# playne-equivalence-algorithm **Repository Path**: liurubang/playne-equivalence-algorithm ## Basic Information - **Project Name**: playne-equivalence-algorithm - **Description**: CUDA_CCL中提到的文章的源代码 - **Primary Language**: Unknown - **License**: MIT - **Default Branch**: master - **Homepage**: None - **GVP Project**: No ## Statistics - **Stars**: 0 - **Forks**: 0 - **Created**: 2021-12-15 - **Last Updated**: 2021-12-15 ## Categories & Tags **Categories**: Uncategorized **Tags**: None ## README # Playne-Equivalence Algorithm -------------------- An illustrative CUDA implementation of the Playne-Equivalence Connected-Component Labelling Algorithm described in: D. P. Playne and K. Hawick,
"A New Algorithm for Parallel Connected-Component Labelling on GPUs,"
in IEEE Transactions on Parallel and Distributed Systems,
vol. 29, no. 6, pp. 1217-1230, 1 June 2018.
* URL: https://ieeexplore.ieee.org/document/8274991 Code has been updated for CUDA 10.0 Usage -------------------- The examples are written as independent programs for the Label-Equivalence algorithm, the Playne-Equivalence algorithm with both the Direct and Block methods for 2D and 3D with clamped boundary conditions. Usage: ./\ \ \ A simple makefile is provided to compile the examples. Disclaimer -------------------- The source code is provided "as is" for the purpose of illustration only and is not intended to be production-ready code. Please read the license for full details. License -------------------- The source code is provided under The MIT license (see LICENSE.txt)