# rlcard **Repository Path**: liuswot/rlcard ## Basic Information - **Project Name**: rlcard - **Description**: Reinforcement Learning / AI Bots in Card (Poker) Games - Blackjack, Leduc, Texas, DouDizhu, Mahjong, UNO. - **Primary Language**: Unknown - **License**: MIT - **Default Branch**: master - **Homepage**: None - **GVP Project**: No ## Statistics - **Stars**: 0 - **Forks**: 0 - **Created**: 2021-06-23 - **Last Updated**: 2021-06-23 ## Categories & Tags **Categories**: Uncategorized **Tags**: None ## README # RLCard: A Toolkit for Reinforcement Learning in Card Games Logo [![Build Status](https://travis-ci.org/datamllab/RLCard.svg?branch=master)](https://travis-ci.org/datamllab/RLCard) [![Codacy Badge](https://api.codacy.com/project/badge/Grade/248eb15c086748a4bcc830755f1bd798)](https://www.codacy.com/manual/daochenzha/rlcard?utm_source=github.com&utm_medium=referral&utm_content=datamllab/rlcard&utm_campaign=Badge_Grade) [![Coverage Status](https://coveralls.io/repos/github/datamllab/rlcard/badge.svg)](https://coveralls.io/github/datamllab/rlcard?branch=master) [![Downloads](https://pepy.tech/badge/rlcard)](https://pepy.tech/project/rlcard) [![Downloads](https://pepy.tech/badge/rlcard/month)](https://pepy.tech/project/rlcard) RLCard is a toolkit for Reinforcement Learning (RL) in card games. It supports multiple card environments with easy-to-use interfaces for implementing various reinforcement learning and searching algorithms. The goal of RLCard is to bridge reinforcement learning and imperfect information games. RLCard is developed by [DATA Lab](http://faculty.cs.tamu.edu/xiahu/) at Texas A&M University and community contributors. * Official Website: [https://www.rlcard.org](https://www.rlcard.org) * Tutorial in Jupyter Notebook: [https://github.com/datamllab/rlcard-tutorial](https://github.com/datamllab/rlcard-tutorial) * Paper: [https://arxiv.org/abs/1910.04376](https://arxiv.org/abs/1910.04376) * GUI: [RLCard-Showdown](https://github.com/datamllab/rlcard-showdown) * Dou Dizhu Demo: [Demo](https://douzero.org/) * Resources: [Awesome-Game-AI](https://github.com/datamllab/awesome-game-ai) * Related Project: [DouZero Project](https://github.com/kwai/DouZero) **Community:** * **Slack**: Discuss in our [#rlcard-project](https://join.slack.com/t/rlcard/shared_invite/zt-rkvktsaq-xkMwz8BfKupCM6zGhO01xg) slack channel. * **QQ Group**: Join our QQ group 665647450. Password: rlcardqqgroup **News:** * Please follow [DouZero](https://github.com/kwai/DouZero), a strong Dou Dizhu AI and the [ICML 2021 paper](https://arxiv.org/abs/2106.06135). An online demo is available [here](https://douzero.org/). The algorithm is also integrated in RLCard. See [Training DMC on Dou Dizhu](docs/toy-examples.md#training-dmc-on-dou-dizhu). * Our package is used in [PettingZoo](https://github.com/PettingZoo-Team/PettingZoo). Please check it out! * We have released RLCard-Showdown, GUI demo for RLCard. Please check out [here](https://github.com/datamllab/rlcard-showdown)! * Jupyter Notebook tutorial available! We add some examples in R to call Python interfaces of RLCard with reticulate. See [here](docs/toy-examples-r.md) * Thanks for the contribution of [@Clarit7](https://github.com/Clarit7) for supporting different number of players in Blackjack. We call for contributions for gradually making the games more configurable. See [here](CONTRIBUTING.md#making-configurable-environments) for more details. * Thanks for the contribution of [@Clarit7](https://github.com/Clarit7) for the Blackjack and Limit Hold'em human interface. * Now RLCard supports environment local seeding and multiprocessing. Thanks for the testing scripts provided by [@weepingwillowben](https://github.com/weepingwillowben). * Human interface of NoLimit Holdem available. The action space of NoLimit Holdem has been abstracted. Thanks for the contribution of [@AdrianP-](https://github.com/AdrianP-). * New game Gin Rummy and human GUI available. Thanks for the contribution of [@billh0420](https://github.com/billh0420). * PyTorch implementation available. Thanks for the contribution of [@mjudell](https://github.com/mjudell). ## Cite this work If you find this repo useful, you may cite: Zha, Daochen, et al. "RLCard: A Platform for Reinforcement Learning in Card Games." IJCAI. 