模块,使用C#语言。

【2】.控制台打印控件,可以打印程序中的Console.WriteLine数据

【3】.为了便于大家使用,写了一个Box工厂分配Box的数据流向效果图。

3.可编程模块的实现原理

使用Microsoft.CodeAnalysis.CSharp.Scripting对代码进行编译,生成Assembly,然后对Assembly反射获得对象,对象内部固定有一个Execute方法,每次扫描的时候执行即可。 1.编译使用的Using,必须添加引用集,为了省事,把整个程序的Reference都放入进行编译,获得引用的核心代码如下:

var references = AppDomain.CurrentDomain.GetAssemblies().Where(p => !p.IsDynamic && !string.IsNullOrEmpty(p.Location)).Select(x => MetadataReference.CreateFromFile(x.Location)).ToList();
//Costura.Fody压缩后,无Location,读取资源文件中的reference
foreach (var assemblyEmbedded in AppDomain.CurrentDomain.GetAssemblies().Where(p => !p.IsDynamic && string.IsNullOrEmpty(p.Location)))
{
    using (var stream = Assembly.GetEntryAssembly().GetManifestResourceStream($"costura.{assemblyEmbedded.GetName().Name.ToLowerInvariant()}.dll.compressed"))
    {
        if (stream != null)
        {
            using (var compressStream = new DeflateStream(stream, CompressionMode.Decompress))
            {
                var memStream = new MemoryStream();
                CopyTo(compressStream, memStream);
                memStream.Position = 0;
                references.Add(MetadataReference.CreateFromStream(memStream));
            }

        }
    }
}

2.动态编译的代码的核心代码如下:

public static Assembly GenerateAssemblyFromCode(string code, out string message)
{
    Assembly assembly = null;
    message = "";
    // 丛代码中转换表达式树
    SyntaxTree syntaxTree = CSharpSyntaxTree.ParseText(code);
    // 随机程序集名称
    string assemblyName = Path.GetRandomFileName();
    // 引用

    // 创建编译对象
    CSharpCompilation compilation = CSharpCompilation.Create(assemblyName, new[] { syntaxTree }, References, new CSharpCompilationOptions(OutputKind.DynamicallyLinkedLibrary));

    using (var ms = new MemoryStream())
    {
        // 将编译好的IL代码放入内存流
        EmitResult result = compilation.Emit(ms);

        // 编译失败,提示
        if (!result.Success)
        {
            IEnumerable<Diagnostic> failures = result.Diagnostics.Where(diagnostic =>
                        diagnostic.IsWarningAsError ||
                        diagnostic.Severity == DiagnosticSeverity.Error).ToList();
            foreach (Diagnostic diagnostic in failures)
            {
                message += $"{diagnostic.Id}: {diagnostic.GetMessage()}";
                Console.WriteLine(message);
            }
        }
        else
        {
            // 编译成功,从内存中加载编译好的程序集
            ms.Seek(0, SeekOrigin.Begin);
            assembly = Assembly.Load(ms.ToArray());
        }
    }
    return assembly;
}

3.获得编译后的程序集,以及执行。

// 反射获取程序集中 的类
Type type = assembly.GetTypes().FirstOrDefault(p => p.FullName.StartsWith("AIStudio.Wpf"));   //assembly.GetType("AIStudio.Wpf.CSharpScript.Write");

// 创建该类的实例
object obj = Activator.CreateInstance(type);

// 通过反射方式调用类中的方法。
var result = type.InvokeMember("Execute",
    BindingFlags.Default | BindingFlags.InvokeMethod,
    null,
    obj,
    new object[] { });

4.代码编辑模块的实现

选择AvalonEdit控件,另外为了使用VS2019_Dark的黑色皮肤,引用官方Demo中的HL和TextEditlib实现自定义换肤。

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官方Demo的换肤写的超级复杂,看不懂,但是我们只要理解换肤的核心部分就是动态资源字典,因此我简化下,改进后的核心换肤代码如下:

public class TextEditorThemeHelper
{
    static Dictionary<string, ResourceDictionary> ThemeDictionary = new Dictionary<string, ResourceDictionary>();

    public static List<string> Themes = new List<string>() { "Dark", "Light", "TrueBlue", "VS2019_Dark" };
    public static string CurrentTheme { get; set; }

    static TextEditorThemeHelper()
    {
        var resource = new ResourceDictionary { Source = new Uri("/TextEditLib;component/Themes/LightBrushs.xaml", UriKind.RelativeOrAbsolute) };
        ThemeDictionary.Add("Light", resource);

        resource = new ResourceDictionary { Source = new Uri("/TextEditLib;component/Themes/DarkBrushs.xaml", UriKind.RelativeOrAbsolute) };
        ThemeDictionary.Add("Dark", resource);

