# World-Generator **Repository Path**: liubotao920/World-Generator ## Basic Information - **Project Name**: World-Generator - **Description**: 生成器首先使用单工噪声创建高度图,然后对其应用温度,降雨量和河流模拟以形成世界地图。它以2D地图代表最终世界,并具有多种地图视图的选项,包括生物群落地图,高度图,温度图,降雨图,区域图,水区域图等。 - **Primary Language**: Unknown - **License**: BSD-3-Clause - **Default Branch**: master - **Homepage**: None - **GVP Project**: No ## Statistics - **Stars**: 0 - **Forks**: 1 - **Created**: 2021-10-23 - **Last Updated**: 2021-10-23 ## Categories & Tags **Categories**: Uncategorized **Tags**: None ## README # World Generator Archived as the code is a big mess and it'd be easier to start from scratch than to clean up this code. A procedural world generator initially inspired by Dwarf Fortress. This was my first large programming project so the code is pretty bad and has several multi-thousand LOC files, a mess of classes and functions, and poor documentation. I don't plan on working on this again any time soon, just keeping this here as a backup and as a good reminder for myself on how not to design software. The generator first creates a height map using simplex noise, and then applies temperature, rainfall, and river simulations to it to form a world map. It represents the final world as a 2D map and has options for multiple map views, including the biome map, heightmap, temperature map, rainfall map, region map, water region map, and more. ## Gallery This is a gallery of some select maps that had good generation results. The default generation settings might not create maps exactly like these without tweaks. The old noise library was replaced with something more versatile and generation settings that fit the old ones exactly haven't been found yet. ![alt text](https://github.com/Moneyl/World-Generator/blob/master/Github%20Images/World_Generator_Sbvg45lKoY.png "Shaded biome map 400x256 world. blue = ocean, dark green = forests, light green = grasslands, sand colored = desert, golden = savannha.") Shaded biome map for a 400x256 world. blue = ocean, dark green = forests, light green = grasslands, sand colored = desert, golden = savannha. ![alt text](https://github.com/Moneyl/World-Generator/blob/master/Github%20Images/World_Generator_8ZgboOAyxh.png "Height map 400x256 world. The brighter the color the higher the elevation.") Height map for a 400x256 world. The brighter the color the higher the elevation. ![alt text](https://github.com/Moneyl/World-Generator/blob/master/Github%20Images/World_Generator_kmhuLwwyQq.png "Temperature map 400x256 world. Red is warmer, blue is colder.") Temperature map for a 400x256 world. Red is warmer, blue is colder.