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version_queue.go 3.83 KB
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tamal 提交于 2017-11-03 06:05 . Move gps package out of internal
// Copyright 2017 The Go Authors. All rights reserved.
// Use of this source code is governed by a BSD-style
// license that can be found in the LICENSE file.
package gps
import (
"fmt"
"strings"
)
type failedVersion struct {
v Version
f error
}
type versionQueue struct {
id ProjectIdentifier
pi []Version
lockv, prefv Version
fails []failedVersion
b sourceBridge
failed bool
allLoaded bool
adverr error
}
func newVersionQueue(id ProjectIdentifier, lockv, prefv Version, b sourceBridge) (*versionQueue, error) {
vq := &versionQueue{
id: id,
b: b,
}
// Lock goes in first, if present
if lockv != nil {
vq.lockv = lockv
vq.pi = append(vq.pi, lockv)
}
// Preferred version next
if prefv != nil {
vq.prefv = prefv
vq.pi = append(vq.pi, prefv)
}
if len(vq.pi) == 0 {
var err error
vq.pi, err = vq.b.listVersions(vq.id)
if err != nil {
// TODO(sdboyer) pushing this error this early entails that we
// unconditionally deep scan (e.g. vendor), as well as hitting the
// network.
return nil, err
}
vq.allLoaded = true
}
return vq, nil
}
func (vq *versionQueue) current() Version {
if len(vq.pi) > 0 {
return vq.pi[0]
}
return nil
}
// advance moves the versionQueue forward to the next available version,
// recording the failure that eliminated the current version.
func (vq *versionQueue) advance(fail error) error {
// Nothing in the queue means...nothing in the queue, nicely enough
if vq.adverr != nil || len(vq.pi) == 0 { // should be a redundant check, but just in case
return vq.adverr
}
// Record the fail reason and pop the queue
vq.fails = append(vq.fails, failedVersion{
v: vq.pi[0],
f: fail,
})
vq.pi = vq.pi[1:]
// *now*, if the queue is empty, ensure all versions have been loaded
if len(vq.pi) == 0 {
if vq.allLoaded {
// This branch gets hit when the queue is first fully exhausted,
// after a previous advance() already called ListVersions().
return nil
}
vq.allLoaded = true
var vltmp []Version
vltmp, vq.adverr = vq.b.listVersions(vq.id)
if vq.adverr != nil {
return vq.adverr
}
// defensive copy - calling listVersions here means slice contents may
// be modified when removing prefv/lockv.
vq.pi = make([]Version, len(vltmp))
copy(vq.pi, vltmp)
// search for and remove lockv and prefv, in a pointer GC-safe manner
//
// could use the version comparator for binary search here to avoid
// O(n) each time...if it matters
var delkeys []int
for k, pi := range vq.pi {
if pi == vq.lockv || pi == vq.prefv {
delkeys = append(delkeys, k)
}
}
for k, dk := range delkeys {
dk -= k
copy(vq.pi[dk:], vq.pi[dk+1:])
// write nil to final position for GC safety
vq.pi[len(vq.pi)-1] = nil
vq.pi = vq.pi[:len(vq.pi)-1]
}
if len(vq.pi) == 0 {
// If listing versions added nothing (new), then return now
return nil
}
}
// We're finally sure that there's something in the queue. Remove the
// failure marker, as the current version may have failed, but the next one
// hasn't yet
vq.failed = false
// If all have been loaded and the queue is empty, we're definitely out
// of things to try. Return empty, though, because vq semantics dictate
// that we don't explicitly indicate the end of the queue here.
return nil
}
// isExhausted indicates whether or not the queue has definitely been exhausted,
// in which case it will return true.
//
// It may return false negatives - suggesting that there is more in the queue
// when a subsequent call to current() will be empty. Plan accordingly.
func (vq *versionQueue) isExhausted() bool {
if !vq.allLoaded {
return false
}
return len(vq.pi) == 0
}
func (vq *versionQueue) String() string {
var vs []string
for _, v := range vq.pi {
vs = append(vs, v.String())
}
return fmt.Sprintf("[%s]", strings.Join(vs, ", "))
}
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