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冰封一夏 / HZHControls控件库

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README
MPL-2.0

官网

http://www.hzhcontrols.com/

NetWinform自定义控件

English README.md(gitee)

介绍

c#winform自定义控件,对触屏具有更好的操作支持,项目是基于framework4.0,完全原生控件开发,没有使用任何第三方控件,你可以放心的用在你的项目中。

博客地址:https://www.cnblogs.com/bfyx

码云:https://gitee.com/kwwwvagaa/net_winform_custom_control.git

欢迎前来交流探讨:点击加入QQ群568015492

如果我的代码对您有用就扫一下吧!

输入图片说明 输入图片说明

源码仅用于交流学习,开源协议为MPL2.0,如商业使用请进群联系群主

来都来了,点个Star再走吧

NuGet

Install-Package HZH_Controls
以下列出内容仅为部分控件,更多控件效果,请下载源码查看Demo运行效果!

输入图片说明 输入图片说明

样例

1、提示窗效果图

样例图片 样例图片

if (FrmDialog.ShowDialog(this, "是否再显示一个没有取消按钮的提示框?", "模式窗体测试", true) == System.Windows.Forms.DialogResult.OK)
{
    FrmDialog.ShowDialog(this, "这是一个没有取消按钮的提示框", "模式窗体测试");
}
2、多输入窗体

样例图片

 FrmInputs frm = new FrmInputs("动态多输入窗体测试",
                new string[] { "姓名", "电话", "身份证号", "住址" },
                new Dictionary<string, HZH_Controls.TextInputType>() { { "电话", HZH_Controls.TextInputType.Regex }, { "身份证号", HZH_Controls.TextInputType.Regex } },
                new Dictionary<string, string>() { { "电话", "^1\\d{10}$" }, { "身份证号", "^\\d{18}$" } },
                new Dictionary<string, KeyBoardType>() { { "电话", KeyBoardType.UCKeyBorderNum }, { "身份证号", KeyBoardType.UCKeyBorderNum } },
                new List<string>() { "姓名", "电话", "身份证号" });
frm.ShowDialog(this);
/// <summary>
/// 功能描述:构造函数
/// 作  者:HZH
/// 创建日期:2019-08-05 10:57:26
/// 任务编号:POS
/// </summary>
/// <param name="strTitle">窗体标题</param>
/// <param name="args">输入项名称</param>
/// <param name="inTypes">输入项对应输入类型,key:输入项名称,如不设置默认不控制输入</param>
/// <param name="regexs">输入项对应正则规则,当imTypes=Regex时有效,key:输入项名称,如不设置默认不控制输入</param>
/// <param name="keyBoards">文本框键盘,key:输入项名称,如不设置默认英文键盘</param>
/// <param name="mastInputs">必填输入项名称</param>
/// <param name="defaultValues">输入项默认值,key:输入项名称</param>
public FrmInputs(
    string strTitle,
    string[] inPutLabels,
    Dictionary<string, TextInputType> inTypes = null,
    Dictionary<string, string> regexs = null,
    Dictionary<string, HZH_Controls.Controls.KeyBoardType> keyBoards = null,
    List<string> mastInputs = null,
    Dictionary<string, string> defaultValues = null)
3、Temp1窗体

样例图片

//新建窗体FrmTemp1Test继承HZH_Controls.Forms.FrmTemp1
FrmTemp1Test frm = new FrmTemp1Test();
frm.ShowDialog(this);
4、有确定取消的窗体1

样例图片

//新建窗体FrmOKCancel1Test继承HZH_Controls.Forms.FrmWithOKCancel1
FrmOKCancel1Test frm = new FrmOKCancel1Test();
frm.ShowDialog(this);
5、有确定取消的窗体2

样例图片

//新建窗体FrmOKCancel2Test继承HZH_Controls.Forms.FrmWithOKCancel2
FrmOKCancel2Test frm = new FrmOKCancel2Test();
frm.ShowDialog(this);
6、单标题窗体

样例图片

//新建窗体FrmWithTitleTest继承HZH_Controls.Forms.FrmWithTitle
FrmWithTitleTest frm = new FrmWithTitleTest();
frm.ShowDialog(this);
7、控件