        Application.Current.Resources.MergedDictionaries.Add(resource);
    }

    /// <summary>
    /// 设置主题
    /// </summary>
    /// <param name="theme"></param>
    public static void SetCurrentTheme(string theme)
    {
        OnAppThemeChanged(theme);//切换到VS2019_Dark
        CurrentTheme = theme;
    }

    /// <summary>
    /// Invoke this method to apply a change of theme to the content of the document
    /// (eg: Adjust the highlighting colors when changing from "Dark" to "Light"
    ///      WITH current text document loaded.)
    /// </summary>
    internal static void OnAppThemeChanged(string theme)
    {
        ThemedHighlightingManager.Instance.SetCurrentTheme(theme);

        if (ThemeDictionary.ContainsKey(theme))
        {
            foreach (var key in ThemeDictionary[theme].Keys)
            {
                ApplyToDynamicResource(key, ThemeDictionary[theme][key]);
            }
        }
        // Does this highlighting definition have an associated highlighting theme?
        else if (ThemedHighlightingManager.Instance.CurrentTheme.HlTheme != null)
        {
            // A highlighting theme with GlobalStyles?
            // Apply these styles to the resource keys of the editor
            foreach (var item in ThemedHighlightingManager.Instance.CurrentTheme.HlTheme.GlobalStyles)
            {
                switch (item.TypeName)
                {
                    case "DefaultStyle":
                        ApplyToDynamicResource(TextEditLib.Themes.ResourceKeys.EditorBackground, item.backgroundcolor);
                        ApplyToDynamicResource(TextEditLib.Themes.ResourceKeys.EditorForeground, item.foregroundcolor);
                        break;

                    case "CurrentLineBackground":
                        ApplyToDynamicResource(TextEditLib.Themes.ResourceKeys.EditorCurrentLineBackgroundBrushKey, item.backgroundcolor);
                        ApplyToDynamicResource(TextEditLib.Themes.ResourceKeys.EditorCurrentLineBorderBrushKey, item.bordercolor);
                        break;

                    case "LineNumbersForeground":
                        ApplyToDynamicResource(TextEditLib.Themes.ResourceKeys.EditorLineNumbersForeground, item.foregroundcolor);
                        break;

                    case "Selection":
                        ApplyToDynamicResource(TextEditLib.Themes.ResourceKeys.EditorSelectionBrush, item.backgroundcolor);
                        ApplyToDynamicResource(TextEditLib.Themes.ResourceKeys.EditorSelectionBorder, item.bordercolor);
                        break;

                    case "Hyperlink":
                        ApplyToDynamicResource(TextEditLib.Themes.ResourceKeys.EditorLinkTextBackgroundBrush, item.backgroundcolor);
                        ApplyToDynamicResource(TextEditLib.Themes.ResourceKeys.EditorLinkTextForegroundBrush, item.foregroundcolor);
                        break;

                    case "NonPrintableCharacter":
                        ApplyToDynamicResource(TextEditLib.Themes.ResourceKeys.EditorNonPrintableCharacterBrush, item.foregroundcolor);
                        break;

                    default:
                        throw new System.ArgumentOutOfRangeException("GlobalStyle named '{0}' is not supported.", item.TypeName);
                }
            }
        }

    }

    /// <summary>
    /// Re-define an existing <seealso cref="SolidColorBrush"/> and backup the originial color
    /// as it was before the application of the custom coloring.
    /// </summary>
    /// <param name="key"></param>
    /// <param name="newColor"></param>
    private static void ApplyToDynamicResource(ComponentResourceKey key, Color? newColor)
    {
        if (Application.Current.Resources[key] == null || newColor == null)
            return;

