# ty-react-native-harmony-reanimated **Repository Path**: harmonytsc_rn_ty/ty-react-native-harmony-reanimated ## Basic Information - **Project Name**: ty-react-native-harmony-reanimated - **Description**: ty-react-native-harmony-reanimated鸿蒙化库 - **Primary Language**: Unknown - **License**: MIT - **Default Branch**: master - **Homepage**: None - **GVP Project**: No ## Statistics - **Stars**: 0 - **Forks**: 0 - **Created**: 2025-04-01 - **Last Updated**: 2026-02-02 ## Categories & Tags **Categories**: Uncategorized **Tags**: None ## README > 模板版本:v0.2.2

react-native-reanimated

Supported platforms License

> [!TIP] [Github 地址](https://github.com/software-mansion/react-native-reanimated/tree/1.9.0) ## 安装与使用 进入到工程目录并输入以下命令: #### **npm** ```bash npm install @tuya-oh/react-native-harmony-reanimated ``` #### **yarn** ```bash yarn add @tuya-oh/react-native-harmony-reanimated ``` 下面的代码展示了这个库的基本使用场景: > [!WARNING] 使用时 import 的库名不变。 ```js // react-native-reanimated 为例 import React from "react"; import { Text, View } from "react-native"; import Animated from "react-native-reanimated"; const rn_img = require("./react-native-logo.png"); const App = () => { return ( 这是Animated.Image ); }; export default App; ``` ## 使用 Codegen(如本库已适配了 Codegen ) 本库已经适配了 `Codegen` ,在使用前需要主动执行生成三方库桥接代码,详细请参考[ Codegen 使用文档](https://gitee.com/react-native-oh-library/usage-docs/blob/master/zh-cn/codegen.md)。 ## Link 目前 HarmonyOS 暂不支持 AutoLink,所以 Link 步骤需要手动配置。 首先需要使用 DevEco Studio 打开项目里的 HarmonyOS 工程 `harmony` ### 1.在工程根目录的 `oh-package.json5` 添加 overrides 字段 ```json { ... "overrides": { "@rnoh/react-native-openharmony" : "./react_native_openharmony" } } ``` ### 2.引入原生端代码 目前有两种方法: 1. 通过 har 包引入(在 IDE 完善相关功能后该方法会被遗弃,目前首选此方法); 2. 直接链接源码。 方法一:通过 har 包引入(推荐) > [!TIP] har 包位于三方库安装路径的 `harmony` 文件夹下。 打开 `entry/oh-package.json5`,添加以下依赖 ```diff "dependencies": { "@rnoh/react-native-openharmony": "file:../react_native_openharmony", + "@tuya-oh/react-native-reanimated": "file:../../node_modules/@tuya-oh/react-native-harmony-reanimated/harmony/reanimated_v1.har", } ``` 点击右上角的 `sync` 按钮 或者在终端执行: ```bash cd entry ohpm install ``` 方法二:直接链接源码 > [!TIP] 如需使用直接链接源码,请参考[直接链接源码说明](https://gitee.com/react-native-oh-library/usage-docs/blob/master/zh-cn/link-source-code.md) ### 3.配置 CMakeLists 和引入 ReanimatedPackage 打开 `entry/src/main/cpp/CMakeLists.txt`,添加: ```diff project(rnapp) cmake_minimum_required(VERSION 3.4.1) set(CMAKE_SKIP_BUILD_RPATH TRUE) set(RNOH_APP_DIR "${CMAKE_CURRENT_SOURCE_DIR}") set(NODE_MODULES "${CMAKE_CURRENT_SOURCE_DIR}/../../../../../node_modules") + set(OH_MODULES "${CMAKE_CURRENT_SOURCE_DIR}/../../../oh_modules") set(RNOH_CPP_DIR "${CMAKE_CURRENT_SOURCE_DIR}/../../../../../../react-native-harmony/harmony/cpp") set(LOG_VERBOSITY_LEVEL 1) set(CMAKE_ASM_FLAGS "-Wno-error=unused-command-line-argument -Qunused-arguments") set(CMAKE_CXX_FLAGS "-fstack-protector-strong -Wl,-z,relro,-z,now,-z,noexecstack -s -fPIE -pie") set(WITH_HITRACE_SYSTRACE 1) # for other CMakeLists.txt