输入图片说明

文本框键盘效果

样例图片 样例图片 样例图片

手写输入需要搜狗的手写支持,请复制HandInput文件夹到运行目录下

时间控件效果

样例图片 样例图片 样例图片

下拉列表数据绑定

//使用方法同原生ComboBox类似
List<KeyValuePair<string, string>> lstCom = new List<KeyValuePair<string, string>>();
for (int i = 0; i < 5; i++)
{
    lstCom.Add(new KeyValuePair<string, string>(i.ToString(), "选项" + i));
}

this.ucComboBox1.Source = lstCom;
this.ucComboBox2.Source = lstCom;
this.ucComboBox1.SelectedIndex = 1;
this.ucComboBox2.SelectedIndex = 1;

树数据绑定

//使用方法同原生Treeview相同,设置属性IsShowByCustomModel=true则启用自定义模式,否则为原始树
for (int i = 0; i < 5; i++)
{
    TreeNode tn = new TreeNode("  父节点" + i);
    for (int j = 0; j < 5; j++)
    {
        tn.Nodes.Add("    子节点" + j);
    }
    this.treeViewEx1.Nodes.Add(tn);
}

列表数据绑定

//可自定义颜色字体等
List<ListEntity> lst = new List<ListEntity>();
for (int i = 0; i < 5; i++)
{
    lst.Add(new ListEntity()
    {
        ID = i.ToString(),
        Title = "选项" + i,
        ShowMoreBtn = true,
        Source = i
    });
}
this.ucListExt1.SetList(lst);

横向列表数据绑定

List<KeyValuePair<string, string>> lstHL = new List<KeyValuePair<string, string>>();
for (int i = 0; i < 30; i++)
{
    lstHL.Add(new KeyValuePair<string, string>(i.ToString(), "选项" + i));
}

this.ucHorizontalList1.DataSource = lstHL;
8、Datagridview

样例图片

List<DataGridViewColumnEntity> lstCulumns = new List<DataGridViewColumnEntity>();
lstCulumns.Add(new DataGridViewColumnEntity() { DataField = "ID", HeadText = "编号", Width = 70, WidthType = SizeType.Absolute });
lstCulumns.Add(new DataGridViewColumnEntity() { DataField = "Name", HeadText = "姓名", Width = 50, WidthType = SizeType.Percent });
lstCulumns.Add(new DataGridViewColumnEntity() { DataField = "Age", HeadText = "年龄", Width = 50, WidthType = SizeType.Percent });
lstCulumns.Add(new DataGridViewColumnEntity() { DataField = "Birthday", HeadText = "生日", Width = 50, WidthType = SizeType.Percent, Format = (a) => { return ((DateTime)a).ToString("yyyy-MM-dd"); } });
lstCulumns.Add(new DataGridViewColumnEntity() { DataField = "Sex", HeadText = "性别", Width = 50, WidthType = SizeType.Percent, Format = (a) => { return ((int)a) == 0 ? "女" : "男"; } });
this.ucDataGridView1.Columns = lstCulumns;
this.ucDataGridView1.IsShowCheckBox = true;
List<object> lstSource = new List<object>();
for (int i = 0; i < 20; i++)
{
    TestModel model = new TestModel()
    {
        ID = i.ToString(),
        Age = 3 * i,
        Name = "姓名——" + i,
        Birthday = DateTime.Now.AddYears(-10),
        Sex = i % 2
    };
    lstSource.Add(model);
}

this.ucDataGridView1.DataSource = lstSource;
this.ucDataGridView1.First();

当使用分页控件时,不再需要指定DataSource数据源属性,只需要指定翻页控件的DataSource属性即可

如果预置的表格行无法满足你的需求,你还可以自定义行控件,具体做法为:

  1. 新增自定义控件,实现接口IDataGridViewRow
  2. 参照UCDataGridViewRow实现你自定义的行
  3. 设置datagridview的RowType属性即可

Page属性定义了翻页控件,如果UCPagerControl不满足你的需求,请自定义翻页控件并继承UCPagerControlBase, 当为空时不启用翻页控件,当启用翻页控件时每页将显示适当的数据,不再出现滚动条。