2020. ```bibtex @inproceedings{zha2020rlcard, title={RLCard: A Platform for Reinforcement Learning in Card Games}, author={Zha, Daochen and Lai, Kwei-Herng and Huang, Songyi and Cao, Yuanpu and Reddy, Keerthana and Vargas, Juan and Nguyen, Alex and Wei, Ruzhe and Guo, Junyu and Hu, Xia}, booktitle={IJCAI}, year={2020} } ``` ## Installation Make sure that you have **Python 3.6+** and **pip** installed. We recommend installing the stable version of `rlcard` with `pip`: ``` pip3 install rlcard ``` The default installation will only include the card environments. To use PyTorch implementation of the training algorithms, run ``` pip3 install rlcard[torch] ``` Alternatively, you can clone the latest version with: ``` git clone https://github.com/datamllab/rlcard.git ``` or only clone one branch to make it faster: ``` git clone -b master --single-branch --depth=1 https://github.com/datamllab/rlcard.git ``` Then install with ``` cd rlcard pip3 install -e . pip3 install -e .[torch] ``` We also provide [**conda** installation method](https://anaconda.org/toubun/rlcard): ``` conda install -c toubun rlcard ``` Conda installation only provides the card environments, you need to manually install Pytorch on your demands. ## Examples A **short example** is as below. ```python import rlcard from rlcard.agents import RandomAgent print(env.num_actions) # 2 print(env.num_players) # 1 print(env.state_shape) # [[2]] print(env.action_shape) # [None] env = rlcard.make('blackjack') env.set_agents([RandomAgent(num_actions=env.num_actions)]) trajectories, payoffs = env.run() ``` RLCard can be flexibly connected to various algorithms. See the following examples: * [Playing with random agents](docs/toy-examples.md#playing-with-random-agents) * [Deep-Q learning on Blackjack](docs/toy-examples.md#deep-q-learning-on-blackjack) * [Training CFR (chance sampling) on Leduc Hold'em](docs/toy-examples.md#training-cfr-on-leduc-holdem) * [Having fun with pretrained Leduc model](docs/toy-examples.md#having-fun-with-pretrained-leduc-model) * [Training DMC on Dou Dizhu](docs/toy-examples.md#training-dmc-on-dou-dizhu) * [Evaluating Agents](docs/toy-examples.md#evaluating-agents) ## Demo Run `examples/human/leduc_holdem_human.py` to play with the pre-trained Leduc Hold'em model. Leduc Hold'em is a simplified version of Texas Hold'em. Rules can be found [here](docs/games.md#leduc-holdem). ``` >> Leduc Hold'em pre-trained model >> Start a new game! >> Agent 1 chooses raise =============== Community Card =============== ┌─────────┐ │░░░░░░░░░│ │░░░░░░░░░│ │░░░░░░░░░│ │░░░░░░░░░│ │░░░░░░░░░│ │░░░░░░░░░│ │░░░░░░░░░│ └─────────┘ =============== Your Hand =============== ┌─────────┐ │J │ │ │ │ │ │ ♥ │ │ │ │ │ │ J│ └─────────┘ =============== Chips =============== Yours: + Agent 1: +++ =========== Actions You Can Choose =========== 0: call, 1: raise, 2: fold >> You choose action (integer): ``` We also provide a GUI for easy debugging. Please check [here](https://github.com/datamllab/rlcard-showdown/). Some demos: ![doudizhu-replay](https://github.com/datamllab/rlcard-showdown/blob/master/docs/imgs/doudizhu-replay.png?raw=true) ![leduc-replay](https://github.com/datamllab/rlcard-showdown/blob/master/docs/imgs/leduc-replay.png?raw=true) ## Available Environments We provide a complexity estimation for the games on several aspects. **InfoSet Number:** the number of information sets; **InfoSet Size:** the average number of states in a single information set; **Action Size:** the size of the action space. **Name:** the name that should be passed to `rlcard.make` to create the game environment. We also provide the link to the documentation and the random example. | Game | InfoSet Number | InfoSet Size | Action Size | Name | Usage | | :--------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------: | :-------------: | :---------------: | :---------: | :-------------: | :-----------------------------------------------------------------------------------------: | | Blackjack ([wiki](https://en.wikipedia.org/wiki/Blackjack), [baike](https://baike.baidu.com/item/21%E7%82%B9/5481683?fr=aladdin)) | 10^3 | 10^1 | 10^0 | blackjack | [doc](docs/games.md#blackjack), [example](examples/blackjack_random.py) | | Leduc Hold’em ([paper](http://poker.cs.ualberta.ca/publications/UAI05.pdf)) | 10^2 | 10^2 | 10^0 | leduc-holdem | [doc](docs/games.md#leduc-holdem), [example](examples/leduc_holdem_random.py) | | Limit Texas Hold'em ([wiki](https://en.wikipedia.org/wiki/Texas_hold_%27em), [baike](https://baike.baidu.com/item/%E5%BE%B7%E5%85%8B%E8%90%A8%E6%96%AF%E6%89%91%E5%85%8B/83440?fr=aladdin)) | 10^14 | 10^3 | 10^0 | limit-holdem | [doc](docs/games.md#limit-texas-holdem), [example](examples/limit_holdem_random.py) | | Dou Dizhu ([wiki](https://en.wikipedia.org/wiki/Dou_dizhu), [baike](https://baike.baidu.com/item/%E6%96%97%E5%9C%B0%E4%B8%BB/177997?fr=aladdin)) | 10^53 ~ 10^83 | 10^23 | 10^4 | doudizhu | [doc](docs/games.md#dou-dizhu), [example](examples/doudizhu_random.py) | | Mahjong ([wiki](https://en.wikipedia.org/wiki/Competition_Mahjong_scoring_rules), [baike](https://baike.baidu.com/item/%E9%BA%BB%E5%B0%86/215)) | 10^121 | 10^48 | 10^2 | mahjong | [doc](docs/games.md#mahjong), [example](examples/mahjong_random.py) | | No-limit Texas Hold'em ([wiki](https://en.wikipedia.org/wiki/Texas_hold_%27em), [baike](https://baike.baidu.com/item/%E5%BE%B7%E5%85%8B%E8%90%A8%E6%96%AF%E6%89%91%E5%85%8B/83440?fr=aladdin)) | 10^162 | 10^3 | 10^4 | no-limit-holdem | [doc](docs/games.md#no-limit-texas-holdem), [example](examples/nolimit_holdem_random.py) | | UNO ([wiki](https://en.wikipedia.org/wiki/Uno_\(card_game\)), [baike](https://baike.baidu.com/item/UNO%E7%89%8C/2249587)) | 10^163 | 10^10 | 10^1 | uno | [doc](docs/games.md#uno), [example](examples/uno_random.py) | | Gin Rummy ([wiki](https://en.wikipedia.org/wiki/Gin_rummy), [baike](https://baike.baidu.com/item/%E9%87%91%E6%8B%89%E7%B1%B3/3471710)) | 10^52 | - | - | gin-rummy | [doc](docs/games.md#gin-rummy), [example](examples/gin_rummy_random.py) | ## Supported Algorithms | Algorithm | example | reference | | :--------------------------------------: | :-----------------------------------------: | :------------------------------------------------------------------------------------------------------: | | Deep Monte-Carlo (DMC) | [examples/run\_dmc.py](examples/run_dmc.py) | [[paper]](https://arxiv.org/abs/2106.06135) | | Deep Q-Learning (DQN) | [examples/run\_rl.py](examples/run_rl.py) | [[paper]](https://arxiv.org/abs/1312.5602) | | Neural Fictitious Self-Play (NFSP) | [examples/run\_rl.py](examples/run_rl.py) | [[paper]](https://arxiv.org/abs/1603.01121) | | Counterfactual Regret Minimization (CFR) | [examples/run\_cfr.py](examples/run_cfr.py) | [[paper]](http://papers.nips.cc/paper/3306-regret-minimization-in-games-with-incomplete-information.pdf) | ## Pre-trained and Rule-based Models We provide a [model zoo](rlcard/models) to serve as the baselines. | Model | Explanation | | :--------------------------------------: | :------------------------------------------------------: | | leduc-holdem-cfr | Pre-trained CFR (chance sampling) model on Leduc Hold'em | | leduc-holdem-rule-v1 | Rule-based model for Leduc Hold'em, v1 | | leduc-holdem-rule-v2 | Rule-based model for Leduc Hold'em, v2 | | uno-rule-v1 | Rule-based model for UNO, v1 | | limit-holdem-rule-v1 | Rule-based model for Limit Texas Hold'em, v1 | | doudizhu-rule-v1 | Rule-based model for Dou Dizhu, v1 | | gin-rummy-novice-rule | Gin Rummy novice rule model | ## API Cheat Sheet ### How to create an environment You can use the the following interface to make an environment. You may optionally specify some configurations with a dictionary. * **env = rlcard.make(env_id, config={})**: Make an