# ty-react-native-harmony-reanimated
**Repository Path**: harmonytsc_rn_ty/ty-react-native-harmony-reanimated
## Basic Information
- **Project Name**: ty-react-native-harmony-reanimated
- **Description**: ty-react-native-harmony-reanimated鸿蒙化库
- **Primary Language**: Unknown
- **License**: MIT
- **Default Branch**: master
- **Homepage**: None
- **GVP Project**: No
## Statistics
- **Stars**: 0
- **Forks**: 0
- **Created**: 2025-04-01
- **Last Updated**: 2026-02-02
## Categories & Tags
**Categories**: Uncategorized
**Tags**: None
## README
> 模板版本:v0.2.2
react-native-reanimated
> [!TIP] [Github 地址](https://github.com/software-mansion/react-native-reanimated/tree/1.9.0)
## 安装与使用
进入到工程目录并输入以下命令:
#### **npm**
```bash
npm install @tuya-oh/react-native-harmony-reanimated
```
#### **yarn**
```bash
yarn add @tuya-oh/react-native-harmony-reanimated
```
下面的代码展示了这个库的基本使用场景:
> [!WARNING] 使用时 import 的库名不变。
```js
// react-native-reanimated 为例
import React from "react";
import { Text, View } from "react-native";
import Animated from "react-native-reanimated";
const rn_img = require("./react-native-logo.png");
const App = () => {
return (
这是Animated.Image
);
};
export default App;
```
## 使用 Codegen(如本库已适配了 Codegen )
本库已经适配了 `Codegen` ,在使用前需要主动执行生成三方库桥接代码,详细请参考[ Codegen 使用文档](https://gitee.com/react-native-oh-library/usage-docs/blob/master/zh-cn/codegen.md)。
## Link
目前 HarmonyOS 暂不支持 AutoLink,所以 Link 步骤需要手动配置。
首先需要使用 DevEco Studio 打开项目里的 HarmonyOS 工程 `harmony`
### 1.在工程根目录的 `oh-package.json5` 添加 overrides 字段
```json
{
...
"overrides": {
"@rnoh/react-native-openharmony" : "./react_native_openharmony"
}
}
```
### 2.引入原生端代码
目前有两种方法:
1. 通过 har 包引入(在 IDE 完善相关功能后该方法会被遗弃,目前首选此方法);
2. 直接链接源码。
方法一:通过 har 包引入(推荐)
> [!TIP] har 包位于三方库安装路径的 `harmony` 文件夹下。
打开 `entry/oh-package.json5`,添加以下依赖
```diff
"dependencies": {
"@rnoh/react-native-openharmony": "file:../react_native_openharmony",
+ "@tuya-oh/react-native-reanimated": "file:../../node_modules/@tuya-oh/react-native-harmony-reanimated/harmony/reanimated_v1.har",
}
```
点击右上角的 `sync` 按钮
或者在终端执行:
```bash
cd entry
ohpm install
```
方法二:直接链接源码
> [!TIP] 如需使用直接链接源码,请参考[直接链接源码说明](https://gitee.com/react-native-oh-library/usage-docs/blob/master/zh-cn/link-source-code.md)
### 3.配置 CMakeLists 和引入 ReanimatedPackage
打开 `entry/src/main/cpp/CMakeLists.txt`,添加:
```diff
project(rnapp)
cmake_minimum_required(VERSION 3.4.1)
set(CMAKE_SKIP_BUILD_RPATH TRUE)
set(RNOH_APP_DIR "${CMAKE_CURRENT_SOURCE_DIR}")
set(NODE_MODULES "${CMAKE_CURRENT_SOURCE_DIR}/../../../../../node_modules")
+ set(OH_MODULES "${CMAKE_CURRENT_SOURCE_DIR}/../../../oh_modules")
set(RNOH_CPP_DIR "${CMAKE_CURRENT_SOURCE_DIR}/../../../../../../react-native-harmony/harmony/cpp")
set(LOG_VERBOSITY_LEVEL 1)
set(CMAKE_ASM_FLAGS "-Wno-error=unused-command-line-argument -Qunused-arguments")
set(CMAKE_CXX_FLAGS "-fstack-protector-strong -Wl,-z,relro,-z,now,-z,noexecstack -s -fPIE -pie")
set(WITH_HITRACE_SYSTRACE 1) # for other CMakeLists.txt files to use