9、翻页控件

样例图片

另一种分页控件样式

样例图片

List<DataGridViewColumnEntity> lstCulumns = new List<DataGridViewColumnEntity>();
lstCulumns.Add(new DataGridViewColumnEntity() { DataField = "ID", HeadText = "编号", Width = 70, WidthType = SizeType.Absolute });
lstCulumns.Add(new DataGridViewColumnEntity() { DataField = "Name", HeadText = "姓名", Width = 50, WidthType = SizeType.Percent });
lstCulumns.Add(new DataGridViewColumnEntity() { DataField = "Age", HeadText = "年龄", Width = 50, WidthType = SizeType.Percent });
lstCulumns.Add(new DataGridViewColumnEntity() { DataField = "Birthday", HeadText = "生日", Width = 50, WidthType = SizeType.Percent, Format = (a) => { return ((DateTime)a).ToString("yyyy-MM-dd"); } });
lstCulumns.Add(new DataGridViewColumnEntity() { DataField = "Sex", HeadText = "性别", Width = 50, WidthType = SizeType.Percent, Format = (a) => { return ((int)a) == 0 ? "女" : "男"; } });
this.ucDataGridView1.Columns = lstCulumns;
this.ucDataGridView1.IsShowCheckBox = true;
List<object> lstSource = new List<object>();
for (int i = 0; i < 20; i++)
{
    TestModel model = new TestModel()
    {
        ID = i.ToString(),
        Age = 3 * i,
        Name = "姓名——" + i,
        Birthday = DateTime.Now.AddYears(-10),
        Sex = i % 2
    };
    lstSource.Add(model);
}

UCPagerControl page = new UCPagerControl();
//UCPagerControl2 page = new UCPagerControl2();
page.DataSource = lstSource;
this.ucDataGridView1.Page = page;
this.ucDataGridView1.First();

如果UCPagerControl不满足你的需求,请自定义翻页控件并继承UCPagerControlBase,比如改变样式,增加逻辑等等

如果需要下标从10开始的一页数据,可以设置StartIndex=10,然后调用GetCurrentSource()即可,用法如下:

m_page.DataSource=lstSource;
m_page.PageSize = ShowCount;
m_page.StartIndex=10;
this.dgv.DataSource = m_page.GetCurrentSource();

翻页控件可用于任何列表形式的控件,以上代码示例仅以datagridview说明用法,用法如下:

  1. 设置属性DataSource数据源
  2. 设置属性PageSize每页显示数据量
  3. 设置时间ShowSourceChanged,在时间中向目标控件设置当前页数据源
  4. 如果页面加载后没有显示第一页数据,可以手动调用一下GetCurrentSource()并赋值给目标控件即可,例如:
m_page.DataSource=lstSource;
m_page.PageSize = ShowCount;
this.dgv.DataSource = m_page.GetCurrentSource();
10、气泡提示效果图(5种内置及自定义样式)

样例图片

FrmTips.ShowTipsError(this, "Error提示信息");
FrmTips.ShowTipsInfo(this, "Info提示信息");
FrmTips.ShowTipsSuccess(this, "Success提示信息");
FrmTips.ShowTipsWarning(this, "Warning提示信息");
/*自定义可使用      
public static FrmTips ShowTips(
            Form frm,
            string strMsg,
            int intAutoColseTime = 0,
            bool blnShowCoseBtn = true,
            ContentAlignment align = ContentAlignment.BottomLeft,
            Point? point = null,
            TipsSizeMode mode = TipsSizeMode.Small,
            Size? size = null,
            TipsState state = TipsState.Default)
*/
11、多线程操作等待

样例图片

//此窗体一般用在耗时线程操作时显示等待动图,如下为多线程耗时操作时样例
ControlHelper.ThreadRunExt(this, () =>
{
    Thread.Sleep(5000);
    ControlHelper.ThreadInvokerControl(this, () =>
    {
        FrmTips.ShowTipsSuccess(this, "FrmWaiting测试");
    });
}, null, this);
//ControlHelper.ThreadRunExt为开启一个线程执行任务
//ControlHelper.ThreadInvokerControl为异步委托 调用控件
/// <summary>
/// 使用一个线程执行一个操作
/// </summary>
/// <param name="parent">父控件</param>
/// <param name="func">执行内容</param>
/// <param name="callback">执行后回调</param>
/// <param name="enableControl">执行期间禁用控件列表</param>
/// <param name="blnShowSplashScreen">执行期间是否显示等待提示</param>
/// <param name="strMsg">执行期间等待提示内容,默认为“正在处理,请稍候...”</param>
/// <param name="intSplashScreenDelayTime">延迟显示等待提示时间</param>
public static void ThreadRunExt(
    Control parent,
    Action func,
    Action<object> callback,
    Control[] enableControl = null,
    bool blnShowSplashScreen = true,
    string strMsg = null,
    int intSplashScreenDelayTime = 200)
12、菜单导航控件

