# lv_example_3dtexture **Repository Path**: lifeinvader/lv_example_3dtexture ## Basic Information - **Project Name**: lv_example_3dtexture - **Description**: No description available - **Primary Language**: Unknown - **License**: Not specified - **Default Branch**: master - **Homepage**: None - **GVP Project**: No ## Statistics - **Stars**: 0 - **Forks**: 0 - **Created**: 2025-06-11 - **Last Updated**: 2025-06-11 ## Categories & Tags **Categories**: Uncategorized **Tags**: None ## README # `lv_example_3dtexture` Example usage of the LVGL `3dtexture` widget. ![example running screenclip](readme_image.png) Ensure [GLFW is installed](https://docs.lvgl.io/master/details/integration/driver/opengles.html) for this example. ```shell git submodule update --init cmake -B build -S . make -C build -j$(nproc) lvgl_workspace ./build/lvgl_workspace ``` For demonstration purposes, there is a very simple glTF loader implemented in `gltf_loader.c`. It can only handle very simple glTFs with one mesh described by a `float` triangle vertex array and a `uint16_t` index array. Textured meshes are ignored.