files to use add_compile_definitions(WITH_HITRACE_SYSTRACE) add_subdirectory("${RNOH_CPP_DIR}" ./rn) # RNOH_BEGIN: manual_package_linking_1 add_subdirectory("../../../../sample_package/src/main/cpp" ./sample-package) + add_subdirectory("${OH_MODULES}/@tuya-oh/react-native-reanimated/src/main/cpp" ./rn_reanimated) # RNOH_END: manual_package_linking_1 file(GLOB GENERATED_CPP_FILES "./generated/*.cpp") add_library(rnoh_app SHARED ${GENERATED_CPP_FILES} "./PackageProvider.cpp" "${RNOH_CPP_DIR}/RNOHAppNapiBridge.cpp" ) + target_include_directories(rnoh_app PUBLIC "${OH_MODULES}/@tuya-oh/react-native-reanimated/src/main/cpp") target_link_libraries(rnoh_app PUBLIC rnoh) # RNOH_BEGIN: manual_package_linking_2 target_link_libraries(rnoh_app PUBLIC rnoh_sample_package) + target_link_libraries(rnoh_app PUBLIC rn_reanimated) # RNOH_END: manual_package_linking_2 ``` 打开 `entry/src/main/cpp/PackageProvider.cpp`,添加: ```diff #include "RNOH/PackageProvider.h" #include "generated/RNOHGeneratedPackage.h" #include "SamplePackage.h" + #include "RNCReanimatePackage.h" using namespace rnoh; std::vector> PackageProvider::getPackages(Package::Context ctx) { return { std::make_shared(ctx), std::make_shared(ctx), + std::make_shared(ctx), }; } ``` ### 4.在 ArkTs 侧引入 ReanimatedPackage 打开 `entry/src/main/ets/RNPackagesFactory.ts`,添加: ```diff ... +import { ReanimatedPackage } from '@tuya-oh/react-native-reanimated/ts'; export function createRNPackages(ctx: RNPackageContext): RNPackage[] { return [ new SamplePackage(ctx), + new ReanimatedPackage(ctx) ]; } ``` ### 5.运行 点击右上角的 `sync` 按钮 或者在终端执行: ```bash cd entry ohpm install ``` 然后编译、运行即可。 ### 6.release包的使用 > 执行完'npm install @tuya-oh/react-native-harmony-reanimated@x.x.x'命令后,在生成的node_modules/npm install @tuya-oh/react-native-harmony-reanimated中即可获取release包。 打开 `entry/src/main/cpp/CMakeLists.txt`,添加: ```diff project(rnapp) cmake_minimum_required(VERSION 3.4.1) set(CMAKE_SKIP_BUILD_RPATH TRUE) set(NATIVERENDER_ROOT_PATH "${CMAKE_CURRENT_SOURCE_DIR}") set(OH_MODULE_DIR "${CMAKE_CURRENT_SOURCE_DIR}/../../../oh_modules") set(RNOH_CPP_DIR "${OH_MODULE_DIR}/@rnoh/react-native-openharmony/include") set(REACT_COMMON_PATCH_DIR "${RNOH_CPP_DIR}/patches/react_native_core") set(CMAKE_CXX_STANDARD 17) set(LOG_VERBOSITY_LEVEL 1) set(CMAKE_ASM_FLAGS "-Wno-error=unused-command-line-argument -Qunused-arguments") set(RNOH_GENERATED_DIR "${CMAKE_CURRENT_SOURCE_DIR}/generated") set(CMAKE_CXX_FLAGS "-fstack-protector-strong -Wl,-z,relro,-z,now,-z,noexecstack -s -fPIE -pie -DNDEBUG") set(WITH_HITRACE_SYSTRACE 1) # for other CMakeLists.txt files to use add_compile_definitions(WITH_HITRACE_SYSTRACE) # folly的编译选项 set(folly_compile_options -DFOLLY_NO_CONFIG=1 -DFOLLY_MOBILE=1 -DFOLLY_USE_LIBCPP=1 -DFOLLY_HAVE_RECVMMSG=1 -DFOLLY_HAVE_PTHREAD=1 -Wno-comma -Wno-shorten-64-to-32 -Wno-documentation -faligned-new ) add_compile_options("-Wno-unused-command-line-argument") # 添加头文件目录 include_directories(${NATIVERENDER_ROOT_PATH} ${RNOH_CPP_DIR} ${REACT_COMMON_PATCH_DIR} ${RNOH_CPP_DIR}/third-party/folly ${RNOH_CPP_DIR}/third-party/rn/ReactCommon ${RNOH_CPP_DIR}/third-party/rn/ReactCommon/react/nativemodule/core ${RNOH_CPP_DIR}/third-party/rn/ReactCommon/jsi ${RNOH_CPP_DIR}/third-party/rn/ReactCommon/callinvoker ${RNOH_CPP_DIR}/third-party/boost/libs/utility/include ${RNOH_CPP_DIR}/third-party/boost/libs/stacktrace/include ${RNOH_CPP_DIR}/third-party/boost/libs/predef/include ${RNOH_CPP_DIR}/third-party/boost/libs/array/include ${RNOH_CPP_DIR}/third-party/boost/libs/throw_exception/include ${RNOH_CPP_DIR}/third-party/boost/libs/config/include ${RNOH_CPP_DIR}/third-party/boost/libs/core/include ${RNOH_CPP_DIR}/third-party/boost/libs/preprocessor/include ${RNOH_CPP_DIR}/third-party/double-conversion ${RNOH_CPP_DIR}/third-party/rn/ReactCommon/react/renderer/graphics/platform/cxx ${RNOH_CPP_DIR}/third-party/rn/ReactCommon/runtimeexecutor ${RNOH_CPP_DIR}/third-party/glog/src ${RNOH_CPP_DIR}/third-party/boost/libs/mpl/include ${RNOH_CPP_DIR}/third-party/boost/libs/type_traits/include ${RNOH_CPP_DIR}/third-party/rn/ReactCommon/yoga ${RNOH_CPP_DIR}/third-party/boost/libs/intrusive/include ${RNOH_CPP_DIR}/third-party/boost/libs/assert/include ${RNOH_CPP_DIR}/third-party/boost/libs/move/include ${RNOH_CPP_DIR}/third-party/boost/libs/static_assert/include ${RNOH_CPP_DIR}/third-party/boost/libs/container_hash/include ${RNOH_CPP_DIR}/third-party/boost/libs/describe/include ${RNOH_CPP_DIR}/third-party/boost/libs/mp11/include ${RNOH_CPP_DIR}/third-party/boost/libs/iterator/include ${RNOH_CPP_DIR}/third-party/boost/libs/detail/include ${RNOH_CPP_DIR}/patches/react_native_core/react/renderer/textlayoutmanager/platform/harmony + ${OH_MODULE_DIR}/@tuya-oh/react-native-reanimated/include ) configure_file( ${RNOH_CPP_DIR}/third-party/folly/CMake/folly-config.h.cmake ${RNOH_CPP_DIR}/third-party/folly/folly/folly-config.h ) file(GLOB GENERATED_CPP_FILES "./generated/*.cpp") # 添加rnoh动态共享包 add_library(rnoh SHARED "${RNOH_CPP_DIR}/RNOHOther.cpp" "${RNOH_CPP_DIR}/third-party/folly/folly/lang/SafeAssert.cpp" ) # 链接其他so target_link_directories(rnoh PUBLIC ${OH_MODULE_DIR}/@rnoh/react-native-openharmony/libs/arm64-v8a) + target_link_directories(rnoh PUBLIC ${OH_MODULE_DIR}/@tuya-oh/react-native-reanimated/libs/arm64-v8a) target_link_libraries(rnoh PUBLIC rnoh_semi libace_napi.z.so libace_ndk.z.so librawfile.z.so libhilog_ndk.z.so libnative_vsync.so libnative_drawing.so libc++_shared.so libhitrace_ndk.z.so react_render_scheduler rrc_image rrc_text rrc_textinput rrc_scrollview react_nativemodule_core react_render_animations jsinspector hermes jsi logger react_config react_debug react_render_attributedstring react_render_componentregistry react_render_core react_render_debug react_render_graphics react_render_imagemanager react_render_mapbuffer react_render_mounting react_render_templateprocessor react_render_textlayoutmanager react_render_telemetry react_render_uimanager react_utils rrc_root rrc_view react_render_leakchecker