add_compile_definitions(WITH_HITRACE_SYSTRACE)
add_subdirectory("${RNOH_CPP_DIR}" ./rn)
# RNOH_BEGIN: manual_package_linking_1
add_subdirectory("../../../../sample_package/src/main/cpp" ./sample-package)
+ add_subdirectory("${OH_MODULES}/@tuya-oh/react-native-reanimated/src/main/cpp" ./rn_reanimated)
# RNOH_END: manual_package_linking_1
file(GLOB GENERATED_CPP_FILES "./generated/*.cpp")
add_library(rnoh_app SHARED
${GENERATED_CPP_FILES}
"./PackageProvider.cpp"
"${RNOH_CPP_DIR}/RNOHAppNapiBridge.cpp"
)
+ target_include_directories(rnoh_app PUBLIC "${OH_MODULES}/@tuya-oh/react-native-reanimated/src/main/cpp")
target_link_libraries(rnoh_app PUBLIC rnoh)
# RNOH_BEGIN: manual_package_linking_2
target_link_libraries(rnoh_app PUBLIC rnoh_sample_package)
+ target_link_libraries(rnoh_app PUBLIC rn_reanimated)
# RNOH_END: manual_package_linking_2
```
打开 `entry/src/main/cpp/PackageProvider.cpp`,添加:
```diff
#include "RNOH/PackageProvider.h"
#include "generated/RNOHGeneratedPackage.h"
#include "SamplePackage.h"
+ #include "RNCReanimatePackage.h"
using namespace rnoh;
std::vector> PackageProvider::getPackages(Package::Context ctx) {
return {
std::make_shared(ctx),
std::make_shared(ctx),
+ std::make_shared(ctx),
};
}
```
### 4.在 ArkTs 侧引入 ReanimatedPackage
打开 `entry/src/main/ets/RNPackagesFactory.ts`,添加:
```diff
...
+import { ReanimatedPackage } from '@tuya-oh/react-native-reanimated/ts';
export function createRNPackages(ctx: RNPackageContext): RNPackage[] {
return [
new SamplePackage(ctx),
+ new ReanimatedPackage(ctx)
];
}
```
### 5.运行
点击右上角的 `sync` 按钮
或者在终端执行:
```bash
cd entry
ohpm install
```
然后编译、运行即可。
### 6.release包的使用
> 执行完'npm install @tuya-oh/react-native-harmony-reanimated@x.x.x'命令后,在生成的node_modules/npm install @tuya-oh/react-native-harmony-reanimated中即可获取release包。
打开 `entry/src/main/cpp/CMakeLists.txt`,添加:
```diff
project(rnapp)
cmake_minimum_required(VERSION 3.4.1)
set(CMAKE_SKIP_BUILD_RPATH TRUE)
set(NATIVERENDER_ROOT_PATH "${CMAKE_CURRENT_SOURCE_DIR}")
set(OH_MODULE_DIR "${CMAKE_CURRENT_SOURCE_DIR}/../../../oh_modules")
set(RNOH_CPP_DIR "${OH_MODULE_DIR}/@rnoh/react-native-openharmony/include")
set(REACT_COMMON_PATCH_DIR "${RNOH_CPP_DIR}/patches/react_native_core")
set(CMAKE_CXX_STANDARD 17)
set(LOG_VERBOSITY_LEVEL 1)
set(CMAKE_ASM_FLAGS "-Wno-error=unused-command-line-argument -Qunused-arguments")
set(RNOH_GENERATED_DIR "${CMAKE_CURRENT_SOURCE_DIR}/generated")
set(CMAKE_CXX_FLAGS "-fstack-protector-strong -Wl,-z,relro,-z,now,-z,noexecstack -s -fPIE -pie -DNDEBUG")
set(WITH_HITRACE_SYSTRACE 1) # for other CMakeLists.txt files to use
add_compile_definitions(WITH_HITRACE_SYSTRACE)
# folly的编译选项
set(folly_compile_options
-DFOLLY_NO_CONFIG=1
-DFOLLY_MOBILE=1
-DFOLLY_USE_LIBCPP=1
-DFOLLY_HAVE_RECVMMSG=1
-DFOLLY_HAVE_PTHREAD=1
-Wno-comma
-Wno-shorten-64-to-32
-Wno-documentation
-faligned-new
)
add_compile_options("-Wno-unused-command-line-argument")
# 添加头文件目录
include_directories(${NATIVERENDER_ROOT_PATH}
${RNOH_CPP_DIR}
${REACT_COMMON_PATCH_DIR}