样例图片

List<MenuItemEntity> lstMenu = new List<MenuItemEntity>();
for (int i = 0; i < 5; i++)
{
    MenuItemEntity item = new MenuItemEntity()
    {
        Key = "p" + i.ToString(),
        Text = "菜单项" + i,
        DataSource = "这里编写一些自定义的数据源,用于扩展"
    };
    item.Childrens = new List<MenuItemEntity>();
    for (int j = 0; j < 5; j++)
    {
        MenuItemEntity item2 = new MenuItemEntity()
        {
            Key = "c" + i.ToString(),
            Text = "菜单子项" + i + "-" + j,
            DataSource = "这里编写一些自定义的数据源,用于扩展"
        };
        item.Childrens.Add(item2);
    }
    lstMenu.Add(item);
}
this.ucMenu1.DataSource = lstMenu;

如果预置的样式无法满足你的需求,你还可以自定义节点控件,具体做法为:

  1. 新增自定义控件,实现接口IMenuItem,可分别定义父节点和子节点
  2. 参照UCMenuChildrenItem或UCMenuParentItem实现你自定义的节点
  3. 设置UCMenu的父节点ParentItemType属性和子节点ChildrenItemType属性即可

如果要修改节点样式,比如背景色等,可使用UCMenu的ParentItemStyles或ChildrenItemStyles,比如

this.ucMenu1.ParentItemStyles = new Dictionary<string, object>() { {"BackColor",Color.Red } }; 
this.ucMenu1.ChildrenItemStyles = new Dictionary<string, object>() { {"BackColor",Color.Yellow } }; 

菜单默认显示样式为Fill,当菜单项较多时会导致子项无法显示,此时你应修改菜单样式为Top即可

this.ucMenu1.MenuStyle = MenuStyle.Top; 
13、按钮组

样例图片

ucBtnsGroup1.DataSource = new Dictionary<string, string>() { { "1", "男" }, { "0", "女" } };
ucBtnsGroup2.IsMultiple = true;
ucBtnsGroup2.DataSource = new Dictionary<string, string>() { { "1", "河南" }, { "2", "北京" }, { "3", "湖南" }, { "4", "上海" } };
ucBtnsGroup2.SelectItem = new List<string>() { "2","3"};
14、Tab页

样例图片

15、步骤控件

样例图片 样例图片

16、有标题的面板

样例图片

17、进度条

进度条支持圆环或扇形显示,支持百分比和数值显示

样例图片 样例图片

样例图片

样例图片

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18、面包屑导航

样例图片

19、开关

样例图片

20、ListView

样例图片 样例图片

ListView的项元素提供了接口实现,当你觉得我写的子项并不能满足你的需求的时候,你可以添加一个控件,实现接口,然后将你的控件指定给Listview的属性ItemType即可了。

同样的,我也提供了翻页控件,属性Page,只要是继承UCPagerControlBase的翻页控件都可以兼容哦,当然你也可以不用翻页控件。

看一下调用吧

List<object> lstSource = new List<object>();
for (int i = 0; i < 200; i++)
{
    lstSource.Add("项-" + i);
}
//使用分页控件
var page = new UCPagerControl2();
page.DataSource = lstSource;
this.ucListView1.Page = page;
//不使用分页控件
//this.ucListView1.DataSource = lstSource;
21、水波

样例图片

22、波形图表

样例图片

//timer事件中定时随机添加数字
Random r = new Random();
int i = r.Next(100, 1000);
this.ucWaveWithSource1.AddSource(i.ToString(), i);
23、树表格

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 private void FrmTemp1Test_Load(object sender, EventArgs e)
        {
            this.ucDataGridView1.RowType = typeof(UCDataGridViewTreeRow);
            this.ucDataGridView1.IsAutoHeight = true;