        // Re-coloring works with SolidColorBrushs linked as DynamicResource
        if (Application.Current.Resources[key] is SolidColorBrush)
        {
            //backupDynResources.Add(resourceName);

            var newColorBrush = new SolidColorBrush((Color)newColor);
            newColorBrush.Freeze();

            Application.Current.Resources[key] = newColorBrush;
        }
    }

    private static void ApplyToDynamicResource(object key, object newValue)
    {
        if (Application.Current.Resources[key] == null || newValue == null)
            return;

        Application.Current.Resources[key] = newValue;
    }
}

使用方法: TextEditorThemeHelper.SetCurrentTheme("VS2019_Dark");

或者 TextEditorThemeHelper.SetCurrentTheme("TrueBlue");

或者 TextEditorThemeHelper.SetCurrentTheme("Dark");

或者 TextEditorThemeHelper.SetCurrentTheme("Light");

是不是超级简单。

5.代码编辑模块的编译与测试。

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6.WPF打印控制台数据

控制台打印方法支持切换运行输出方法Console.SetOut,核心代码如下:
public class ConsoleWriter : TextWriter
{
    private readonly Action<string> _Write;
    private readonly Action<string> _WriteLine;
    private readonly Action<string, string, string, int> _WriteCallerInfo;

    public ConsoleWriter()
    {

    }

    /// <summary>
    /// Console 输出重定向
    /// </summary>
    /// <param name="write">日志方法委托(针对于 Write)</param>
    /// <param name="writeLine">日志方法委托(针对于 WriteLine)</param>
    public ConsoleWriter(Action<string> write, Action<string> writeLine, Action<string, string, string, int> writeCallerInfo)
    {
        _Write = write;
        _WriteLine = writeLine?? write;
        _WriteCallerInfo = writeCallerInfo;
    }

    /// <summary>
    /// Console 输出重定向
    /// </summary>
    /// <param name="write">日志方法委托(针对于 Write)</param>
    /// <param name="writeLine">日志方法委托(针对于 WriteLine)</param>
    public ConsoleWriter(Action<string> write, Action<string> writeLine)
    {
        _Write = write;
        _WriteLine = writeLine;
    }

    /// <summary>
    /// Console 输出重定向
    /// </summary>
    /// <param name="write">日志方法委托</param>
    public ConsoleWriter(Action<string> write)
    {
        _Write = write;
        _WriteLine = write;
    }

    /// <summary>
    /// Console 输出重定向(带调用方信息)
    /// </summary>
    /// <param name="write">日志方法委托(后三个参数为 CallerFilePath、CallerMemberName、CallerLineNumber)</param>
    public ConsoleWriter(Action<string, string, string, int> write)
    {
        _WriteCallerInfo = write;
    }

    /// <summary>
    /// 使用 UTF-16 避免不必要的编码转换
    /// </summary>
    public override Encoding Encoding => Encoding.Unicode;

    /// <summary>
    /// 最低限度需要重写的方法
    /// </summary>
    /// <param name="value">消息</param>
    public override void Write(string value)
    {
        if (_WriteCallerInfo != null)
        {
            WriteWithCallerInfo(value);
            return;
        }

        _Write(value);
    }

    /// <summary>
    /// 为提高效率直接处理一行的输出
    /// </summary>
    /// <param name="value">消息</param>
    public override void WriteLine(string value)
    {
        if (_WriteCallerInfo != null)
        {
            WriteWithCallerInfo(value);
            return;
        }

        _WriteLine(value);
    }

    /// <summary>
    /// 带调用方信息进行写消息
    /// </summary>
    /// <param name="value">消息</param>
    private void WriteWithCallerInfo(string value)
    {
        //3、System.Console.WriteLine -> 2、System.IO.TextWriter + SyncTextWriter.WriteLine -> 1、DotNet.Utilities.ConsoleHelper.ConsoleWriter.WriteLine -> 0、DotNet.Utilities.ConsoleHelper.ConsoleWriter.WriteWithCallerInfo
        var callInfo = ClassHelper.GetMethodInfo(4);
        _WriteCallerInfo(value, callInfo?.FileName, callInfo?.MethodName, callInfo?.LineNumber ?? 0);
    }

    public override void Close()
    {
        var standardOutput = new StreamWriter(Console.OpenStandardOutput());
        standardOutput.AutoFlush = true;
        Console.SetOut(standardOutput);
        base.Close();
    }
}