${RNOH_CPP_DIR}/third-party/folly
${RNOH_CPP_DIR}/third-party/rn/ReactCommon
${RNOH_CPP_DIR}/third-party/rn/ReactCommon/react/nativemodule/core
${RNOH_CPP_DIR}/third-party/rn/ReactCommon/jsi
${RNOH_CPP_DIR}/third-party/rn/ReactCommon/callinvoker
${RNOH_CPP_DIR}/third-party/boost/libs/utility/include
${RNOH_CPP_DIR}/third-party/boost/libs/stacktrace/include
${RNOH_CPP_DIR}/third-party/boost/libs/predef/include
${RNOH_CPP_DIR}/third-party/boost/libs/array/include
${RNOH_CPP_DIR}/third-party/boost/libs/throw_exception/include
${RNOH_CPP_DIR}/third-party/boost/libs/config/include
${RNOH_CPP_DIR}/third-party/boost/libs/core/include
${RNOH_CPP_DIR}/third-party/boost/libs/preprocessor/include
${RNOH_CPP_DIR}/third-party/double-conversion
${RNOH_CPP_DIR}/third-party/rn/ReactCommon/react/renderer/graphics/platform/cxx
${RNOH_CPP_DIR}/third-party/rn/ReactCommon/runtimeexecutor
${RNOH_CPP_DIR}/third-party/glog/src
${RNOH_CPP_DIR}/third-party/boost/libs/mpl/include
${RNOH_CPP_DIR}/third-party/boost/libs/type_traits/include
${RNOH_CPP_DIR}/third-party/rn/ReactCommon/yoga
${RNOH_CPP_DIR}/third-party/boost/libs/intrusive/include
${RNOH_CPP_DIR}/third-party/boost/libs/assert/include
${RNOH_CPP_DIR}/third-party/boost/libs/move/include
${RNOH_CPP_DIR}/third-party/boost/libs/static_assert/include
${RNOH_CPP_DIR}/third-party/boost/libs/container_hash/include
${RNOH_CPP_DIR}/third-party/boost/libs/describe/include
${RNOH_CPP_DIR}/third-party/boost/libs/mp11/include
${RNOH_CPP_DIR}/third-party/boost/libs/iterator/include
${RNOH_CPP_DIR}/third-party/boost/libs/detail/include
${RNOH_CPP_DIR}/patches/react_native_core/react/renderer/textlayoutmanager/platform/harmony
+ ${OH_MODULE_DIR}/@tuya-oh/react-native-reanimated/include
)
configure_file(
${RNOH_CPP_DIR}/third-party/folly/CMake/folly-config.h.cmake
${RNOH_CPP_DIR}/third-party/folly/folly/folly-config.h
)
file(GLOB GENERATED_CPP_FILES "./generated/*.cpp")
# 添加rnoh动态共享包
add_library(rnoh SHARED
"${RNOH_CPP_DIR}/RNOHOther.cpp"
"${RNOH_CPP_DIR}/third-party/folly/folly/lang/SafeAssert.cpp"
)
# 链接其他so
target_link_directories(rnoh PUBLIC ${OH_MODULE_DIR}/@rnoh/react-native-openharmony/libs/arm64-v8a)
+ target_link_directories(rnoh PUBLIC ${OH_MODULE_DIR}/@tuya-oh/react-native-reanimated/libs/arm64-v8a)
target_link_libraries(rnoh PUBLIC
rnoh_semi
libace_napi.z.so
libace_ndk.z.so
librawfile.z.so
libhilog_ndk.z.so
libnative_vsync.so
libnative_drawing.so
libc++_shared.so
libhitrace_ndk.z.so
react_render_scheduler
rrc_image
rrc_text
rrc_textinput
rrc_scrollview
react_nativemodule_core
react_render_animations
jsinspector
hermes
jsi
logger
react_config
react_debug
react_render_attributedstring
react_render_componentregistry
react_render_core
react_render_debug
react_render_graphics
react_render_imagemanager
react_render_mapbuffer
react_render_mounting
react_render_templateprocessor
react_render_textlayoutmanager
react_render_telemetry
react_render_uimanager
react_utils
rrc_root
rrc_view
react_render_leakchecker
