# playne-equivalence-algorithm
**Repository Path**: liurubang/playne-equivalence-algorithm
## Basic Information
- **Project Name**: playne-equivalence-algorithm
- **Description**: CUDA_CCL中提到的文章的源代码
- **Primary Language**: Unknown
- **License**: MIT
- **Default Branch**: master
- **Homepage**: None
- **GVP Project**: No
## Statistics
- **Stars**: 0
- **Forks**: 0
- **Created**: 2021-12-15
- **Last Updated**: 2021-12-15
## Categories & Tags
**Categories**: Uncategorized
**Tags**: None
## README
# Playne-Equivalence Algorithm
--------------------
An illustrative CUDA implementation of the Playne-Equivalence Connected-Component Labelling Algorithm described in:
D. P. Playne and K. Hawick,
"A New Algorithm for Parallel Connected-Component Labelling on GPUs,"
in IEEE Transactions on Parallel and Distributed Systems,
vol. 29, no. 6, pp. 1217-1230, 1 June 2018.
* URL: https://ieeexplore.ieee.org/document/8274991
Code has been updated for CUDA 10.0
Usage
--------------------
The examples are written as independent programs for the Label-Equivalence algorithm, the Playne-Equivalence algorithm with both the Direct and Block methods for 2D and 3D with clamped boundary conditions.
Usage:
./\ \ \
A simple makefile is provided to compile the examples.
Disclaimer
--------------------
The source code is provided "as is" for the purpose of illustration only and is not intended to be production-ready code. Please read the license for full details.
License
--------------------
The source code is provided under The MIT license (see LICENSE.txt)