            List<DataGridViewColumnEntity> lstCulumns = new List<DataGridViewColumnEntity>();
            lstCulumns.Add(new DataGridViewColumnEntity() { DataField = "ID", HeadText = "编号", Width = 70, WidthType = SizeType.Absolute });
            lstCulumns.Add(new DataGridViewColumnEntity() { DataField = "Name", HeadText = "姓名", Width = 50, WidthType = SizeType.Percent });
            lstCulumns.Add(new DataGridViewColumnEntity() { DataField = "Age", HeadText = "年龄", Width = 50, WidthType = SizeType.Percent });
            lstCulumns.Add(new DataGridViewColumnEntity() { DataField = "Birthday", HeadText = "生日", Width = 50, WidthType = SizeType.Percent, Format = (a) => { return ((DateTime)a).ToString("yyyy-MM-dd"); } });
            lstCulumns.Add(new DataGridViewColumnEntity() { DataField = "Sex", HeadText = "性别", Width = 50, WidthType = SizeType.Percent, Format = (a) => { return ((int)a) == 0 ? "女" : "男"; } });
            this.ucDataGridView1.Columns = lstCulumns;
            this.ucDataGridView1.IsShowCheckBox = true;
            List<object> lstSource = new List<object>();
            for (int i = 0; i < 200; i++)
            {
                TestModel model = new TestModel()
                {
                    ID = i.ToString(),
                    Age = 3 * i,
                    Name = "姓名——" + i,
                    Birthday = DateTime.Now.AddYears(-10),
                    Sex = i % 2
                };
                lstSource.Add(model);
                AddChilds(model, 5);
            }

            var page = new UCPagerControl2();
            page.DataSource = lstSource;
            this.ucDataGridView1.Page = page;
            this.ucDataGridView1.First();
        }

        private void AddChilds(TestModel tm, int intCount)
        {
            if (intCount <= 0)
                return;
            tm.Childrens = new List<TestModel>();
            for (int i = 0; i < 5; i++)
            {
                TestModel model = new TestModel()
                {
                    ID = i.ToString(),
                    Age = 3 * i,
                    Name = intCount + "——" + i,
                    Birthday = DateTime.Now.AddYears(-10),
                    Sex = i % 2
                };
                tm.Childrens.Add(model);
                AddChilds(model, intCount - 1);
            }
        }
24、表格下拉框

输入图片说明

List<DataGridViewColumnEntity> lstCulumns = new List<DataGridViewColumnEntity>();
lstCulumns.Add(new DataGridViewColumnEntity() { DataField = "ID", HeadText = "编号", Width = 70, WidthType = SizeType.Absolute });
lstCulumns.Add(new DataGridViewColumnEntity() { DataField = "Name", HeadText = "姓名", Width = 100, WidthType = SizeType.Absolute });
lstCulumns.Add(new DataGridViewColumnEntity() { DataField = "Age", HeadText = "年龄", Width = 100, WidthType = SizeType.Absolute });
lstCulumns.Add(new DataGridViewColumnEntity() { DataField = "Birthday", HeadText = "生日", Width = 120, WidthType = SizeType.Absolute, Format = (a) => { return ((DateTime)a).ToString("yyyy-MM-dd"); } });
lstCulumns.Add(new DataGridViewColumnEntity() { DataField = "Sex", HeadText = "性别", Width = 100, WidthType = SizeType.Absolute, Format = (a) => { return ((int)a) == 0 ? "女" : "男"; } });
this.ucComboxGrid1.GridColumns = lstCulumns;
List<object> lstSourceGrid = new List<object>();
for (int i = 0; i < 100; i++)
{
    TestModel model = new TestModel()
    {
        ID = i.ToString(),
        Age = 3 * i,
        Name = "姓名——" + i,
        Birthday = DateTime.Now.AddYears(-10),
        Sex = i % 2
    };
    lstSourceGrid.Add(model);
}
this.ucComboxGrid1.GridDataSource = lstSourceGrid;
25、滑块

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26、文字提示(toolTips)

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HZH_Controls.Forms.FrmAnchorTips.ShowTips(button1, "测试提示信息\nLEFT", AnchorTipsLocation.LEFT);
HZH_Controls.Forms.FrmAnchorTips.ShowTips(button1, "测试提示信息\nRIGHT", AnchorTipsLocation.RIGHT);
HZH_Controls.Forms.FrmAnchorTips.ShowTips(button1, "测试提示信息\nTOP", AnchorTipsLocation.TOP);
HZH_Controls.Forms.FrmAnchorTips.ShowTips(button1, "测试提示信息\nBOTTOM", AnchorTipsLocation.BOTTOM);
26、LED数字