react_render_runtimescheduler
runtimeexecutor
+ rn_reanimated
)
if("$ENV{RNOH_C_API_ARCH}" STREQUAL "1")
message("Experimental C-API architecture enabled")
target_link_libraries(rnoh PUBLIC libqos.so)
target_compile_definitions(rnoh PUBLIC C_API_ARCH)
endif()
# 添加rnoh_app共享包
add_library(rnoh_app SHARED
${GENERATED_CPP_FILES}
"./PackageProvider.cpp"
"${RNOH_CPP_DIR}/RNOHOther.cpp"
"${RNOH_CPP_DIR}/RNOHAppNapiBridge.cpp"
)
+ target_include_directories(rnoh_app PUBLIC
+ "${OH_MODULE_DIR}/@tuya-oh/react-native-reanimated/include"
+ "${OH_MODULE_DIR}/@tuya-oh/react-native-reanimated/include//new_version"
+ "${OH_MODULE_DIR}/@tuya-oh/react-native-reanimated/include/generated/nodes"
+ )
target_link_libraries(rnoh_app PUBLIC rnoh)
# RNOH_END: link_packages
target_compile_options(rnoh_app PUBLIC ${folly_compile_options} -DRAW_PROPS_ENABLED -std=c++17)
```
### 7.字节码格式的release包使用
字节码格式的release包是指在release模式下编译出来、ets文件转换成了.abc、C++源码转换成.so的har包,其命名格式为 react_native_openharmony_abc-x.x.x.xxx.har。 字节码格式的release包使用方式跟release包使用大体上是一样的,主要有两点需要注意:
1. 使用字节码格式的release包需要将工程级的 build-profile.json5 文件中将 useNormalizedOHMUrl 设置为 true,如:
```diff
"products": [
{
"name": "default",
"signingConfig": "default",
"compatibleSdkVersion": "5.0.1(14)",
"runtimeOS": "HarmonyOS",
+ "buildOption": {
+ "strictMode": {
+ "useNormalizedOHMUrl": true
+ }
+ }
}
],
```
## 组件
> [!TIP] "Platform"列表示该属性在原三方库上支持的平台。
> [!TIP] "HarmonyOS Support"列为 yes 表示 HarmonyOS 平台支持该属性;no 则表示不支持;partially 表示部分支持。使用方法跨平台一致,效果对标 iOS 或 Android 的效果。
| Name | Description | Type | Required | Platform | HarmonyOS Support |
| --------------------- | ------------------------------------------------------------------- | -------------------- | -------- | --------------- | ----------------- |
| `Animated.View` | 容器组件 | `React.ReactElement` | `no` | `Android` `IOS` | `yes` |
| `Animated.Text` | 文本组件 | `React.ReactElement` | `no` | `Android` `IOS` | `yes` |
| `Animated.Image` | 图片组件 | `React.ReactElement` | `no` | `Android` `IOS` | `yes` |
| `Animated.ScrollView` | 滚动列表组件 | `React.ReactElement` | `no` | `Android` `IOS` | `yes` |
| `Animated.Code` | 在组件中执行一些更新节点动画的操作, 只执行一次。可使用`useCode`替代 | `React.ReactElement` | `no` | `Android` `IOS` | `yes` |
## API
> [!TIP] "Platform"列表示该属性在原三方库上支持的平台。
> [!TIP] "HarmonyOS Support"列为 yes 表示 HarmonyOS 平台支持该属性;no 则表示不支持;partially 表示部分支持。使用方法跨平台一致,效果对标 iOS 或 Android 的效果。
| Name | Description | Type | Required | Platform | HarmonyOS Support |
| ------------------- | ----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------- | ---------- | -------- | --------------- | ----------------- |
| `Value` | 一个用于存储值的容器 | `class` | `no` | `Android` `IOS` | `yes` |
| `Clock` | 一个特殊的`Value`,在更新动画的过程中将当前时间戳的值更新到对应的动画 | `class` | `no` | `Android` `IOS` | `yes` |
| `timing` | 动画在其持续时间内如何运行 | `function` | `no` | `Android` `IOS` | `yes` |
| `decay` | 某种属性或效果随时间逐渐减弱或消失的过程 | `function` | `no` | `Android` `IOS` | `yes` |
| `spring` | 弹性动画 | `function` | `no` | `Android` `IOS` | `yes` |
