# LLGL **Repository Path**: lamora/LLGL ## Basic Information - **Project Name**: LLGL - **Description**: No description available - **Primary Language**: Unknown - **License**: BSD-3-Clause - **Default Branch**: master - **Homepage**: None - **GVP Project**: No ## Statistics - **Stars**: 0 - **Forks**: 0 - **Created**: 2024-10-30 - **Last Updated**: 2024-10-30 ## Categories & Tags **Categories**: Uncategorized **Tags**: None ## README # Low Level Graphics Library (LLGL)

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## Abstract LLGL aims to be a thin abstraction layer for a wide variety of modern and legacy rendering APIs as well as a multitude of platforms targeting both desktop and mobile. LLGL provides close coupling with the underlying APIs for a rich feature set while also simplifying architectural hurdles. The library is written mostly in C++11 with the addition of a C99, C# 6.0, and Go wrapper. ## Documentation - **Version**: 0.04 Beta (see [ChangeLog](docu/ChangeLog)) - [Getting Started with LLGL](docu/GettingStarted/Getting%20Started%20with%20LLGL.pdf) (PDF) with Introduction, Hello Triangle Tutorial, and Extensibility Example with [GLFW](http://www.glfw.org/) - [LLGL Reference Manual](docu/refman.pdf) (PDF) - [LLGL Coding Conventions](docu/CodingConventions/Coding%20Conventions%20for%20LLGL.pdf) (PDF) - [Examples and Tutorials for C++](examples/Cpp) - [Examples for C99](examples/C99) - [Examples for C#](examples/CSharp) - [Examples for Go](examples/Go) ## Platform Support | Platform | CI | D3D12 | D3D11 | Vulkan | OpenGL | Metal | |----------|:--:|:-----:|:-----:|:------:|:------:|:-----:| | Windows |

[![MSVC16+ CI](https://github.com/LukasBanana/LLGL/actions/workflows/ci_windows.yml/badge.svg)](https://github.com/LukasBanana/LLGL/actions/workflows/ci_windows.yml)

[![MSVC14 CI](https://ci.appveyor.com/api/projects/status/j09x8n07u3byfky0?svg=true)](https://ci.appveyor.com/project/LukasBanana/llgl)

| :heavy_check_mark: | :heavy_check_mark: | :heavy_check_mark: | :heavy_check_mark: | N/A | | UWP | [![UWP CI](https://github.com/LukasBanana/LLGL/actions/workflows/ci_uwp.yml/badge.svg)](https://github.com/LukasBanana/LLGL/actions/workflows/ci_uwp.yml) | :heavy_check_mark: | :heavy_check_mark: | N/A | N/A | N/A | | GNU/Linux | [![GNU/Linux CI](https://github.com/LukasBanana/LLGL/actions/workflows/ci_linux.yml/badge.svg)](https://github.com/LukasBanana/LLGL/actions/workflows/ci_linux.yml) | N/A | N/A | :heavy_check_mark: | :heavy_check_mark: | N/A | | macOS | [![macOS CI](https://github.com/LukasBanana/LLGL/actions/workflows/ci_macos.yml/badge.svg)](https://github.com/LukasBanana/LLGL/actions/workflows/ci_macos.yml) | N/A | N/A | N/A | :heavy_check_mark: | :heavy_check_mark: | | iOS | [![iOS CI](https://github.com/LukasBanana/LLGL/actions/workflows/ci_ios.yml/badge.svg)](https://github.com/LukasBanana/LLGL/actions/workflows/ci_ios.yml) | N/A | N/A | N/A | :heavy_check_mark: | :heavy_check_mark: | | Android | [![Android CI](https://github.com/LukasBanana/LLGL/actions/workflows/ci_android.yml/badge.svg)](https://github.com/LukasBanana/LLGL/actions/workflows/ci_android.yml) | N/A | N/A | :construction: | :heavy_check_mark: | N/A | | Wasm | [![WebAssembly CI](https://github.com/LukasBanana/LLGL/actions/workflows/ci_wasm.yml/badge.svg)](https://github.com/LukasBanana/LLGL/actions/workflows/ci_wasm.yml) | N/A | N/A | N/A | :heavy_check_mark: | N/A | ## Build Notes Build scripts are provided for [**CMake**]((https://cmake.org/)). See [LLGL Build System](https://github.com/LukasBanana/LLGL/tree/master/docu#llgl-build-system) for more details. ### Windows [**Visual Studio 2015**](https://visualstudio.microsoft.com/) or later is required to build LLGL on Windows. The Windows SDK is also required to build D3D11 and D3D12 backends. ### macOS, iOS [**Xcode 9**](https://developer.apple.com/xcode/) or later is required to build LLGL on macOS and iOS. For older Macs, there is a legacy mode to build LLGL for Mac OS X 10.6 using [MacPorts](https://www.macports.org/) of Clang. ### GNU/Linux LLGL on GNU/Linux requires the development libraries for [X11](https://www.x.org/) and its [Xrandr](https://www.x.org/wiki/Projects/XRandR/) extension (see [docs](docu#gnulinux) for details). ### Android [Android NDK](https://developer.android.com/ndk) with at least API level 21 is required. The build script supports generating project files for [Android Studio](https://developer.android.com/studio). ## Installing (vcpkg) Alternatively, you can build and install LLGL using [vcpkg](https://github.com/Microsoft/vcpkg/) dependency manager: ``` git clone https://github.com/Microsoft/vcpkg.git cd vcpkg ./bootstrap-vcpkg.sh ./vcpkg integrate install ./vcpkg install llgl ``` The LLGL port in vcpkg is kept up to date by Microsoft team members and community contributors. If the version is out of date, please [create an issue or pull request](https://github.com/Microsoft/vcpkg) on the vcpkg repository. ## Showcase

Screenshot missing: Post processing example Screenshot missing: Shadow mapping example

Screenshot missing: PBR example Screenshot missing: Cloth physics example

Screenshot missing: Fonts example (iOS) Screenshot missing: Cloth physics example (iOS)