使用:

ConsoleWriter ConsoleWriter = new ConsoleWriter(_write, _writeLine);

Console.SetOut(ConsoleWriter);

7.动态编译模块的输入输出自动生成。

1.输入输出模块:public string Value{ get; set;} 2.输入模块:public string Value{private get; set;} 3.输出模块:public string Value{get;private set;} 4.与外部交互模块:private string Value{ get; set;} ,必须同名同属性。 核心代码如下:

public static Dictionary<string, List<PropertyInfo>> GetPropertyInfo(Type type)
{
    Dictionary<string, List<PropertyInfo>> puts = new Dictionary<string, List<PropertyInfo>>()
    {
        {"Input", new List<PropertyInfo>() },
        {"Output", new List<PropertyInfo>() },
        {"Input_Output", new List<PropertyInfo>() },
        {"Inner", new List<PropertyInfo>() }
    };

    try
    {
        foreach (System.Reflection.PropertyInfo info in type.GetProperties(BindingFlags.Public | BindingFlags.Instance))
        {
            if (info.CanRead && info.CanWrite)
            {
                if (info.SetMethod.IsPublic && info.GetMethod.IsPublic)
                {
                    puts["Input_Output"].Add(info);
                }
                else if (info.SetMethod.IsPublic)
                {
                    puts["Input"].Add(info);
                }
                else if (info.GetMethod.IsPublic)
                {
                    puts["Output"].Add(info);
                }
            }
            else if (info.CanRead)
            {
                if (info.GetMethod.IsPublic)
                {
                    puts["Output"].Add(info);
                }
            }
        }

        foreach (System.Reflection.PropertyInfo info in type.GetProperties(BindingFlags.NonPublic | BindingFlags.Instance))
        {
            if (info.CanRead)
            {
                puts["Inner"].Add(info);
            }
        }
    }
    catch (Exception ex)
    {

    }

    return puts;
}

8.最后介绍一下Demo的实现。

1#.Int整数模块,界面定义一个TextBox绑定Int模块的输入管脚。 2#.Box产生模块,如果内部数组为空,那么按照输入管脚的数量初始化一个容量为输入整数数量的数组(随机颜色与形状),然后把数据放到输出管脚,当数据被取走后,下一个数据再次放到输出管脚。 3#.Bool模块,为false的时候按照颜色进行分配,为true的时候按照形状进行分配。 4#.Box分配模块,当输入管脚为空的时候,2#模块的输出可以移动到4#的输入管脚,移动时间为1s,移动完成后,清除2#模块的输出。同时把数据按照颜色或者形状分配到输出,同时把输入管脚清除。 按照颜色分配时: (1.如果颜色为红色,那么输出到1号 (2.如果颜色为橙色,那么输出到2号 (3.如果颜色为黄色,那么输出到3号 (4.如果颜色为绿色,那么输出到4号 (5.如果颜色为青色,那么输出到5号 (6.如果颜色为蓝色,那么输出到6号 (7.如果颜色为紫色,那么输出到7号 按照形状分配时: (1.如果形状为圆形,那么输出到1号 (2.如果形状为三角形,那么输出到2号 (3.如果形状为方形,那么输出到3号 (4.如果形状为菱形,那么输出到4号 (5.如果形状为梯形,那么输出到5号 (6.如果形状为五角星,那么输出到6号 (7.如果形状为六边形,那么输出到7号 6#.有两个红色|圆形收集器(7#,8#),按两个容器中的数量比较反馈,均匀分配到这两个收集器中。 9#,10#,11#,12#,13#,14#按照管脚取走数据即可。

2023年4月5号更新内容(本次更新主要仿照百度脑图):

1.思维导图、目录组织图、鱼骨头图、逻辑结构图、组织结构图,入口在文件新建下。

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2.思维导图工具栏(只有思维导图模式下可见)

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2.1插入链接

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2.2插入图片

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2.3插入备注

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2.4插入优先级

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2.5插入进度

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2.6切换类型

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2.7切换主题

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2.8还有展开节点,全选,居中,适应窗体大小等功能,不在介绍。

3 添加搜索功能(不仅仅思维导图可以使用)

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4 MindEditor:最后为了方便大家使用,我封装了一个思维脑图的控件MindEditor,可以直接绑定json格式的数据,数据改变,可以直接加载应用。(见AIStudio.Wpf.DiagramDesigner.Demo

