# FilterRenderer **Repository Path**: ldl_qq/FilterRenderer ## Basic Information - **Project Name**: FilterRenderer - **Description**: No description available - **Primary Language**: Unknown - **License**: Not specified - **Default Branch**: master - **Homepage**: None - **GVP Project**: No ## Statistics - **Stars**: 0 - **Forks**: 0 - **Created**: 2020-12-15 - **Last Updated**: 2024-11-24 ## Categories & Tags **Categories**: Uncategorized **Tags**: None ## README FilterRenderer ============== Filter rendering for Android,can add filter effect to GLSurfaceView using OpenGL. 视频滤镜渲染处理,可以添加多种滤镜,使用了OpenGL ![screenshot1~](https://raw.github.com/zolad/FilterRenderer/master/screenshot/screenshot_1.gif) Usage ============== ### 1.New a renderer and call glsurfaceview.setRenderer ```java FilterRenderer mRenderer = new FilterRenderer(glSurfaceView); //set renderer glSurfaceView.setEGLContextClientVersion(2); glSurfaceView.setRenderer(mRenderer); glSurfaceView.setRenderMode(GLSurfaceView.RENDERMODE_WHEN_DIRTY); //add listener for surfacetexture mRenderer.setSurfaceListener(new FilterRenderer.SurfaceListener() { @Override public void onSurfaceTextureAvailable(SurfaceTexture surface) { // use surfacetexture } @Override public void onSurfaceTextureSizeChanged(SurfaceTexture surface, int width, int height) { } }); ``` ### 2.Set filter you want ```java //New a filter implement you want GLFilter mFilter = new LookupGLFilter(MainActivity.this, R.raw.pic_table); mRenderer.setFilter(mFilter); //if you don't want any filter,just call mRenderer.setFilter(null); ``` License ============== Copyright 2018 Zolad Licensed under the Apache License, Version 2.0 (the "License"); you may not use this file except in compliance with the License. You may obtain a copy of the License at http://www.apache.org/licenses/LICENSE-2.0 Unless required by applicable law or agreed to in writing, software distributed under the License is distributed on an "AS IS" BASIS, WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. See the License for the specific language governing permissions and limitations under the License.