Ludii is a general game system designed to play, evaluate and design a wide range of games, including board games, card games, dice games, mathematical games, and so on. This repository contains example code and tutorials for designing games in Ludii, and various programmatic use cases of Ludii (implementing, testing and evaluating Artificial Intelligence in Ludii, running games for game evaluation or other purposes, etc.).
All of the tutorials may be viewed on ReadTheDocs.
The following .bib
entry may be used for citing the use of Ludii in papers::
@inproceedings{Piette2020Ludii,
author = "{\'E}. Piette and D. J. N. J. Soemers and M. Stephenson and C. F. Sironi and M. H. M. Winands and C. Browne",
booktitle = "Proceedings of the 24th European Conference on Artificial Intelligence (ECAI 2020)",
title = "Ludii -- The Ludemic General Game System",
pages = "411-418",
year = "2020",
editor = "G. De Giacomo and A. Catala and B. Dilkina and M. Milano and S. Barro and A. Bugarín and J. Lang",
series = "Frontiers in Artificial Intelligence and Applications",
volume = "325",
publisher = "IOS Press"
}
This repository is part of the European Research Council-funded Digital Ludeme Project (ERC Consolidator Grant #771292), being run by Cameron Browne at Maastricht University's Department of Data Science and Knowledge Engineering.
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