# glTF-Asset-Generator **Repository Path**: liu-lu/glTF-Asset-Generator ## Basic Information - **Project Name**: glTF-Asset-Generator - **Description**: No description available - **Primary Language**: Unknown - **License**: MIT - **Default Branch**: master - **Homepage**: None - **GVP Project**: No ## Statistics - **Stars**: 0 - **Forks**: 0 - **Created**: 2019-12-30 - **Last Updated**: 2020-12-19 ## Categories & Tags **Categories**: Uncategorized **Tags**: None ## README # What is this project? This is a C# Visual Studio project for generating various glTF 2.0 assets for validating glTF 2.0 importers. # Why was it created? In order to help ensure that glTF 2.0 importers meet the [glTF 2.0 Specification](https://github.com/KhronosGroup/glTF/tree/master/specification/2.0) requirements, various types of asset files would need to be created that cover different aspects of the specification. This project is intended to create these various models. # What does it currently cover? This project covers these requirements, with more to come: ## Positive Tests - [Animation Node](Output/Positive/Animation_Node/README.md) - [Animation Node Misc](Output/Positive/Animation_NodeMisc/README.md) - [Animation Sampler Type](Output/Positive/Animation_SamplerType/README.md) - [Animation Skin](Output/Positive/Animation_Skin/README.md) - [Animation Skin Type](Output/Positive/Animation_SkinType/README.md) - [Buffer Interleaved](Output/Positive/Buffer_Interleaved/README.md) - [Buffer Misc](Output/Positive/Buffer_Misc/README.md) - [Compatibility](Output/Positive/Compatibility/README.md) - [Instancing](Output/Positive/Instancing/README.md) - [Material](Output/Positive/Material/README.md) - [Material Alpha Blend](Output/Positive/Material_AlphaBlend/README.md) - [Material Alpha Mask](Output/Positive/Material_AlphaMask/README.md) - [Material Double Sided](Output/Positive/Material_DoubleSided/README.md) - [Material Metallic Roughness](Output/Positive/Material_MetallicRoughness/README.md) - [Material Mixed](Output/Positive/Material_Mixed/README.md) - [Material Specular Glossiness](Output/Positive/Material_SpecularGlossiness/README.md) - [Mesh Primitive Attribute](Output/Positive/Mesh_PrimitiveAttribute/README.md) - [Mesh Primitive Mode](Output/Positive/Mesh_PrimitiveMode/README.md) - [Mesh Primitive Vertex Color](Output/Positive/Mesh_PrimitiveVertexColor/README.md) - [Mesh Primitives](Output/Positive/Mesh_Primitives/README.md) - [Mesh Primitives UV](Output/Positive/Mesh_PrimitivesUV/README.md) - [Node Attribute](Output/Positive/Node_Attribute/README.md) - [Node Negative Scale](Output/Positive/Node_NegativeScale/README.md) - [Texture Sampler](Output/Positive/Texture_Sampler/README.md) ## Negative Tests - [Mesh Primitive Restart](Output/Negative/Mesh_PrimitiveRestart/README.md) - [Mesh No Position](Output/Negative/Mesh_NoPosition/README.md) # Will it cover anything else? Please refer to the [Feature Roadmap](https://github.com/KhronosGroup/glTF-Asset-Generator/issues/63) # Download Assets - [ v0.6.1 ](https://github.com/KhronosGroup/glTF-Asset-Generator/releases/download/v0.6.1/GeneratedAssets-0.6.1.zip) - [ v0.6.0 ](https://github.com/KhronosGroup/glTF-Asset-Generator/releases/download/v0.6.0/GeneratedAssets-0.6.0.zip) - [ v0.5.0 ](https://github.com/KhronosGroup/glTF-Asset-Generator/releases/download/v0.5.0/GeneratedAssets-0.5.0.zip) - [ v0.4.0 ](https://github.com/KhronosGroup/glTF-Asset-Generator/releases/download/v0.4.0/GeneratedAssets-0.4.0.zip) - [ v0.3.1 ](https://github.com/KhronosGroup/glTF-Asset-Generator/releases/download/v0.3.1/GeneratedAssets-0.3.1.zip) - [ v0.3.0 ](https://github.com/KhronosGroup/glTF-Asset-Generator/releases/download/v0.3.0/GeneratedAssets-0.3.0.zip) - [ v0.2.0 ](https://github.com/KhronosGroup/glTF-Asset-Generator/releases/download/v0.2.0/GeneratedAssets-0.2.0.zip) - [ v0.1.0 ](https://github.com/KhronosGroup/glTF-Asset-Generator/releases/download/v0.1.0/GeneratedAssets-0.1.0.zip)