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27、滚动文字

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28、仪表

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29、管道

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30、瓶子

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31、传送带

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32、管道阀门

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33、鼓风机

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34、信号灯

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35、警灯

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36、温度计

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37、组织架构图

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38、图标

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39、柱状图

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40、饼状图

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40、折线图

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41、雷达图

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42、资源加载窗体

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43、金字塔图

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44、控件水印组件

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45、表单验证组件

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46、采样控件

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注意观察控件交叉的地方,没有遮挡。
控件根据设置的驱动裁剪有效工作区域来实现无遮挡。

47、倒影组件

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48、导航菜单

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49、分隔标签线

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50、时间轴

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51、穿梭框

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52、引用区块

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最后的话

最后,喜欢请点下stars,如果有其他一些什么常用的控件可以在留言哦

对你有用的话请打赏一下吧,谢谢。

Mozilla Public License Version 2.0 1. Definitions 1.1. “Contributor” means each individual or legal entity that creates, contributes to the creation of, or owns Covered Software. 1.2. “Contributor Version” means the combination of the Contributions of others (if any) used by a Contributor and that particular Contributor’s Contribution. 1.3. “Contribution” means Covered Software of a particular Contributor. 1.4. “Covered Software” means Source Code Form to which the initial Contributor has attached the notice in Exhibit A, the Executable Form of such Source Code Form, and Modifications of such Source Code Form, in each case including portions thereof. 1.5. “Incompatible With Secondary Licenses” means that the initial Contributor has attached the notice described in Exhibit B to the Covered Software; or that the Covered Software was made available under the terms of version 1.1 or earlier of the License, but not also under the terms of a Secondary License. 1.6. “Executable Form” means any form of the work other than Source Code Form. 1.7. “Larger Work” means a work that combines Covered Software with other material, in a separate file or files, that is not Covered Software. 1.8. “License” means this document. 1.9. “Licensable” means having the right to grant, to the maximum extent possible, whether at the time of the initial grant or subsequently, any and all of the rights conveyed by this License. 1.10. “Modifications” means any of the following: any file in Source Code Form that results from an addition to, deletion from, or modification of the contents of Covered Software; or any new file in Source Code Form that contains any Covered Software. 1.11. “Patent Claims” of a Contributor means any patent claim(s), including without limitation, method, process, and apparatus claims, in any patent Licensable by such Contributor that would be infringed, but for the grant of the License, by the making, using, selling, offering for sale, having made, import, or transfer of either its Contributions or its Contributor Version. 1.12. “Secondary License” means either the GNU General Public License, Version 2.0, the GNU Lesser General Public License, Version 2.1, the GNU Affero General Public License, Version 3.0, or any later versions of those licenses. 1.13. “Source Code Form” means the form of the work preferred for making modifications. 1.14. “You” (or “Your”) means an individual or a legal entity exercising rights under this License. For legal entities, “You” includes any entity that controls, is controlled by, or is under common control with You. For purposes of this definition, “control” means (a) the power, direct or indirect, to cause the direction or management of such entity, whether by contract or otherwise, or (b) ownership of more than fifty percent (50%) of the outstanding shares or beneficial ownership of such entity. 2. License Grants and Conditions 2.1. Grants Each Contributor hereby grants You a world-wide, royalty-free, non-exclusive license: under intellectual property rights (other than patent or trademark) Licensable by such Contributor to use, reproduce, make available, modify, display, perform, distribute, and otherwise exploit its Contributions, either on an unmodified basis, with Modifications, or as part of a Larger Work; and under Patent Claims of such Contributor to make, use, sell, offer for sale, have made, import, and otherwise transfer either its Contributions or its Contributor Version. 2.2. Effective Date The licenses granted in Section 2.1 with respect to any Contribution become effective for each Contribution on the date the Contributor first distributes such Contribution. 