# light2D
**Repository Path**: licher58/light2D
## Basic Information
- **Project Name**: light2D
- **Description**: No description available
- **Primary Language**: Unknown
- **License**: MIT
- **Default Branch**: master
- **Homepage**: None
- **GVP Project**: No
## Statistics
- **Stars**: 0
- **Forks**: 0
- **Created**: 2020-09-09
- **Last Updated**: 2020-12-19
## Categories & Tags
**Categories**: Uncategorized
**Tags**: None
## README
# Light2D
Realtime 2D Raytracing in [Unity](https://unity3d.com/) using Signed Distance Fields
## Screenshots
## Features
- Realtime raytracing on average GPUs!
- Optimized with Jump Flood Voronoi algorithm for distance field calculation in O(log n)
- Screen space effect - supports all kinds of models/sprites/other effects
- Individual objects/layers can be in- or excluded
- Easy to set up & includes examples
### WIP! Documentation coming soon... (maybe)
## ToDo
- Allow blending RenderTextures and Light2D output
- Enable variable light texture resolutions to improve performance
- Implement nonemissive objects that still contribute to GI
- Implement subsurface scattering
- Implement Light bounces
## License
This project is licensed under the MIT License - see the [LICENSE](LICENSE) file for details.
[](https://forthebadge.com) [](https://forthebadge.com)