A Unity project to build the base functionality for a Authoritative Server, with Lag Compensation, Client side Prediction/Server side Reconciliation and Entity Interpolation
WARNING: Unity has announced they are working on a new multiplayer framework and deprecating UNet on Unity 2018.4 (LTS). This should not stop me from working on this project as far as I still find time to dedicate to it.
I'm currently working on a multiplayer project, and I use this repository for testing, but later on, I hope to create a strong foundation with this to use as a substitute to the Network Transform component on server-authoritative games.
This is a work in progress framework to help developing server authoritative games on Unity. It is recommended for fast paced multiplayer games such as shooters or racing games. This does not provide any type of server or database solution, as it only acts on the sync methods of the entities. Head over to the wiki for further knowledge and usage guides.
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