# light2D **Repository Path**: licher58/light2D ## Basic Information - **Project Name**: light2D - **Description**: No description available - **Primary Language**: Unknown - **License**: MIT - **Default Branch**: master - **Homepage**: None - **GVP Project**: No ## Statistics - **Stars**: 0 - **Forks**: 0 - **Created**: 2020-09-09 - **Last Updated**: 2020-12-19 ## Categories & Tags **Categories**: Uncategorized **Tags**: None ## README # Light2D Realtime 2D Raytracing in [Unity](https://unity3d.com/) using Signed Distance Fields ## Screenshots ## Features - Realtime raytracing on average GPUs! - Optimized with Jump Flood Voronoi algorithm for distance field calculation in O(log n) - Screen space effect - supports all kinds of models/sprites/other effects - Individual objects/layers can be in- or excluded - Easy to set up & includes examples ### WIP! Documentation coming soon... (maybe) ## ToDo - Allow blending RenderTextures and Light2D output - Enable variable light texture resolutions to improve performance - Implement nonemissive objects that still contribute to GI - Implement subsurface scattering - Implement Light bounces ## License This project is licensed under the MIT License - see the [LICENSE](LICENSE) file for details. [![forthebadge](https://forthebadge.com/images/badges/built-with-love.svg)](https://forthebadge.com) [![forthebadge](https://forthebadge.com/images/badges/made-with-c-sharp.svg)](https://forthebadge.com)