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2023年2月5号更新内容:

本次更新主要参照了一个Blazor的Diagram的画线算法,链接地址:https://github.com/Blazor-Diagrams/Blazor.Diagrams,感谢作者。

1.连线改进,新增连线算法,目前共4种连线:Smooth(曲线),Straight(直线),Boundary(网格边界连接模式),Corner(折线)

2.序列化改进,xml与json序列化,新增自定义元素后,无需更改根元素,只需要在新增的元素上添加序列化的对象即可,扩展性更灵活了。

3.箭头改进,箭头按照连线的实际角度显示(即0-360度),还支持自定义的箭头path。

4.新增快捷键自定义扩展,用户可根据自己的习惯定义快捷键。

5.FlowchartEditor:封装了一个标准的工作流控件FlowchartEditor,具体使用可以参照开源权限管理框架种的用法: https://gitee.com/akwkevin/aistudio.-wpf.-aclient

nuget地址:输入图片说明

6.连接上添加动画:路径动画效果和线条流动效果。

7.改变结构,使用户更容易自定义自己的样式,覆盖系统默认样式。

8.从Blazor.Diagrams种引入PortlessLinks(直接连接两个node,不需要port),自动连接节点Snapping,按距离最近连接ReconnectLinksToClosestPorts

9.新增Demo示例,帮助用户快速上手,见底部2023年2月5号更新附加说明。

2023年之前发布内容:

界面图:

本画板在WPF-Diagram-Designer进行的开发,界面框架使用Fluent.Ribbon的框架。

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1.支持字体样式,字体颜色,字体阴影,对齐方向,行间距。

2.支持复制粘贴剪贴,格式化,撤销重做。

3.支持形状绘制。

4.连接线

5.位置,组合,对齐

6.元素翻转,旋转。

7.填充颜色,支持线性渐变色,径向渐变色等

8.支持箭头样式

9.锁定与解锁

10.快速样式

11.支持矢量文本,二维码

12.支持插入图片,视频,SVG

13.支持画板大小,方向,标尺,网格是否显示,画板背景色

14.支持流程图(在文件新建下-基本绘图-流程图)

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15支持逻辑图(在文件新建下-基本绘图-逻辑图)

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16支持SFC顺序控制图(在文件新建下-基本绘图-顺序控制图)

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示例项目说明(AIStudio.Wpf.DiagramDesigner.Demo)目录如下:

1 Simple 简单示例

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2 Locked 锁定节点

3 Events 事件(暂未完成,敬请期待)

4 DynamicInsertions 动态插入(暂未完成,敬请期待)

5 Performance 性能(100个节点生成)

6 Zoom 放大缩小

7 SnapToGrid 对齐到网格

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8 DragAndDrop 拖拽

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9 Nodes 节点示例

9.1 Svg svg样式

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9.2 CustomDefinedNode 自定义节点

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9.3 PortlessLinks 无Port的node连接

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9.4 GradientNode 渐变色node

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9.5 Rotate 旋转node(连接线还需要优化,还算连接在旋转之前的位置上)

