# CRYENGINE **Repository Path**: lazzyMan/CRYENGINE ## Basic Information - **Project Name**: CRYENGINE - **Description**: No description available - **Primary Language**: C++ - **License**: Not specified - **Default Branch**: main - **Homepage**: None - **GVP Project**: No ## Statistics - **Stars**: 0 - **Forks**: 1 - **Created**: 2017-05-08 - **Last Updated**: 2021-01-24 ## Categories & Tags **Categories**: Uncategorized **Tags**: None ## README # CRYENGINE This repository houses the source code for CRYENGINE. Instructions on getting started with git can be found [here](http://docs.cryengine.com/display/CEPROG/Getting+Started+with+git), along with details on working with launcher projects and git source code. ## Building In order to compile, you will need to download some thirdparty SDKs. They can be downloaded by running the *download_sdks.py* script. Or on windows the *download_sdks.exe* can be used alternatively. To compile the engine the provided WAF has to be used. See [here](http://docs.cryengine.com/display/CEPROG/Getting+Started+with+WAF) for more information. ## Branches Development takes place primarily in the "main" branch. The stabilisation branch is used for fixing bugs in the run-up to release, and the release branch provides stable snapshots of the engine. To prepare for a major (feature) release, we integrate "main" into "stabilisation", and then continue fixing bugs in "stabilisation". To prepare for a minor (stability) release, individual changes from 'main are integrated directly into "stabilisation". In each case, when the release is deemed ready, "stabilisation" is integrated to "release". ## License The source code in this repository is governed by the CRYENGINE license agreement, which is contained in LICENSE.md, adjacent to this file.