# box2d **Repository Path**: lengjianjun/box2d ## Basic Information - **Project Name**: box2d - **Description**: Box2D是一个强大的开源物理游戏引擎,用来模拟2D刚体物体运动和碰撞,由Erin Catto早在2007年用C++语言开发。 Box2D集成了大量的物理力学和运动学的计算,并将物理模拟过程封装到类对象中,将对物体的操作,以简单友好的接口提供给开发者。 - **Primary Language**: C++ - **License**: MIT - **Default Branch**: main - **Homepage**: None - **GVP Project**: No ## Statistics - **Stars**: 1 - **Forks**: 1 - **Created**: 2024-04-21 - **Last Updated**: 2026-01-09 ## Categories & Tags **Categories**: Uncategorized **Tags**: None ## README # Box2D Box2D is a 2D physics engine for games. ![Box2D Logo](https://box2d.org/images/logo.svg) [![Box2D Version 3.0 Release Demo](https://img.youtube.com/vi/dAoM-xjOWtA/0.jpg)](https://www.youtube.com/watch?v=dAoM-xjOWtA) ## Build Status [![Build Status](https://github.com/erincatto/box2d/actions/workflows/build.yml/badge.svg)](https://github.com/erincatto/box2d/actions) ## Features ### Collision - Continuous collision detection - Contact events - Convex polygons, capsules, circles, rounded polygons, segments, and chains - Multiple shapes per body - Collision filtering - Ray casts, shape casts, and overlap queries - Sensor system ### Physics - Robust _Soft Step_ rigid body solver - Continuous physics for fast translations and rotations - Island based sleep - Revolute, prismatic, distance, mouse joint, weld, and wheel joints - Joint limits, motors, springs, and friction - Joint and contact forces - Body movement events and sleep notification ### System - Data-oriented design - Written in portable C17 - Extensive multithreading and SIMD - Optimized for large piles of bodies ### Samples - OpenGL with GLFW - Graphical user interface with imgui - Many samples to demonstrate features and performance ## Building All Platforms - Install [CMake](https://cmake.org/) - Install [git](https://git-scm.com/) - Ensure these run from the command line ## Building with CMake presets The presets in `CMakePresets.json` give one build flow on every platform and are picked up automatically by Visual Studio, VS Code, and CLion (open the folder and choose a preset). From the command line: - Windows: `cmake --preset windows` then `cmake --build --preset windows-release` - Linux: `cmake --preset linux-release` then `cmake --build --preset linux-release` - macOS: `cmake --preset macos` then `cmake --build --preset macos-release` Use the `*-debug` build presets for a debug build (not recommended for the replay viewer). The presets use the default native toolchain (the installed Visual Studio on Windows, Make on Linux, Xcode on macOS), so no specific compiler version is required. ## Building for Visual Studio - Install [Visual Studio](https://visualstudio.microsoft.com/) - Run `build_vs2026.bat` for Visual Studio 2026, or use the `windows` preset above for other versions - Open and build the generated solution in the `build` folder ## Building for Linux - Run `build.sh` from a bash shell - Results are in the build sub-folder ## Building for Xcode - mkdir build - cd build - cmake -G Xcode .. - Open `box2d.xcodeproj` - Select the samples scheme - Build and run the samples ## Building and installing - mkdir build - cd build - cmake .. - cmake --build . --config Release - cmake --install . (might need sudo) ## Replay viewer The samples app doubles as a viewer for Box2D recordings (`.b2rec` files). Any preset above builds it. Pass a recording on the command line to open it directly: - Windows: `build\bin\Release\samples.exe path\to\session.b2rec` - Linux: `build/bin/samples path/to/session.b2rec` - macOS: `build/bin/Release/samples path/to/session.b2rec` On Windows you can also drag a `.b2rec` file onto `samples.exe`. The viewer runs from any directory. Without an argument, open a recording from the **Replay** menu. See [docs/recording.md](docs/recording.md) for how to make a recording. ## Compatibility The Box2D library and samples build and run on Windows, Linux, and Mac. You will need a compiler that supports C17 to build the Box2D library. You will need a compiler that supports C++20 to build the samples. Box2D uses SSE2 and Neon SIMD math to improve performance. This can be disabled by defining `BOX2D_DISABLE_SIMD`. ## Documentation - [Manual](https://box2d.org/documentation/) - [Migration Guide](https://github.com/erincatto/box2d/blob/main/docs/migration.md) ## Community - [Discord](https://discord.gg/NKYgCBP) ## Contributing Please do not submit pull requests. Instead, please file an issue for bugs or feature requests. For support, please visit the Discord server. # Giving Feedback Please file an issue or start a chat on discord. You can also use [GitHub Discussions](https://github.com/erincatto/box2d/discussions). ## License Box2D is developed by Erin Catto and uses the [MIT license](https://en.wikipedia.org/wiki/MIT_License). ## Sponsorship Support development of Box2D through [Github Sponsors](https://github.com/sponsors/erincatto). Please consider starring this repository and subscribing to my [YouTube channel](https://www.youtube.com/@erin_catto). ## External ports, wrappers, and bindings (unsupported) - Beef bindings - https://github.com/EnokViking/Box2DBeef - C++ bindings - https://github.com/HolyBlackCat/box2cpp - WASM - https://github.com/Birch-san/box2d3-wasm