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10 Links 连线示例

10.1 Snapping 连接线靠近节点自动连接
10.2 Labels 连接线上的文字(支持多处)

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10.3 Vertices 连接线上的中间节点

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10.4 Markers 箭头,支持自定义

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10.5 Routers 连线模式

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10.6 PathGenerators 连线算法

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11 Ports 连接点示例

11.1 ColoredPort 彩色连接点,相同颜色的连接点才能连接

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11.2 InnerPort 内部连接点

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12 Groups 分组示例

12.1 Group 分组
12.2 CustomDefinedGroup 自定义分组
12.3 CustomShortcutGroup 自定义分组快捷键

13 Texts 文本节点示例

13.1 Text 文本
13.2 Alignment 对齐方式
13.3 FontSize 字体大小
13.4 ColorText 彩色字体

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13.5 OutlineText 轮廓文本

14 Customization 自定义

14.1 CustomNode 覆盖默认节点样式

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14.2 CustomLink 设置线条连接样式

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14.3 CustomPort 覆盖默认连接点样式

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14.4 CustomGroup 覆盖默认分组样式

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15 Algorithms 算法

14.6 ReconnectLinksToClosestPorts 重新计算,按最近的连接点连接。

15 Animations

15.1 PathAnimation 动画路径

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15.2 LineAnimation 线条流动动画

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16 Editor

16.1 FlowchartEditor 工作流封装控件

采用兼容主流的diagram的序列化格式

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{"Nodes":[{"Kind":1,"UserIds":null,"RoleIds":null,"ActType":null,"Id":"e0f2c29c-2c89-4c0c-857e-35eb0b121d7e","ParentId":null,"Name":null,"Color":"#1890ff","Label":"开始","Width":100.0,"Height":80.0,"X":12.5,"Y":147.5,"Type":"FlowchartNode","ZIndex":0,"PortAlignmentList":["Top","Bottom","Left","Right","Top","Bottom","Left","Right"]},{"Kind":3,"UserIds":[],"RoleIds":[],"ActType":null,"Id":"716f64ec-bcdb-438c-9748-9546abf990cc","ParentId":null,"Name":null,"Color":"#1890ff","Label":"节点1","Width":100.0,"Height":80.0,"X":137.5,"Y":147.5,"Type":"FlowchartNode","ZIndex":2,"PortAlignmentList":["Top","Bottom","Left","Right","Top","Bottom","Left","Right"]},{"Kind":4,"UserIds":null,"RoleIds":null,"ActType":null,"Id":"3cd6c332-6b5b-44ef-96c4-c7aef66fd5dd","ParentId":null,"Name":null,"Color":"#1890ff","Label":"条件节点","Width":100.0,"Height":80.0,"X":262.5,"Y":147.5,"Type":"FlowchartNode","ZIndex":3,"PortAlignmentList":["Top","Bottom","Left","Right","Top","Bottom","Left","Right"]},{"Kind":3,"UserIds":[],"RoleIds":[],"ActType":null,"Id":"7d953234-ddff-4701-a52a-bf6460ffa7b9","ParentId":null,"Name":null,"Color":"#1890ff","Label":"节点2","Width":100.0,"Height":80.0,"X":387.5,"Y":22.5,"Type":"FlowchartNode","ZIndex":6,"PortAlignmentList":["Top","Bottom","Left","Right","Top","Bottom","Left","Right"]},{"Kind":3,"UserIds":[],"RoleIds":[],"ActType":null,"Id":"7dfd4102-2751-42c7-a386-adcfcca27ede","ParentId":null,"Name":null,"Color":"#1890ff","Label":"节点3","Width":100.0,"Height":80.0,"X":387.5,"Y":272.5,"Type":"FlowchartNode","ZIndex":7,"PortAlignmentList":["Top","Bottom","Left","Right","Top","Bottom","Left","Right"]},{"Kind":2,"UserIds":null,"RoleIds":null,"ActType":null,"Id":"ad57e53f-8860-4212-9afb-f67e14eecbc8","ParentId":null,"Name":null,"Color":"#1890ff","Label":"结束","Width":100.0,"Height":80.0,"X":512.5,"Y":147.5,"Type":"FlowchartNode","ZIndex":10,"PortAlignmentList":["Top","Bottom","Left","Right","Top","Bottom","Left","Right"]}],"Links":[{"Id":"65f6432f-2084-462d-93d8-a6b3ff889182","Color":"#FF808080","SelectedColor":"#FF000000","Width":2.0,"Label":null,"SourceId":"e0f2c29c-2c89-4c0c-857e-35eb0b121d7e","TargetId":"716f64ec-bcdb-438c-9748-9546abf990cc","SourcePortAlignment":"Right","TargetPortAlignment":"Left","Type":"DiagramLink","Router":null,"PathGenerator":null,"SourceMarkerPath":null,"SourceMarkerWidth":null,"TargetMarkerPath":null,"TargetMarkerWidth":null},{"Id":"7d1dcf2d-ee69-4c24-84ff-3a99b6555692","Color":"#FF808080","SelectedColor":"#FF000000","Width":2.0,"Label":null,"SourceId":"716f64ec-bcdb-438c-9748-9546abf990cc","TargetId":"3cd6c332-6b5b-44ef-96c4-c7aef66fd5dd","SourcePortAlignment":"Right","TargetPortAlignment":"Left","Type":"DiagramLink","Router":null,"PathGenerator":null,"SourceMarkerPath":null,"SourceMarkerWidth":null,"TargetMarkerPath":null,"TargetMarkerWidth":null},{"Id":"cd18c02f-0cdb-4eb5-9793-b9db87eeea09","Color":"#FF808080","SelectedColor":"#FF000000","Width":2.0,"Label":"条件1","SourceId":"3cd6c332-6b5b-44ef-96c4-c7aef66fd5dd","TargetId":"7d953234-ddff-4701-a52a-bf6460ffa7b9","SourcePortAlignment":"Top","TargetPortAlignment":"Left","Type":"DiagramLink","Router":null,"PathGenerator":null,"SourceMarkerPath":null,"SourceMarkerWidth":null,"TargetMarkerPath":null,"TargetMarkerWidth":null},{"Id":"69bbb083-8eb4-403b-937a-b0f0d3c80eb0","Color":"#FF808080","SelectedColor":"#FF000000","Width":2.0,"Label":"条件2","SourceId":"3cd6c332-6b5b-44ef-96c4-c7aef66fd5dd","TargetId":"7dfd4102-2751-42c7-a386-adcfcca27ede","SourcePortAlignment":"Bottom","TargetPortAlignment":"Left","Type":"DiagramLink","Router":null,"PathGenerator":null,"SourceMarkerPath":null,"SourceMarkerWidth":null,"TargetMarkerPath":null,"TargetMarkerWidth":null},{"Id":"d640c547-5ba8-428c-8d65-74874b1d28bd","Color":"#FF808080","SelectedColor":"#FF000000","Width":2.0,"Label":null,"SourceId":"7d953234-ddff-4701-a52a-bf6460ffa7b9","TargetId":"ad57e53f-8860-4212-9afb-f67e14eecbc8","SourcePortAlignment":"Right","TargetPortAlignment":"Top","Type":"DiagramLink","Router":null,"PathGenerator":null,"SourceMarkerPath":null,"SourceMarkerWidth":null,"TargetMarkerPath":null,"TargetMarkerWidth":null},{"Id":"74ad5635-c96d-42e8-9c0a-42c613c66b7a","Color":"#FF808080","SelectedColor":"#FF000000","Width":2.0,"Label":null,"SourceId":"7dfd4102-2751-42c7-a386-adcfcca27ede","TargetId":"ad57e53f-8860-4212-9afb-f67e14eecbc8","SourcePortAlignment":"Right","TargetPortAlignment":"Bottom","Type":"DiagramLink","Router":null,"PathGenerator":null,"SourceMarkerPath":null,"SourceMarkerWidth":null,"TargetMarkerPath":null,"TargetMarkerWidth":null}]}