| `acc` | 返回给定节点的累计值 | `function` | `no` | `Android` `IOS` | `yes` |
| `block` | 获取一个节点数组,并按照它们在数组中的顺序计算所有节点。然后返回最后一个节点的值。 | `function` | `no` | `Android` `IOS` | `yes` |
| `call` | 如果 args nodes 数组中的一个节点更新,JavaScript 将调用回调,并将 args nodes 阵列中节点的当前值列表作为第一个参数。 | `function` | `no` | `Android` `IOS` | `yes` |
| `color` | 创建 RGBA 格式的颜色节点,其中前三个输入节点应具有 0-255 范围内的整 round 数值(如果需要,请考虑使用节点),并分别对应颜色分量红、绿和蓝。最后一个输入节点应具有 0 到 1 之间的值,并表示 alpha 通道(值 1 表示完全不透明和 0 完全透明)。可以省略 Alpha 参数,然后 1 使用(完全不透明)作为默认值。 | `function` | `no` | `Android` `IOS` | `yes` |
| `concat` | 以字符串形式返回给定节点(数字或字符串)的连接结果 | `function` | `no` | `Android` `IOS` | `yes` |
| `cond` | 如果第一个参数为真,则判断第二个参数并返回,否则判断第三个参数 | `function` | `no` | `Android` `IOS` | `yes` |
| `debug` | 当节点被求值时,它会打印一个字符串,其中包含与 valueNode 的值连接的 messageString。然后返回 valueNode 的值。如果附加了 JS 调试器,则在 JS 调试器中打印日志;如果正在使用 Expo 客户端,则在控制台中打印日志,否则在本机控制台中打印。日志仅在 DEV 模式下可见,对生产构建没有影响。请注意,messageString 应该是普通字符串,而不是动画节点。 | `function` | `no` | `Android` `IOS` | `yes` |
| `defined` | 如果给定节点的计算结果为“已定义”值(即非 null、非 undefined 和非 NaN),则返回 1。否则返回 0。 | `function` | `no` | `Android` `IOS` | `yes` |
| `diff` | 对节点进行求值,并返回上次求值时返回的值与当前值之间的差值。第一次求值时,它返回节点的值。 | `function` | `no` | `Android` `IOS` | `yes` |
| `diffClamp` | 与原始动画库的工作方式相同。 | `function` | `no` | `Android` `IOS` | `yes` |
| `event` | 与原始动画库的工作方式相同 | `function` | `no` | `Android` `IOS` | `yes` |
| `interpolate` | 线性插值将值从一个范围映射到另一个范围 | `function` | `no` | `Android` `IOS` | `yes` |
| `interpolateColors` | 将一个范围内的输入值映射到一个颜色范围内的输出值。 | `function` | `no` | | `no` |
| `onChange` | 求值时,它会将值与之前的值进行比较。如果它已更改,则将评估操作并返回其值。 | `function` | `no` | `Android` `IOS` | `yes` |
| `proc` | 返回一个可调用函数节点,该节点可用于定义可从其他节点调用的表达式。 | `function` | `no` | `Android` `IOS` | `yes` |
| `set` | 求值时,它将把 sourceNode 的值分配给 Animated。值作为第一个参数传递。换句话说,它执行从 sourceNode 到 valueToBeUpdated 值节点的赋值操作,并返回一个表示此值的节点。 | `function` | `no` | `Android` `IOS` | `yes` |
### Clock
| Name | Description | Type | Required | Platform | HarmonyOS Support |
| -------------- | --------------------------------------------- | ---------- | -------- | --------------- | ----------------- |
| `clockRunning` | 验证`Clock`是否启动,启动返回`1`,未启动返回`0` | `function` | `no` | `Android` `IOS` | `yes` |
| `startClock` | 启动`Clock` | `function` | `no` | `Android` `IOS` | `yes` |
| `stopClock` | 停止`Clock` | `function` | `no` | `Android` `IOS` | `yes` |
### `SpringUtils`
| Name | Description | Type | Required | Platform | HarmonyOS Support |
| ----------------------------------------- | ------------------------------------------------------------------------------------ | ---------- | -------- | --------------- | ----------------- |
| `makeDefaultConfig` | 返回动画默认配置的对象 | `function` | `no` | `Android` `IOS` | `yes` |
| `makeConfigFromBouncinessAndSpeed` | 将具有弹性和速度参数的对象转换为 spring 节点所需的配置。弹性和速度可以是节点或数字。 | `function` | `no` | `Android` `IOS` | `yes` |
| `makeConfigFromOrigamiTensionAndFriction` | 将具有张力和摩擦参数的对象转换为弹簧节点所需的配置。张力和摩擦力可能是节点或数字。 | `function` | `no` | `Android` `IOS` | `yes` |