2.3. Limitations on Grant Scope The licenses granted in this Section 2 are the only rights granted under this License. No additional rights or licenses will be implied from the distribution or licensing of Covered Software under this License. Notwithstanding Section 2.1(b) above, no patent license is granted by a Contributor: for any code that a Contributor has removed from Covered Software; or for infringements caused by: (i) Your and any other third party’s modifications of Covered Software, or (ii) the combination of its Contributions with other software (except as part of its Contributor Version); or under Patent Claims infringed by Covered Software in the absence of its Contributions. This License does not grant any rights in the trademarks, service marks, or logos of any Contributor (except as may be necessary to comply with the notice requirements in Section 3.4). 2.4. Subsequent Licenses No Contributor makes additional grants as a result of Your choice to distribute the Covered Software under a subsequent version of this License (see Section 10.2) or under the terms of a Secondary License (if permitted under the terms of Section 3.3). 2.5. Representation Each Contributor represents that the Contributor believes its Contributions are its original creation(s) or it has sufficient rights to grant the rights to its Contributions conveyed by this License. 2.6. Fair Use This License is not intended to limit any rights You have under applicable copyright doctrines of fair use, fair dealing, or other equivalents. 2.7. Conditions Sections 3.1, 3.2, 3.3, and 3.4 are conditions of the licenses granted in Section 2.1. 3. Responsibilities 3.1. Distribution of Source Form All distribution of Covered Software in Source Code Form, including any Modifications that You create or to which You contribute, must be under the terms of this License. You must inform recipients that the Source Code Form of the Covered Software is governed by the terms of this License, and how they can obtain a copy of this License. You may not attempt to alter or restrict the recipients’ rights in the Source Code Form. 3.2. Distribution of Executable Form If You distribute Covered Software in Executable Form then: such Covered Software must also be made available in Source Code Form, as described in Section 3.1, and You must inform recipients of the Executable Form how they can obtain a copy of such Source Code Form by reasonable means in a timely manner, at a charge no more than the cost of distribution to the recipient; and You may distribute such Executable Form under the terms of this License, or sublicense it under different terms, provided that the license for the Executable Form does not attempt to limit or alter the recipients’ rights in the Source Code Form under this License. 3.3. Distribution of a Larger Work You may create and distribute a Larger Work under terms of Your choice, provided that You also comply with the requirements of this License for the Covered Software. If the Larger Work is a combination of Covered Software with a work governed by one or more Secondary Licenses, and the Covered Software is not Incompatible With Secondary Licenses, this License permits You to additionally distribute such Covered Software under the terms of such Secondary License(s), so that the recipient of the Larger Work may, at their option, further distribute the Covered Software under the terms of either this License or such Secondary License(s). 3.4. Notices You may not remove or alter the substance of any license notices (including copyright notices, patent notices, disclaimers of warranty, or limitations of liability) contained within the Source Code Form of the Covered Software, except that You may alter any license notices to the extent required to remedy known factual inaccuracies. 3.5. Application of Additional Terms You may choose to offer, and to charge a fee for, warranty, support, indemnity or liability obligations to one or more recipients of Covered Software. However, You may do so only on Your own behalf, and not on behalf of any Contributor. You must make it absolutely clear that any such warranty, support, indemnity, or liability obligation is offered by You alone, and You hereby agree to indemnify every Contributor for any liability incurred by such Contributor as a result of warranty, support, indemnity or liability terms You offer. You may include additional disclaimers of warranty and limitations of liability specific to any jurisdiction. 4. Inability to Comply Due to Statute or Regulation If it is impossible for You to comply with any of the terms of this License with respect to some or all of the Covered Software due to statute, judicial order, or regulation then You must: (a) comply with the terms of this License to the maximum extent possible; and (b) describe the limitations and the code they affect. Such description must be placed in a text file included with all distributions of the Covered Software under this License. Except to the extent prohibited by statute or regulation, such description must be sufficiently detailed for a recipient of ordinary skill to be able to understand it. 5. Termination 5.1. The rights granted under this License will terminate automatically if You fail to comply with any of its terms. However, if You become compliant, then the rights granted under this License from a particular Contributor are reinstated (a) provisionally, unless and until such Contributor explicitly and finally terminates Your grants, and (b) on an ongoing basis, if such Contributor fails to notify You of the non-compliance by some reasonable means prior to 60 days after You have come back into compliance. Moreover, Your grants from a particular Contributor are reinstated on an ongoing basis if such Contributor notifies You of the non-compliance by some reasonable means, this is the first time You have received notice of non-compliance with this License from such Contributor, and You become compliant prior to 30 days after Your receipt of the notice. 