react_render_runtimescheduler runtimeexecutor + rn_reanimated ) if("$ENV{RNOH_C_API_ARCH}" STREQUAL "1") message("Experimental C-API architecture enabled") target_link_libraries(rnoh PUBLIC libqos.so) target_compile_definitions(rnoh PUBLIC C_API_ARCH) endif() # 添加rnoh_app共享包 add_library(rnoh_app SHARED ${GENERATED_CPP_FILES} "./PackageProvider.cpp" "${RNOH_CPP_DIR}/RNOHOther.cpp" "${RNOH_CPP_DIR}/RNOHAppNapiBridge.cpp" ) + target_include_directories(rnoh_app PUBLIC + "${OH_MODULE_DIR}/@tuya-oh/react-native-reanimated/include" + "${OH_MODULE_DIR}/@tuya-oh/react-native-reanimated/include//new_version" + "${OH_MODULE_DIR}/@tuya-oh/react-native-reanimated/include/generated/nodes" + ) target_link_libraries(rnoh_app PUBLIC rnoh) # RNOH_END: link_packages target_compile_options(rnoh_app PUBLIC ${folly_compile_options} -DRAW_PROPS_ENABLED -std=c++17) ``` ### 7.字节码格式的release包使用 字节码格式的release包是指在release模式下编译出来、ets文件转换成了.abc、C++源码转换成.so的har包,其命名格式为 react_native_openharmony_abc-x.x.x.xxx.har。 字节码格式的release包使用方式跟release包使用大体上是一样的,主要有两点需要注意: 1. 使用字节码格式的release包需要将工程级的 build-profile.json5 文件中将 useNormalizedOHMUrl 设置为 true,如: ```diff "products": [ { "name": "default", "signingConfig": "default", "compatibleSdkVersion": "5.0.1(14)", "runtimeOS": "HarmonyOS", + "buildOption": { + "strictMode": { + "useNormalizedOHMUrl": true + } + } } ], ``` ## 组件 > [!TIP] "Platform"列表示该属性在原三方库上支持的平台。 > [!TIP] "HarmonyOS Support"列为 yes 表示 HarmonyOS 平台支持该属性;no 则表示不支持;partially 表示部分支持。使用方法跨平台一致,效果对标 iOS 或 Android 的效果。 | Name | Description | Type | Required | Platform | HarmonyOS Support | | --------------------- | ------------------------------------------------------------------- | -------------------- | -------- | --------------- | ----------------- | | `Animated.View` | 容器组件 | `React.ReactElement` | `no` | `Android` `IOS` | `yes` | | `Animated.Text` | 文本组件 | `React.ReactElement` | `no` | `Android` `IOS` | `yes` | | `Animated.Image` | 图片组件 | `React.ReactElement` | `no` | `Android` `IOS` | `yes` | | `Animated.ScrollView` | 滚动列表组件 | `React.ReactElement` | `no` | `Android` `IOS` | `yes` | | `Animated.Code` | 在组件中执行一些更新节点动画的操作, 只执行一次。可使用`useCode`替代 | `React.ReactElement` | `no` | `Android` `IOS` | `yes` | ## API > [!TIP] "Platform"列表示该属性在原三方库上支持的平台。 > [!TIP] "HarmonyOS Support"列为 yes 表示 HarmonyOS 平台支持该属性;no 则表示不支持;partially 表示部分支持。使用方法跨平台一致,效果对标 iOS 或 Android 的效果。 | Name | Description | Type | Required | Platform | HarmonyOS Support | | ------------------- | ----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------- | ---------- | -------- | --------------- | ----------------- | | `Value` | 一个用于存储值的容器 | `class` | `no` | `Android` `IOS` | `yes` | | `Clock` | 一个特殊的`Value`,在更新动画的过程中将当前时间戳的值更新到对应的动画 | `class` | `no` | `Android` `IOS` | `yes` | | `timing` | 动画在其持续时间内如何运行 | `function` | `no` | `Android` `IOS` | `yes` | | `decay` | 某种属性或效果随时间逐渐减弱或消失的过程 | `function` | `no` | `Android` `IOS` | `yes` | | `spring` | 弹性动画 | `function` | `no` | `Android` `IOS` | `yes` | | `acc` | 返回给定节点的累计值 | `function` | `no` | `Android` `IOS` | `yes` | | `block` | 获取一个节点数组,并按照它们在数组中的顺序计算所有节点。