### Math
| Name | Description | Type | Required | Platform | HarmonyOS Support |
| ---------- | ------------------------------ | ---------- | -------- | --------------- | ----------------- |
| `abs` | 求绝对值 | `function` | `no` | `Android` `IOS` | `yes` |
| `add` | 求和 | `function` | `no` | `Android` `IOS` | `yes` |
| `ceil` | 向上取整 | `function` | `no` | `Android` `IOS` | `yes` |
| `divide` | 除法 | `function` | `no` | `Android` `IOS` | `yes` |
| `exp` | 返回节点指数 | `function` | `no` | `Android` `IOS` | `yes` |
| `floor` | 向下取整 | `function` | `no` | `Android` `IOS` | `yes` |
| `log` | 返回一个数的自然对数 | `function` | `no` | `Android` `IOS` | `yes` |
| `max` | 返回两个节点值的最大值 | `function` | `no` | `Android` `IOS` | `yes` |
| `min` | 返回两个节点值的最小值 | `function` | `no` | `Android` `IOS` | `yes` |
| `modulo` | 返回第一个数除以第二个数的余数 | `function` | `no` | `Android` `IOS` | `yes` |
| `multiply` | 乘积 | `function` | `no` | `Android` `IOS` | `yes` |
| `pow` | 幂指数 | `function` | `no` | `Android` `IOS` | `yes` |
| `round` | 四舍五入 | `function` | `no` | `Android` `IOS` | `yes` |
| `sqrt` | 求平方 | `function` | `no` | `Android` `IOS` | `yes` |
| `sub` | 求差 | `function` | `no` | `Android` `IOS` | `yes` |
### 三角函数
| Name | Description | Type | Required | Platform | HarmonyOS Support |
| ------ | -------------------- | ---------- | -------- | --------------- | ----------------- |
| `acos` | 返回一个数值的反余弦 | `function` | `no` | `Android` `IOS` | `yes` |
| `asin` | 返回一个数值的反正弦 | `function` | `no` | `Android` `IOS` | `yes` |
| `atan` | 返回一个数值的反正切 | `function` | `no` | `Android` `IOS` | `yes` |
| `cos` | 返回一个数值的余弦值 | `function` | `no` | `Android` `IOS` | `yes` |
| `sin` | 返回一个数字的正弦值 | `function` | `no` | `Android` `IOS` | `yes` |
| `tan` | 返回一个数值的正切值 | `function` | `no` | `Android` `IOS` | `yes` |
### 逻辑表达式
| Name | Description | Type | Required | Platform | HarmonyOS Support |
| ------------- | ------------------------------------------------------------------------------------------------------------------------- | ---------- | -------- | --------------- | ----------------- |
| `and` | 逻辑 AND 运算符, 按照提供的参数顺序进行运算,遇到`false`则返回该值,并停止运算。如果所有参数都为`true`则返回最后一个参数值 | `function` | `no` | `Android` `IOS` | `yes` |
| `eq` | 比较两个参数是否相等 | `function` | `no` | `Android` `IOS` | `yes` |
| `greaterOrEq` | 大于等于 | `function` | `no` | `Android` `IOS` | `yes` |
| `greaterThan` | 大于 | `function` | `no` | `Android` `IOS` | `yes` |
| `lessOrEq` | 小于等于 | `function` | `no` | `Android` `IOS` | `yes` |
| `lessThan` | 小于 | `function` | `no` | `Android` `IOS` | `yes` |
| `neq` | 不等于 | `function` | `no` | `Android` `IOS` | `yes` |
| `not` | 参数如果判断为`false`则返回`1`,否则返回`0` | `function` | `no` | `Android` `IOS` | `yes` |
| `or` | 逻辑 OR 运算符, 按照提供的参数顺序进行运算,遇到`true`则返回该值,并停止运算。如果所有参数都为`false`则返回最后一个参数值 | `function` | `no` | `Android` `IOS` | `yes` |
## 遗留问题
- [ ] `interpolateColors`在 1.9.0 中并未提供实现
## 其他
## 开源协议
本项目基于 [The MIT License (MIT)](https://github.com/software-mansion/react-native-reanimated/blob/1.9.0/LICENSE) ,请自由地享受和参与开源