# EpicSurvivalGameSeries **Repository Path**: langresser_king/EpicSurvivalGameSeries ## Basic Information - **Project Name**: EpicSurvivalGameSeries - **Description**: No description available - **Primary Language**: Unknown - **License**: MIT - **Default Branch**: master - **Homepage**: None - **GVP Project**: No ## Statistics - **Stars**: 1 - **Forks**: 0 - **Created**: 2020-06-28 - **Last Updated**: 2020-12-19 ## Categories & Tags **Categories**: Uncategorized **Tags**: None ## README Epic Survival Game Series ------------------------- **Last updated for 4.25!** Third-person survival game for Unreal Engine 4 made entirely in C++. Originally built as a 6 section tutorial series, now available as open-source C++ sample project. See [the main documentation page](https://www.tomlooman.com/survival-sample-game-for-ue4/) for walkthrough of many of the features. ![alt text](https://www.tomlooman.com/wp-content/uploads/2015/04/section6_equipment03.jpg) ![alt text](https://www.tomlooman.com/wp-content/uploads/2015/04/section6_advancedanimbp031.jpg) For questions & feedback visit [the official thread on the unreal engine forums](https://forums.unrealengine.com/showthread.php?63678-Upcoming-C-Gameplay-Example-Series-Making-a-Survival-Game) **Looking for a step by step guide?** I released my **[Unreal Engine 4 Mastery: Create Multiplayer Games with C++](https://www.udemy.com/unrealengine-cpp/?couponCode=TLGH14)!** Which includes two games teaching you C++, Networking for multiplayer and multiple AI including advanced behavior trees for ranged shooter AI. Get the Udemy Course now and learn C++ for Unreal Engine 4: [DISCOUNT LINK](https://www.udemy.com/unrealengine-cpp/?couponCode=TLGH14) ### Section 1 This section sets up the third person character movement with animation, object interaction, simple hunger system, all with networking support. - [Documentation page](https://www.tomlooman.com/survival-sample-game-for-ue4/section-one/) ### Section 2 Adds weapon support for the character, a flashlight, UT-style inventory with on-character visual representation of the carried items and deals with damage, death and respawns for players. - [Documentation page](https://www.tomlooman.com/survival-sample-game-for-ue4/section-two/) ### Section 3 Introduces AI "Zombie" enemy to our game using PawnSensing and Behavior Tree. - [Documentation page](https://wiki.unrealengine.com/Survival_Sample_Game:_Section_3) // move from unreal wiki WIP ### Section 4 Introduces a gameloop with enemies, items, scoring and a time of day. - [Documentation page](https://wiki.unrealengine.com/Survival_Sample_Game:_Section_4) // move from unreal wiki WIP ### Section 5 Introduces the ability to carry around objects like barriers and discusses game networking. - [Documentation page](https://wiki.unrealengine.com/Survival_Sample_Game:_Section_5) // move from unreal wiki WIP ### Section 6 The final section in the series focuses on bug fixing and a bit of polish to the existing features. This section is compatible with the 4.8 release. - [Documentation page](https://wiki.unrealengine.com/Survival_Sample_Game:_Section_6) // move from unreal wiki WIP ### NEW: Mod Support Includes two small mod examples including a Pink Rifle extension and Flashlight replacement mod. [Check out the Modding Sample Project for guidelines & cooker profile setup](https://www.tomlooman.com/add-mod-support-to-your-unreal-engine-4-game/) Example commandline arg to load the Mod gamemode with the built-in level "CoopLandscape" in a cooked game build: SurvivalGame.exe /Game/Maps/CoopLandscape_Map?game=/ExtendedRifleMod/SurvivalGameMode_PinkRifle.SurvivalGameMode_PinkRifle_C There is currently no supporting UI to load up specific mod content, please note that the modding pipeline is a experimental and intended for early adopters only!