近期会持续更新,欢迎大家光临。

最后上一个动画流程图。

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特别说明

博客园文章地址 https://www.cnblogs.com/akwkevin/p/15047453.html

用Wpf做一个Diagram画板(续2)(包含封装一个控件FlowchartEditor): https://www.cnblogs.com/akwkevin/p/17093865.html

用Wpf做一个思维导图(续3-Diagram画板)https://www.cnblogs.com/akwkevin/p/17288814.html

用Wpf做一个可编程画板(续4-Diagram画板)https://www.cnblogs.com/akwkevin/p/17367212.html

用Wpf做一个画笔画板(续5-Diagram画板)https://www.cnblogs.com/akwkevin/p/17417546.html

捐助 如果您觉得我们的开源软件对你有所帮助,请扫下方二维码打赏我们一杯咖啡,开源不易,感谢您的支持。(可以联系我,在下面添加特别鸣谢,谢谢。)

捐赠列表:

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相关链接地址:

Fluent.Ribbon: https://github.com/fluentribbon/Fluent.Ribbon

WPF-Diagram-Designer:https://github.com/LinRaise/WPF-Diagram-Designer

个人QQ:80267720,

QQ技术交流群1:51286643(已满),QQ技术交流群2:51280970(如果您还喜欢,帮忙点个星,谢谢)

特别感谢:https://dotnet9.com/ 的站长:dotnet9。  

有想加入开发的朋友可以联系我。
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简介

用Wpf做一个Diagram画板(包含流程图FlowChart,思维导图MindEditor,可编程模块等等) 展开 收起
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