5.2. If You initiate litigation against any entity by asserting a patent infringement claim (excluding declaratory judgment actions, counter-claims, and cross-claims) alleging that a Contributor Version directly or indirectly infringes any patent, then the rights granted to You by any and all Contributors for the Covered Software under Section 2.1 of this License shall terminate. 5.3. In the event of termination under Sections 5.1 or 5.2 above, all end user license agreements (excluding distributors and resellers) which have been validly granted by You or Your distributors under this License prior to termination shall survive termination. 6. Disclaimer of Warranty Covered Software is provided under this License on an “as is” basis, without warranty of any kind, either expressed, implied, or statutory, including, without limitation, warranties that the Covered Software is free of defects, merchantable, fit for a particular purpose or non-infringing. The entire risk as to the quality and performance of the Covered Software is with You. Should any Covered Software prove defective in any respect, You (not any Contributor) assume the cost of any necessary servicing, repair, or correction. This disclaimer of warranty constitutes an essential part of this License. No use of any Covered Software is authorized under this License except under this disclaimer. 7. Limitation of Liability Under no circumstances and under no legal theory, whether tort (including negligence), contract, or otherwise, shall any Contributor, or anyone who distributes Covered Software as permitted above, be liable to You for any direct, indirect, special, incidental, or consequential damages of any character including, without limitation, damages for lost profits, loss of goodwill, work stoppage, computer failure or malfunction, or any and all other commercial damages or losses, even if such party shall have been informed of the possibility of such damages. This limitation of liability shall not apply to liability for death or personal injury resulting from such party’s negligence to the extent applicable law prohibits such limitation. Some jurisdictions do not allow the exclusion or limitation of incidental or consequential damages, so this exclusion and limitation may not apply to You. 8. Litigation Any litigation relating to this License may be brought only in the courts of a jurisdiction where the defendant maintains its principal place of business and such litigation shall be governed by laws of that jurisdiction, without reference to its conflict-of-law provisions. Nothing in this Section shall prevent a party’s ability to bring cross-claims or counter-claims. 9. Miscellaneous This License represents the complete agreement concerning the subject matter hereof. If any provision of this License is held to be unenforceable, such provision shall be reformed only to the extent necessary to make it enforceable. Any law or regulation which provides that the language of a contract shall be construed against the drafter shall not be used to construe this License against a Contributor. 10. Versions of the License 10.1. New Versions Mozilla Foundation is the license steward. Except as provided in Section 10.3, no one other than the license steward has the right to modify or publish new versions of this License. Each version will be given a distinguishing version number. 10.2. Effect of New Versions You may distribute the Covered Software under the terms of the version of the License under which You originally received the Covered Software, or under the terms of any subsequent version published by the license steward. 10.3. Modified Versions If you create software not governed by this License, and you want to create a new license for such software, you may create and use a modified version of this License if you rename the license and remove any references to the name of the license steward (except to note that such modified license differs from this License). 10.4. Distributing Source Code Form that is Incompatible With Secondary Licenses If You choose to distribute Source Code Form that is Incompatible With Secondary Licenses under the terms of this version of the License, the notice described in Exhibit B of this License must be attached. Exhibit A - Source Code Form License Notice This Source Code Form is subject to the terms of the Mozilla Public License, v. 2.0. If a copy of the MPL was not distributed with this file, You can obtain one at https://mozilla.org/MPL/2.0/. If it is not possible or desirable to put the notice in a particular file, then You may include the notice in a location (such as a LICENSE file in a relevant directory) where a recipient would be likely to look for such a notice. You may add additional accurate notices of copyright ownership. Exhibit B - “Incompatible With Secondary Licenses” Notice This Source Code Form is “Incompatible With Secondary Licenses”, as defined by the Mozilla Public License, v. 2.0.

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HZHControls控件库,c#的winform自定义控件,对触屏具有更好的操作支持,项目是基于framework4.0,完全原生控件开发,没有使用任何第三方控件,你可以放心的用在你的项目中(winfromcontrol/winformcontrol/.net)。还有更丰富的工业控件持续增加中~~~ 展开 收起
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