environment. `env_id` is a string of a environment; `config` is a dictionary that specifies some environment configurations, which are as follows. * `seed`: Default `None`. Set a environment local random seed for reproducing the results. * `allow_step_back`: Defualt `False`. `True` if allowing `step_back` function to traverse backward in the tree. * Game specific configurations: These fields start with `game_`. Currently, we only support `game_num_players` in Blackjack, . Once the environemnt is made, we can access some information of the game. * **env.num_actions**: The number of actions. * **env.num_players**: The number of players. * **env.state_shape**: The shape of the state space of the observations. * **env.action_shape**: The shape of the action features (Dou Dizhu's action can encoded as features) ### What is state in RLCard State is a Python dictionary. It consists of observation `state['obs']`, legal actions `state['legal_actions']`, raw observation `state['raw_obs']` and raw legal actions `state['raw_legal_actions']`. ### Basic interfaces The following interfaces provide a basic usage. It is easy to use but it has assumtions on the agent. The agent must follow [agent template](docs/developping-algorithms.md). * **env.set_agents(agents)**: `agents` is a list of `Agent` object. The length of the list should be equal to the number of the players in the game. * **env.run(is_training=False)**: Run a complete game and return trajectories and payoffs. The function can be used after the `set_agents` is called. If `is_training` is `True`, it will use `step` function in the agent to play the game. If `is_training` is `False`, `eval_step` will be called instead. ### Advanced interfaces For advanced usage, the following interfaces allow flexible operations on the game tree. These interfaces do not make any assumtions on the agent. * **env.reset()**: Initialize a game. Return the state and the first player ID. * **env.step(action, raw_action=False)**: Take one step in the environment. `action` can be raw action or integer; `raw_action` should be `True` if the action is raw action (string). * **env.step_back()**: Available only when `allow_step_back` is `True`. Take one step backward. This can be used for algorithms that operate on the game tree, such as CFR (chance sampling). * **env.is_over()**: Return `True` if the current game is over. Otherewise, return `False`. * **env.get_player_id()**: Return the Player ID of the current player. * **env.get_state(player_id)**: Return the state that corresponds to `player_id`. * **env.get_payoffs()**: In the end of the game, return a list of payoffs for all the players. * **env.get_perfect_information()**: (Currently only support some of the games) Obtain the perfect information at the current state. ## Library Structure The purposes of the main modules are listed as below: * [/examples](examples): Examples of using RLCard. * [/docs](docs): Documentation of RLCard. * [/tests](tests): Testing scripts for RLCard. * [/rlcard/agents](rlcard/agents): Reinforcement learning algorithms and human agents. * [/rlcard/envs](rlcard/envs): Environment wrappers (state representation, action encoding etc.) * [/rlcard/games](rlcard/games): Various game engines. * [/rlcard/models](rlcard/models): Model zoo including pre-trained models and rule models. ## More Documents For more documentation, please refer to the [Documents](docs/README.md) for general introductions. API documents are available at our [website](http://www.rlcard.org). ## Contributing Contribution to this project is greatly appreciated! Please create an issue for feedbacks/bugs. If you want to contribute codes, please refer to [Contributing Guide](./CONTRIBUTING.md). If you have any questions, please contact [Daochen Zha](https://github.com/daochenzha) with [daochen.zha@tamu.edu](mailto:daochen.zha@tamu.edu). ## Acknowledgements We would like to thank JJ World Network Technology Co.,LTD for the generous support and all the contributions from the community contributors.