# open_spiel **Repository Path**: leetia316/open_spiel ## Basic Information - **Project Name**: open_spiel - **Description**: 一个用于视频游戏的AI训练工具 - **Primary Language**: Unknown - **License**: Apache-2.0 - **Default Branch**: master - **Homepage**: None - **GVP Project**: No ## Statistics - **Stars**: 0 - **Forks**: 1 - **Created**: 2024-04-10 - **Last Updated**: 2024-04-10 ## Categories & Tags **Categories**: Uncategorized **Tags**: None ## README # OpenSpiel: A Framework for Reinforcement Learning in Games [![Documentation Status](https://readthedocs.org/projects/openspiel/badge/?version=latest)](https://openspiel.readthedocs.io/en/latest/?badge=latest) [![Build Status](https://travis-ci.org/deepmind/open_spiel.svg?branch=master)](https://travis-ci.org/deepmind/open_spiel) OpenSpiel is a collection of environments and algorithms for research in general reinforcement learning and search/planning in games. OpenSpiel supports n-player (single- and multi- agent) zero-sum, cooperative and general-sum, one-shot and sequential, strictly turn-taking and simultaneous-move, perfect and imperfect information games, as well as traditional multiagent environments such as (partially- and fully- observable) grid worlds and social dilemmas. OpenSpiel also includes tools to analyze learning dynamics and other common evaluation metrics. Games are represented as procedural extensive-form games, with some natural extensions. The core API and games are implemented in C++ and exposed to Python. Algorithms and tools are written both in C++ and Python. There is also a branch of pure Swift in the `swift` subdirectory. To try OpenSpiel in Google Colaboratory, please refer to `open_spiel/colabs` subdirectory or start [here](https://colab.research.google.com/github/deepmind/open_spiel/blob/master/open_spiel/colabs/install_open_spiel.ipynb).

OpenSpiel visual asset

# Index Please choose among the following options: * [Installing OpenSpiel](docs/install.md) * [Introduction to OpenSpiel](docs/intro.md) * [API Overview and First Example](docs/concepts.md) * [Overview of Implemented Games](docs/games.md) * [Overview of Implemented Algorithms](docs/algorithms.md) * [Developer Guide](docs/developer_guide.md) * [Guidelines and Contributing](docs/contributing.md) * [Swift OpenSpiel](docs/swift.md) * [Authors](docs/authors.md) For a longer introduction to the core concepts, formalisms, and terminology, including an overview of the algorithms and some results, please see [OpenSpiel: A Framework for Reinforcement Learning in Games](https://arxiv.org/abs/1908.09453). For an overview of OpenSpiel and example uses of the core API, see the tutorial presentation slides: [Introduction to OpenSpiel](http://mlanctot.info/open_spiel-tutorial-kuleuven-mar11-2020.pdf). If you use OpenSpiel in your research, please cite the paper using the following BibTeX: ``` @article{LanctotEtAl2019OpenSpiel, title = {{OpenSpiel}: A Framework for Reinforcement Learning in Games}, author = {Marc Lanctot and Edward Lockhart and Jean-Baptiste Lespiau and Vinicius Zambaldi and Satyaki Upadhyay and Julien P\'{e}rolat and Sriram Srinivasan and Finbarr Timbers and Karl Tuyls and Shayegan Omidshafiei and Daniel Hennes and Dustin Morrill and Paul Muller and Timo Ewalds and Ryan Faulkner and J\'{a}nos Kram\'{a}r and Bart De Vylder and Brennan Saeta and James Bradbury and David Ding and Sebastian Borgeaud and Matthew Lai and Julian Schrittwieser and Thomas Anthony and Edward Hughes and Ivo Danihelka and Jonah Ryan-Davis}, year = {2019}, eprint = {1908.09453}, archivePrefix = {arXiv}, primaryClass = {cs.LG}, journal = {CoRR}, volume = {abs/1908.09453}, url = {http://arxiv.org/abs/1908.09453}, } ``` ## Versioning We use [Semantic Versioning](https://semver.org/)