然后返回最后一个节点的值。 | `function` | `no` | `Android` `IOS` | `yes` | | `call` | 如果 args nodes 数组中的一个节点更新,JavaScript 将调用回调,并将 args nodes 阵列中节点的当前值列表作为第一个参数。 | `function` | `no` | `Android` `IOS` | `yes` | | `color` | 创建 RGBA 格式的颜色节点,其中前三个输入节点应具有 0-255 范围内的整 round 数值(如果需要,请考虑使用节点),并分别对应颜色分量红、绿和蓝。最后一个输入节点应具有 0 到 1 之间的值,并表示 alpha 通道(值 1 表示完全不透明和 0 完全透明)。可以省略 Alpha 参数,然后 1 使用(完全不透明)作为默认值。 | `function` | `no` | `Android` `IOS` | `yes` | | `concat` | 以字符串形式返回给定节点(数字或字符串)的连接结果 | `function` | `no` | `Android` `IOS` | `yes` | | `cond` | 如果第一个参数为真,则判断第二个参数并返回,否则判断第三个参数 | `function` | `no` | `Android` `IOS` | `yes` | | `debug` | 当节点被求值时,它会打印一个字符串,其中包含与 valueNode 的值连接的 messageString。然后返回 valueNode 的值。如果附加了 JS 调试器,则在 JS 调试器中打印日志;如果正在使用 Expo 客户端,则在控制台中打印日志,否则在本机控制台中打印。日志仅在 DEV 模式下可见,对生产构建没有影响。请注意,messageString 应该是普通字符串,而不是动画节点。 | `function` | `no` | `Android` `IOS` | `yes` | | `defined` | 如果给定节点的计算结果为“已定义”值(即非 null、非 undefined 和非 NaN),则返回 1。否则返回 0。 | `function` | `no` | `Android` `IOS` | `yes` | | `diff` | 对节点进行求值,并返回上次求值时返回的值与当前值之间的差值。第一次求值时,它返回节点的值。 | `function` | `no` | `Android` `IOS` | `yes` | | `diffClamp` | 与原始动画库的工作方式相同。 | `function` | `no` | `Android` `IOS` | `yes` | | `event` | 与原始动画库的工作方式相同 | `function` | `no` | `Android` `IOS` | `yes` | | `interpolate` | 线性插值将值从一个范围映射到另一个范围 | `function` | `no` | `Android` `IOS` | `yes` | | `interpolateColors` | 将一个范围内的输入值映射到一个颜色范围内的输出值。 | `function` | `no` | | `no` | | `onChange` | 求值时,它会将值与之前的值进行比较。如果它已更改,则将评估操作并返回其值。 | `function` | `no` | `Android` `IOS` | `yes` | | `proc` | 返回一个可调用函数节点,该节点可用于定义可从其他节点调用的表达式。 | `function` | `no` | `Android` `IOS` | `yes` | | `set` | 求值时,它将把 sourceNode 的值分配给 Animated。值作为第一个参数传递。换句话说,它执行从 sourceNode 到 valueToBeUpdated 值节点的赋值操作,并返回一个表示此值的节点。 | `function` | `no` | `Android` `IOS` | `yes` | ### Clock | Name | Description | Type | Required | Platform | HarmonyOS Support | | -------------- | --------------------------------------------- | ---------- | -------- | --------------- | ----------------- | | `clockRunning` | 验证`Clock`是否启动,启动返回`1`,未启动返回`0` | `function` | `no` | `Android` `IOS` | `yes` | | `startClock` | 启动`Clock` | `function` | `no` | `Android` `IOS` | `yes` | | `stopClock` | 停止`Clock` | `function` | `no` | `Android` `IOS` | `yes` | ### `SpringUtils` | Name | Description | Type | Required | Platform | HarmonyOS Support | | ----------------------------------------- | ------------------------------------------------------------------------------------ | ---------- | -------- | --------------- | ----------------- | | `makeDefaultConfig` | 返回动画默认配置的对象 | `function` | `no` | `Android` `IOS` | `yes` | | `makeConfigFromBouncinessAndSpeed` | 将具有弹性和速度参数的对象转换为 spring 节点所需的配置。弹性和速度可以是节点或数字。 | `function` | `no` | `Android` `IOS` | `yes` | | `makeConfigFromOrigamiTensionAndFriction` | 将具有张力和摩擦参数的对象转换为弹簧节点所需的配置。张力和摩擦力可能是节点或数字。 | `function` | `no` | `Android` `IOS` | `yes` | ### Math | Name | Description | Type | Required | Platform | HarmonyOS Support | | ---------- | ------------------------------ | ---------- | -------- | --------------- | ----------------- | | `abs` | 求绝对值 | `function` | `no` | `Android` `IOS` | `yes` | | `add` | 求和 | `function` | `no` | `Android` `IOS` | `yes` | | `ceil` | 向上取整 | `function` | `no` | `Android` `IOS` | `yes` | | `divide` | 除法 | `function` | `no` | `Android` `IOS` | `yes` | | `exp` | 返回节点指数 | `function` | `no` | `Android` `IOS` | `yes` | | `floor` | 向下取整 | `function` | `no` | `Android` `IOS` | `yes` | | `log` | 返回一个数的自然对数 | `function` | `no` | `Android` `IOS` | `yes` | | `max` | 返回两个节点值的最大值 | `function` | `no` | `Android` `IOS` | `yes` | | `min` | 返回两个节点值的最小值 | `function` | `no` | `Android` `IOS` | `yes` | | `modulo` | 返回第一个数除以第二个数的余数 | `function` | `no` | `Android` `IOS` | `yes` | | `multiply` | 乘积 | `function` | `no` | `Android` `IOS` | `yes` | | `pow` | 幂指数 | `function` | `no` | `Android` `IOS` | `yes` | | `round` | 四舍五入 | `function` | `no` | `Android` `IOS` | `yes` | | `sqrt` | 求平方 | `function` | `no` | `Android` `IOS` | `yes` | | `sub` | 求差 | `function` | `no` | `Android` `IOS` | `yes` | ### 三角函数 | Name | Description | Type | Required | Platform | HarmonyOS Support | | ------ | -------------------- | ---------- | -------- | --------------- | ----------------- | | `acos` | 返回一个数值的反余弦 | `function` | `no` | `Android` `IOS` | `yes` | | `asin` | 返回一个数值的反正弦 | `function` | `no` | `Android` `IOS` | `yes` | | `atan` | 返回一个数值的反正切 | `function` | `no` | `Android` `IOS` | `yes` | | `cos` | 返回一个数值的余弦值 | `function` | `no` | `Android` `IOS` | `yes` | | `sin` | 返回一个数字的正弦值 | `function` | `no` | `Android` `IOS` | `yes` | | `tan` | 返回一个数值的正切值 | `function` | `no` | `Android` `IOS` | `yes` | ### 逻辑表达式 | Name | Description | Type | Required | Platform | HarmonyOS Support | | ------------- | ------------------------------------------------------------------------------------------------------------------------- | ---------- | -------- | --------------- | ----------------- | | `and` | 逻辑 AND 运算符, 按照提供的参数顺序进行运算,遇到`false`则返回该值,并停止运算。如果所有参数都为`true`则返回最后一个参数值 | `function` | `no` | `Android` `IOS` | `yes` | | `eq` | 比较两个参数是否相等 | `function` | `no` | `Android` `IOS` | `yes` | | `greaterOrEq` | 大于等于 | `function` | `no` | `Android` `IOS` | `yes` | | `greaterThan` | 大于 | `function` | `no` | `Android` `IOS` | `yes` | | `lessOrEq` | 小于等于 | `function` | `no` | `Android` `IOS` | `yes` | | `lessThan` | 小于 | `function` | `no` | `Android` `IOS` | `yes` | | `neq` | 不等于 | `function` | `no` | `Android` `IOS` | `yes` | | `not` | 参数如果判断为`false`则返回`1`,否则返回`0` | `function` | `no` | `Android` `IOS` | `yes` | | `or` | 逻辑 OR 运算符, 按照提供的参数顺序进行运算,遇到`true`则返回该值,并停止运算。如果所有参数都为`false`则返回最后一个参数值 | `function` | `no` | `Android` `IOS` | `yes` | ## 遗留问题 - [ ] `interpolateColors`在 1.9.0 中并未提供实现 ## 其他 ## 开源协议 本项目基于 [The MIT License (MIT)](https://github.com/software-mansion/react-native-reanimated/blob/1.9.0/LICENSE) ,请自由地享受和参与开源